There's so much crying it's really sad.
Expansions were released with gear included within them to hunt for.
Lesson: buy the damn expansion.
"I can't be competitive unless I have XXXX gear, only available in XXXX DLC!"
Lesson: buy the damn expansion, then join a leet guild.
OR don't buy the expansion, and let the tears flow.
jamesharv2005ub17_ESO wrote: »You can not get instantly available, no effort required items any other way (if you could, cash shop items would become unsellable); people buy items with cash precisely for that quality, which in-game apparent counterparts lack.
I dont understand what your point is to me. What instantly available items are available from the store that are not available in game. Granted it wont be instant but you can get it.
If we go by the logic(The Logic you guys believe which is utter *** and pure lies) that you cant get the new end-game gear because you dont have the expansions then World of Warcraft should be p2w since you can access the end-game content only if you have the expansions.
lordrichter wrote: »This is my problem with this line of discussion: I do not think you have demonstrated that "equal amount of game time" resulting in "FURTHER" is "Winning" something that matters and is exclusive to those who do it with XP Boosters.
That might be the case if everyone in the game had time limits and could only spend, for example, an hour per day in the game. As it stands today, the wide variety personal time that people can spend in the game means that those two people may be spending significantly more, or significantly less, than other players in the game. Those other players may, or may not, be using XP Boosters, and may be getting more or less XP than the two.
On top of that, people will never be identical in how efficiently they use time to gain XP. The person using the XP Booster may or may not get more XP than the person who does not, over the duration of any given XP Booster item. A person with 1000 hours in the game may have less total experience than a person who has spent 500 in the game, with or without XP Boosters being used.
This is why CP do not matter to XP Boosters, even when uncapped.
jamesharv2005ub17_ESO wrote: »You can not get instantly available, no effort required items any other way (if you could, cash shop items would become unsellable); people buy items with cash precisely for that quality, which in-game apparent counterparts lack.
I dont understand what your point is to me. What instantly available items are available from the store that are not available in game. Granted it wont be instant but you can get it.
Then they are different from items in the cash shop. That instant availability is a property of an item, an invisible price tag; an item that is obtainable in-game will either have "this item requires painful grind to work" price tag attached and the same power, or will have the same "this items requires to effort" price tag, but different, weaker to no power, compared to an item from the cash shop.If we go by the logic(The Logic you guys believe which is utter *** and pure lies) that you cant get the new end-game gear because you dont have the expansions then World of Warcraft should be p2w since you can access the end-game content only if you have the expansions.
That is incorrect. The reason why it (probably, I do not play it) is P2W is not because end-game content is paywalled, but because people can bring paywalled content such as gear back to the base game and e.g. use it to overpower those who did not pay.
That's how I feel also lol.firstdecan wrote: »8 pages on an obvious troll. Congrats OP!
lordrichter wrote: »anitajoneb17_ESO wrote: »
Again, yes... your arguments ignore the important part of my demonstration : "with the same amount of game time". Player A doesn't get anywhere FASTER, he gets FURTHER.
And yes, by that logic, ESO+ is pay to win.
But all this is IF CPs are not capped, which they are now, so the issue is inexistent. With the cap, your logic applies, people just get there faster and it's plain convenience.
This is my problem with this line of discussion: I do not think you have demonstrated that "equal amount of game time" resulting in "FURTHER" is "Winning" something that matters and is exclusive to those who do it with XP Boosters.
That might be the case if everyone in the game had time limits and could only spend, for example, an hour per day in the game. As it stands today, the wide variety personal time that people can spend in the game means that those two people may be spending significantly more, or significantly less, than other players in the game. Those other players may, or may not, be using XP Boosters, and may be getting more or less XP than the two.
On top of that, people will never be identical in how efficiently they use time to gain XP. The person using the XP Booster may or may not get more XP than the person who does not, over the duration of any given XP Booster item. A person with 1000 hours in the game may have less total experience than a person who has spent 500 in the game, with or without XP Boosters being used.
