Just one question..... When the hell are you guys gonna start listening to the player base on what they want? nobody asked for this!!!! you have countless threads on what will help the PvP in this game and yet you (meaning ZoS) ask us for feedback then come back with some garbage that nobody has asked for?????
WHAT THE HELL IS WRONG WITH YOU PPL? can you not concede the fact that the player base may know what they want? or can you not handle the fact that someone else came up with an idea better than your own?
Why even ask us anymore just finish ruining your game... after all its not I who will be unemployed with a reputation that will follow me around the rest of my career.
Did you ever stop to think a million heads are smarter than the couple you have there at Zeni?
DK SCRUB OUT
bowmanz607 wrote: »@ZOS_BrianWheeler
Why do you hate small groups so much? This will make it even harder for groups that arent 24 man raids. You should promote smaller groups, not destroy them.
i keep seeing this. please explain how this hurts small groups? This is a tool for small groups to use to break up the larger groups and spread them out. it also allows small groups to defend a keep against ball groups. How does this hurt small groups?
WTF IS THIS ***? HAHAHAHAHAAHAHAHAH
THIS IS RIP
So now a zerg can wipe anyone with 1 meatbag?
How u gonna defend a keep 10 man vs 30+?
only way I see this work is a group kiting a zerg in open world and use meatbag to initate - but good luck with the lag
[REMOVE AOE CAP WITH THIS AND IM GLAD] IF NOT - Q_Q
Yeah the other day I was in a 6 player group that was called a "zerg". So basically it's gone from 2-3 raids (raid=24 players) or more being a "zerg" to a single raid being a "zerg" to half a raid and now a quarter of a raid.Zerg is such a meaningless word - or at least one with too many meanings such that it makes the discussion unclear.
Haha. Says all about this change really.vortexman11 wrote: »I keep seeing you post this, but whenever I see you in Cyrodiil you're with DiG surrounded by 30 other people sieging down groups you already outnumber.
johan.danielsson1994b16_ESO wrote: »bowmanz607 wrote: »johan.danielsson1994b16_ESO wrote: »"All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."
This is NOT the way to go at all... compare a group of 12 and a group of 24, guess three times which group gets affected the most from healing reduction.
WHY DO YOU LOVE NUMBERS SO MUCH, WHY!?
one we dont know what other balances are coming that will compliment these change.
Second, even on its own, this change gives tools to smaller groups to fight those larger groups. also, instead of one blob fighting another blob on one pin for 20 min while the server lags out will no longer be the most effective way to fight. No the side defending the resource or keep will have the advantage of seige be it 6 v 24 or 24 v 60 or even 40 v 40 etc. Moreover, this will change the strategy used by the groups on the offensive because it will no longer be advisable to just stick on crown and move in would big blob. Although not gone completely it will be minimized.
Wrong, the larger group is always the one that can spare people to place sieges, a smaller one can NOT!
Just one question..... When the hell are you guys gonna start listening to the player base on what they want? nobody asked for this!!!! you have countless threads on what will help the PvP in this game and yet you (meaning ZoS) ask us for feedback then come back with some garbage that nobody has asked for?????
WHAT THE HELL IS WRONG WITH YOU PPL? can you not concede the fact that the player base may know what they want? or can you not handle the fact that someone else came up with an idea better than your own?
Why even ask us anymore just finish ruining your game... after all its not I who will be unemployed with a reputation that will follow me around the rest of my career.
Did you ever stop to think a million heads are smarter than the couple you have there at Zeni?
DK SCRUB OUT
WillhelmBlack wrote: »I'm gob smacked! Why are you wasting time and money on this? We're asking for fixes on PvP (players vs players, class balance, the AoE caps, zerging). Not the stuff that knocks walls down, they already do a really, really good job at that.
bowmanz607 wrote: »@ZOS_BrianWheeler
Why do you hate small groups so much? This will make it even harder for groups that arent 24 man raids. You should promote smaller groups, not destroy them.
i keep seeing this. please explain how this hurts small groups? This is a tool for small groups to use to break up the larger groups and spread them out. it also allows small groups to defend a keep against ball groups. How does this hurt small groups?
johan.danielsson1994b16_ESO wrote: »Wrong, the larger group is always the one that can spare people to place sieges, a smaller one can NOT!
