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Gameplay Updates and Q&A with Eric Wrobel

  • WalkingLegacy
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    Wrobel,

    I love heavy armor. I love the way it looks. I want to wear it just because I personally think it looks awesome. Problem is you don't make it viable to wear as dps.

    Is the team looking at how to make the passives more revolving around to the type of role we want to do? IE tank, heal, dps?

    Speaking of roles...

    Has anyone looked at making it more cut and dry on what role we are? So when we pick our skills and morphs they're more helpful to that role? We have 2 morphs but three roles and sometimes we have to admit that it's either for healing or dps only.

    And in regards to the above, the more we spec passives into that role, the more effective we are at that role?
  • CP5
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    Jesh wrote: »
    Itemization-related questions for Eric @Wrobel :
    1. Why do I receive v14 loot/set pieces from v16 bosses when running v16 dungeons?
    2. Why can I not find some of the awesome sets you have created at level v16? Why are 90% of sets in this game essentially wasted? Eg. (Healer's Habit, Warlock, Fiord's Legacy, Quick Serpent, Undaunted Infiltrator, Akatosh's Blessed Armor, and so many more)
    3. Why do quests throughout the game give terrible rewards? (with the possible exclusion of jewelry)

    Just some of my questions.

    I want to second these. Quest rewards are more than 99% vendor trash, and during quest the white ornate items I get are better at that so the quest 'rewards' are tedious to get rid of, nothing more. And there are SO many sets in the game, but fewer than a handful are ever used despite how fun and interesting these sets could be used for general use. Come on ZOS, I want vet Fiords and Akatosh sets.
  • bowmanz607
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    CP5 wrote: »
    Jesh wrote: »
    Itemization-related questions for Eric @Wrobel :
    1. Why do I receive v14 loot/set pieces from v16 bosses when running v16 dungeons?
    2. Why can I not find some of the awesome sets you have created at level v16? Why are 90% of sets in this game essentially wasted? Eg. (Healer's Habit, Warlock, Fiord's Legacy, Quick Serpent, Undaunted Infiltrator, Akatosh's Blessed Armor, and so many more)
    3. Why do quests throughout the game give terrible rewards? (with the possible exclusion of jewelry)

    Just some of my questions.

    I want to second these. Quest rewards are more than 99% vendor trash, and during quest the white ornate items I get are better at that so the quest 'rewards' are tedious to get rid of, nothing more. And there are SO many sets in the game, but fewer than a handful are ever used despite how fun and interesting these sets could be used for general use. Come on ZOS, I want vet Fiords and Akatosh sets.

    Agreed. However, they will likely wait until they remove vet ranks rather then waste resources now on getting them to v16.
  • bowmanz607
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    Will there be any substantive changes to heavy armor? I love theory crafting for pvp, but heavy armor just is not effective in pvp.
  • bowmanz607
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    When/will we see new skill lines for the thieves guild and dark brotherhood. Afterall, they are 2 primary guilds and should receive the same treatment as mage guild and fighters guild.
  • ClockworkArc
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    I have another question! Not sure if you'll be able to answer it at this point. I have a theory as to why the popularly requested features of having a non-weapon based spammable stam skill for sorcs and Dks didn't make it into this patch.

    Provided sufficent class balance has been achieved this patch, are there plans to make the Dark Brotherhood skill line like the other guilds (not TG)?
    Edited by ClockworkArc on February 10, 2016 4:09PM
  • SorataArisugawa
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    FENGRUSH wrote: »
    Ultimately a response will be needed on stam sorcs. FENGRUSH will ensure it happens. Would be nice if its done sooner than later.

    Yeah... YOU will make it happen. I would be pleased with better Stam Sorc solutions, and a lot of people would be. But than again, the world circles around the algmithy Fengrush...
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Minno
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    "Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph."

    Ummmm... Overload?? Have you guys even tried this ultimate in PvP? lol

    Overload doesn't use up the rest of your ultimate pool when you cast one spell.

