In the spirit of my post on the Official Templar Feedback thread, there should be a basic toolset collectively available to all weapon and armor lines. These basic tools are the de/buffs Major Resolve, Major Ward, Major Evasion, Major Mending, Major Defile, Major Fracture, Major Breach, Major Brutality, Major Sorcery and Minor Maim. Players should be able to choose between class and non-class abilities for each of these tools, choosing Stamina vs Magicka for some and ability utility for others.
Collectively, weapon and armor lines have:
- Major Resolve
- Major Ward
- Major Evasion
- Major Defile
- Major Fracture
- Major Breach
- Major Brutality
- Minor Maim
Individually,
Two-Handed has:One-hand and Shield has:
- Major Brutality
- Minor Maim
Dual Wield has:
- Major Defile
- Major Fracture
- Major Breach
- Minor Maim
Bow has:
- Major Brutality
Destruction Staff has:
- Major Defile
Restoration Staff has:
- Major Breach
Light Armor* has:
Medium Armor* has:
Heavy Armor* has:
- Major Evasion
*Passives are excluded.
- Major Resolve
- Major Ward
As shown from the collective list, Major Sorcery and Major Mending are missing from the weapon and armor lines. The individual lists show places they could be introduced, such as Major Mending to Restoration Staff or Major Sorcery to Light Armor. Major Sorcery could also go to Destruction Staff.
Not every weapon/armor line should have the entire toolset, but collectively they should so players have alternatives to turn to from class abilities, either because the non-class ability consumes a different resource or it provides other effects that are more useful to the build. Due to the limited number of abilities and passives to each weapon, granting them all the basic toolset will lessen weapon identity. Therefore weapons and armor collectively should have the basic toolset rather than individually.
These lines are very close to having the basic toolset. From there individual abilities and passives can be tweaked for further balancing.