ZOS_GinaBruno wrote: »
- Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
This doesn't sound right, but I don't know enough about the sorc ult Overload to dispute it.ZOS_GinaBruno wrote: »[*] Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates.
At least they admit they don't play their own game. Oh well.ZOS_GinaBruno wrote: »
- Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
Overload is reflectable. Just ... FYI ... It is also, with overload, the only ultimate that's a projectile. Why shouldn't it be reflectable? The ultimate is already so strong and now when it's not reflected OR dodgeable it will become FOTM ultimate for every build. It's a ridiculous change gameplay-wise, not to mention the way meteor affects perfomance. Now it will be an even laggier meteor rain.ZOS_GinaBruno wrote: »
- Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
Old toggle back .... pretty please?ZOS_GinaBruno wrote: »
- Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
ZOS_GinaBruno wrote: »[*] Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams
ZOS_GinaBruno wrote: »[*] Templars:increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
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ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams
Is this a joke? People on livestream do not PvE. Nobody in PvP cares about a BoL target nerf.
ZOS_GinaBruno wrote: »We’ve been watching a lot of livestreams
Is this a joke? People on livestream do not PvE. Nobody in PvP cares about a BoL target nerf.
phillyboy7897 wrote: »Thank you for reversing the change to runs that is a big deal. Backlash gets hit twice by battle spirit. 1st time dmg stored has to hit through battle spirit meaning 50% less is stored. 2nd time the damage done by backlash is reduced by battle spirit.
With the change listed on the PTS it will become completely useless in Cyrodiil unless it stops getting double hit by battle spirit. The reason is the 66% of damage stored reduction is compounding on top of player mitigation and battle spirit.
If a player has 30% mitigation (this is below average) compounding on top of battle spirit reducing incoming damage and only 22% is stored by backlash that means every point of raw damage I put out:
1x.5x.3x.22 = .033 damage stored by backlash
Furthemore it is indeed hit by battle spirit again when backlash hits cutting that damage in half
.033x.5= .0165
In PvP every 10,000 raw damage I am putting out is making backlash hit for 165. This is horrendous. No one will use it.
Wondering if there are any plans to address this, as Templars suffer already from a lack of dps options it would be a shame for us to lose yet another.
- Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
ZOS_GinaBruno wrote: »Hello everyone!
On this Friday’s ESO Live Twitch show, we’ll be joined by Lead Combat Designer Eric Wrobel to discuss some of the ability and balance changes going into the Thieves Guild base game patch. This will include what’s been done so far, some upcoming changes we plan to make, and answering some of your questions live. First, we’d like to address a few popular topics we’ve seen over the past week from the PTS forums:
- Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
- Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
- Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
- Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
- Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
- Alliance War Skill Line: Rich Lambert posted a very detailed response in this thread that we encourage you to check out, but in short, we based our changes on what we found to be the average amount of AP gained based on our data. That said, what’s currently on the PTS is lower than intended, and will be fixed in the next incremental patch.
- Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
With all that said, please post any combat or itemization-related questions for Eric in this thread, and we’ll do our best to answer as many as we can on Friday’s show. Remember to check today’s PTS patch notes first as we included a few fixes in this most recent update.
Thanks, everyone, and we look forward to talking with you later this week!
caeliusstarbreaker wrote: »Seriously? "The only ultimate you were able to reflect? Overload ring a bell?. You can dodgeroll leaps and soul harvests... Get out of standards, novas, veils and negates... Let's not go into the uselessness of radial sweep. Why on earth did meteor get this bizarre sweeping change?