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PTS Patch Notes v2.3.0

  • StoneSlayer
    StoneSlayer
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    Inhale: "This ability and its morphs now hits 6 targets, increased from 3 targets, and follows standard area of effect damage guidelines for additional targets."

    Does this mean the drain hits 6 people MAX. And exhale follows the guidelines of aoe damage? Or both (Inhale and Exhale) follow AOE damage guidelines? Meaning you drain from unlimited amount of players? Probably first one?? Bad formatting on this one...
    Dragonknight Master Race!

    Total CP: ~1380
    StoneSlayer | Stamina Dragonknight | Orc | AD | Rank: 50
    Dankest Dk | Magicka Dragonknight | Dark-Elf | AD | Rank: ~25
    Legendary Geologist | Stamina Sorcerer | Orc | AD | Rank: ~25
    Legendary Stone | Magicka Sorcerer | High-Elf | AD | Rank: ~15
    Legendary Mineralogist | Magicka Necromancer | Breton | AD | Rank: ~10
    Lotus Fun | Magicka Nightblader | High-Elf | AD | Rank: ~15
  • Tonnopesce
    Tonnopesce
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    WOHOOOOOOOOO!!!!!

    Some good LOVE for magika DK's i'm sooooooooooooo exited to see the changes (but it will take a lifetime @ 570 kb per second...)
    Signature


  • Septimus_Magna
    Septimus_Magna
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    @ZOS_GinaBruno I assume we get a skill and CP respec with all these skill changes? Like mentioned before by others, it would be smart to give each character respec scrolls so players can respec for that specific character when/if they want.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Laranoye
    Laranoye
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    Breath of Life was definitely a PVE nerf, not PVP. It's because Templars are the only viable top tier healers right now. As a Templar healer though, I really dislike it. I'd rather they have given better tools to other classes rather than take our best tool away. :(

    I dont think it's too bad considering.... Its not great news but not the worst.. All our other heals got buff's ish I suppose. Like some one else said it may make taking HotD actually worth while.

    Though I do not like how i will be likely forced to use a resto staff now... Or would I? I dunno lol.

    Wonder how this nerf will effect the Templar tank/healer.. :O

    At least our other abilities were fixed? Can anyone verify? lol

    And Jabs... Oh...my...god.... If that works as intented it will be AWESOME!
  • Tonnopesce
    Tonnopesce
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    It's only me or this is actually the best update we have got till now?

    Everything is more group based and the changes to some skills make zergs less powerful and interesting without #Removingtheaoecaps

    GZ ZOS the game will be ALOT better!!!
    Signature


  • Enodoc
    Enodoc
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    Cinbri wrote: »
    ZOS_GinaBruno what about Cyro City Capture and capturable IC districts? Didn't find anything about it.
    @Cinbri Not scheduled for this update. Expect it "some time in the future", and almost certainly not before Update 10.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • emeraldbay
    emeraldbay
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    @ZOS_GinaBruno So, my only issue with the current Breath of Life nerf is that there's now nothing that separates Breath of Life from the base skill. As a morph, will it be gaining something else to compensate for this nerf?
  • GrigorijMalahevich
    GrigorijMalahevich
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    Very disappointed about the fact that “Spells can now be reflected up to 1 times, instead of 2”, now I will struggle again against Nightblades/Templars that put on a shield to reflect Crystal Frags and I put on a shield to counter their counter, which was sort of fair, as they sacrifice something to counter me and I sacrifice Healing Ward for Defensive Stance to counter them…
    I will not start on S+B countering Reflective Scales and now, not. 
    Is there a reason for this change?
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Aeladiir
    Aeladiir
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    @ZOS_GinaBruno Hello, Gina. On ESO Live you confirmed that heists will be able to be played in co-op mode with other players. Is it possible to tell us how many heists are there? Will we be seeing any more heists in future updates? Thanks a lot and thank you for the natch potes. :D
  • Cloroplatinico
    Autolycus wrote: »
    Many of the NB changes here are great, especially the boost to Path of Shadows. I'm even okay with the nerf to Cloak. But this:

    Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.

    is an insult to NB tanks in both PvE and PvP. What merits this change? NB tanks do very little damage in PvP. They should be allowed to regain resources if someone is ballsy enough to stay in their AOEs. It was also the golden mechanic for tanking large groups in PvE, for lack of AOE like talons and encase. Settling for a snare was okay since it returned resources (talking about caltrops). Now what, just Sap everything for resources? Or are we supposed to rely on single-target attacks to maintain our resources for AOE pulls? Good NB tanks are already weaving light attacks in between everything they do, even in large AOE pulls. So really, what was the point of this nerf?

    Play Stamina Templar tank, so you will understand why :)
  • Barlthump
    Barlthump
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    There goes my nightblade healer, killed it with that funnel health nerf.
  • Necrelios
    Necrelios
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    It's nice to see all of these bugs being squashed. I'm still a little disappointed however, since I was hoping to see a bug fix for the bug that gives you V15 loot as a V16 player.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Vicious death!!! what. NOOOO. this is crazy how did this get made. get ready for the complain train this will have massive effects on pvp.
  • hrothbern
    hrothbern
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    Very disappointed about the fact that “Spells can now be reflected up to 1 times, instead of 2”, now I will struggle again against Nightblades/Templars that put on a shield to reflect Crystal Frags and I put on a shield to counter their counter, which was sort of fair, as they sacrifice something to counter me and I sacrifice Healing Ward for Defensive Stance to counter them…
    I will not start on S+B countering Reflective Scales and now, not. 
    Is there a reason for this change?

    Perhaps the reason is technical performance of the servers ?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Leafar
    Leafar
    Soul Shriven
    Nice!
  • Septimus_Magna
    Septimus_Magna
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    hrothbern wrote: »
    Very disappointed about the fact that “Spells can now be reflected up to 1 times, instead of 2”, now I will struggle again against Nightblades/Templars that put on a shield to reflect Crystal Frags and I put on a shield to counter their counter, which was sort of fair, as they sacrifice something to counter me and I sacrifice Healing Ward for Defensive Stance to counter them…
    I will not start on S+B countering Reflective Scales and now, not. 
    Is there a reason for this change?

    Perhaps the reason is technical performance of the servers ?

    I never saw any problems with double reflected meteors, what are you talking about :neutral:
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • GrigorijMalahevich
    GrigorijMalahevich
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    hrothbern wrote: »
    Very disappointed about the fact that “Spells can now be reflected up to 1 times, instead of 2”, now I will struggle again against Nightblades/Templars that put on a shield to reflect Crystal Frags and I put on a shield to counter their counter, which was sort of fair, as they sacrifice something to counter me and I sacrifice Healing Ward for Defensive Stance to counter them…
    I will not start on S+B countering Reflective Scales and now, not. 
    Is there a reason for this change?

    Perhaps the reason is technical performance of the servers ?

    Hope so, otherwise it doesn't really makes sense from a balance point of view.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Docmandu
    Docmandu
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    I PRAY that the "in-combat" bug doesn't mean it will make the game think you're casting beneficial spells and basically also stop you from ever using rapids.

    Already can't use my mount 80% of the time and have to run from keep to keep.. if this thing bugs out, it would mean the trip from keep to keep is at a snail pace.
  • miroslav.varechaeb17_ESO
    hrothbern wrote: »
    Very disappointed about the fact that “Spells can now be reflected up to 1 times, instead of 2”, now I will struggle again against Nightblades/Templars that put on a shield to reflect Crystal Frags and I put on a shield to counter their counter, which was sort of fair, as they sacrifice something to counter me and I sacrifice Healing Ward for Defensive Stance to counter them…
    I will not start on S+B countering Reflective Scales and now, not. 
    Is there a reason for this change?

    Perhaps the reason is technical performance of the servers ?

    Hope so, otherwise it doesn't really makes sense from a balance point of view.