This is why CP do not matter to XP Boosters, even when uncapped. The only person who could possibly "win" in this scenario is the person who is using them to get to 3600 CP. To do this, they would have to optimize XP earning and be willing to spend the time in the game in order to maximize the XP/hour over the course of 3600 CP. At this point, are they winning because they are using 12 XP Boosters every day, because they are in the game 12 hours/day, or because they have an XP pipeline that can feed them the XP they need to get to 3600 CP fast?
When I add to this the fact that players can get XP Boosters outside of the Crown Store, for gold or effort, the P2W aspect of XP Boosters pretty much vanishes. I see nothing to indicate that any XP Boosters in this game result in "winning" anything significant over those who are simply willing to put in the time and effort.
anitajoneb17_ESO wrote: »exeeter702 wrote: »hehe.. you guys like that chart a lot! THANKS GOOGLE!
@exeeter702 , you say the P2W is NOT a subject term and has a very simple and very clear meaning... Is this clear the meaning:
"A game in which players who spend more money are offered statistical advantages that are in no way otherwise obtainable in-game." ?
Does the above statement derived from your comments need more to properly clarify the meaning of P2W?
Well technically that is an accurate summary. I'm not sure what your angle is.
I like how mistrusting people on the forum and internet in general are. This isn't the first time that's happened to me.
I genuinely want to know!
I said on the FIST page of this thread that I struggle with this definition and right now I'm thinking ESO is pay to win. But... I'm willing to admit when I'm wrong and change my opinion if I'm presented with compelling evidence.
The FIST page (Let's add that one to your concept repository )
On topic
"A game in which players who spend more money are offered statistical advantages that are in no way otherwise obtainable in-game." ?
I would add "statistical advantage necessary to complete the game's goal or beat the game" and that definition would be quite fitting to me.
The problem with ESO is that we don't all agree on the meaning of "win" because we have different goals.
- The player who stays in the game for his guild and social contact and loves running dungeons and stuff with his friends will "win" just by having his social requirement fulfilled => no P2W in this case, you don't buy friends.
- The "RP" or "fashion-show" player will want to be able to "make his character" perform and show as much as possible in the game, possibly make him charismatic and famous and sought after, that's what "win" will mean to him => to him the game is clearly P2W. Luckily, most of these people are not "competitive" by nature but rather the cooperative-interactive kind.
(Speaking of which, I wonder why they don't sell new emotes in the crown store, that would make tons of money to ZOS).
- The "streamer" would seek to "win" by making interesting content and widen his audience. I don't think there's anything in the Crown Store that could help him achieve this, so it's not P2W to that type of player.
- The "trader" who enjoys making gold, playing the market... to him, "win" would mean having the most gold of the entire playerbase, creating a monopoly... nothing in the Crown Store will help him either so it's not P2W (rather the opposite, whenever crown store stuff comes in direct competition with ingame tradeable stuff, i.e. ambrosia).
- The competitive PvE player : for him, "winning" means fighting for N°1 in the leaderboards. Do they need some specific BiS items ? Yes. Are these items available in the crown store ? No. But you have to buy the DLC or at least sub for a month to get them. So yes it's P2W, not because some boosting item is directly purchasable in dollars, but because it's gated. I don't think anyone in this category minds : staying "competitive" implies "in the game's current state" and it's obvious that a competitive PvE player will have access to all DLCs anyway.
- The competitive PvP player : for him, "winning" is being able to 1v1, 1vX, zergVzerg as many other players as possible, dominate his campaign, become and stay emperor, etc... I'm less versed in this community so I should let them answer : do you feel there's any aspect of the game that is P2W for competitive PvP players ?
(for me I'd say yes, referring to the riding lessons scrolls : a fast horse IS a MUST in Cyrodiil and nothing in the game lets you bypass the 2 months needed to max your horse, so these scrolls for me are a convenience item in PvE but P2W in PvP).
