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Official Feedback Thread for Sorcerers

  • iosis13
    iosis13
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    Is there a nerf to Shieldstacking?
    I only see buffs for Magicka Sorcs.
  • RoyJade
    RoyJade
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    There is a "nerf" on shield : they can now take dots like DK's one. Not a big nerf.
  • GTech_1
    GTech_1
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    I'd like to see Sorcs get a single target, class skill that is spammable, instant cast, and magicka based, where the upfront damage is not soaked out by a very narrow execute range.

    My suggestion:
    Change two abilities, one of them an active, and one of them a passive ability:

    Requested active ability change:
    Mage's Fury (base ability)
    • "Mage's Fury no longer causes bonus damage when the target has less than 20% health. Instead, it causes a medium amount of instant damage, regardless of the target's health."
    This change would require removal of the execute, and likely, an increase in upfront damage of roughly 50 - 100%.
    (stick with me here, the next change helps in the execute area, and in, hopefully, a fair way)

    Requested passive ability change:
    Disintegrate (Storm calling passive):
    • "Damage caused by the Disintegrate passive has been reduced by 50%. To make up for the loss in damage, Lightning abilities that successfully hit targets under 25% health now activate Disintegrate 50% of the time, rather than 6% of the time."
    I hope this comes off as fair, and balanced.
    Of course, the numbers here are mutable, based on system needs, and design goals, but I want to stress:
    I am not requesting a nerf, or a buff.

    I just want an instant cast, single target, class skill, with decent damage, that doesn't also include a "wait til it pops" timer.

    Thanks for your consideration, and I hope this helps,
    ~GTech_1
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No love for stamina sorc in this patch at all. They are still severely lacking vs other stamina class builds.

    Stamina Sorcerers and Stamina DKs still need instant cast physical damage DPS that scales off stamina.

    That terrible stam lightning form morph needs to be reverted back to a magicka skill. It is a utility spell. Stamina builds use MAGICKA for utility and stamina for DPS. Not the other way around. No stam sorc uses this morph. It chews up your stamina just to keep the speed buff up. Speed is a utility.

    I have this all outlined in my post: Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.

    Also streak needs to have the cooldown removed if you use it offensively and streak through someone. That would still keep it from being abused as an escape but reward people for using it offensively. As long as you are doing damage with streak, it shouldn't cost more to cast. Stam sorcs can barely cast it twice without being OOM.
    Edited by Yolokin_Swagonborn on February 4, 2016 12:50PM
  • Armann
    Armann
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    That terrible stam lightning form morph needs to be reverted back to a magicka skill. It is a utility spell. Stamina builds use MAGICKA for utility and stamina for DPS. Not the other way around. No stam sorc uses this morph. It chews up your stamina just to keep the speed buff up. Speed is a utility

    Agree, revert it back to magicka cost and make this the tank morph it used to be. Make it snare enemies for a couple of seconds every time they take damage from this.

    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • Knewos
    Knewos
    So you delete all Toogles but stick with Bound Armor as a toogle?
    Can you explain why or did you just forget about that?
  • Lucky28
    Lucky28
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    Khaos_Bane wrote: »
    Lucky28 wrote: »
    Khaos_Bane wrote: »
    Lucky28 wrote: »
    I actually rather like the changes to Sorc.

    Pets: i've never actually used pets in PvP till today. and i have been having a lot of fun with it actually. and i've seen a good deal of other sorcs using pets as well. I think the change to pets is pretty good. although, might wanna consider binding a seperate key for desummoning because they still don't stealth properly.

    Is there a way to prevent pets from casting damage abilities so they don't get agro ? I think the winged twilight looks very interesting for sorc healing. However, if it's not dependable and dies all of the time in group dungeons, it's pointless.

    There is not. at least not that i have found. but in terms of healing in group dungeons it's better to go with Surge plus high crit. and Volatile familiar with it's AOE Pulse.

    But even putting that aside. you should be able to sustain it now that pets also regen health.

    I've only been in PvP so far. i would like to test how pets perform in Vet dungeons and trials tho. Might do that later today.