    I don't know the cost of each spell offhand, but 1000/60 = 16.6 roughly. 16 x 7000k (the lowest I've seen it hit on me) equals 117,000 overall dmg.
    Even if you only get off 5 casts, that's still 35k and an obvious instakill.

    If you make overload unreflectable, your asking for huge imbalances for pvp; its a machine gun without it.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Emma_Overload
    Emma_Overload
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    Stam Sorcs didn't even make the list. This makes me so sad :'(
    #CAREBEARMASTERRACE
  • Spacemonkey
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    Why does CLASS balance suddenly seem to mean to everyone that all should be able to do everything equally?

    Class balance should not mean Role balance


    I agree somewhat in balancing classes that all classes should be able to progress as viable DPS characters, Healers or Tanks - your usual MMORPG triumvirate for end game groups - and that all classes may have their particular strenghts and weaknesses regarding each role. That's fine.

    Roles however should be balanced in that they compensate one another. If the healer dishes out 90% of the damage the DPS does, you've failed, if a DPS can survive longer and mitigate more damage than a tank, you've more than failed. This all goes directly against the entire concept of having roles. And ESO very much SHOULD have roles (why else is their a Healer/Tank/DPS role choice in grouping may I ask?). These 'balance' changes we've been seeing for the past year, seem to be striving to eliminate roles from ESO. We are seeing more and more high-regen, burst dps builds because the end-game content is all DPS walls, and you've adjusted all end game abilities, balance, mechanics, with the most common build in mind.

    So what if a DPS struggles to kill a tank that is being hyper-healed by a group of healers. isn't that the point? If the players choose to flock to the healer and tank roles maybe it's because they have more fun killing less and surviving than killing and having to respawn over and over again.

    Let me state it again. It's perfectly acceptable for someone to be near unkillable if they have insignificant means of dishing out damage. These are two extremes, it is by essence the concept of having roles.

    After 1.6 we pretty much saw the tank's death. (no hyper regen squishy builds are not tanks, they are dps depending on KILLING to survive)

    Over the past year we are slowly seeing the healer's death, the only reason healers still WORK is because so many people take healing as a secondary or primary role in groups.

    So why on earth are you destroying roles for the sake of class 'balance' @ZOS ? If we want everyone the same, why isn't pvp just choosing a v16 template and playing some matchmaking? (It would solve all your balance issues right away btw).
  • Minno
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    @Wrobel aside from a few bad eggs, this update feels more balanced across the board putting focus on tri-stat and personal survivability instead of pure dps.

    here is my list of questions:

    1) as others mentioned, it would be great to hear how templars fit in the class dichotomy (both stam and magicka) That also goes for all the classes because much of the community feels there's a disconnect between the class descriptions and their actual performance. This rundown will help us prefix our anger with constructive remarks. (If not replaced entirely)

    2) in a detailed summary, how does this update relate to the previous updates?( in example, last update can be said "stack stats, stack weapon/spell dmg, stack dmg mitigation" was meta.). Do you want us to start using health and our secondary ability pools more to promote hybridization? Or is this update to help cull healing's power?

    3) were many changes done to promote staff use for magicka over dual swords? If so which changes and to what extent should the community accept or challenge these changes?

    4) for pvp lag is still a big concern. We're any of the skills changes made to help address these concerns? If so which skills?

    That is it for now.

    Thank you @ZOS_GinaBruno! I know you get the full force of anger but this was a very good post!
    Keep up the communication!
    Edited by Minno on February 10, 2016 5:14PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WillhelmBlack
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    Sounds perfect. I may slot Channeled Focus again now.

    Are you going to allow block cancelling again? It's the only way a Templar can survive in PvP due to weak shields and not being able to Purify/reflect meteor (which everyone uses, hits hard, cheap).

    Last question. Is tanking something you want out of the game? I'm definitely not using S&B on my Magicka builds anymore after this update.
    PC EU
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Hello everyone!

