Seems only in patchnotes.So @ZOS_BrianWheeler:
Now that you guys have announced the Thieves Guild DLC release date, any ETA on telling us what Eric plans on doing with Purge (and other abilities)?
Purge:
Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets.
Increased the radius of this ability and its morphs to 18 meters from 12 meters.
This ability and its morphs now only affect your group, instead of any friendly nearby ally.
Steel Tornado (Whirlwind morph): Decreased the radius of this morph to 9 meters on all Ranks from 11/11.5/12/12.5 meters on Ranks I/II/III/IV. This morph now gains slightly more damage as it ranks up.
ZOS_BrianWheeler wrote: »Capturable districts are something we are actively working on and hoping to get into a major patch soon (not Thieves guild obviously).
ZOS_BrianWheeler wrote: »@ebethke_ESO Those changes for campaigns with alliance restrictions being removed is in for Thieves Guild.
ZOS_BrianWheeler wrote: »@ebethke_ESO Those changes for campaigns with alliance restrictions being removed is in for Thieves Guild.
ZOS_BrianWheeler wrote: »@ebethke_ESO Those changes for campaigns with alliance restrictions being removed is in for Thieves Guild.
Why didn't this make it into the patch notes?
Presumably it's not in the patch notes because it's not in this build of the PTS. This PTS is also missing "access to any alliance upon reaching Veteran Rank 1", which is another of the major features of this base game update.Why didn't this make it into the patch notes?ZOS_BrianWheeler wrote: »ebethke_ESO Those changes for campaigns with alliance restrictions being removed is in for Thieves Guild.
ZOS_BrianWheeler wrote: »@ebethke_ESO Those changes for campaigns with alliance restrictions being removed is in for Thieves Guild.
Why didn't this make it into the patch notes?
themdogesbite wrote: »bowmanz607 wrote: »AbraXuSeXile wrote: »Anyone who likes this idea doesnt like pvp. Sitting on a siege weapon left clicking hoping to grab a kill.
Boring.
this game was advertised as huge siege warfare.
It was also advertised to handle hundreds of players on the screen at once, it dosent.
And almost as bad:Steel Tornado (Whirlwind morph): Decreased the radius of this morph to 9 meters on all Ranks from 11/11.5/12/12.5 meters on Ranks I/II/III/IV. This morph now gains slightly more damage as it ranks up.
A tiny decrease in radius with a damage INCREASE. What possible justification is there to increase the damage on this skill?
ZOS_BrianWheeler wrote: »It didn't make it in the patch notes for PTS because plain and simple, I forgot to include it. Sorry about that gang but the feature is in there and will be patch noted for Live.
ZOS_BrianWheeler wrote: »It didn't make it in the patch notes for PTS because plain and simple, I forgot to include it. Sorry about that gang but the feature is in there and will be patch noted for Live.
ZOS_BrianWheeler wrote: »It didn't make it in the patch notes for PTS because plain and simple, I forgot to include it. Sorry about that gang but the feature is in there and will be patch noted for Live.
So, does this mean ZOS has no intention of making any changes on the PTS, given your statement implies there will be no new/updated notes before live????
It depends on what they mean by "updated". The VR16 Affliction set went from about 2.9K disease damage to about 3.4K on PTS, so that could be what they mean. Still not really a desirable set since it's both Magicka and Stamina, but...@ZOS_BrianWheeler
I know this topic is about seige changes, but you seem to be most vocal in here so this is my question.
Where are the updated v16 pvp sets? They're not in the pvp vendor. Are they just from rewards for the worthy? And could we know which sets got updated?
Thanks in advance
You realize this actually cuts the Sq. meter area covered by Steel Tornado in half?