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A better option to fix shield stacking

  • DHale
    DHale
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    Without shields sorcs would not be very useful. I think all shields should scale off of max stat period. This would make all shields more useful.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Wreuntzylla
    Wreuntzylla
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    My fix would be to gray out the shield button until below 40% effective health and allow all effects that can be applied to health apply to shields. Effective health means health plus shielding.


    1. A shield is on top of the health pool and allows shield stackers to apply pressure while defensive.

    To more easily understand the benefit, consider that in other games you can significantly reduce max health (think Pulsar) so that average damage becomes burst damage. Conversely, shields increase the amount of damage required to burst a shield stacker. This effect is magnified in ESO because of executes. A healer has to essentially keep their health above 50% at all times. As a result, healers can pressure for ~50% of their health, while a shield stacker can lose 150% of effective health before worrying about executes.

    2. Many core effects do not work on shields.

    The major one is life drain effects, such as magicka NB strife or restro staff force siphon. Anyone using these should have the highest probability of victory in a sustain battle with a shield stacker. This is because with these abilities you can apply pressure and be defensive, as with the sorc, with the sorc having to stop to recast shields and the leacher being susceptible to execute burst.

    But they don't return health from shields . They apply the damage but return no health... Most likely because the ability to both increase your burst cap and replenish your health while applying pressure can drift into OP. In fact, if you view balance from this perspective, where ZoS nerfs or buffs makes more sense, as well as why NB has no class shield and templar shield sux.
    Edited by Wreuntzylla on February 18, 2016 9:36PM
  • frozywozy
    frozywozy
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    Digiman wrote: »
    The problem with this is that sorcerers will die much faster if shields are weakened. Especially when they are already cut in half.

    I like the fact that bleeds and crits now effect them because it applies pressure and would add leeway to adjusting their potency in cyrodiil.

    The problem is that if the sorcerers survivability or damage isn't address then no one will play with it if they keep dying like they did when they marred the armor system.

    Say what you like about shield stacking, but without it sorcerers would be nothing.

    I disagree. The champion system has always allowed you to strengthen any ward against magic, elemental and dot damage by investing in Hardy and Elemental Defender and Thick skinned. Hardy is being changed in the next patch to reduce physical damage and Elemental Defender is gaining magic defence. So sorcs will have the option to strengthen their hardened ward by upto 25% against physical, elemental, magic and dot damage. I currently have 27cp each in hardy and elemental defender for 10% reduced damage, and 10cp in thick skinned for 5% reduced damage. This is on top of my 77cp in bastion for 20% increased strength to shields. I only have 450cp but I seem to have enough to spend in the right places to make my one ward tough enough to give me thinking time.

    It's also possible to tank up a bit underneath your ward so that when your ward gets broken you can take more hits giving you more time to recast your ward. Some heavy armour, impen, boundless storm and defensive rune help with this. The major ward and major resolve from boundless storm counter the major breach and major fracture debuffs that certain skills inflict, meaning any armour investment you make only has to deal with penetration. Defensive rune pauses any single incoming damage for as much time as it takes for them to cc break. Defensive rune can be spammed as much as hardened ward. And those cp investments into hardy etc also help you when your ward is down. All of this buys you plenty of time to recast hardened ward. Sorcs are far from nothing without shield stacking, it's a shame most think that they are.

    Well said. I wish nightblades had the same mentality in the nerf cloak threads instead of panicking saying that without cloak, they would unsub, uninstall or reroll another class. You state several options available to your class to mitigate the damage delt without shield stacking and it's the same for every class in the game. Some people are stubborn to go full glass cannon builds. They don't want to sacrifice any damaging or supporting abilities on their bar over defensive ones.

    RoyJade wrote: »
    I don't want a major/minor bonus on shield. Hardened morph, dampend morph and seadfast both morph won't fit good with such a change. But we can have something else.Make shield non-cumulable. You have a 10k ward and a 6k harness ? If you take a 5k magicka attack, you now have a 5k ward and 1k harness. Both shield take damage, not only one after one. No more shield stacking, and a big boost for exclusive-shield (if you take a 9k wrecking blow with the previous shield, you have now a 1k ward and 6k harness, so harness's specificity to magic attack is now good).

