FriedEggSandwich wrote: »The problem with this is that sorcerers will die much faster if shields are weakened. Especially when they are already cut in half.
I like the fact that bleeds and crits now effect them because it applies pressure and would add leeway to adjusting their potency in cyrodiil.
The problem is that if the sorcerers survivability or damage isn't address then no one will play with it if they keep dying like they did when they marred the armor system.
Say what you like about shield stacking, but without it sorcerers would be nothing.
I disagree. The champion system has always allowed you to strengthen any ward against magic, elemental and dot damage by investing in Hardy and Elemental Defender and Thick skinned. Hardy is being changed in the next patch to reduce physical damage and Elemental Defender is gaining magic defence. So sorcs will have the option to strengthen their hardened ward by upto 25% against physical, elemental, magic and dot damage. I currently have 27cp each in hardy and elemental defender for 10% reduced damage, and 10cp in thick skinned for 5% reduced damage. This is on top of my 77cp in bastion for 20% increased strength to shields. I only have 450cp but I seem to have enough to spend in the right places to make my one ward tough enough to give me thinking time.
It's also possible to tank up a bit underneath your ward so that when your ward gets broken you can take more hits giving you more time to recast your ward. Some heavy armour, impen, boundless storm and defensive rune help with this. The major ward and major resolve from boundless storm counter the major breach and major fracture debuffs that certain skills inflict, meaning any armour investment you make only has to deal with penetration. Defensive rune pauses any single incoming damage for as much time as it takes for them to cc break. Defensive rune can be spammed as much as hardened ward. And those cp investments into hardy etc also help you when your ward is down. All of this buys you plenty of time to recast hardened ward. Sorcs are far from nothing without shield stacking, it's a shame most think that they are.
I don't want a major/minor bonus on shield. Hardened morph, dampend morph and seadfast both morph won't fit good with such a change. But we can have something else.Make shield non-cumulable. You have a 10k ward and a 6k harness ? If you take a 5k magicka attack, you now have a 5k ward and 1k harness. Both shield take damage, not only one after one. No more shield stacking, and a big boost for exclusive-shield (if you take a 9k wrecking blow with the previous shield, you have now a 1k ward and 6k harness, so harness's specificity to magic attack is now good).
It won't destroy shield and sorc, it won't make shielded player nearly immortal, bone shield and harness magicka will become more strategic and useful (but bone shield like all health-scaling shield need a boost such the non-diminushing idea).
joleda4ub17_ESO wrote: »It seems to me that stopping 100% of damage is the biggest unbalancing factor. Why don't magical shields stop only 50% of incoming damage? Not including passives and other abilities, a physical shield only absorbs 50% when blocking.
What if magic shields used up Magicka when absorbing a hit? While blocking, Stamina is depleted when a physical shield absorbs damage.
D0ntevenL1ft wrote: »joleda4ub17_ESO wrote: »It seems to me that stopping 100% of damage is the biggest unbalancing factor. Why don't magical shields stop only 50% of incoming damage? Not including passives and other abilities, a physical shield only absorbs 50% when blocking.
What if magic shields used up Magicka when absorbing a hit? While blocking, Stamina is depleted when a physical shield absorbs damage.
50% would be way too high to come through the shield. Being hit with 14k wrecking blow allows for 7k to go through.. 2 shots and most sorcs would be dead! Especially if they are attempting to fight more than 1 person then sorcs would die almost instantly when running into more than 3 people. Im curious is they would be able to make a 5 piece set that diminishes shield strength by say 30% when taking damage from an individual with shields. Similar to the fasilia Guise (or however its spelt) but directed toward shield strength rather than healing. Criticisms are welcome!
Wreuntzylla wrote: »My fix would be to gray out the shield button until below 40% effective health and allow all effects that can be applied to health apply to shields. Effective health means health plus shielding.
1. A shield is on top of the health pool and allows shield stackers to apply pressure while defensive.
To more easily understand the benefit, consider that in other games you can significantly reduce max health (think Pulsar) so that average damage becomes burst damage. Conversely, shields increase the amount of damage required to burst a shield stacker. This effect is magnified in ESO because of executes. A healer has to essentially keep their health above 50% at all times. As a result, healers can pressure for ~50% of their health, while a shield stacker can lose 150% of effective health before worrying about executes.