.
anitajoneb17_ESO wrote: »lordrichter wrote: »anitajoneb17_ESO wrote: »
Again, yes... your arguments ignore the important part of my demonstration : "with the same amount of game time". Player A doesn't get anywhere FASTER, he gets FURTHER.
And yes, by that logic, ESO+ is pay to win.
But all this is IF CPs are not capped, which they are now, so the issue is inexistent. With the cap, your logic applies, people just get there faster and it's plain convenience.
This is my problem with this line of discussion: I do not think you have demonstrated that "equal amount of game time" resulting in "FURTHER" is "Winning" something that matters and is exclusive to those who do it with XP Boosters.
That might be the case if everyone in the game had time limits and could only spend, for example, an hour per day in the game. As it stands today, the wide variety personal time that people can spend in the game means that those two people may be spending significantly more, or significantly less, than other players in the game. Those other players may, or may not, be using XP Boosters, and may be getting more or less XP than the two.
On top of that, people will never be identical in how efficiently they use time to gain XP. The person using the XP Booster may or may not get more XP than the person who does not, over the duration of any given XP Booster item. A person with 1000 hours in the game may have less total experience than a person who has spent 500 in the game, with or without XP Boosters being used.
This is why CP do not matter to XP Boosters, even when uncapped. The only person who could possibly "win" in this scenario is the person who is using them to get to 3600 CP. To do this, they would have to optimize XP earning and be willing to spend the time in the game in order to maximize the XP/hour over the course of 3600 CP. At this point, are they winning because they are using 12 XP Boosters every day, because they are in the game 12 hours/day, or because they have an XP pipeline that can feed them the XP they need to get to 3600 CP fast?
When I add to this the fact that players can get XP Boosters outside of the Crown Store, for gold or effort, the P2W aspect of XP Boosters pretty much vanishes. I see nothing to indicate that any XP Boosters in this game result in "winning" anything significant over those who are simply willing to put in the time and effort.
If you want to analyze the impact of ONE thing you have to separate it from all other criteria, like in a laboratory, "all things being equal otherwise", even if it is a purely theoretical situation.
If you don't, then all other impacting causes come into the mix. You could argue that a cash shop item that provides 50% extra damage is not P2W because it could be used ingame by a bad player who would still lose...
On the general topic : I think we should all refrain from using the P2W concept because of its extremely negative connotation. Let's use fairness instead.
Do we have to pay some extra money beyond the purchase of the base game to keep our game and gaming experience up to date ? The answer is definitely, YES.
Is ZOS being FAIR with the cash shop policy ? In my opinion, definitely, YES, ZOS is extremely fair.
If you don't think it's fair and you feel like you're being tricked into spending extra cash, I'd suggest you quit the game. Analogy would be, if you don't want to spend some money to put some fuel in your car, you're free to ride your bike instead.
mattymaats wrote: »I think the ESO sub is pretty good, although the actual benefits such as the 10% xp,gold etc are a bit lame and they could add something better the fact that you get access to all the DLCs and 1500 crowns (the same amount if you just bought the crowns each month) is pretty fair and very generous for an mmo. Normally you either sub to be able to play or sub for a crappy xp bonus and access to a few areas but ESO lets me buy more shiny skins every month on top of the bonuses + DLC access xD.
Edit - Also with all the pay2win games I have played I would not consider ESO at any point to be p2w in its current state, far from it. It has a few convenience items in the shop but there is nothing that is p2w and they seem to be very good with it. Although there's a few things people might consider p2w which they could add and I wouldn't mind as let's be fair here we want more content, we want more bug fixes and we want ESO to keep running so I am more than happy for them to obtain money in places which help them provide more staff. This is the view people really need to have as this game is a hobby which we have to invest not only our time but also our wallets as new content isn't free.
failkiwib16_ESO wrote: »The popular 2 craftable sets: Julianos and Morkuldin are not bound on pickup, and can be traded between players with DLC and those without DLC.
