Upcoming siege changes in next major update

ZOS_BrianWheeler
ZOS_BrianWheeler
PvP & Combat Lead
Hey gang!

In the next major update we'll be adjusting damage and other effects from siege weapons. This will go in conjunction with other changes regarding repair kits and keep upgrades, but the changes noted here are specific to players effects (damage, snares, dots, etc.).

These changes are currently being tested internally and may change before they go to PTS/Live:
  • Damage across the board for all siege weapons has been increased roughly 30%, but we are considering increasing that more.
  • Snares have been normalized on all siege weapons that apply that debuff (ice treb, lightning ballista, oil catapult) to be a 50% snare, and last 6 seconds.
  • All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable.
  • Oil Catapults will now also have a "Stamina damage" value added, which takes away roughly 5000 Stamina from enemy targets.
  • Lightning Ballista will now also have a "Magicka Damage" value added, which takes away roughly 5000 Magicka from enemy targets.
  • Ballista now turn faster and have their "scatter" variable removed, making them 100% accurate to your aimed location.
  • Scattershot now adds 20% damage taken from other siege weapons instead of 10%

Thanks for any feedback regarding these changes and again, these may or may not go up to PTS/Live exactly as stated here, but this is what we're currently testing =)
Wheeler
ESO PVP Lead & Combat Lead
Staff Post
  • Jhunn
    Jhunn
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    I got one question.

    Is @Wrobel alive?
    Gave up.
  • Love Wizard
    Love Wizard
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    Not being able to purge meatbag? Let the elder sieges online commence
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  • TheBull
    TheBull
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    Good stuff man.
  • themdogesbite
    themdogesbite
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    "All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."

    This is NOT the way to go at all... compare a group of 12 and a group of 24, guess three times which group gets affected the most from healing reduction.

    WHY DO YOU LOVE NUMBERS SO MUCH, WHY!?
    Edited by themdogesbite on November 30, 2015 4:02PM
    :]
  • HenryIvan
    HenryIvan
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    Well this sounds interesting >:)
  • Love Wizard
    Love Wizard
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    "All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable."

    This is NOT the way to go at all... compare a group of 12 and a group of 24, guess three times which group gets affected the most from healing reduction.

    WHY DO YOU LOVE NUMBERS SO MUCH, WHY!?

    Im just curious to how they managed to come up with an idea to *** the pvp even more up after orsinium. Well done zemimax, you've amused me again.
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  • Morostyle
    Morostyle
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    WTF IS THIS ***? HAHAHAHAHAAHAHAHAH
    THIS IS RIP

    So now a zerg can wipe anyone with 1 meatbag?
    How u gonna defend a keep 10 man vs 30+?

    only way I see this work is a group kiting a zerg in open world and use meatbag to initate - but good luck with the lag

    [REMOVE AOE CAP WITH THIS AND IM GLAD] IF NOT - Q_Q
    Edited by Morostyle on November 30, 2015 4:14PM
  • Nafirian
    Nafirian
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    uyith.jpg
    Edited by Nafirian on November 30, 2015 4:08PM
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    No longer purgable.... ouch

    Some nice changes in the works
  • Orchish
    Orchish
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    Very interesting changes. Can't wait to test it out.
  • Turelus
    Turelus
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    Interesting and awesome...

    Thanks for getting this out early for some feedback and critic. :smiley:

    Edit.

    Okay I like the resources damage, this is going to be fantastic for hurting people who turtle up.

    Regarding purge not working on siege attacks I am a little worried about this because while purge was very strong it was the only real way to clear their effects. It seems we're going from one extreme (purge > all) to the other (siege > all).

    Also seeing as this change was made for purge any ideas about something for rapid menouvers as well as this is often the spammed skill to get inside a keep.
    Edited by Turelus on November 30, 2015 4:14PM
    @Turelus - EU PC Megaserver
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  • Jhunn
    Jhunn
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    How can some of you be happy for these changes. Numbers -> power
    Gave up.
  • Kwivur
    Kwivur
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    Keeps just got harder to take.. lol
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Jhunn
    Jhunn
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    Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now.
    Can you lend me a detect pot to find @Wrobel ?
    Gave up.
  • yamadas
    yamadas
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    omg Ahahahaha
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  • themdogesbite
    themdogesbite
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    Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now.

    Healdebufs NEEDS to be cleanseable otherwise you've litteraly killed every medium sized group in the game.
    Edited by themdogesbite on November 30, 2015 4:39PM
    :]
  • TheBull
    TheBull
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    Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now.

    Man the only people upset are the hardcore, never leave their zerg players.

    Can't wait to check it out.
  • Love Wizard
    Love Wizard
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    Turelus wrote: »
    Interesting and awesome...

    Thanks for getting this out early for some feedback and critic. :smiley:

    Ofcourse it's awesome for you, you're a *** wabba zergling who never run in groups without less than 24 players in it, so obviously this will buff you.

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  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    It will be lovely to see all those DKs and templars stuck with no way to escape and no way to heal.

    NOT.
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  • Nafirian
    Nafirian
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    Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now.

    SIzEPHS.png
  • DimentionzTuba
    Is this the point you want us all to quit the game? So you have only the casualls left?
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  • Sanct16
    Sanct16
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    @ZOS_BrianWheeler
    Why do you hate small groups so much? This will make it even harder for groups that arent 24 man raids. You should promote smaller groups, not destroy them.
    Edited by Sanct16 on November 30, 2015 4:13PM
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    It will be lovely to see all those DKs and templars stuck with no way to escape and no way to heal.

    NOT.

    Well at least you no longer need to run purge on our bars.
  • azoriangaming
    azoriangaming
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    Really? All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable.

    this is just going to make the zergs more stronger, smaller groups won't have a chance to anything.

    seriously who comes up with these ideas and thinks they'd be great because there is no thought into this at all you just haven't got a clue, you want to be splitting the zergs up not making them get bigger and win every time with a meatbag in this dumb down pvp because that's exactly what's going to happen.

    the underpopulated side will never take a keep if this goes through.
  • Nafirian
    Nafirian
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    Sanct16 wrote: »
    @ZOS_BrianWheeler
    Why do you hate small groups so much? This will make it even harder for groups that arent 24 man raids. You should promote smaller groups, not destroy them.

    Its ok Sanct
    36914334.jpg
    Edited by Nafirian on November 30, 2015 4:16PM
  • Sublime
    Sublime
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    Does the Magicka/Stamina reduction take place with each hit or is it like the magelight -5%?
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  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    @Sublime The lightning hit is 2500 per tick of the lightning bolt damage. The stamina is one 5000 chunk when it hits.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Ffastyl
    Ffastyl
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    • All side effects from siege weapons (snare, healing taken reduction, siege damage increase taken) are no longer purgable.
    • Oil Catapults will now also have a "Stamina damage" value added, which takes away roughly 5000 Stamina from enemy targets.
    • Lightning Ballista will now also have a "Magicka Damage" value added, which takes away roughly 5000 Magicka from enemy targets.
    Awesome
    Awesome
    Awesome

    Great changes!
    As long as siege is still slow (and therefore easily avoidable) the concerns above are unfounded.
    Not being able to purge meatbag? Let the elder sieges online commence

    Elder Siege Online was awesome fun back in the day! Just remember to buff NPC Guard siege defense, Wheeler! ;)
    Edited by Ffastyl on November 30, 2015 4:19PM
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  • Sublime
    Sublime
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    @Sublime The lightning hit is 2500 per tick of the lightning bolt damage. The stamina is one 5000 chunk when it hits.

    Thanks :)
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