    When you do have a chance to test it in PvE please post your back and let us know how it works. I won't have a chance to get on PTS for a couple of days :(

    Haven't tested extensively yet. however, currently i am using the volatile familiar in a VMSA run. and it is going very well. very reliable partner. probably be a day or two before i can give complete feedback. however, it's looking very promising in regards to how well pets perform in end game content.
    Edited by Lucky28 on February 4, 2016 1:09PM
    Invictus
  • RoyJade
    RoyJade
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    Knewos wrote: »
    So you delete all Toogles but stick with Bound Armor as a toogle?
    Can you explain why or did you just forget about that?

    If these new non-toogle change work well, bound armor would probably be the newt one on the list.
    I would love to have the 8% minor damage reduction while slotted, with minor defense/resistance while activated. Morph can be minor damage reduction/minor defense + resistance for the entire group on activation, or minor berserk on activation.
  • remilafo
    remilafo
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    Omg yes.. thank you for these patch notes.. i really do love all the changes..

    Some feedback:
    - Excellent PvE update and i think everyone here is happy. Well except maybe templars but BoL needs a nerf it's true.
    - Stamina Builds didn't get much of anything except a indirect nerf via the revised CP system but the new stam sets are amazing.
    - Alot of the PvPers are really unhappy but we all know pvp players are are the loudest. Hopefully those cyrodil improvements will be awesome.

    Overall good patch notes. Keep up good work..
  • Valrien
    Valrien
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    My opinions on the Sorcerer class as a whole after playing it for 2 years:
    -Hardened Ward needs a buff (At the expense of Harness Magicka). As it stands the shield is barely holding against a stamina build.

    -We need a spam-able damage ability. Every class has one that's viable while Sorcerers are left in the dust and (if magicka) we're FORCED to use a destruction staff ability as our main damage filler outside of Overload.

    -Buff damage at the expense of Overload AND/OR fix Overload. Sorcerers have the worst DPS in the game without Overload. I'd be fine using it if the ultimate worked more than half of the time. Currently it either locks you into a heavy attack or makes it to where you can't attack in 95% of fights.

    NOTHING necessary happened to Sorcerers this update and overall I am very disappointed. Good job on the rest of the update though, I think it looks great :)!
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Mettaricana
    Mettaricana
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    Couple ideas to suggest hear me out?

    Since you seem to be trying to change or do away with toggles all together by making them dual function here's an idea make bound armor work similar to the pets but maybe add a buff.

    When slotted give the passive max stam and magicka and first press gives us the armor and the defense buffs. Next similar to the pets new abilities make pressing it again summons a bound weapon version of whatever you have equipped bow axe sword etc and give a 20-30 sec buff like a minor buff that gives 10% increase to weapon or spell dmg depending on armaments or aegis morph. Doing this makes the accidentally cancelling bound armor not happen and makes the skill have more utility than a space holder.

    Other option also would be remove the armor skin give us an aura that's blue for aegis and green for armaments. Since were getting so many new motifs and very limited ways to show them off.

    Allow pets to scale off higher resource will open tons of builds up with stamina and magicka.

    Also the aoe version on Crystal should be a stamina insta cast on stamina based skills used.

  • Thraben
    Thraben
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    RoyJade wrote: »
    So, someone in the PTS can test if pets abilities have a cooldown ?

    No, "their" abilities are actually yours, so it´s your magicka they are burning. And all skills are REALLY expansive compared to your own ones.

    I almost certainly wouldn´t be such a happy conjurer now if I weren´t Breton.
    Edited by Thraben on February 4, 2016 2:31PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • olsborg
    olsborg
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    We still cant renew/refresh the dmg shield on our pets, they have to be completely depleted before they can have a new fully str dmg shield cast on them, like players used to have it pre 1.4 or something, intended?

    PC EU
    PvP only
  • Derra
    Derra
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    Pet dmg should scale with spelldmg and max magica or if higher with weapondmg and max stamina.
    Also petdmg should be modified by CP.

    Really like the changes to pets even though saying they´re no longer toggles when you still need to have them active on both ability bars is a bit far fetched. They´re now toggles that once toggled on have an alternative ability use.

    Really disappointed there was no change to bound armor. It´s a terribly boring skill.
    Edited by Derra on February 4, 2016 2:38PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sarousse
    Sarousse
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    Still no stamina based attack for stam sorcs.

