sirinsidiator wrote: »@Darkstorne the patch has been delayed by one day as announced here.
ZOS_AlexTardif wrote: »Hi again everyone!
Our first attempt at fixing the permanent FPS drop will be in Monday's incremental patch (for PC). We believe there's more to this particular issue than what we discovered on the surface, so we're continuing to dive deeper into a number of systems to find any other potential root causes, as well as giving a hard look at certain systems that we know can perform better in general. We've also added some internal metrics so that we can better monitor issues like this one in the future before they go to Live.
After you guys get the patch, we'd love to know if it has improved or resolved the permanent FPS drop. We'll be checking this thread for any updates/information, and will be in Cyrodiil as well to see the effect of the changes. This is best tested by going into Cyrodiil and watching your Task Manager performance for one core maxing out constantly and never going back down, even after fights have completed. We still expect uneven distribution across cores with some doing more work than others (which is what we're working on now), but we're expecting improvement (or resolution) to the permanent drop.
ZOS_AlexTardif wrote: »Hi again everyone!
Our first attempt at fixing the permanent FPS drop will be in Monday's incremental patch (for PC). We believe there's more to this particular issue than what we discovered on the surface, so we're continuing to dive deeper into a number of systems to find any other potential root causes, as well as giving a hard look at certain systems that we know can perform better in general. We've also added some internal metrics so that we can better monitor issues like this one in the future before they go to Live.
After you guys get the patch, we'd love to know if it has improved or resolved the permanent FPS drop. We'll be checking this thread for any updates/information, and will be in Cyrodiil as well to see the effect of the changes. This is best tested by going into Cyrodiil and watching your Task Manager performance for one core maxing out constantly and never going back down, even after fights have completed. We still expect uneven distribution across cores with some doing more work than others (which is what we're working on now), but we're expecting improvement (or resolution) to the permanent drop.
ZOS_AlexTardif wrote: »Hi everyone! We are still working on this, there's just a lot of causes that can make this sort of problem happen. We have some large frame-rate related improvements in the works, and rest assured that we're not waiting for big releases to get the fixes in. When we have improvements available, they will come with the incremental patches. It's just that the changes we're making are large enough that we need to do extensive testing internally to ensure everything still works correctly.
ZOS_AlexTardif wrote: »Hi everyone! We are still working on this, there's just a lot of causes that can make this sort of problem happen. We have some large frame-rate related improvements in the works, and rest assured that we're not waiting for big releases to get the fixes in. When we have improvements available, they will come with the incremental patches. It's just that the changes we're making are large enough that we need to do extensive testing internally to ensure everything still works correctly.
Is this a new policy for you guys?
/reloadui works for me when things get choppy.