    It won't destroy shield and sorc, it won't make shielded player nearly immortal, bone shield and harness magicka will become more strategic and useful (but bone shield like all health-scaling shield need a boost such the non-diminushing idea).
    It seems to me that stopping 100% of damage is the biggest unbalancing factor. Why don't magical shields stop only 50% of incoming damage? Not including passives and other abilities, a physical shield only absorbs 50% when blocking.

    What if magic shields used up Magicka when absorbing a hit? While blocking, Stamina is depleted when a physical shield absorbs damage.

    Both great ideas.

    It seems to me that stopping 100% of damage is the biggest unbalancing factor. Why don't magical shields stop only 50% of incoming damage? Not including passives and other abilities, a physical shield only absorbs 50% when blocking.

    What if magic shields used up Magicka when absorbing a hit? While blocking, Stamina is depleted when a physical shield absorbs damage.

    50% would be way too high to come through the shield. Being hit with 14k wrecking blow allows for 7k to go through.. 2 shots and most sorcs would be dead! Especially if they are attempting to fight more than 1 person then sorcs would die almost instantly when running into more than 3 people. Im curious is they would be able to make a 5 piece set that diminishes shield strength by say 30% when taking damage from an individual with shields. Similar to the fasilia Guise (or however its spelt) but directed toward shield strength rather than healing. Criticisms are welcome!

    Barely no one hit for 14k wrecking blow if you use abilities that provide Major Resolve and boost your armor up to an acceptable level (above 15k). Plus, with the new hardy CP, you have the choice to reduce physical damage now no matter the armor type you use.
    Edited by frozywozy on February 18, 2016 9:51PM
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  • ToRelax
    ToRelax
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    My fix would be to gray out the shield button until below 40% effective health and allow all effects that can be applied to health apply to shields. Effective health means health plus shielding.


    1. A shield is on top of the health pool and allows shield stackers to apply pressure while defensive.

    To more easily understand the benefit, consider that in other games you can significantly reduce max health (think Pulsar) so that average damage becomes burst damage. Conversely, shields increase the amount of damage required to burst a shield stacker. This effect is magnified in ESO because of executes. A healer has to essentially keep their health above 50% at all times. As a result, healers can pressure for ~50% of their health, while a shield stacker can lose 150% of effective health before worrying about executes.

    2. Many core effects do not work on shields.

    The major one is life drain effects, such as magicka NB strife or restro staff force siphon. Anyone using these should have the highest probability of victory in a sustain battle with a shield stacker. This is because with these abilities you can apply pressure and be defensive, as with the sorc, with the sorc having to stop to recast shields and the leacher being susceptible to execute burst.

    But they don't return health from shields . They apply the damage but return no health... Most likely because the ability to both increase your burst cap and replenish your health while applying pressure can drift into OP. In fact, if you view balance from this perspective, where ZoS nerfs or buffs makes more sense, as well as why NB has no class shield and templar shield sux.

    1. That is absolutely true, though remember that one Shield was at best as large as 30% of the caster's health pool during 1.5. Inflated resource pools and no softcaps/diminishing returns make shields way more powerful than they used to be in that regard.

    2. Maybe aside from crit itself, all procs should work on shields. I don't see any reason to make one build not work at all against them.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Derra wrote: »
    Mumyo wrote: »
    Derra wrote: »
    Mumyo wrote: »
    Derra wrote: »
    Why not simply make either all shields in the game scale off max magicka, or all shields scale off max health?

    Sorc shield scaling on max health would be the same as breath of life scaling of max health.

    Mess about the sorc is that he simply gains EVERYTHING by stacking only 1 ressource (offense and defense).
    Thats pretty much of a fail and bad game design.

    That´s pretty much true for all builds. Claiming this to be a sorcerer exclusive feature just isn´t true.
    Skills scaling on health are pretty much an exception (on top of my head it´s three?).