2. Many core effects do not work on shields.
The major one is life drain effects, such as magicka NB strife or restro staff force siphon. Anyone using these should have the highest probability of victory in a sustain battle with a shield stacker. This is because with these abilities you can apply pressure and be defensive, as with the sorc, with the sorc having to stop to recast shields and the leacher being susceptible to execute burst.
But they don't return health from shields . They apply the damage but return no health... Most likely because the ability to both increase your burst cap and replenish your health while applying pressure can drift into OP. In fact, if you view balance from this perspective, where ZoS nerfs or buffs makes more sense, as well as why NB has no class shield and templar shield sux.
IcyDeadPeople wrote: »Why not simply make either all shields in the game scale off max magicka, or all shields scale off max health?
Sorc shield scaling on max health would be the same as breath of life scaling of max health.
Mess about the sorc is that he simply gains EVERYTHING by stacking only 1 ressource (offense and defense).
Thats pretty much of a fail and bad game design.
That´s pretty much true for all builds. Claiming this to be a sorcerer exclusive feature just isn´t true.
Skills scaling on health are pretty much an exception (on top of my head it´s three?).
It is an exclusive. U dont really have to care about your healthpool at all. Anyone else sacrifices damage for surviveability and the other way around. Sorcs mostly dont. Ur magicka actually gives u something way stronger than health itself. U gain damage and shieldpower off one stroke and that is unique.
I am not speaking about things scaling off health, im just saying that no other class can afford to put everything into 1 ressource because they would simply be a 1hit.
I dont want to go too deep into that but i for myself think that its poorly designed.
Who cares about their healthpool care to give an example? Or are you talking about drink builds because if that´s the case i can assure you a sorc with a drink build and no health bonuses isn´t survivable either.
I´m reading all the time about trading dmg for survivability - yet i never meet those ppl.
Don´t get me wrong i absolutely despise stacking harness and hardened. I just think that other defensive skills are scaling far better with offensive stats than hardened ward and nerfing the sorcs only class defense skill to no longer scale with offense while other skills still do would be a bad move.
Sure, thing which would you like to use ... there are already so many to choose from with all the dots and procs, and what notsSure, though with that logic we could as well introduce a Cloak breaker set after all, right?
duncan_cougarpreeb18_ESO wrote: »Sure, thing which would you like to use ... there are already so many to choose from with all the dots and procs, and what notsSure, though with that logic we could as well introduce a Cloak breaker set after all, right?
Any AOE or ground effect and most DoTs (if not removed, but that's going the way of the DoDo) break cloak, there are a ton of sets who do that sort of damage, so your point is... exactly?
duncan_cougarpreeb18_ESO wrote: »Sure, thing which would you like to use ... there are already so many to choose from with all the dots and procs, and what notsSure, though with that logic we could as well introduce a Cloak breaker set after all, right?
Any AOE or ground effect and most DoTs (if not removed, but that's going the way of the DoDo) break cloak, there are a ton of sets who do that sort of damage, so your point is... exactly?
IcyDeadPeople wrote: »Why not simply make either all shields in the game scale off max magicka, or all shields scale off max health?
joleda4ub17_ESO wrote: »It seems to me that stopping 100% of damage is the biggest unbalancing factor. Why don't magical shields stop only 50% of incoming damage? Not including passives and other abilities, a physical shield only absorbs 50% when blocking.
What if magic shields used up Magicka when absorbing a hit? While blocking, Stamina is depleted when a physical shield absorbs damage.
Emma_Eunjung wrote: »IcyDeadPeople wrote: »Why not simply make either all shields in the game scale off max magicka, or all shields scale off max health?
The latter option would be unbalanced. Many other defense mechanics, like Cloak, Bolt Escape or Roll Dodging for example, don't require the player to gimp their damage resource in order to stack health.
People should stop thinking this game is balanced around 1v1, no its not and even when solo in cyrodiil you will rarely fight only 1 opponent. Shield stacking is definitely OP in duel, but if zos balances it for duels it would be completely useless in open world, as you often have to deal with more than one ennemie focusing you.
People who cant kill a sorc in 1v2 either met a very good sorc either have to l2p.
