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Take Back Trueflame

  • OdinForge
    OdinForge
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    Trueflame is a *** show, just Tertiary Meat heal blobbing enemy home keeps like real champions. The local TF EP pug guild runs around without TS and without any build coordination, they have the numbers just no where near the skill required. There was a large number of DC at Chal at one point.

    It's either this versus unplayable Haderus / Azura lag though, so whatever.

    Edited by OdinForge on February 3, 2016 2:58PM
    The Age of Wrobel.
  • Minno
    Minno
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    OdinForge wrote: »
    Trueflame is a *** show, just Tertiary Meat heal blobbing enemy home keeps like real champions. The local TF EP pug guild runs around without TS and without any build coordination, they have the numbers just no where near the skill required. There was a large number of DC at Chal at one point.

    It's either this versus unplayable Haderus / Azura lag though, so whatever.

    Then it's time to get to work.
    anigif_enhanced-buzz-32211-1375361778-1.gif
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • OdinForge
    OdinForge
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    Minno wrote: »
    OdinForge wrote: »
    Trueflame is a *** show, just Tertiary Meat heal blobbing enemy home keeps like real champions. The local TF EP pug guild runs around without TS and without any build coordination, they have the numbers just no where near the skill required. There was a large number of DC at Chal at one point.

    It's either this versus unplayable Haderus / Azura lag though, so whatever.

    Then it's time to get to work.
    anigif_enhanced-buzz-32211-1375361778-1.gif

    tumblr_mim095wqNI1s227h5o2_500.gif
    The Age of Wrobel.
  • Minno
    Minno
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    OdinForge wrote: »
    Minno wrote: »
    OdinForge wrote: »
    Trueflame is a *** show, just Tertiary Meat heal blobbing enemy home keeps like real champions. The local TF EP pug guild runs around without TS and without any build coordination, they have the numbers just no where near the skill required. There was a large number of DC at Chal at one point.

    It's either this versus unplayable Haderus / Azura lag though, so whatever.

    Then it's time to get to work.
    anigif_enhanced-buzz-32211-1375361778-1.gif

    tumblr_mim095wqNI1s227h5o2_500.gif

    benedict-cumberbatch-birthday-11.gif
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I am encouraged by this thread. If the DC and the EP show a consistent presence on Trueflame, the AD will have to stop jumping on Haderus for the fights. Most of the AD zergs on Haderus have been the Emp zerg from Trueflame. Not all, but most.
  • heystreethawk
    heystreethawk
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    787d4e5a35b011e
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  • KenaPKK
    KenaPKK
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    God_flakes wrote: »
    I snapped this screen shot of one on our way into the keep to reclaim it. We were all super impressed with the biceps.

    al6tmh.jpg

    Confirmed Sarenvog irl.
    Edited by KenaPKK on February 3, 2016 4:50PM
    Kena
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    Here's a great thread collecting community ideas for PvP updates.

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  • Ghostbane
    Ghostbane
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    Minno wrote: »
    OdinForge wrote: »
    Minno wrote: »
    OdinForge wrote: »
    Trueflame is a *** show, just Tertiary Meat heal blobbing enemy home keeps like real champions. The local TF EP pug guild runs around without TS and without any build coordination, they have the numbers just no where near the skill required. There was a large number of DC at Chal at one point.

    It's either this versus unplayable Haderus / Azura lag though, so whatever.

    Then it's time to get to work.
    anigif_enhanced-buzz-32211-1375361778-1.gif

    tumblr_mim095wqNI1s227h5o2_500.gif

    benedict-cumberbatch-birthday-11.gif

    giphy.gif
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  • Psilent
    Psilent
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    The reason Haderus failed was because it was lag free and had AP. Tonight on Trueflame, 65k AP in 45 minutes. That's going to attract much larger guilds once people start moving there.
    OdinForge wrote: »
    Trueflame is a *** show, just Tertiary Meat heal blobbing enemy home keeps like real champions. The local TF EP pug guild runs around without TS and without any build coordination, they have the numbers just no where near the skill required. There was a large number of DC at Chal at one point.

    It's either this versus unplayable Haderus / Azura lag though, so whatever.

    Vortex mentioned you were asking us to come over to Trueflame to help last night. We declined because we had a group of 16 and this thread stated groups of 8 or under only.

    Has anyone spoken to a officer in TM? They are reasonable and may take their guild elsewhere. Axe maybe..
    Edited by Psilent on February 3, 2016 6:21PM
  • Takllin
    Takllin
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    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...
    Jadokis - AD Redguard DK v16 AR 18
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  • OdinForge
    OdinForge
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    Psilent wrote: »
    The reason Haderus failed was because it was lag free and had AP. Tonight on Trueflame, 65k AP in 45 minutes. That's going to attract much larger guilds once people start moving there.
    OdinForge wrote: »
    Trueflame is a *** show, just Tertiary Meat heal blobbing enemy home keeps like real champions. The local TF EP pug guild runs around without TS and without any build coordination, they have the numbers just no where near the skill required. There was a large number of DC at Chal at one point.

