Best weapons drops from vMSA best dps monster set Molag Kena drops from vWGT and other items and they all bound and all DLC content so how come someone can compete againts a dps having these items ? And we know all DLC items will be bound in future too. Raid leaders always choose the best DPS for trials without these items there is no way to compete. For example i usually do 25-27k dps with my sorc he only uses crafted items but other dps in the party was doing 32k dps cuz he/she was wearing molag kena.
The more I read about how pvp people think, the less I am interested to ever try pvp in this game.
ZOS_MollyH wrote: »Multiple posts have been removed from this thread for being abusive and insulting to other players, promoting conspiracy and misinformation.
There is a lot of good discussion and feedback going on in this thread, so we will open it back up, but any further infractions may result in the thread being locked and disciplinary action.
Best weapons drops from vMSA best dps monster set Molag Kena drops from vWGT and other items and they all bound and all DLC content so how come someone can compete againts a dps having these items ? And we know all DLC items will be bound in future too. Raid leaders always choose the best DPS for trials without these items there is no way to compete. For example i usually do 25-27k dps with my sorc he only uses crafted items but other dps in the party was doing 32k dps cuz he/she was wearing molag kena.
Equilibriator wrote: »pay to win is very simple to analyse: does real money give you something that free ppl can never compete with.
Best weapons drops from vMSA best dps monster set Molag Kena drops from vWGT and other items and they all bound and all DLC content so how come someone can compete againts a dps having these items ? And we know all DLC items will be bound in future too. Raid leaders always choose the best DPS for trials without these items there is no way to compete. For example i usually do 25-27k dps with my sorc he only uses crafted items but other dps in the party was doing 32k dps cuz he/she was wearing molag kena.
There will be people who ALWAYS say ESO is NOT pay to win, no matter what. These people will ALWAYS justify why a Crown Store offering is NOT pay to win. They will put on their ZOS color glasses and use a decision tree that always leads to "Not pay to win"...
For me it's REALLY simple:
Consider two players of equal skill who spend equal time in the game. One buys extra stuff in the Crown Store (ESO+, DLC, XP scrolls, etc), one doesn't... These two players meet in PVP. Does the player who buys Crown Store items have an advantage on the battlefield over the player who does not buy items in the Crown Store.
If they do... ESO is pay to win.
Sounds like pay to win lol
lol. Does to me too... and before I started writing the post I was leaning toward ESO NOT being pay to win. I've struggled with this definition before and we've discussed this on the forums in the past... and I always and up on "I .... guess it's not pay to win... I think."
So I went out, read about different definitions of pay-to-win that are out there. You cant just use what people say on this forum because there are VERY vague definitions that are designed to make ESO NOT pay to win.
When I came across that flow chart I really couldn't argue against it. I had to accept that ESO is pay to win. No, you don't just buy an item from the crown store and YOU WIN!... but paying customers get a distinct advantage over those who don't pay.
Seems pretty obvious to me now.
ZOS_MollyH wrote: »Multiple posts have been removed from this thread for being abusive and insulting to other players, promoting conspiracy and misinformation.
There is a lot of good discussion and feedback going on in this thread, so we will open it back up, but any further infractions may result in the thread being locked and disciplinary action.
This is an opinion I see a lot of in these threads. It's as if some players won't admit it's pay to win until there is a skill that lets you throw money at your opponent to kill them.
There will be people who ALWAYS say ESO is NOT pay to win, no matter what. These people will ALWAYS justify why a Crown Store offering is NOT pay to win. They will put on their ZOS color glasses and use a decision tree that always leads to "Not pay to win"...
For me it's REALLY simple:
Consider two players of equal skill who spend equal time in the game. One buys extra stuff in the Crown Store (ESO+, DLC, XP scrolls, etc), one doesn't... These two players meet in PVP. Does the player who buys Crown Store items have an advantage on the battlefield over the player who does not buy items in the Crown Store.
If they do... ESO is pay to win.
Sounds like pay to win lol
lol. Does to me too... and before I started writing the post I was leaning toward ESO NOT being pay to win. I've struggled with this definition before and we've discussed this on the forums in the past... and I always and up on "I .... guess it's not pay to win... I think."
So I went out, read about different definitions of pay-to-win that are out there. You cant just use what people say on this forum because there are VERY vague definitions that are designed to make ESO NOT pay to win.
When I came across that flow chart I really couldn't argue against it. I had to accept that ESO is pay to win. No, you don't just buy an item from the crown store and YOU WIN!... but paying customers get a distinct advantage over those who don't pay.
Seems pretty obvious to me now.
This is why B2P/F2P systems are doomed to fail. Regardless of whether a game is or is not technically P2W the community will bicker over this distinction regardless. By removing the subscription they have to generate revenue from purchases and therefore the items must have value or nobody will purchase them.
By setting up a system where some players spend lots of money to buy things of value and others may not be able or willing to you are creating a tiered system of haves and have-nots. Someone with unlimited resources to buy never ending XP pots and motifs has an advantage over someone who doesn't.
This is why subscription is a better model. Everyone pays the exact same amount and everyone gets the exact same access to the game and everything in it. The only difference between players at that point is the amount of time players have to invest and that's something ZOS has little control over.
For now, I choose to just subscribe and pretend this is still a sub game even though it's not. The cash shop and ludicrous motif system of beat yourself in the head with a hammer to collect motifs or buy them for crowns is a painful reminder that it's not.
lordrichter wrote: »XP boosters are not pay to win. As a matter of fact, the player using the XP booster is at a base disadvantage. Two new players, one using XP boosters constantly and one that does not, arrive at 100,000 XP. The characters have the same XP but they are not equal. The player that used XP boosters has 50% less in-game time on the character. They have had 50% less time to build skills and collect equipment. All other things being equal, the player that did not use the XP booster should have an advantage.
Best weapons drops from vMSA best dps monster set Molag Kena drops from vWGT and other items and they all bound and all DLC content so how come someone can compete againts a dps having these items ? And we know all DLC items will be bound in future too. Raid leaders always choose the best DPS for trials without these items there is no way to compete. For example i usually do 25-27k dps with my sorc he only uses crafted items but other dps in the party was doing 32k dps cuz he/she was wearing molag kena.
anitajoneb17_ESO wrote: »Now the two only fair-and-real measurement for "winning" are both behind a paywall : vMSA and vMoL.