    It is an exclusive. U dont really have to care about your healthpool at all. Anyone else sacrifices damage for surviveability and the other way around. Sorcs mostly dont. Ur magicka actually gives u something way stronger than health itself. U gain damage and shieldpower off one stroke and that is unique.
    I am not speaking about things scaling off health, im just saying that no other class can afford to put everything into 1 ressource because they would simply be a 1hit.

    I dont want to go too deep into that but i for myself think that its poorly designed.

    Who cares about their healthpool care to give an example? Or are you talking about drink builds because if that´s the case i can assure you a sorc with a drink build and no health bonuses isn´t survivable either.

    I´m reading all the time about trading dmg for survivability - yet i never meet those ppl.

    Don´t get me wrong i absolutely despise stacking harness and hardened. I just think that other defensive skills are scaling far better with offensive stats than hardened ward and nerfing the sorcs only class defense skill to no longer scale with offense while other skills still do would be a bad move.

    This is why I recommend buffs in other areas when I make this suggestion. Health should be the basis of shields, or those classes with Health based shields should have a vastly larger multiplier. Consider the fact that Sorcs now have a breath of life like heal in the form of a pet that also does damage, and that pet also can be shielded. When the pet dies you get resources back. Its true if they kill the pet you stop getting those heals (nevermind the potential of dark exchange, crit surge, mines based, or restoration staff healing) but they just wasted time breaking through your pet's heals and shields, all while you've probably been blasting them with curse/frags/etc. Comparable protection and mitigation just doesn't exist like that in other classes particularly with the same offensive structure.

    The Health Multiplier either needs to be upgraded in an extreme manner, or health based effects need to be greatly improved. I actually feel the Health Multiplier needs to be larger because there are also structural problems with races like Argonian and Nord who really don't get a fair shake in this brave new attribute world ZoS dumped on us. The removal of diminishing returns and CP system (the way its implemented) is very damaging to any health based builds, and to boot they slammed the wrecking ball into the health multiplier. I'll be honest I've been wondering what the hell they were thinking for a long time. Throw the Battle Spirit buff/debuff in the mix and I'm really confused what they are thinking. Add the nerf to Stamina Regeneration (Which basically ruins the block still for stamina users) and the game is in a very wierd place right now. It may seem fine and dandy if you're a magical sorcerer, but otherwise it isn't. I've offered multiple times that they ought to lower Conjured Ward's #'s or base it on health, but in return make Sorcerers OTHER mitigation numbers be more meaningful. I think it is bizarre that a high dps magicka based Sorc is more tanky than a Sorc built with tanking and health in mind, and that's the case we have now. This is why I believe the bubble size should be based upon health.
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  • duncan_cougarpreeb18_ESO
    ToRelax wrote: »
    Sure, though with that logic we could as well introduce a Cloak breaker set after all, right? :p
    Sure, thing which would you like to use ... there are already so many to choose from with all the dots and procs, and what nots
    Any AOE or ground effect and most DoTs (if not removed, but that's going the way of the DoDo) break cloak, there are a ton of sets who do that sort of damage, so your point is... exactly?
    Edited by duncan_cougarpreeb18_ESO on February 18, 2016 10:29PM
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    Sure, though with that logic we could as well introduce a Cloak breaker set after all, right? :p
    Sure, thing which would you like to use ... there are already so many to choose from with all the dots and procs, and what nots
    Any AOE or ground effect and most DoTs (if not removed, but that's going the way of the DoDo) break cloak, there are a ton of sets who do that sort of damage, so your point is... exactly?

    My point is that your version of "fairness" isn't applicable here.
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  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    ToRelax wrote: »
    Sure, though with that logic we could as well introduce a Cloak breaker set after all, right? :p
    Sure, thing which would you like to use ... there are already so many to choose from with all the dots and procs, and what nots
    Any AOE or ground effect and most DoTs (if not removed, but that's going the way of the DoDo) break cloak, there are a ton of sets who do that sort of damage, so your point is... exactly?

    lol, most AoE's are too small to even be able to hit NB's when they rapid and cloak out of the radius, DoTs get cloaked off in live atm so that's not really viable when NB's can just put up another cloak whenever a dot hits them. I'd take a set so I can see all invisible enemies with a 5pc set bonus, just as the shield breaker exists for shield stackers.
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  • Xeven
    Xeven
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    The scaleability of HW has already been heavily nerfed with battle spirit. Stacking magicka is HALF as effective as it used to be.