    It's either this versus unplayable Haderus / Azura lag though, so whatever.

    Vortex mentioned you were asking us to come over to Trueflame to help last night. We declined because we had a group of 16 and this thread stated groups of 8 or under only.

    Has anyone spoken to a officer in TM? They are reasonable and may take their guild elsewhere. Axe maybe..

    I passed it by Vortex casually and left it alone, I understand the problem with another EP group coming to TF. The local EP pug guild would just follow you everywhere, and suddenly EP is zerging, which is undesirable. They'll just inflate your numbers and take your AP, but they can't maintain objectives alone, they can't do the job of balancing keeps against TM and that's the problem.

    When TM isn't around, TF is fun for small groups, every faction has had small groups running the past few days. It's when TM comes in with their healing blob of 10-16+ and start shutting down battles at home keeps.

    Edited by OdinForge on February 3, 2016 6:38PM
    The Age of Wrobel.
  • Psilent
    Psilent
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    Takllin wrote: »
    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...

    TM has been there a long time. Way before this thread at least.
  • hammayolettuce
    hammayolettuce
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    Takllin wrote: »
    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...

    TM has been on TF for a long time. That's why the server has been dominated by yellow for so long.
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  • Takllin
    Takllin
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    Psilent wrote: »
    Takllin wrote: »
    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...

    TM has been there a long time. Way before this thread at least.
    Takllin wrote: »
    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...

    TM has been on TF for a long time. That's why the server has been dominated by yellow for so long.

    Duly noted, so my point stands.
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  • FENGRUSH
    FENGRUSH
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    Jules wrote: »
    /TAKE TWO

    Haderus is clearly gone. It is not a small scale server at this time and it does not look promising in the near future.

    Let's try this on Trueflame instead:
    Mystikkal wrote: »
    We are all excited about the upcoming PvP changes, including objectives in IC and battlegrounds/arenas. In the meantime, maybe the PvP community can band together to help us create the enjoyable PvP experience that many of us seek. Can we all agree to make one of the campaigns (e.g. haderus since it's the least populated) a small scale pvp zone? Group size is limited to 8. No one sieges any inner keeps, only keeps around the IC circle.

    I understand groups of 8 may merge from time to time in the middle of battle, but we won't have ball groups of 15+. Just imagine how much fun that would be. The larger guilds can operate in AZ and have their massive scale PvP.

    Can people tag @ names for guild leaders? Let's give it a shot as a community!

    P.s. I understand that this will be hard to enforce. But many small scale pvpers are leaving this game and we need to work together as a community to create an enjoyable experience for all, including those that don't want to play in large groups.

    ~Mystikkal

    @ZOS_BrianWheeler

    TF is generally lower pop than Azergas and Haderus, and could flourish from some competitive small scale PVP. All it really needs is for larger groups to be respectful of this, and smaller groups to gravitate toward this server so fights are plentiful. Honestly, something needs to happen because people are more desperate than ever. Please give this some thought!

    Now there is nothing left. #Thankshaxus for ruining every server.
  • Rylana
    Rylana
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    Takllin wrote: »
    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...

    The reason AD gets the backlash of roaming EP and DC guilds is because they lockdown 2-3 off-servers and then flood the 1 or 2 competitive ones with huge zergs of 100+

    The whole reason Axe was invaded last week was because those AD kept coming to Haderus causing more lag than we already had. You want an AD server? Kill all competition and farm sewers? Stay there. You come to my server, start causing lag, I am taking yours.



    Sidenote - Haderus has been my home campaign since it first came out and TKO homed Thornblade/Chillrend. First day Haderus native baby.
    Edited by Rylana on February 3, 2016 8:46PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Minno
    Minno
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    FENGRUSH wrote: »
    Jules wrote: »
    /TAKE TWO

    Haderus is clearly gone. It is not a small scale server at this time and it does not look promising in the near future.

    Let's try this on Trueflame instead:
    Mystikkal wrote: »
    We are all excited about the upcoming PvP changes, including objectives in IC and battlegrounds/arenas. In the meantime, maybe the PvP community can band together to help us create the enjoyable PvP experience that many of us seek. Can we all agree to make one of the campaigns (e.g. haderus since it's the least populated) a small scale pvp zone? Group size is limited to 8. No one sieges any inner keeps, only keeps around the IC circle.