    How balanced is it now? Tank with reflect skill will still be hit because reflecting is limited to 2 reflections. Caster with some reflection skill slotted is now pretty safe from his own reflected spells, but target will be hit even tho he used his reflection skill.
    Only balanced aproach would be to not limit number of reflections which would lead to silly ping pongs. Better to get rid of reflections totally and use absorb spell to health/magicka instead. They took the way of least work, they limited reflection to 1 so prepared target with reflection skill is safe and attacking caster cannot reflect back, but he has one more slot for another skill.
    Edited by miroslav.varechaeb17_ESO on February 4, 2016 12:22PM
  • bhlegit
    bhlegit
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    you have absolutely destroyed what shreds the game were left. animation cancelling now feels sluggish and slow. Feels like playing live with 300 ping - unresponsive.. you NEED to remove that change. Also meteor not refelctable and the monster helms only 200k ap. Seems to me like this update was for the babies crying on forum about being killed too fast. If the animation thing stays i will leave and im sure many others will too.
  • bhlegit
    bhlegit
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    i didnt even notice change to thaumaterge but if thats true how it now increases dmg over time skills that is even more infuriating
  • bhlegit
    bhlegit
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    its not even adding magical dmg on elemntal expert
  • The Uninvited
    The Uninvited
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    The new animation cancelling takes some time to get used to indeed...
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Arkadius
    Arkadius
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    Have there been any changes to the addon api?
  • bhlegit
    bhlegit
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    please change thaumaterge back so we can have the exploiter passive - theres nothing useful now to stack into that tree to get it you just bunched it into a tree that we already have maxed
  • bhlegit
    bhlegit
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    The new animation cancelling takes some time to get used to indeed...


    when you say the new animation cancelling, do you mean the lack thereof?
  • ninjaguyman
    ninjaguyman
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    "Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect."

    Well thats a problem for my magicka nb tank :(

    Im sure Ill make due in pve but no caltrops + siphoning attacks in pvp is gonna hurt. There's little reason to run full 7/7 heavy in open world pvp since it has pretty low sustain, but I still like to anyway because Im a stubborn tank. caltrops + SA helped out with some resource issues allowing me to spec a little more into damage(i have 2k spell damage, which isn't exactly a lot compared to a dps) cuz I hit like a wet noodle otherwise. I still want to try to keep enough spell damage and max magicka to actually kill someone, but Ill need to put a lot more effort into sustain now.

    Im not saying SA is now completely useless, but it lost a lot of potential. Caltrops, twisting path, and caltrops could make a dks battle roar jealous before. Now... not so much I'd think.

    Im not sure if ground aoes were ever really supposed to proc SA, but if they didn't... some heavy armor improvements would be just dandy. Not just some small tweaks! We need some real changes in the heavy armor passives!
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • remilafo
    remilafo
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    Omg yes.. thank you for these patch notes.. i really do love all the changes..

    Some feedback:
    - Excellent PvE update and i think everyone here is happy. Well except maybe templars but BoL needs a nerf it's true.
    - Stamina Builds didn't get much of anything except a indirect nerf via the revised CP system but the new stam sets are amazing.
    - Alot of the PvPers are really unhappy but we all know pvp players are are the loudest. Hopefully those cyrodil improvements will be awesome.

    Overall good patch notes. Keep up good work..
  • DeeBeet
    DeeBeet
    Will test this out later.

    Two questions.

    1. Brian Wheeler mentioned we would be able to remove home/guest campaign for the Alliance war and remove cross Alliance Restrictions for home/guest considerations. Are these still happening? Did I miss them in the notes?

    Would like to know the answer for this question too.

    @ZOS_GinaBruno
    Edited by DeeBeet on February 4, 2016 1:33PM
  • Jar_Ek
    Jar_Ek
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    Argonian changes... give with one, take with the other. The buff to health is appreciated, but really won't cause any to play Argonian. However the removal of nourishing cp is a direct hit to the Amphibious passive.

    Also stamina sorcerer just took another hit or rather didn't get any fixes whereas magicka did. Stamina sorcerer:
    No stamina pet scaling
    No stamina direct damage abilities
    No benefit from approx 50% of passives.
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