    Anyone suggesting health, or any other changes for that matter needs a reality check. I blow sorcs up on the daily. They're sitting on 100 bastion, 67 hardy, harness/hardened stack, and I do it with magic damage alone.

    If stam cant break a HW, they need to L2P and that's all there is to it.

    Edited by Xeven on February 18, 2016 11:02PM
  • Emma_Overload
    Emma_Overload
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    Why not simply make either all shields in the game scale off max magicka, or all shields scale off max health?

    The latter option would be unbalanced. Many other defense mechanics, like Cloak or Roll Dodging for example, don't require the player to gimp their damage resource in order to stack health.
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  • Essiaga
    Essiaga
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    It seems to me that stopping 100% of damage is the biggest unbalancing factor. Why don't magical shields stop only 50% of incoming damage? Not including passives and other abilities, a physical shield only absorbs 50% when blocking.

    What if magic shields used up Magicka when absorbing a hit? While blocking, Stamina is depleted when a physical shield absorbs damage.

    Because it doesn't cause stamina to block ... as in if you just hold block it cost nothing. If you're hit you endure a cost.

    We're spending magicka to get the shield (wheather we use it or not) and then losing it when it gets hit? Sounds like double negative that only applies to magicka.

    If you lose the cost of all shields then fine, otherwise its simply not a balanced system.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    . stacking is NOT the problem. scaling shield strength off of dps stat is the problem. the best option is to scale all shields off health that way you cant have no heath and best shield in game scaled off dps stat. simple as that. sorcs will cry they have to respec and balance out a bit, but nobody who also plays other classes will care, everyone but sorcs have to sacrifice something. and yes, i do have a sorc, yes it will hurt the class, yes it still needs to be done. will improve magica dk and templars for sure.
  • Wreuntzylla
    Wreuntzylla
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    Why not simply make either all shields in the game scale off max magicka, or all shields scale off max health?

    The latter option would be unbalanced. Many other defense mechanics, like Cloak, Bolt Escape or Roll Dodging for example, don't require the player to gimp their damage resource in order to stack health.

    I just added one more example, in bold.
  • Essiaga
    Essiaga
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    Erondil wrote: »
    People should stop thinking this game is balanced around 1v1, no its not and even when solo in cyrodiil you will rarely fight only 1 opponent. Shield stacking is definitely OP in duel, but if zos balances it for duels it would be completely useless in open world, as you often have to deal with more than one ennemie focusing you.
    People who cant kill a sorc in 1v2 either met a very good sorc either have to l2p.

    lol ... I love this logic. Terrible concept to base a game off of. And how come everyone else needs to L2P to keep Sorcs from having to L2P with out stacking shields? There are 3 other class who don't get to use class shields because Hardened Ward is so OP, but that's there L2P issue.

    If your chosen class is not designed to 1v1 against every other class how will it possible 1vX successfully? Why would anyone want to be the ***** class?
  • Wreuntzylla
    Wreuntzylla
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    ToRelax wrote: »
    My fix would be to gray out the shield button until below 40% effective health and allow all effects that can be applied to health apply to shields. Effective health means health plus shielding.


    1. A shield is on top of the health pool and allows shield stackers to apply pressure while defensive.

    To more easily understand the benefit, consider that in other games you can significantly reduce max health (think Pulsar) so that average damage becomes burst damage. Conversely, shields increase the amount of damage required to burst a shield stacker. This effect is magnified in ESO because of executes. A healer has to essentially keep their health above 50% at all times. As a result, healers can pressure for ~50% of their health, while a shield stacker can lose 150% of effective health before worrying about executes.