    Patch not worth testing. ESO plus not worth paying.
  • olsborg
    olsborg
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    The twilight matriarch special ability (heal) cost too much, I think it cost me nearly 5k magicka to cast it, its a tad much imo.

    PC EU
    PvP only
  • Erock25
    Erock25
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    I just don't get ZOS stance on stam sorcs. Every patch we *** and moan and beg for some love and every patch they ignore us. Can someone at ZOS please come on out and say sorc is magicka focused only so we can stop dreaming?
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  • olsborg
    olsborg
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    Not to mention the cast time of 1.5 seconds everytime it dies or god forbid you weapon swap... cast time for pvp for 1.5 sec is not gonna fly.

    PC EU
    PvP only
  • Armann
    Armann
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    Please rework Crystal Blast into a melee range stam morph.

    They can do this without losing current live functionality by making the current Crystal Blast the base ability and Crystal Fragments would add the proc. This way we keep the current Crystal Blast when hardcasting while keeping the SINGLE TARGET proc from Crystal Fragments. Nothing is lost and we gain a proper stamina based class attack.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • Armann
    Armann
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    RoyJade wrote: »
    Knewos wrote: »
    So you delete all Toogles but stick with Bound Armor as a toogle?
    Can you explain why or did you just forget about that?

    If these new non-toogle change work well, bound armor would probably be the newt one on the list.
    I would love to have the 8% minor damage reduction while slotted, with minor defense/resistance while activated. Morph can be minor damage reduction/minor defense + resistance for the entire group on activation, or minor berserk on activation.

    In addition the armor skin gfx would only appear when you activate it, and we get to keep our character looks instead of having Bound Armor show all the time.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • RinaldoGandolphi
    RinaldoGandolphi
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    Quoted Content Removed

    This is really the only thing I disagree with Ez on and i'll explain why in Great Detail:

    1. If you cast a Frag at me, and I Flap Wings to Reflect it.
    2. You then use Defensive Posture
    3. What makes your Reflect better then mine? Why should your reflect cancel mine? Why should you have the ability to superceed mine?
    4. Why should you get a 100% unreflectable projectile that you cna fire back at me?

    the double reflect is the other big thing that has been broken in this game for nearly two years...just like the change to Meteor it was LONG overdue.

    this whole game of "Double Ping-pong" where the double Pong 100% guarantees you have an unreflectable projectile was just flat out broken I stayed with Desto Staff for that very reason because i always thought that double reflect cheese was a broken mechanic.

    I think Ez is a great person, he has given alot to this community, and i think he is one of the top players in this game that have a huge amount of respect for, but i will respectfully disagree about the double reflect...this change is proof it was a broken mechanic...anything that gives you a 100% chance to have an unreflectable projectile(bouncing back a reflected reflect in this case) is just broken....

    Look at the buff Sorc got..with Thaumtaurge and Elemental damage all under 1 tree, Ez Frags and Curse will hit like a truck...he is far better off in some areas believe it or not...honestly this change probably hardly effects him as all his magic based damage just got a 25% damage boost he will still mop shop like he always does.
    Edited by ZOS_AlanG on February 8, 2016 4:33PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • hammayolettuce
    hammayolettuce
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    I am able to drop two atronochs instead of just one. If I double tap or spam the ultimate key multiple times I am able to get 2 down. This happens almost every time while in combat. Won't work out of combat. @ZOS_GinaBruno
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    DARFAL COVANT
  • Erock25
    Erock25
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    @RinaldoGandolphi I think the double pong makes more sense than a single pong because defensive posture is reactive and we have to do two abilities to make our one ability connect... Not to mention using a specific weapon to have access to the ability. Without the double pong we're basically unable to ever use frags against a dk. With double pong it was our choice to focus our build on it and use the resources to utilize it against a dk.
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  • zerosingularity
    zerosingularity
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    My Sorcerer Observations so far on the PTS.

    Crystal Blast - Nice buff, but still useless. The reason being that the Fragments morph is a required DPS skill in PvE and also in PvP. There may be some ways to use the Blast morph, but a far better use would be to give it to stam users. Basically you wasted your effort here.