The Maelstrom weapon enchantments are weird, and for most players either not useful or too hard to achieve.
The White Gold Tower and Imperial City Prison sets are a hard grind, requires a good group and weeks, if not months of grind, before you get a full set of what you want, and if you're lucky then with the desired traits as well.
- Many (if not most) players struggle at just completing these dungeons on veteran mode. (to grind these items, it is best to do them in veteran mode, as normal mode does not drop Daedric Shackles and Daedric Embers, which are trophies required to open a vault chest, that drops 2 random traited set items from the given dungeon.).
- Molag Kena set from White Gold Tower is proven to be the most useful and desired item from DLC content. Most players prefer to only use 1 piece from this set, because 2 can cause sustain problems. The shoulder piece of this set drops from undaunted pledge chests, which players without access to Imperial City DLC can obtain.
Calling ESO pay to win, because there are some weapons and items that are good for only certain situations and builds, is misleading at best.
As many people have stated, the idea of DLC that adds to content and adds gear and new abilities seems to be the nature of the genre. Without these upgrades the game would stagnate. While there are some MMOs that haven't relied on for-pay expansions (Everquest & Eve) modern MMOs depend on these additional releases to survive.
Does this mean that players who DON'T buy the DLC will be LESS competitive than those that DO buy the DLC... sure it does. But as I've mentioned before, I think this is ok. I wish the Thieves Guild skills included active skills and not just a copy-paste of the legerdemain passives. If this happened, I'm sure people would scream that it was pay to win.
The simple fact is, games need to grow and evolve. If ZOS doesn't allow players to grow and evolve with DLCs then ESO will become stagnant and players will get bored. Those who care about being competitive will buy the DLC to become more powerful to remain competitive, so they're good.
Perhaps DLC should just be considered as part of "paying for the game"... and by extension ESO+ should also. Whatever is contained within ESO+ should be considered to be part of the core game. This way, DLC wouldn't seem pay to win because buying DLC is considered to be buying the game, not buying access to additional power.
At this point the question is... is there anything that players can buy ON TOP OF what is contained within ESO+ that will provide them an unfair advantage over those who do not buy them... currently, in ESO... there is not.
When it comes down to it, it really depends on the perspective of the player answering the question... and if that player considers DLC to be to be part of the game or additional content.
Personally, I'm comfortable with labeling ESO as a "slightly pay-to-win" title. If someone asked me "Do I need to buy more than the base game to remain competitive in PVP?" I would answer "Yes." But, NO, ESO doesn't allow players to buy immediate additional power without effort, which is the distinction many players seem to make when defining pay-to-win.
WalkingLegacy wrote: »As many people have stated, the idea of DLC that adds to content and adds gear and new abilities seems to be the nature of the genre. Without these upgrades the game would stagnate. While there are some MMOs that haven't relied on for-pay expansions (Everquest & Eve) modern MMOs depend on these additional releases to survive.
Does this mean that players who DON'T buy the DLC will be LESS competitive than those that DO buy the DLC... sure it does. But as I've mentioned before, I think this is ok. I wish the Thieves Guild skills included active skills and not just a copy-paste of the legerdemain passives. If this happened, I'm sure people would scream that it was pay to win.
The simple fact is, games need to grow and evolve. If ZOS doesn't allow players to grow and evolve with DLCs then ESO will become stagnant and players will get bored. Those who care about being competitive will buy the DLC to become more powerful to remain competitive, so they're good.
Perhaps DLC should just be considered as part of "paying for the game"... and by extension ESO+ should also. Whatever is contained within ESO+ should be considered to be part of the core game. This way, DLC wouldn't seem pay to win because buying DLC is considered to be buying the game, not buying access to additional power.
