ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
This is just going to lead to more purge spamming most likely. Thus negating the change... Basically only oil catapults are going to be useful.
This honestly sounds like one of those half ass changes I've warned you about... You identify a problem.. Such as Zerg balls or aoe caps.. And then you proceed to do everything in your power to avoid doing the one thing needed to fix the problem.
bowmanz607 wrote: »ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
This is just going to lead to more purge spamming most likely. Thus negating the change... Basically only oil catapults are going to be useful.
This honestly sounds like one of those half ass changes I've warned you about... You identify a problem.. Such as Zerg balls or aoe caps.. And then you proceed to do everything in your power to avoid doing the one thing needed to fix the problem.
You don't even know the purge changes yet. Don't jump the gun.
bowmanz607 wrote: »ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
This is just going to lead to more purge spamming most likely. Thus negating the change... Basically only oil catapults are going to be useful.
This honestly sounds like one of those half ass changes I've warned you about... You identify a problem.. Such as Zerg balls or aoe caps.. And then you proceed to do everything in your power to avoid doing the one thing needed to fix the problem.
You don't even know the purge changes yet. Don't jump the gun.
Unless it's one person and let's be honest here.. It's not... It's going to result in stacking more purge spammers
bowmanz607 wrote: »bowmanz607 wrote: »ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
This is just going to lead to more purge spamming most likely. Thus negating the change... Basically only oil catapults are going to be useful.
This honestly sounds like one of those half ass changes I've warned you about... You identify a problem.. Such as Zerg balls or aoe caps.. And then you proceed to do everything in your power to avoid doing the one thing needed to fix the problem.
You don't even know the purge changes yet. Don't jump the gun.
Unless it's one person and let's be honest here.. It's not... It's going to result in stacking more purge spammers
But we have no idea how purge will operate. You are assuming it will operate in the same way that it does now except a lower vap. We don't know that to be true.
bowmanz607 wrote: »bowmanz607 wrote: »ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
This is just going to lead to more purge spamming most likely. Thus negating the change... Basically only oil catapults are going to be useful.
This honestly sounds like one of those half ass changes I've warned you about... You identify a problem.. Such as Zerg balls or aoe caps.. And then you proceed to do everything in your power to avoid doing the one thing needed to fix the problem.
You don't even know the purge changes yet. Don't jump the gun.
Unless it's one person and let's be honest here.. It's not... It's going to result in stacking more purge spammers
But we have no idea how purge will operate. You are assuming it will operate in the same way that it does now except a lower vap. We don't know that to be true.
Judging by previous half assed approaches I can say with certainly they are probably just capping the number purged lower.
ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
This is just going to lead to more purge spamming most likely. Thus negating the change... Basically only oil catapults are going to be useful.
This honestly sounds like one of those half ass changes I've warned you about... You identify a problem.. Such as Zerg balls or aoe caps.. And then you proceed to do everything in your power to avoid doing the one thing needed to fix the problem.
ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
RIP my hopes that 40-men PvE train will stop being viable in PvP.ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher.
ZOS_BrianWheeler wrote: »which Eric can detail
Judging by previous half assed approaches I can say with certainly they are probably just capping the number purged lower.
themdogesbite wrote: »ZOS_BrianWheeler wrote: »Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now.
Healdebufs NEEDS to be cleanseable otherwise you've litteraly killed every medium sized group in the game.
eventide03b14a_ESO wrote: »themdogesbite wrote: »ZOS_BrianWheeler wrote: »Just to clarify, the DOT on Flame Trebs and Flame Ballista can still be purged....for now.
Healdebufs NEEDS to be cleanseable otherwise you've litteraly killed every medium sized group in the game.
You mean people might actually have to avoid the obvious red circles? What a concept. Let's face it siege weapons are a joke right now. When you see a giant boulder, bolt, or "meatbag", hurtling towards you, you should be a little concerned instead of just meh.
ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon
RinaldoGandolphi wrote: »If all they do is cap the number of people that can be purged this will be a colossal failure.
Purge should put a buff on your character the after being purged you cna't be purged again for say...6 seconds...thats reasonable and gives you plenty of time to get out of range of siege fire or to get out from under it.
Xsorus is probably right, they are probably just going to cap the number of targets and these ball groups will just add more Purge spammers. This tells me were going to be stuck with pretty much the same thing we got right now.
RinaldoGandolphi wrote: »Purge should put a buff on your character the after being purged you cna't be purged again for say...6 seconds...thats reasonable and gives you plenty of time to get out of range of siege fire or to get out from under it.
It maybe worth, make cleansable only with Templar's "Purify Ritual" (or morphs), because cleansing in this this case will not be passive effect and players must press [X] to cleance themselves.
It maybe worth, make cleansable only with Templar's "Purify Ritual" (or morphs), because cleansing in this this case will not be passive effect and players must press [X] to cleance themselves.
This is something Frozn and I have been saying for a long time now. The current system means we have "x" number* of raid members assigned to spam purge and thereby immunize the entire group. The rest of the group can then ignore siege and focus on spamming their DPS skills. It is mindless play - certainly not the skilled play style everyone here claims to support.
Requiring players to actively participate in cleansing negative effects would go a long way to changing that. It would reward skilled players/groups while removing the automatic immunity blobs and zergs currently have.
*A number which will just increase if ZOS simply caps the number of players effected.
It maybe worth, make cleansable only with Templar's "Purify Ritual" (or morphs), because cleansing in this this case will not be passive effect and players must press [X] to cleance themselves.
This is something Frozn and I have been saying for a long time now. The current system means we have "x" number* of raid members assigned to spam purge and thereby immunize the entire group. The rest of the group can then ignore siege and focus on spamming their DPS skills. It is mindless play - certainly not the skilled play style everyone here claims to support.
Requiring players to actively participate in cleansing negative effects would go a long way to changing that. It would reward skilled players/groups while removing the automatic immunity blobs and zergs currently have.
*A number which will just increase if ZOS simply caps the number of players effected.
This is what comes of designing a game in which everyone is supposed to be able to do everything. Purge exists as a skill for non-templars to be able to handle group purging. I am coming to dislike it more and more, and wish fervently for stricter class guidelines and skills.
IMO, most of the problems in the game atm come from designing a game without skill cooldowns, expecting your softcap stat system to prevent spamming of abilities, and THEN REMOVING the softcaps. And ZOS has been trying to fix the problems that has caused ever since.
I'm starting to see a pattern here. Thanks for yet another disappointment.ZOS_BrianWheeler wrote: »With the changes coming to Purge which Eric can detail, all siege side effects like the meatbag health debuff, snares, and DoTs will be purgable, last a shorter duration, but the damage itself will be higher. Ballista weapons across the board will turn a lot faster than they currently do and their scatter has been removed (EG. they will always hit where they're aimed).
Full details will be in the PTS patch notes breaking down each change individually, but that's the main gist regarding the Siege changes coming soon