    On this Friday’s ESO Live Twitch show, we’ll be joined by Lead Combat Designer Eric Wrobel to discuss some of the ability and balance changes going into the Thieves Guild base game patch. This will include what’s been done so far, some upcoming changes we plan to make, and answering some of your questions live. First, we’d like to address a few popular topics we’ve seen over the past week from the PTS forums:
    • Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
    • Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
    • Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
    • Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
    • Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
    • Alliance War Skill Line: Rich Lambert posted a very detailed response in this thread that we encourage you to check out, but in short, we based our changes on what we found to be the average amount of AP gained based on our data. That said, what’s currently on the PTS is lower than intended, and will be fixed in the next incremental patch.
    • Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.

    With all that said, please post any combat or itemization-related questions for Eric in this thread, and we’ll do our best to answer as many as we can on Friday’s show. Remember to check today’s PTS patch notes first as we included a few fixes in this most recent update.

    Thanks, everyone, and we look forward to talking with you later this week!

    @ZOS_GinaBruno @Wrobel Overload can be reflected, so Meteor IS NOT the only ultimate that be reflected. Can we get that changed to follow the new "no ultimate reflect" policy?
    Edited by eventide03b14a_ESO on February 10, 2016 6:00PM
    :trollin:
  • bowmanz607
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    hey everyone, we all know overload can be reflected. However, overload is distinguishable from every other ult because it can be used multiple times. It is not a one and done. Every other ultimate is one and done.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    What about elusive Mist? that needs a buff seeing as it was nearly useless before it lost 10% of its speed thanks to the major evasion nerf, now its completely useless, 30% faster then jogging speed is less effective then just sprinting away, more so considering it doesn't even migrate the amount of damage it's supposed to, seriously ZOS if you can't fix damage negation then do away with it and instead give the user say 10000 extra spell and armor resist for its 3 second duration or whatever the equvalient of 75% damage negation would be...50000? or make the user completely immune to ALL control effects at the least meaning snares, CC effects, knockbacks the whole 9 yards while they are using it at the least
    Edited by TX12001rwb17_ESO on February 10, 2016 6:12PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Jura23 wrote: »
    I'm not gonna watch. Somebody pls ask Eric if they have plans to do something with vast majority of Ultimates being magicka dmg.

    They still scale off of your highest resource no matter what damage type they are.
    :trollin:
  • Frawr
    Frawr
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    @ZOS_GinaBruno @Wrobel Overload can be reflected, so Meteor IS NOT the only ultimate that be reflected. Can we get that changed to follow the new "no ultimate reflect" policy?

    [snip]

    making overload light attacks unreflectable would be far worse than meteor because you can do far more damage with it to a single target. it is simply unbalanced in that respect.

    Everything needs a counter.

    Ground-based ults can be moved out of
    Conal ults can be dodged completely (bug on dawnbreaker?)

    These give strong ults but with an ability to avoid them if you are quick.

    Meteor is now being changed to have no real counter. It is an ult which regens ult when it (is guaranteed to) land. This means that 1 v 1 will be a race to who launches meteor first and raid vs raid will be a meteor spam fest.

    surely this is obvious?!

    Overload is very very strong and making it unreflectable takes away a counter that should be there to balance the skill. 99% of sorcs can cast more overloads than DKs can cast wings and everyone else can cast defensive posture.

    It should continue to be reflectable as should meteor.

    Moderator edit - post edited for trollbaiting
    Edited by ZOS_MollyH on February 10, 2016 9:11PM
  • bowmanz607
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    Jura23 wrote: »
    I'm not gonna watch. Somebody pls ask Eric if they have plans to do something with vast majority of Ultimates being magicka dmg.

    They still scale off of your highest resource no matter what damage type they are.

    yes but they are increased differently on the champ tree making magic users hit harder unless stam spilts their allotment. An issue not shared with mag users. Ultimately, mag useres do more damage with ultimates.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    • Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.