    2. Many core effects do not work on shields.

    The major one is life drain effects, such as magicka NB strife or restro staff force siphon. Anyone using these should have the highest probability of victory in a sustain battle with a shield stacker. This is because with these abilities you can apply pressure and be defensive, as with the sorc, with the sorc having to stop to recast shields and the leacher being susceptible to execute burst.

    But they don't return health from shields . They apply the damage but return no health... Most likely because the ability to both increase your burst cap and replenish your health while applying pressure can drift into OP. In fact, if you view balance from this perspective, where ZoS nerfs or buffs makes more sense, as well as why NB has no class shield and templar shield sux.

    1. That is absolutely true, though remember that one Shield was at best as large as 30% of the caster's health pool during 1.5. Inflated resource pools and no softcaps/diminishing returns make shields way more powerful than they used to be in that regard.

    2. Maybe aside from crit itself, all procs should work on shields. I don't see any reason to make one build not work at all against them.

    Well, the original concept was supposedly rock, paper, scissors.

    Of course, ZoS has revamped their vision for the game twice since then, but at least that was the original justification. In fact, by adding things like vigor, removing caps, changing the effect of weapon damage, and so on, the game is so completely different, I am not sure why shield mechanics remain a sacred cow.



  • blabafat
    blabafat
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    Just make shields similar to health pools. ONLY applying the ability to crit on shields - in the current state - would make them far too weak. Resistances need to apply as well. Make it a literal extension of health w/ the same mechanics.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    blabafat wrote: »
    Just make shields similar to health pools. ONLY applying the ability to crit on shields - in the current state - would make them far too weak. Resistances need to apply as well. Make it a literal extension of health w/ the same mechanics.

    I agree.
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  • Xeven
    Xeven
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    blabafat wrote: »
    Just make shields similar to health pools. ONLY applying the ability to crit on shields - in the current state - would make them far too weak. Resistances need to apply as well. Make it a literal extension of health w/ the same mechanics.

    This would be a massive buff blab. We'd just run 80%-100% crit resist on top of lightning form and possibly bound armor.

    Edit:
    Like everyone else! Everyone gets awesome passive crit resist and mitigation options, exept for sorc. We have to spend resources and global cooldowns for it, and we can't buff it.

    Hardened Ward is fine. Sorcs are some of my easiest kills. I find Templar and Stam DK to be far more tanky.


    Edited by Xeven on February 19, 2016 2:45PM
  • coolermh
    coolermh
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    Just make shields critable and non stackable but remove the debuff from battle spirit
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  • Xeven
    Xeven
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    coolermh wrote: »
    Just make shields critable and non stackable but remove the debuff from battle spirit

    Yeah do that. My 30k spammable shield will laugh at your 18k Wrecking Blow crit.

    Potatoes gon potate.

    Edited by Xeven on February 19, 2016 3:23PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Xeven wrote: »
    coolermh wrote: »
    Just make shields critable and non stackable but remove the debuff from battle spirit

    Yeah do that. My 30k spammable shield will laugh at your 18k Wrecking Blow crit.

    Potatoes gon potate.

    Well, 12k shields without any kind of migation would make even more sorcs shield stack if they would become critable, it wouldn't solve anything, just make it worse for everyone except the people already shield stacking.
    Edited by cosmic_niklas_93b16_ESO on February 19, 2016 6:30PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Xeven
    Xeven
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    The thread is about stacking, the problem is stacking, hmmm, what should we do about stacking?

    Derp. I dunno, make HW scale with health. :trollface:

    Remove stacking.
  • ToRelax
    ToRelax
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    Xeven wrote: »
    blabafat wrote: »
    Just make shields similar to health pools. ONLY applying the ability to crit on shields - in the current state - would make them far too weak. Resistances need to apply as well. Make it a literal extension of health w/ the same mechanics.

    This would be a massive buff blab. We'd just run 80%-100% crit resist on top of lightning form and possibly bound armor.