@bowmanz607bowmanz607 wrote: »@ZOS_BrianWheeler
Why do you hate small groups so much? This will make it even harder for groups that arent 24 man raids. You should promote smaller groups, not destroy them.
i keep seeing this. please explain how this hurts small groups? This is a tool for small groups to use to break up the larger groups and spread them out. it also allows small groups to defend a keep against ball groups. How does this hurt small groups?
bowmanz607 wrote: »@ZOS_BrianWheeler
Why do you hate small groups so much? This will make it even harder for groups that arent 24 man raids. You should promote smaller groups, not destroy them.
i keep seeing this. please explain how this hurts small groups? This is a tool for small groups to use to break up the larger groups and spread them out. it also allows small groups to defend a keep against ball groups. How does this hurt small groups?
johan.danielsson1994b16_ESO wrote: »bowmanz607 wrote: »johan.danielsson1994b16_ESO wrote: »"All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."
This is NOT the way to go at all... compare a group of 12 and a group of 24, guess three times which group gets affected the most from healing reduction.
WHY DO YOU LOVE NUMBERS SO MUCH, WHY!?
one we dont know what other balances are coming that will compliment these change.
Second, even on its own, this change gives tools to smaller groups to fight those larger groups. also, instead of one blob fighting another blob on one pin for 20 min while the server lags out will no longer be the most effective way to fight. No the side defending the resource or keep will have the advantage of seige be it 6 v 24 or 24 v 60 or even 40 v 40 etc. Moreover, this will change the strategy used by the groups on the offensive because it will no longer be advisable to just stick on crown and move in would big blob. Although not gone completely it will be minimized.
Wrong, the larger group is always the one that can spare people to place sieges, a smaller one can NOT!
Zerger arguing for the small group. This is rich.
bowmanz607 wrote: »WTF IS THIS ***? HAHAHAHAHAAHAHAHAH
THIS IS RIP
So now a zerg can wipe anyone with 1 meatbag?
How u gonna defend a keep 10 man vs 30+?
only way I see this work is a group kiting a zerg in open world and use meatbag to initate - but good luck with the lag
[REMOVE AOE CAP WITH THIS AND IM GLAD] IF NOT - Q_Q
This makes no sense. A zerg just runs in a keep in a ball. Siege is not effective right now. They dont need to drop a meatbag o kill anyone THEY ARE ZERGING!. Moreover, when a zerg is taking a keep they are not using siege to charge up the stairs and all that. The defending team is the one using the siege and have their seige defense set up inside the keep. This gives tools to the smaller groups to actually kill the zergs as they try pushing up the stairs. as it stands, this is not possible. This forces groups to split up because they actually have a penalty for being hit with siege.
johan.danielsson1994b16_ESO wrote: »Wrong, the larger group is always the one that can spare people to place sieges, a smaller one can NOT!
Blob groups don't use siege against other players. If a few of them do, they at least become vulnerable because they are no longer in the healing springs/purge bubble of Prox Tornado.
ZOS_BrianWheeler wrote: »Hey gang!
In the next major update we'll be adjusting damage and other effects from siege weapons. This will go in conjunction with other changes regarding repair kits and keep upgrades, but the changes noted here are specific to players effects (damage, snares, dots, etc.).
These changes are currently being tested internally and may change before they go to PTS/Live:[*] Oil Catapults will now also have a "Stamina damage" value added, which takes away roughly 5000 Stamina from enemy targets.
[*] Lightning Ballista will now also have a "Magicka Damage" value added, which takes away roughly 5000 Magicka from enemy targets.
[*] Ballista now turn faster and have their "scatter" variable removed, making them 100% accurate to your aimed location.
[*] Scattershot now adds 20% damage taken from other siege weapons instead of 10%
That should do it. No need to go further than that.
johan.danielsson1994b16_ESO wrote: »Wrong, the larger group is always the one that can spare people to place sieges, a smaller one can NOT!
Blob groups don't use siege against other players. If a few of them do, they at least become vulnerable because they are no longer in the healing springs/purge bubble of Prox Tornado.
johan.danielsson1994b16_ESO wrote: »bowmanz607 wrote: »johan.danielsson1994b16_ESO wrote: »"All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."
This is NOT the way to go at all... compare a group of 12 and a group of 24, guess three times which group gets affected the most from healing reduction.
WHY DO YOU LOVE NUMBERS SO MUCH, WHY!?
one we dont know what other balances are coming that will compliment these change.
Second, even on its own, this change gives tools to smaller groups to fight those larger groups. also, instead of one blob fighting another blob on one pin for 20 min while the server lags out will no longer be the most effective way to fight. No the side defending the resource or keep will have the advantage of seige be it 6 v 24 or 24 v 60 or even 40 v 40 etc. Moreover, this will change the strategy used by the groups on the offensive because it will no longer be advisable to just stick on crown and move in would big blob. Although not gone completely it will be minimized.