    Thanks for the honesty in admitting out who caused the nerf. At least the Templar community can see straight from ZOS who is getting them nerfed. They can clearly understand whose feedback is more important(the massive detailed threads posted by regular players or the word of a few streamers.) Basically, you've said here that streamers are the reason for this knee-jerk nerf being given a higher priority than properly fixing focused charge which has been bugged for years.

    I would honestly be okay with the nerf if the changes you gave us were good enough to balance out the nerf.

    I think they mean they have been watching PTS live streams to see how the changes have impacted Templars.

    I don't think that's what they meant at all.
    :trollin:
  • Bfish22090
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    bowmanz607 wrote: »
    hey everyone, we all know overload can be reflected. However, overload is distinguishable from every other ult because it can be used multiple times. It is not a one and done. Every other ultimate is one and done.

    thats irrelevant, it takes a while to get it to 1000 and you can use shooting star to gain ultimate pretty fast.
    overload is reflectable and that needs to be changed if meteor isnt reflectable
    Edited by Bfish22090 on February 10, 2016 6:13PM
  • bowmanz607
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    • Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.

    Thanks for the honesty in admitting out who caused the nerf. At least the Templar community can see straight from ZOS who is getting them nerfed. They can clearly understand whose feedback is more important(the massive detailed threads posted by regular players or the word of a few streamers.) Basically, you've said here that streamers are the reason for this knee-jerk nerf being given a higher priority than properly fixing focused charge which has been bugged for years.

    I would honestly be okay with the nerf if the changes you gave us were good enough to balance out the nerf.

    I think they mean they have been watching PTS live streams to see how the changes have impacted Templars.

    I don't think that's what they meant at all.

    that is exactly what they meant. The statement was based off of some of the feedback they saw on live streams on the pts. The overall changes to BOL before they were on pts did not come from watching streams. Mereley the confirmation that the ability is still usefull on the pts came from streams. There is a comment some where to this effect also.
  • RoamingRiverElk
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    1) Will you buff the healing from Dragon Blood in Cyrodiil? It is *the* DK skill, and currently useless due to the healing debuff, since the heal from it does not scale with max magicka and spell damage, unlike other healing in the game.

    Magicka DKs cannot have high HP either (3k+) because then they basically cannot do any damage to enemy players, which is boring gameplay for most players.

    2) Will you be reducing the initial damage from Meteor now that it cannot be countered with reflect? It is now the only ultimate with a huge travel time, which allows it to be combined with CC that goes through the defending player's block AND one, two, or even three other damage skills so that they hit the defender at the same time.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Jesh
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    Gameplay Questions for Eric @Wrobel
    1. Why do Dragonknights not have a class execute skill?
    2. Do you plan on giving Dragonknights a class execute?
    3. Do you plan on reworking Dragon's Blood?

    Just some questions I have.
    DK Stam DPS
    Templar Healer
    NB Magica DPS
  • Didgerion
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    FENGRUSH wrote: »
    Ultimately a response will be needed on stam sorcs. FENGRUSH will ensure it happens. Would be nice if its done sooner than later.

    Yeah... YOU will make it happen. I would be pleased with better Stam Sorc solutions, and a lot of people would be. But than again, the world circles around the algmithy Fengrush...
    What's wrong @SorataArisugawa?

    @FENGRUSH has a good point of view, and I even like how he narrates it (Less when he does it on "We are ESO podcast" tho - that is a strong name and has to have some sort of code of conduct to it).

    And the world does not circle around him....but a lot of eso players do circle...

    The point is that as long as it is a personal opinion then there is no wrong way to put it down on this forum as long as it complies to the forum's code of conduct.
    Edited by Didgerion on February 10, 2016 6:37PM
  • WolfingHour
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    [*] Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.

    Hello there!

    The shift of late in tanks across all classes is towards little to no stamina self sustain in multiple mob situations. The collateral damage to this is that tanks willl tend to do little beyond taunting and blocking - no utility, no off dps or healing - if it means tapping our stamina pools.

