jamesharv2005ub17_ESO wrote: »Sugaroverdose wrote: »@ZOS_MattFiror are you the same person as ZOS_MattF mentioned by OP? If yes can you share please "a lot more" about "physics engine fix" which "dramatically improve performance" ?
I doubt the game producer has time to post on the forums.
He did, twice actually. Check dis:
The road ahead - December 2014
Two times is not much, but good to see he reads some posts.
Mark Jacobs is all over the Forums interacting with supporters for CU! Just another example of how far out of touch ZOS is becoming with their player base (imo).
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sugaroverdose wrote: »@ZOS_MattFiror are you the same person as ZOS_MattF mentioned by OP? If yes can you share please "a lot more" about "physics engine fix" which "dramatically improve performance" ?
I doubt the game producer has time to post on the forums.
He did, twice actually. Check dis:
The road ahead - December 2014
Two times is not much, but good to see he reads some posts.
Mark Jacobs is all over the Forums interacting with supporters for CU! Just another example of how far out of touch ZOS is becoming with their player base (imo).
Thats not really fair considering CU hasnt even launched #1 and #2 they were funded via kickstarter. So of course hes on there drumming up pledges. Apples to oranges tho.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Sugaroverdose wrote: »@ZOS_MattFiror are you the same person as ZOS_MattF mentioned by OP? If yes can you share please "a lot more" about "physics engine fix" which "dramatically improve performance" ?
I doubt the game producer has time to post on the forums.
He did, twice actually. Check dis:
The road ahead - December 2014
Two times is not much, but good to see he reads some posts.
Mark Jacobs is all over the Forums interacting with supporters for CU! Just another example of how far out of touch ZOS is becoming with their player base (imo).
Thats not really fair considering CU hasnt even launched #1 and #2 they were funded via kickstarter. So of course hes on there drumming up pledges. Apples to oranges tho.
Yeah, not like he isn't busy putting together a whole world or anything..... he has all the free time in the world! (end sarcasm). It is not apples to oranges... it just shows each person's priorities. One puts more into their player base/supporters.
spenc_cathb16_ESO wrote: »Went to go find some reddit posts about CU, found this in the comment section.Do not recommend ESO. That game is a pile of buggy, exploited, and bad performance in a broken box. Potential was large. Delivery is horrible. Talking PvP here. If you recommend this game, recommend they rent it, borrow it, something before buying it. Also, read the official forums. You will find people who were there from Alphas and Betas leaving the game because every patch ZOS adds more bugs than they fix, does not police their own game rules, does nothing but PvE DLC and cash shop grabs now, and has bugs that have existed for the entire life of the game (toppling charge). At what point do you try to fix a skill multiple times and fail but leave it in game instead of swapping it out. They could copy the code for another charge, change the graphic, and have something that works until they can actually fix it. Nope, instead they leave it in game and now all charges share some of it's bugs (terrain elevation checking). Don't bother with the reddit. If you post about a bug or issue, you will get down voted in an attempt to hide the issue without a single response or debate about what you posted. The official forums are getting close now. You are no longer allowed to post the name of a developer even if it's linking the video/site to the quote that is part of your discussion if it could in any way be thought of as not showing the game in a good light.
[edit ] Unsure if you were recommending ESO or just siting it as a failed example. No malice intended toward you either way. Game just infuriates me with how badly they handled a game with such potential in idea. [/edit ]
So this is what people think about our beloved game
Rune_Relic wrote: »It would be interesting to see how CU copes when players started overwriting the game code with their own.
I wonder how their performance will suffer when they put counter measures into effect.
ESO was awesome performance wise ......a long time ago.
Then the gullibility and naivety in their code came back to bite them in the arse.
I think it's too late, PvP is so dead.
Even the streamers are bouncing one by one.
Rune_Relic wrote: »It would be interesting to see how CU copes when players started overwriting the game code with their own.
I wonder how their performance will suffer when they put counter measures into effect.
ESO was awesome performance wise ......a long time ago.
Then the gullibility and naivety in their code came back to bite them in the arse.
If you had done any research you would know that CU's game engine is being built with anticheating measures built in. One of the early tech demos they released showed it in action. I don't anticipate CU will have anywhere near the problem ESO has.
Indeed.Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
Absolutely most of it sold during ... what 3 sales for half the price. Most of it through steam so valve gets its share. yes ESO can roll on that huge pile of money till the Sun will die.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
Absolutely most of it sold during ... what 3 sales for half the price. Most of it through steam so valve gets its share. yes ESO can roll on that huge pile of money till the Sun will die.
lol there wasnt a half price sale in Feb that I know of. March will also see brisk sales. I know it doesnt fit the agenda of hate on the forums but it IS fact.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
Absolutely most of it sold during ... what 3 sales for half the price. Most of it through steam so valve gets its share. yes ESO can roll on that huge pile of money till the Sun will die.
lol there wasnt a half price sale in Feb that I know of. March will also see brisk sales. I know it doesnt fit the agenda of hate on the forums but it IS fact.
Good for you. You dont buy into hate speach. You are a man of reason.
ESO steam stats:
http://steamcharts.com/app/306130#All
Steam stats of some asian MMO that had such a rough launch they had to close the servers for a year to fix it. And it has sub:
http://steamcharts.com/app/39210
Yes, ESo is doing just great.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
Absolutely most of it sold during ... what 3 sales for half the price. Most of it through steam so valve gets its share. yes ESO can roll on that huge pile of money till the Sun will die.
lol there wasnt a half price sale in Feb that I know of. March will also see brisk sales. I know it doesnt fit the agenda of hate on the forums but it IS fact.
Good for you. You dont buy into hate speach. You are a man of reason.