    I understand groups of 8 may merge from time to time in the middle of battle, but we won't have ball groups of 15+. Just imagine how much fun that would be. The larger guilds can operate in AZ and have their massive scale PvP.

    Can people tag @ names for guild leaders? Let's give it a shot as a community!

    P.s. I understand that this will be hard to enforce. But many small scale pvpers are leaving this game and we need to work together as a community to create an enjoyable experience for all, including those that don't want to play in large groups.

    ~Mystikkal

    @ZOS_BrianWheeler

    TF is generally lower pop than Azergas and Haderus, and could flourish from some competitive small scale PVP. All it really needs is for larger groups to be respectful of this, and smaller groups to gravitate toward this server so fights are plentiful. Honestly, something needs to happen because people are more desperate than ever. Please give this some thought!

    Now there is nothing left. #Thankshaxus for ruining every server.
    Rylana wrote: »
    Takllin wrote: »
    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...

    The reason AD gets the backlash of roaming EP and DC guilds is because they lockdown 2-3 off-servers and then flood the 1 or 2 competitive ones with huge zergs of 100+

    The whole reason Axe was invaded last week was because those AD kept coming to Haderus causing more lag than we already had. You want an AD server? Kill all competition and farm sewers? Stay there. You come to my server, start causing lag, I am taking yours.

    Underpopulated faction is an understatement.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • God_flakes
    God_flakes
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    Rylana wrote: »
    Takllin wrote: »
    Was TM there before or after this thread? Otherwise this ends up being that Haderus 2.0 again where people try to bully DIG and others off a server which they called home far longer than anyone who's trying to force it to become small scale...

    The reason AD gets the backlash of roaming EP and DC guilds is because they lockdown 2-3 off-servers and then flood the 1 or 2 competitive ones with huge zergs of 100+

    The whole reason Axe was invaded last week was because those AD kept coming to Haderus causing more lag than we already had. You want an AD server? Kill all competition and farm sewers? Stay there. You come to my server, start causing lag, I am taking yours.



    Sidenote - Haderus has been my home campaign since it first came out and TKO homed Thornblade/Chillrend. First day Haderus native baby.

    AD is the worst with this mentality. They do it again and again. They storm campaigns and then lock them down and REFUSE to allow them to be competitive. They're doing that with TF right now. I don't understand the lack do insight over on that side. You would think one or two of the large ADZerg guilds would communicate and say something along the lines of, "well we've had this campaign yellow for two months, the trend is for x amount of DC to try to come fight here and x amount of EP to try to come fight here so gee, maybe we should leave x amount of ad here to at least attempt some sort of balance"

    But no. Their ego demands a campaign be totally awash in yellow, always. And if even a trickling of enemies show up they bombard it with 100's of baddies.
    Edited by God_flakes on February 3, 2016 9:11PM
  • Psilent
    Psilent
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    Once Update 9 is published, the Azura's Star and Blackwater Blade campaigns will limit the Champion System.

    While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
    Note that Champion Experience can still earned while in these campaigns.

    Azura's Star will be the new small scale server next patch?
  • OdinForge
    OdinForge
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    Psilent wrote: »
    Once Update 9 is published, the Azura's Star and Blackwater Blade campaigns will limit the Champion System.

    While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
    Note that Champion Experience can still earned while in these campaigns.

    Azura's Star will be the new small scale server next patch?

    Small-scale player here.

    Not interested in a Champion Point'less campaign. I want balance to the CP system and a limit, not gone completely.
    The Age of Wrobel.
  • Minno
    Minno
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    OdinForge wrote: »
    Psilent wrote: »
    Once Update 9 is published, the Azura's Star and Blackwater Blade campaigns will limit the Champion System.

    While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
    Note that Champion Experience can still earned while in these campaigns.

    Azura's Star will be the new small scale server next patch?

    Small-scale player here.

    Not interested in a Champion Point'less campaign. I want balance to the CP system and a limit, not gone completely.

    It's likely a mock test at vet lvl to compare lag post with pre update.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • GorraShatan
    GorraShatan
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    Well, whatever the reason, with the changes to Champion Points in Azura's, it's likely that most Azura's players are going to jump over to Trueflame when the patch hits. I am.
  • tinythinker
    tinythinker
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    Won't last. The large groups will want to go someplace "with less lag and good fights". They will follow you wherever you go, even to non-vet campaigns.
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  • Daveheart
    Daveheart
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    It's certainly not set in stone, but I do doubt that the larger guilds will home Azura with it being the no CP campaign. Trueflame is a likely candidate.