Wreuntzylla wrote: »My fix would be to gray out the shield button until below 40% effective health and allow all effects that can be applied to health apply to shields. Effective health means health plus shielding.
1. A shield is on top of the health pool and allows shield stackers to apply pressure while defensive.
To more easily understand the benefit, consider that in other games you can significantly reduce max health (think Pulsar) so that average damage becomes burst damage. Conversely, shields increase the amount of damage required to burst a shield stacker. This effect is magnified in ESO because of executes. A healer has to essentially keep their health above 50% at all times. As a result, healers can pressure for ~50% of their health, while a shield stacker can lose 150% of effective health before worrying about executes.
2. Many core effects do not work on shields.
The major one is life drain effects, such as magicka NB strife or restro staff force siphon. Anyone using these should have the highest probability of victory in a sustain battle with a shield stacker. This is because with these abilities you can apply pressure and be defensive, as with the sorc, with the sorc having to stop to recast shields and the leacher being susceptible to execute burst.
But they don't return health from shields . They apply the damage but return no health... Most likely because the ability to both increase your burst cap and replenish your health while applying pressure can drift into OP. In fact, if you view balance from this perspective, where ZoS nerfs or buffs makes more sense, as well as why NB has no class shield and templar shield sux.
1. That is absolutely true, though remember that one Shield was at best as large as 30% of the caster's health pool during 1.5. Inflated resource pools and no softcaps/diminishing returns make shields way more powerful than they used to be in that regard.
2. Maybe aside from crit itself, all procs should work on shields. I don't see any reason to make one build not work at all against them.
Just make shields similar to health pools. ONLY applying the ability to crit on shields - in the current state - would make them far too weak. Resistances need to apply as well. Make it a literal extension of health w/ the same mechanics.
Just make shields similar to health pools. ONLY applying the ability to crit on shields - in the current state - would make them far too weak. Resistances need to apply as well. Make it a literal extension of health w/ the same mechanics.
Just make shields similar to health pools. ONLY applying the ability to crit on shields - in the current state - would make them far too weak. Resistances need to apply as well. Make it a literal extension of health w/ the same mechanics.
This would be a massive buff blab. We'd just run 80%-100% crit resist on top of lightning form and possibly bound armor.
Edit:
Like everyone else! Everyone gets awesome passive crit resist and mitigation options, exept for sorc. We have to spend resources and global cooldowns for it, and we can't buff it.
Hardened Ward is fine. Sorcs are some of my easiest kills. I find Templar and Stam DK to be far more tanky.
Damage is halved. Healing is halved. Heath is increased. Mitigation remains the same. So why do shield decrease? I would say its not because a 7-8k Blazing Shield is popping for 3-4k AOE damage in Melee range is OP. I would say its because a 20,000 PLUS shield that last for 20 seconds and can be cast multiple times with no diminishing returns is OP.
dylanjaygrobbelaarb16_ESO wrote: ». stacking is NOT the problem. scaling shield strength off of dps stat is the problem. the best option is to scale all shields off health that way you cant have no heath and best shield in game scaled off dps stat. simple as that. sorcs will cry they have to respec and balance out a bit, but nobody who also plays other classes will care, everyone but sorcs have to sacrifice something. and yes, i do have a sorc, yes it will hurt the class, yes it still needs to be done. will improve magica dk and templars for sure.
dylanjaygrobbelaarb16_ESO wrote: ». stacking is NOT the problem. scaling shield strength off of dps stat is the problem. the best option is to scale all shields off health that way you cant have no heath and best shield in game scaled off dps stat. simple as that. sorcs will cry they have to respec and balance out a bit, but nobody who also plays other classes will care, everyone but sorcs have to sacrifice something. and yes, i do have a sorc, yes it will hurt the class, yes it still needs to be done. will improve magica dk and templars for sure.
and sentry isn't good enough for you already? ... ah forgot also has to provide magicka, spell damage etc.cosmic_niklas_93b16_ESO wrote: »lol, most AoE's are too small to even be able to hit NB's when they rapid and cloak out of the radius, DoTs get cloaked off in live atm so that's not really viable when NB's can just put up another cloak whenever a dot hits them. I'd take a set so I can see all invisible enemies with a 5pc set bonus, just as the shield breaker exists for shield stackers.