    Dark Exchange - Still useless. The resource return is mostly unneeded, so no one bothers with the skill. When someone does need resources, this still will never be good enough. Just replace it already.

    Daedric Tomb - I can see this skill being awesome! Good change here. Both morphs are now equally useful.

    Empowered Ward - A good change, I can see this being useful, not as great as Hardened Ward, but definitely a step in the right direction.

    Summons - No longer a toggle, and they have been tweaked alot. I look forward to this change, as they seem more useful now. HOWEVER swapping causes them to unsummon. (Unless it is on both bars, just like when it was a toggle). This alone will SEVERELY lower the usefulness of the summons. I suggest that swapping to a bar that does not have the summon will not remove it (summon is like a buff), therefore making it much more useful. (Not like they will ever be OP, but we want them to be fun and useful.) Remember that they have a cast time, so recasting often is NOT an option.

    Overload - No mention of fixing the Power Overload Damage. I have not tested it yet but please make sure that this is fixed.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
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    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Aspi90
    Aspi90
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    Can you please remove the Armor Animation from Bound Armor? It looks not that great...
  • RinaldoGandolphi
    RinaldoGandolphi
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    Erock25 wrote: »
    @RinaldoGandolphi I think the double pong makes more sense than a single pong because defensive posture is reactive and we have to do two abilities to make our one ability connect... Not to mention using a specific weapon to have access to the ability. Without the double pong we're basically unable to ever use frags against a dk. With double pong it was our choice to focus our build on it and use the resources to utilize it against a dk.

    Ok, but Defensive Posture itself is broken and i'd be all about going back to the double reflect but Defensive Posture would have to be changed in order to do that.

    right now a DK casts Wings it lasts 4 secs....very very short duration.

    right now a Sword and Board user can cast Defensive Posture it lasts 30 seconds but it only reflects spells.

    However here is the issue with Defensive Posture:

    After casting Defensive Posture, you can switch weapons to a Destruction Staff or anything else and still reflect projectiles even though your not using the weapon

    Change this and im all on board with double reflect.

    Can I use Wrecking Blow while using a Bow?
    Can i use Executioner while using a Resto Staff?
    why are Sword and Board users able to use a Weapon Skill when the said weapon is not their active weapon?

    In other words, change Defensive Posture to where:

    If you cast Defensive Posture you must have a Sword and Shield on your active bar in order to reflect anything If you cast Defensive Posture then Swap Bars, Turn on Overload, etc, then it cancels the Defensive Posture buff and you lose it....thats only fair. Make this change and im all about doulbe reflect, until then, no way.

    You shouldn't be able to reflect projectiles with Defensive Posture if the active weapon on your current bar is not a Sword and Shield, if you switch to a resto or anything else, you lose the reflect buff....Thats balanced, do that and im all for double reflect.


    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Jar_Ek
    Jar_Ek
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    Haven't had a "real" chance to digest and won't get on PTS for ages due to really bad internet, so this is just first thoughts from patch notes.

    1. Toggles are still toggles but now toggle on when slotted. This could be done much better.... by simply disabling all toggle effects when it's not on your current bar. So pets don't fight, magelight doesn't reveal, etc... but you don't need to resummon.
    2. No love for stamina sorcerers is very disappointing. No damage morphs, no pet scaling, no passive improvements. Sad.
    3. Pet active abilities are too expensive for their impact. I get the idea is because the pet has a baseline utility, but still way too expensive.
    4. Passives need to be updated for changes, esp. Rebate which was never good, but is now horribly bad. Maybe it could reduce pet ability costs.
    5. Bound Armour needs an active component. This could be defensive or offensive.
    6. What cps do pets scale from?
  • Glantir
    Glantir
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    Maybe they could change the pets in that way that its not unsommend instantly.

    e.g. you have a pet on your main bar and if you switch you have 4 seconds to switch back before the pet disappear.
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Takuto
    Takuto
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    Erock25 wrote: »
    @RinaldoGandolphi I think the double pong makes more sense than a single pong because defensive posture is reactive and we have to do two abilities to make our one ability connect... Not to mention using a specific weapon to have access to the ability. Without the double pong we're basically unable to ever use frags against a dk. With double pong it was our choice to focus our build on it and use the resources to utilize it against a dk.