    Edit:
    Like everyone else! Everyone gets awesome passive crit resist and mitigation options, exept for sorc. We have to spend resources and global cooldowns for it, and we can't buff it.

    Hardened Ward is fine. Sorcs are some of my easiest kills. I find Templar and Stam DK to be far more tanky.

    Xeven wrote: »
    coolermh wrote: »
    Just make shields critable and non stackable but remove the debuff from battle spirit

    Yeah do that. My 30k spammable shield will laugh at your 18k Wrecking Blow crit.

    Potatoes gon potate.

    Agreed, these are just buffs for shields. But go ahead. :D
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • revonine
    revonine
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    Hardened Ward on it's own it's completely fine. Hardened stacking with Harness is not. It makes Sorcs far too tanky against other magicka builds. And with the amount of magicka returned underneath a Hardened Ward it's basically a free cast.

    Just prevent those two shields from stacking. That's it.
  • Essiaga
    Essiaga
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    Hardened Ward is simply over the top, outrageously OP in PVE and therefore is even more so in PVP because the 2 are not comparable ... or are they?

    To kill a mob in a dungeon it might take 50-70k damage. To kill a player it takes 20-30k ... so Damaged is halved because an average rotation can easily put out 17k+ DPS. Now you usually face mobs in groups of 3+ and their doing little damage compared to players and are easily mitigated or burst down with AOE. If players were killed so easily in an environment as large as Cyrodiil I'd NEVER PVP because we'd all be spending more time running back to battle after death then anything.

    Damage is halved. Healing is halved. Heath is increased. Mitigation remains the same. So why do shield decrease? I would say its not because a 7-8k Blazing Shield is popping for 3-4k AOE damage in Melee range is OP. I would say its because a 20,000 PLUS shield that last for 20 seconds and can be cast multiple times with no diminishing returns is OP.

    So Templar and DK shields get nerfed into uselessness because Hardened Ward is larger on a DPS character then it is on TANK of the same class ... It simply doesn't make sense. Removing caps and adding CP has improved Magicka Sorcs as much as it reduced DK currently on Live.

    Hardened Ward needs nerfed in PVE so that other classes can utilize their shields in PVP isn't effected. However they came to it, Hardened Ward is 50% OP in the ZOS eyes.

    BUT BREATH OF LIFE ...
    BOL can be powerful, but really requires a few things. 1 you be in you House (ritual or rune). 2. Your health be in execute range. And so on ... So when you hit BOL you're not getting 12-20k heal every time. BOL varies quite a bit and doesn't mitigate crit builds or keep skills from procting on the caster and such. Its a true risk. If you have no Stamina you have no BOL. Most Templars would be happy to discuss an alternative Max magicka/spell damage effecting BOL as long is it means we can have mitigation in it's place. The trend has been to strip us of our defensive skills while attacking our healing skills. I think we'd be happy to settle the matter.

    Ward scales off max magicka and remains as LARGE as life every time it's cast. If you run out of stamina and you're better off with Ward then BOL. Ward gives you the chance to pop Healing Ward or Blessing of Restoration where are comparable to BOL. It gives you time to react.

    Ward also saves you stamina in the long run. Why block when can just put up Ward? Why dodge roll when you can Streak and stun multiple attackers, while procting CF and building Ult.? Magicka is cheap for Magicka Sorc as they can stack it higher then any other class (along with spell damage). BOL doesn't afford you such freedom. Attacked from stealth? No worries your health is fine because of super Ward has saved the day ... But the Templar lost its shields months ago so your PVE shield can be Larger on DPS toon that doesn't use it then on PVE Tank that does. So that Templar is going to lose health take a CC, hopefully break CC and get off a BOL or die trying. That's a L2P issue though, right? Besides you'll have Matriarch's BOL size heals (based off?) in case you don't want to equip a resto staff for additional healing.

    The point is Shield stacking is a problem and is pretty much exclusive to the Magicka Sorc and Hardened Ward is unbalanced in PVE which causes nerfs to all shields in PVP. So I would recommend Sorc's come up with something before Wrobel puts in his cast time for shields plan that he came up with.