    Questions:
    1) How do you plan on mitigating the impact of engine guardian or the over reliance in templar shards?
    2) What do non-DK tanks bring to the table when they have no access to magicka based skills such as talons or chains?

    See you in Tamriel! :smile:
  • SorataArisugawa
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    Didgerion wrote: »
    FENGRUSH wrote: »
    Ultimately a response will be needed on stam sorcs. FENGRUSH will ensure it happens. Would be nice if its done sooner than later.

    Yeah... YOU will make it happen. I would be pleased with better Stam Sorc solutions, and a lot of people would be. But than again, the world circles around the algmithy Fengrush...
    What's wrong @SorataArisugawa?

    @FENGRUSH has a good point of view, and I even like how he narrates it (Less when he does it on "We are ESO podcast" tho - that is a strong name and has to have some sort of code of conduct to it).

    And the world does not circle around him....but a lot of eso players do circle...

    The point is that as long as it is a personal opinion then there is no wrong way to put it down on this forum as long as it complies to the forum's code of conduct.

    My personal opinion is, that even if we have the same opinion about stam sorcs I don't like how he puts it!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • NewBlacksmurf
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    MissBizz wrote: »
    Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.

    Oh.

    I sincerely hope you did read the feedback given to you once everyone got their marbles together. I still don't understand needing to take away the third heal. Could have just toned down the heal to make it "less effective".

    To piggy back on this reply....is the intent to make the class harder to play as a healer?
    Many folks find the Templar as a preferred healer, so either adjust the rejuv staff healing or something because the changes you're making are forcing players to play their characters a specific way instead of opening up the games skills for many effective ways to heal "GROUPS"
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • FENGRUSH
    FENGRUSH
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    Didgerion wrote: »
    FENGRUSH wrote: »
    Ultimately a response will be needed on stam sorcs. FENGRUSH will ensure it happens. Would be nice if its done sooner than later.

    Yeah... YOU will make it happen. I would be pleased with better Stam Sorc solutions, and a lot of people would be. But than again, the world circles around the algmithy Fengrush...
    What's wrong @SorataArisugawa?

    @FENGRUSH has a good point of view, and I even like how he narrates it (Less when he does it on "We are ESO podcast" tho - that is a strong name and has to have some sort of code of conduct to it).

    And the world does not circle around him....but a lot of eso players do circle...

    The point is that as long as it is a personal opinion then there is no wrong way to put it down on this forum as long as it complies to the forum's code of conduct.

    My personal opinion is, that even if we have the same opinion about stam sorcs I don't like how he puts it!

    Hows that?!
  • lonewolf26
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    Just to clarify one point, we did not make the change to Breath of Life by watching streams - these streams were after the fact as @lordrichter suggested on page 1. The feedback we've seen from livestreams (in addition to some forum posts and other avenues) show that Templars running through the new Trial and testing the ability change with their build are still able to successfully heal and have a positive impact on their group.

    If you're gaining feedback on how players use BoL in a 12-man trial, it really makes me question your feedback. If you were trying to get feedback on healing springs, that would be a fantastic way to get it.

    Personally, I'm more concerned with the difficulty in healing a group spread across a large area of space, that all takes damage at the same time. Molag Kena in WGT, for example.

    As for ritual of rebirth/lingering ritual, I'd like to see it changed to "charge up" a temporary damage shield rather than heal. Give it a whole new purpose.

    This! No templar worth their salt is using breath as their sole ability to heal a trial or a PvP raid. It's a panic button at best, and a magicka burn at worse, regardless on if your heal hits 2 or 3. Hitting fewer targets only increases the odds that the breath will not hit someone who needs it most, someone who took burst damage between HoT ticks, who had higher HP before the sever determined the BoL target. AoE heals make the grade in most any encounter. The breath nerf will likely hit dungeon four person groups the hardest as it was generally more dependable in smaller groups. This may turn off newer healers who are just getting used to healing as a templar, and haven't made the connection that the larger the group, the less effective BoL is as your goto heal.
    Edited by lonewolf26 on February 10, 2016 8:54PM
  • kaorunandrak
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    Couple of questions.