ESO steam stats:
http://steamcharts.com/app/306130#All
Steam stats of some asian MMO that had such a rough launch they had to close the servers for a year to fix it. And it has sub:
http://steamcharts.com/app/39210
Yes, ESo is doing just great.
If you look here that makes sense. Most of ESO's sales were not on steam.
http://www.vgchartz.com/gamedb/?name=elder+scrolls+online
Lets add some context to your white knighting.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
Absolutely most of it sold during ... what 3 sales for half the price. Most of it through steam so valve gets its share. yes ESO can roll on that huge pile of money till the Sun will die.
lol there wasnt a half price sale in Feb that I know of. March will also see brisk sales. I know it doesnt fit the agenda of hate on the forums but it IS fact.
Good for you. You dont buy into hate speach. You are a man of reason.
ESO steam stats:
http://steamcharts.com/app/306130#All
Steam stats of some asian MMO that had such a rough launch they had to close the servers for a year to fix it. And it has sub:
http://steamcharts.com/app/39210
Yes, ESo is doing just great.
If you look here that makes sense. Most of ESO's sales were not on steam.
http://www.vgchartz.com/gamedb/?name=elder+scrolls+online
And you are claiming that the asian MMO i mentioned sold most of copies on steam?
HoloYoitsu wrote: »Lets add some context to your white knighting.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
ESO has sold approx 3.65 mil copies over all platforms, with a production budget of $200 mil.
Compare that to Guild Wars 2 which sold over 7 mil copies in its first 2 years and had a production budget of much less than $200 mil.
Yeah, ESO is totally being managed perfectly.
HoloYoitsu wrote: »Lets add some context to your white knighting.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
ESO has sold approx 3.65 mil copies over all platforms, with a production budget of $200 mil.
Compare that to Guild Wars 2 which sold over 7 mil copies in its first 2 years and had a production budget of much less than $200 mil.
Yeah, ESO is totally being managed perfectly.
jamesharv2005ub17_ESO wrote: »Oh and finally the game ESO:TU hasnt even been out a year yet. So lets see where we are 1 year from now then it might be a valid comparison.
Guild Wars 2 has never released on console. Guild Wars 2 is about as close an MMO to ESO as you will find. Claimimg ESO's original sub model makes comparison unfair actually proves my point. If you feel ESO would have sold more and been more successful as a B2P from the beginning, then what does that boil down to? Bad management deciding to launch it as a sub based game.jamesharv2005ub17_ESO wrote: »HoloYoitsu wrote: »Lets add some context to your white knighting.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
ESO has sold approx 3.65 mil copies over all platforms, with a production budget of $200 mil.
Compare that to Guild Wars 2 which sold over 7 mil copies in its first 2 years and had a production budget of much less than $200 mil.
Yeah, ESO is totally being managed perfectly.
ESO hasnt been out two years on console. Also for the first year ESO was sub only so youre comparing apples to oranges.
Weak troll, put more effort into it, please.jamesharv2005ub17_ESO wrote: »Also if GW2 is so great and this game so terrible why arent you gracing them with your presence? Just curious.
Do I need to repeat myself again? GW2 never even launched on consoles. If you want to come up with artificial rules in order to stack the deck, so can I.jamesharv2005ub17_ESO wrote: »Oh and finally the game ESO:TU hasnt even been out a year yet. So lets see where we are 1 year from now then it might be a valid comparison.
ESO has sold approx 3.65 mil copies over all platforms, with a production budget of $200 mil..
HoloYoitsu wrote: »Guild Wars 2 has never released on console. Guild Wars 2 is about as close an MMO to ESO as you will find. Claimimg ESO's original sub model makes comparison unfair actually proves my point. If you feel ESO would have sold more and been more successful as a B2P from the beginning, then what does that boil down to? Bad management deciding to launch it as a sub based game.jamesharv2005ub17_ESO wrote: »HoloYoitsu wrote: »Lets add some context to your white knighting.jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »The fact that ESO has seen 6+ (very conservative estimate) years of development and only *after* release someone at the multi-million dollar company realized that they 'forgot' about any kind of anti-cheating measures is enough reason make one wonder what kind of utterly incompetent people must work or have worked at ZOS.
So much for experienced MMO developers creating an MMO. A costly lesson.
Costly like a fox lol. 100,000 copies in feb. Millions of copies since 2015.
ESO has sold approx 3.65 mil copies over all platforms, with a production budget of $200 mil.
Compare that to Guild Wars 2 which sold over 7 mil copies in its first 2 years and had a production budget of much less than $200 mil.
Yeah, ESO is totally being managed perfectly.
ESO hasnt been out two years on console. Also for the first year ESO was sub only so youre comparing apples to oranges.Weak troll, put more effort into it, please.jamesharv2005ub17_ESO wrote: »Also if GW2 is so great and this game so terrible why arent you gracing them with your presence? Just curious.Do I need to repeat myself again? GW2 never even launched on consoles. If you want to come up with artificial rules in order to stack the deck, so can I.jamesharv2005ub17_ESO wrote: »Oh and finally the game ESO:TU hasnt even been out a year yet. So lets see where we are 1 year from now then it might be a valid comparison.
lordrichter wrote: »ESO has sold approx 3.65 mil copies over all platforms, with a production budget of $200 mil..
You do need to cite a source for that $200 million production budget.
We don't know the actual number, but comments from ZOS indicate it was not that high.
“If we really did waste 200 million dollars to make this game, then we would have been fired already for incompetence,” said Firor,
lordrichter wrote: »ESO has sold approx 3.65 mil copies over all platforms, with a production budget of $200 mil..
You do need to cite a source for that $200 million production budget.
We don't know the actual number, but comments from ZOS indicate it was not that high.
“If we really did waste 200 million dollars to make this game, then we would have been fired already for incompetence,” said Firor,