Are you finding the content of this thread to be harmful to your troll amounts of white knighting?jamesharv2005ub17_ESO wrote: »Dont we have rules about thread necros?
jamesharv2005ub17_ESO wrote: »Just saying there are rules against this kind of thing. You know the rules you agreed to when you joined the forum.
jamesharv2005ub17_ESO wrote: »Just saying there are rules against this kind of thing. You know the rules you agreed to when you joined the forum.
jamesharv2005ub17_ESO wrote: »Just saying there are rules against this kind of thing. You know the rules you agreed to when you joined the forum.
Moderator edit - post edited to remove dev name from title
Discussion of interviews, etc is fine - but please do not use dev names in thread titles.
HoloYoitsu wrote: »Huh, I just noticed, this thread went just fine w/ Matt Firor's name in the title months ago, but my thread got one of these:Moderator edit - post edited to remove dev name from title
Discussion of interviews, etc is fine - but please do not use dev names in thread titles.
What gives??
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
AbraXuSeXile wrote: »I laughed at thread title and when i opened thread and saw date my expectations was met.
Here we are again.
Again.
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And again and again and again.And again and again.
And again.
And again-gain-gain-gain-gain.
And again.
And again and again and again.AND AGAIN AND AGAIN AND AGAINAnd again and again and again.https://www.youtube.com/watch?v=9VDvgL58h_Y
Let's say Jack is you. The other one is the lag. Or something.
And again and again and again.
Teargrants wrote: »Link for those who want it.ZOS_MattF 25 points 3 days ago
This [reducing the lag in Cyrodiil] is our #1 PvP-focused dev effort right now. As an active (but really terrible) PvP player, I too run into this problem far too often. It's a complicated one with lots of different factors joining together to degrade performance - i.e. it's not easy, which explains why we haven't addressed it yet. We are working on a fix now involving our physics engine, and we're confident that we can dramatically improve performance, but that's the kind of thing that can introduce new problems if not done properly, so we are being very careful and not rushing it. You should hear a lot more about this after the dust settles from Osrinium launch.
[snip]
So, yeah. But there won't be any consequences at all anway. EU servers having major issues again btw.that's the kind of thing that can introduce new problems if not done properly