    Also, @Fengrush, you're doing it wrong. You forgot the picture:

    MjMRtZ1.jpg



    Daggerfall Covenant (PC-NA)

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  • Kartalin
    Kartalin
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    Takllin wrote: »
    Was TM there before or after this thread?
    TM has been on TF for a long time. That's why the server has been dominated by yellow for so long.
    We've been on TF for 2 months plus whatever there is of the current cycle, a week or so. We've visited on Haderus some and a few of our guys rehomed there and got emp, but mainly truflame is where we are.

    Last night we had a group that varied between 6-8, small scale is fun but we're also not going to deny anyone in guild a group. It could be interesting if we had multiple small groups going, but we really like playing together.
    Edited by Kartalin on February 5, 2016 6:44PM
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  • Munavar
    Munavar
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    TM has been on Trueflame for a few months now. Long before this thread.

    Heal blob? Amusing viewpoint given the number of healers we run with. The few we have must be REALLY good if it looks like we have so many from your side.
    Dae - TM
  • Vindemiatrix
    Vindemiatrix
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    You would have been so proud of the DC players in this regard. I saw the player limit being enforced in zone chat last night, even as DC was getting rolled by masses of AD. I would like to say, however, that the small-scale concept is going to leave Trueflame's DC at a permanent disadvantage, and here's why. With rare exception, the DC groups are pug groups. These are players who are on TF because they haven't played long enough to know better. Many are new to the game and most are new to pvp. They are so outskilled by the AD players that the only way to compete with any modicum of success is through large numbers. And because there is no consistency in grouping, because of the steady influx and outflux of players (if they do not acquire a sense of learned helplessness and retreat to the sewers, they leave for other servers, or quit pvp altogether), there is no way to effectively organize them. It is impossible to convince any of them to stay and fight when faced the likes of Vujk's group, whose top ranks are practically invincible in the eyes of a small pug group, is defending every keep on the map with ferocity for days at a time. I hope that group is liberally bragging somewhere about their superior skills in being able to defend the map against one group of 10-15 newbie pugs at any given time. That being said, when we do occasionally have an organized, experienced group of players visit us for a short time, our short-lived success is punished swiftly and harshly. These points may all become moot after the proposed server changes go through and the populations shift, but while you all toy with this server from on high, please remember that there is a significant, fragile population of future pvp'ers here with a lot of potential, but at this time they have very little hope or optimism.
    Guildmama: AssemblyOfSafetyNSecurity
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  •  Jules
    Jules
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    Honestly, this thread was made before the announcement about Azura's Star becoming a non-cp campaign. I think at this time, with what we know, it would be pretty unrealistic to expect the only other CP used 30 day to be considered a haven for small man pvp. I think what we'll likely see is gravitation toward Trueflame for larger groups and hopefully Haderus becoming the small man campaign it once was.
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  • Turelus
    Turelus
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    Or maybe just have flat rewards and don't favour bigger or smaller groups? You get the AP for what you kill.

    Did you tag kill?
    Yes = 1,000 AP
    No = 0 AP.

    I don't see why ZOS feel the need to say x style is better for AP than y style.

    Better yet remove AP from player kills and reward it entirely for objectives. Players who want to farm AP have to capture things, if you're just there for you AP at least capping all those resources will help your alliance.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • MountainHound
    MountainHound
    ✭✭✭✭
    You would have been so proud of the DC players in this regard. I saw the player limit being enforced in zone chat last night, even as DC was getting rolled by masses of AD. I would like to say, however, that the small-scale concept is going to leave Trueflame's DC at a permanent disadvantage, and here's why. With rare exception, the DC groups are pug groups. These are players who are on TF because they haven't played long enough to know better. Many are new to the game and most are new to pvp. They are so outskilled by the AD players that the only way to compete with any modicum of success is through large numbers. And because there is no consistency in grouping, because of the steady influx and outflux of players (if they do not acquire a sense of learned helplessness and retreat to the sewers, they leave for other servers, or quit pvp altogether), there is no way to effectively organize them. It is impossible to convince any of them to stay and fight when faced the likes of Vujk's group, whose top ranks are practically invincible in the eyes of a small pug group, is defending every keep on the map with ferocity for days at a time. I hope that group is liberally bragging somewhere about their superior skills in being able to defend the map against one group of 10-15 newbie pugs at any given time. That being said, when we do occasionally have an organized, experienced group of players visit us for a short time, our short-lived success is punished swiftly and harshly. These points may all become moot after the proposed server changes go through and the populations shift, but while you all toy with this server from on high, please remember that there is a significant, fragile population of future pvp'ers here with a lot of potential, but at this time they have very little hope or optimism.

    I am trying to encourage the small scale on DC side but AD does zerg it hard.
    Edited by MountainHound on February 9, 2016 2:14PM
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