At this point the question is... is there anything that players can buy ON TOP OF what is contained within ESO+ that will provide them an unfair advantage over those who do not buy them... currently, in ESO... there is not.
When it comes down to it, it really depends on the perspective of the player answering the question... and if that player considers DLC to be to be part of the game or additional content.
Personally, I'm comfortable with labeling ESO as a "slightly pay-to-win" title. If someone asked me "Do I need to buy more than the base game to remain competitive in PVP?" I would answer "Yes." But, NO, ESO doesn't allow players to buy immediate additional power without effort, which is the distinction many players seem to make when defining pay-to-win.
What the....unless my memory is poor, Everquest definitely had pay for expansions...and you know what the difference in your comparisons are?
Both those games have/had subs.
Its pretty stupid to argue that it wouldnt be pay to win if you can only get specific optimal gear by first paying for dlc, that is pretty much the most obvious version of pay to win there is so how anyone can defend that is beyond me.
Luckily i dont give a *** about endgame content, im just enjoying the quests.
exeeter702 wrote: »Many people can remember the time of pc gaming when f2p was not even a thing in west whatsoever. It was a time when the only "Free to play" games in existence were awful Asian market pc multiplayer games. These games literally sold the strongest items or boosts via real money, there were no in game alternatives. Players that opted out of spending cash were never under any circumstance able to compete on equal footing with those that did spend cash, no matter how much time investment they committed. Nexon titles were particular offenders at that time.
This is where the term p2w was born from. There were literally no other games in existence of this type at that time to draw comparisons too. That was it, done deal. P2w was exclusively used to describe those games and only those type of games. That is where it's proper definition comes from.
Eso is not and never will be p2w.
WalkingLegacy wrote: »As many people have stated, the idea of DLC that adds to content and adds gear and new abilities seems to be the nature of the genre. Without these upgrades the game would stagnate. While there are some MMOs that haven't relied on for-pay expansions (Everquest & Eve) modern MMOs depend on these additional releases to survive.
Does this mean that players who DON'T buy the DLC will be LESS competitive than those that DO buy the DLC... sure it does. But as I've mentioned before, I think this is ok. I wish the Thieves Guild skills included active skills and not just a copy-paste of the legerdemain passives. If this happened, I'm sure people would scream that it was pay to win.
The simple fact is, games need to grow and evolve. If ZOS doesn't allow players to grow and evolve with DLCs then ESO will become stagnant and players will get bored. Those who care about being competitive will buy the DLC to become more powerful to remain competitive, so they're good.
Perhaps DLC should just be considered as part of "paying for the game"... and by extension ESO+ should also. Whatever is contained within ESO+ should be considered to be part of the core game. This way, DLC wouldn't seem pay to win because buying DLC is considered to be buying the game, not buying access to additional power.
At this point the question is... is there anything that players can buy ON TOP OF what is contained within ESO+ that will provide them an unfair advantage over those who do not buy them... currently, in ESO... there is not.
When it comes down to it, it really depends on the perspective of the player answering the question... and if that player considers DLC to be to be part of the game or additional content.
Personally, I'm comfortable with labeling ESO as a "slightly pay-to-win" title. If someone asked me "Do I need to buy more than the base game to remain competitive in PVP?" I would answer "Yes." But, NO, ESO doesn't allow players to buy immediate additional power without effort, which is the distinction many players seem to make when defining pay-to-win.
What the....unless my memory is poor, Everquest definitely had pay for expansions...and you know what the difference in your comparisons are?
Both those games have/had subs.
I may be mistaken about Everquest. That would even make the point stronger. MMOs have expansions. Full stop. Since MMOs have expansions, the cost of those expansions shouldn't factor into the pay2win discussion, as it seems to be defined by most players.
As @anitajoneb17_ESO said previously there is a problem with the differing perspectives on the term pay2win. As such, I think the majority of this thread isn't so much about whether or not ESO is pay2win, it's about what pay2win even means.