    I agree Health should not be the only factor on shields. We don't want to face stam builds with equal or greater shields as magicka builds spamming WB on us. Something like 30% health plus 10% max magicka so that the magicka build will have a larger shield then Stam builds but not larger then Health builds. I don't do much math so I'll leave that to someone who does. The point is there's more then 1 way to skin a cat and not leave shields nerfed. (Healing could scale in a similar ways.)

    Sorc's should have a higher percentage shields since Ward needs to be larger then other class shields as they provide secondary benefits. HW should be about 20% larger and keep the duration at 20 secs and not be stack-able unless the shield is provided by another player (Igneous/Healing. etc.). This should be true of ALL class based shields.

    If all health shields are removed from battle Spirit then Stam builds would have access to shields AND Vigor and that would likely make them a bit OP. Vigor would potentially need to be adjusted or removed. The shame of it is that Stamplars have a healing tree and NO stamina based heal. Ridiculous.
    Edited by Essiaga on February 20, 2016 4:48AM
  • ToRelax
    ToRelax
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    ✭✭
    Essiaga wrote: »
    Damage is halved. Healing is halved. Heath is increased. Mitigation remains the same. So why do shield decrease? I would say its not because a 7-8k Blazing Shield is popping for 3-4k AOE damage in Melee range is OP. I would say its because a 20,000 PLUS shield that last for 20 seconds and can be cast multiple times with no diminishing returns is OP.

    Actually it's to make it fair because when you take damage with a shield you don't need to heal it, so that shields would be OP compared to healing if both were balanced without a debuff in mind that decreases healing only...
    Furthermore, the reason Obsidian Shield and Sun Shield are underperforming is 1.) reduced health modifier and 2.) lack of softcaps/diminishing returns. Hardened Ward, like most seemingly unbalanced skills, is not the root of the problem.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • bardx86
    bardx86
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    . stacking is NOT the problem. scaling shield strength off of dps stat is the problem. the best option is to scale all shields off health that way you cant have no heath and best shield in game scaled off dps stat. simple as that. sorcs will cry they have to respec and balance out a bit, but nobody who also plays other classes will care, everyone but sorcs have to sacrifice something. and yes, i do have a sorc, yes it will hurt the class, yes it still needs to be done. will improve magica dk and templars for sure.

    dumbest idea ever!
  • Lucky28
    Lucky28
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    . stacking is NOT the problem. scaling shield strength off of dps stat is the problem. the best option is to scale all shields off health that way you cant have no heath and best shield in game scaled off dps stat. simple as that. sorcs will cry they have to respec and balance out a bit, but nobody who also plays other classes will care, everyone but sorcs have to sacrifice something. and yes, i do have a sorc, yes it will hurt the class, yes it still needs to be done. will improve magica dk and templars for sure.

    That's false. I play DK, Nightblade and sorc. None have to sacrifice anything. full investment in either magicka or stamina, not a single point in health or health enchant on any of them.
    Edited by Lucky28 on February 20, 2016 3:12PM
    Invictus
  • duncan_cougarpreeb18_ESO
    lol, most AoE's are too small to even be able to hit NB's when they rapid and cloak out of the radius, DoTs get cloaked off in live atm so that's not really viable when NB's can just put up another cloak whenever a dot hits them. I'd take a set so I can see all invisible enemies with a 5pc set bonus, just as the shield breaker exists for shield stackers.
    and sentry isn't good enough for you already? ... ah forgot also has to provide magicka, spell damage etc.
  • xAPxZeez
    xAPxZeez
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    Cloak breaker set:

    A robe of eyes set that prevents cloak/stealth or sneaking within 50m. The use of stealth/cloak and sneak inside range provide no bonuses and do not work.

    Heal breaker set:

    Light attacks cause target to receive reduced healing cast AND received by 50% for 20 seconds. A target healing themself gets reduced healing by 75%.

    Then you can have a small taste of how OP the shield breaker set is. Yes I play a sorc and my DK uses the shield breaker set and it is WAY OP and not just against sorcs.

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