Wrong, the larger group is always the one that can spare people to place sieges, a smaller one can NOT!
bowmanz607 wrote: »johan.danielsson1994b16_ESO wrote: »bowmanz607 wrote: »johan.danielsson1994b16_ESO wrote: »"All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."
This is NOT the way to go at all... compare a group of 12 and a group of 24, guess three times which group gets affected the most from healing reduction.
WHY DO YOU LOVE NUMBERS SO MUCH, WHY!?
one we dont know what other balances are coming that will compliment these change.
Second, even on its own, this change gives tools to smaller groups to fight those larger groups. also, instead of one blob fighting another blob on one pin for 20 min while the server lags out will no longer be the most effective way to fight. No the side defending the resource or keep will have the advantage of seige be it 6 v 24 or 24 v 60 or even 40 v 40 etc. Moreover, this will change the strategy used by the groups on the offensive because it will no longer be advisable to just stick on crown and move in would big blob. Although not gone completely it will be minimized.
Wrong, the larger group is always the one that can spare people to place sieges, a smaller one can NOT!
sorry but even in a small group you need to drop seige to fight a larger one. You really tell me that if your a group of 8 fighting a group of 24 you dont drop even one siege? you should work on that it will really help. Also, think about when seige is actually used. It is used primarily for keeps and resources. When a large group charges a keep they are you know charging the keep and no longer outside on siege. It is the group defending that has the siege and typically the group defending is the small group. WHen do you really ever see a large group in open feild combat really using siege? only on rare occasions and usually when it is blob v blob not 24 v 8.
Just one question..... When the hell are you guys gonna start listening to the player base on what they want? nobody asked for this!!!! you have countless threads on what will help the PvP in this game and yet you (meaning ZoS) ask us for feedback then come back with some garbage that nobody has asked for?????
WHAT THE HELL IS WRONG WITH YOU PPL? can you not concede the fact that the player base may know what they want? or can you not handle the fact that someone else came up with an idea better than your own?
Why even ask us anymore just finish ruining your game... after all its not I who will be unemployed with a reputation that will follow me around the rest of my career.
Did you ever stop to think a million heads are smarter than the couple you have there at Zeni?
DK SCRUB OUT
johan.danielsson1994b16_ESO wrote: »bowmanz607 wrote: »@ZOS_BrianWheeler
Why do you hate small groups so much? This will make it even harder for groups that arent 24 man raids. You should promote smaller groups, not destroy them.
i keep seeing this. please explain how this hurts small groups? This is a tool for small groups to use to break up the larger groups and spread them out. it also allows small groups to defend a keep against ball groups. How does this hurt small groups?
Yeah, in what possible instance do the small group of arround 10 - 12 people compared to a large zerg of 24+ spread all over the keep, pleaceing sieges on the postern doors, oils above the flags and over the meatbags.. They DONT, they cannot spare the numbers for this.
Just one question..... When the hell are you guys gonna start listening to the player base on what they want? nobody asked for this!!!! you have countless threads on what will help the PvP in this game and yet you (meaning ZoS) ask us for feedback then come back with some garbage that nobody has asked for?????
WHAT THE HELL IS WRONG WITH YOU PPL? can you not concede the fact that the player base may know what they want? or can you not handle the fact that someone else came up with an idea better than your own?
Why even ask us anymore just finish ruining your game... after all its not I who will be unemployed with a reputation that will follow me around the rest of my career.
Did you ever stop to think a million heads are smarter than the couple you have there at Zeni?
DK SCRUB OUT
Some people asked for siege buff in case you didn't know...
Just one question..... When the hell are you guys gonna start listening to the player base on what they want? nobody asked for this!!!! you have countless threads on what will help the PvP in this game and yet you (meaning ZoS) ask us for feedback then come back with some garbage that nobody has asked for?????
WHAT THE HELL IS WRONG WITH YOU PPL? can you not concede the fact that the player base may know what they want? or can you not handle the fact that someone else came up with an idea better than your own?
Why even ask us anymore just finish ruining your game... after all its not I who will be unemployed with a reputation that will follow me around the rest of my career.
Did you ever stop to think a million heads are smarter than the couple you have there at Zeni?
DK SCRUB OUT
A lot of people have asked for siege to be made effective against purge spamming Blobs.