    Ok, but Defensive Posture itself is broken and i'd be all about going back to the double reflect but Defensive Posture would have to be changed in order to do that.

    right now a DK casts Wings it lasts 4 secs....very very short duration.

    right now a Sword and Board user can cast Defensive Posture it lasts 30 seconds but it only reflects spells.

    However here is the issue with Defensive Posture:

    After casting Defensive Posture, you can switch weapons to a Destruction Staff or anything else and still reflect projectiles even though your not using the weapon

    Change this and im all on board with double reflect.

    Can I use Wrecking Blow while using a Bow?
    Can i use Executioner while using a Resto Staff?
    why are Sword and Board users able to use a Weapon Skill when the said weapon is not their active weapon?

    In other words, change Defensive Posture to where:

    If you cast Defensive Posture you must have a Sword and Shield on your active bar in order to reflect anything If you cast Defensive Posture then Swap Bars, Turn on Overload, etc, then it cancels the Defensive Posture buff and you lose it....thats only fair. Make this change and im all about doulbe reflect, until then, no way.

    You shouldn't be able to reflect projectiles with Defensive Posture if the active weapon on your current bar is not a Sword and Shield, if you switch to a resto or anything else, you lose the reflect buff....Thats balanced, do that and im all for double reflect.


    Rapid Regen keeps ticking away after you swap bars away from resto staff, healing ward doesn't dispel when you swap. Rally Still heals after you swap weapons, volley still does damage for the duration, and blade cloak still does it's thing. I don't really care one way or another about the balance of defensive posture, but you're argument is cherry picking. There are plenty of weapon abilities which work even after swapping bars, whole builds are based around doing just that.
    Eternal Destiny (PC/NA)
    Dead Wait (PC/NA Haderus AD)
  • RinaldoGandolphi
    RinaldoGandolphi
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    Takuto wrote: »
    Erock25 wrote: »
    @RinaldoGandolphi I think the double pong makes more sense than a single pong because defensive posture is reactive and we have to do two abilities to make our one ability connect... Not to mention using a specific weapon to have access to the ability. Without the double pong we're basically unable to ever use frags against a dk. With double pong it was our choice to focus our build on it and use the resources to utilize it against a dk.

    Ok, but Defensive Posture itself is broken and i'd be all about going back to the double reflect but Defensive Posture would have to be changed in order to do that.

    right now a DK casts Wings it lasts 4 secs....very very short duration.

    right now a Sword and Board user can cast Defensive Posture it lasts 30 seconds but it only reflects spells.

    However here is the issue with Defensive Posture:

    After casting Defensive Posture, you can switch weapons to a Destruction Staff or anything else and still reflect projectiles even though your not using the weapon

    Change this and im all on board with double reflect.

    Can I use Wrecking Blow while using a Bow?
    Can i use Executioner while using a Resto Staff?
    why are Sword and Board users able to use a Weapon Skill when the said weapon is not their active weapon?

    In other words, change Defensive Posture to where:

    If you cast Defensive Posture you must have a Sword and Shield on your active bar in order to reflect anything If you cast Defensive Posture then Swap Bars, Turn on Overload, etc, then it cancels the Defensive Posture buff and you lose it....thats only fair. Make this change and im all about doulbe reflect, until then, no way.

    You shouldn't be able to reflect projectiles with Defensive Posture if the active weapon on your current bar is not a Sword and Shield, if you switch to a resto or anything else, you lose the reflect buff....Thats balanced, do that and im all for double reflect.


    Rapid Regen keeps ticking away after you swap bars away from resto staff, healing ward doesn't dispel when you swap. Rally Still heals after you swap weapons, volley still does damage for the duration, and blade cloak still does it's thing. I don't really care one way or another about the balance of defensive posture, but you're argument is cherry picking. There are plenty of weapon abilities which work even after swapping bars, whole builds are based around doing just that.

    Yeah but none of those abilities are allowing you to get a 100% unreflectable projectile back at a player either...

    Honestly though, Absorb Magic is the king now...it absorbs like 15 k or something...who needs a reflect just absorb it and heal, its really really good now..
    Edited by RinaldoGandolphi on February 4, 2016 4:33PM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

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