    Especially with the "no current plans for spellcrafting" design decision:

    1. When will Stamina builds(in general) get access to more abilities that will allow them to make builds pvp/pve that aren't reliant on the same four weapon abilities? (Wrecking blow, Rapid strikes if you have maelstrom weapons, Rally, Steel tornado) Nightblades at least get a hand full of stamina abilities to pick from even though many are magic based (seriously change that) you have Dragon knights using two dots(that again are based on magic......) Sorcs get an armor morph that is worthless cause the magika morph is way better.

    2. When are you going to address or even acknowledge the disparity in power and utility between dual wield and two hand?(Dual wield allows for the 5-5-2 set combination and extra enchantment while adding more AOE, Range, Defense, Flat burst(light/heavy attacks), Flat DPS, Mobility, and with the upcoming changes to bleeds and champion points hands down the best bleed dot in game. While two hand brings Wrecking blow(which too many builds have shown in pve there are more viable DPS set ups, and in pvp too many are over dependent on this one ability) and rally, unless your target is in the 25% then it shines like a beacon with Executioner.

    3. When will tanks get a pvp taunt or generally be useful in pvp? This was something you said we would be getting with spellcrafting and since that's not happening why can't tanks run in pvp? Honestly unless your a streamer with a chip on your shoulder the size of Texas and upset people so much that they go into a blind rage to attack you over the rest of your group you are nothing but a mass of hit points that will be dealt with after you watch the rest of your team get eradicated. To many other games have shown that pvp taunting is not only extremely useful but paramount to proper group play. Some have taunt duration that force confrontations and give teammates openings or breathing room others include or use separately a -range mechanic forcing situations and plays from opposing range users they may not be comfortable with.

    4. When is stamina going to get any sort of worth while utility abilities they can bring to the team aside from damage?

    5. When is stamina going to get any sort of worth while defensive abilities similar to health shields?

    6. When is stamina going to get that Stamina heal(ie sacrifice a resource for stamina) we were promised with spellcrafting?

    7. When is stamina going to get more then one ultimate in game that scales off of physical? In fact when are you to address the fact that every one uses the same handful of ultimates?

    8. Why is stamina the most heavily taxed and regulated resource in-game?(cant block cast no stam regen, cant roll dodge higher and higher cost, high bash cost, no worthwhile defense options we can use outside two heals everything else calls for 5k+ stamina to use so we have to rely on blocks/rolls/and bashes)

    9. When are you going to address magika block casting?

    10. When are you going to make heavy armor passives useful and meaningful?

    11. When are you going to make combat better without relying on animation canceling?(making light and heavy attacks matter by increasing their damage, DPS, and animation speed or adding truly useful buffs and debuffs to them that don't transfer to skills or combo-esque buffs that increase the power of skills?)

    12. If animation canceling is your go to answer for enhanced combat when are you going to implement ingame tutorials and resources for its use and practice (training dummies) to improve the QoL for those who dont frequent the forms/twitch/youtube and know nothing of it?

    13. When are you going to implement more useful stamina based item sets especially crafted?( right now the "meta" is hundings or bust where is a stamina based magus or seducer, hell what about torugs so we can craft a two piece weapon damage? In fact since you did it with kena and apparently will be doing it with the Clever alchemist set why arent you transitioning all the "weapon/spell damage adds" to this dual buff setup? Further why aren't we seeing this buff style taken with more stats rather than just weapon/spell damage? Wouldn't having dual buffs (while being EXTREMELY op) allow for the "play how you want" war cry that eso has promised? In fact where are the hybrid builds and support that was coming??

    14. When will you switch from software updates to hardware updates( such as giving cyrodil its own dedicated server) to attempt to address cyrodil lag? You guys are aware that you have , Crowsfall, Camelot unchained, Black desert online to name a few that are all coming and promising a far more stable open world and siege based pvp environments in early testing phases then what we have available two years into this game?
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
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