Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
Perphection wrote: »
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?
Oh, you're one of those who believes strength only comes in numbers and not from improved individual play or skilled leadership.
If that's the case there is no reasoning with you. Your solution will always be "we need more people."
No matter how skilled you are, you'll never be able to take on 50 other players at the same time.
Perphection wrote: »Perphection wrote: »
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?
Oh, you're one of those who believes strength only comes in numbers and not from improved individual play or skilled leadership.
If that's the case there is no reasoning with you. Your solution will always be "we need more people."
No matter how skilled you are, you'll never be able to take on 50 other players at the same time.
Do you people not remember *** like this? https://www.youtube.com/watch?v=Uq2-Zl1PETM
These are the Devs and the company you're constantly protecting. They can't even be bothered to test their own game, they're too busy leveling up DC alts.
Perphection wrote: »Perphection wrote: »
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?
Oh, you're one of those who believes strength only comes in numbers and not from improved individual play or skilled leadership.
If that's the case there is no reasoning with you. Your solution will always be "we need more people."
No matter how skilled you are, you'll never be able to take on 50 other players at the same time.
Do you people not remember *** like this? https://www.youtube.com/watch?v=Uq2-Zl1PETM
These are the Devs and the company you're constantly protecting. They can't even be bothered to test their own game, they're too busy leveling up DC alts.
That's not skill. Those are exploits and weren't intended. Try again.
Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
If that's how DC is going to run this entire campaign then the TKO/Rage/Victorem/HK/COH/Crown zerg on AD will roll over DC every time. It was evident when AD decided to give blue a taste of it's own medicine. It took almost no time tonight starting at Nikel to roll through Ash, Aleswell, Bleakers, Chalman for dethrone, and BRK for crowning Crown. If that's what DC wants to do for the next 28 days of this campaign, I'm sure all those aforementioned guilds will be more than happy to stick it to DC. Sorry EP you're kinda getting caught in the crossfire.
On another note it seems the EP population has dwindled a bit...or is it just me?
Perphection wrote: »Perphection wrote: »Perphection wrote: »
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?
Oh, you're one of those who believes strength only comes in numbers and not from improved individual play or skilled leadership.
If that's the case there is no reasoning with you. Your solution will always be "we need more people."
No matter how skilled you are, you'll never be able to take on 50 other players at the same time.
Do you people not remember *** like this? https://www.youtube.com/watch?v=Uq2-Zl1PETM
These are the Devs and the company you're constantly protecting. They can't even be bothered to test their own game, they're too busy leveling up DC alts.
That's not skill. Those are exploits and weren't intended. Try again.
No, those weren't exploits. Those were game mechanics that were poorly tested and abused by the community.
But hey, never say "never" as the Biebs says and never trust these ZOS developers who tell you the game is meant to be played with "hundreds of players onscreen at once."
Perphection wrote: »Perphection wrote: »Perphection wrote: »
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?
Oh, you're one of those who believes strength only comes in numbers and not from improved individual play or skilled leadership.
If that's the case there is no reasoning with you. Your solution will always be "we need more people."
No matter how skilled you are, you'll never be able to take on 50 other players at the same time.
Do you people not remember *** like this? https://www.youtube.com/watch?v=Uq2-Zl1PETM
These are the Devs and the company you're constantly protecting. They can't even be bothered to test their own game, they're too busy leveling up DC alts.
That's not skill. Those are exploits and weren't intended. Try again.
No, those weren't exploits. Those were game mechanics that were poorly tested and abused by the community.
But hey, never say "never" as the Biebs says and never trust these ZOS developers who tell you the game is meant to be played with "hundreds of players onscreen at once."
Regardless, it wasn't intended and it no longer works in the game's current state. Your post was irrelevant to the point I was making.
All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
Cinnamon_Spider wrote: »Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
I blame the players, because they decide to play that way and only they can decide to stop.Cinnamon_Spider wrote: »Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
No, I understand what you're saying, but I think you're missing the point that the game is designed around zergs. And so long as it's designed around it, people will continue to do it. They're not simply going to stop because you or I want them to. If group A gets squashed by group B, they're gonna say hey "we need more people because group B outnumbered us 3 to 1." So they get more people and they go back and wipe group B. Then group B says hey "we need more people because group A outnumbered us 5 to 1." So they go and recruit more people and the vicious cycle continues.
Once again, zergs are encouraged, and so long as people have incentive to join a zerg they will continue to do so. Therefore, I blame ZOS, not the players. Your proposed solution is like putting a slab of rotten meat in a hungry lion's den and telling the lion not to eat it.
#ZOSlogic101Cinnamon_Spider wrote: »I blame the players, because they decide to play that way and only they can decide to stop.Cinnamon_Spider wrote: »Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
No, I understand what you're saying, but I think you're missing the point that the game is designed around zergs. And so long as it's designed around it, people will continue to do it. They're not simply going to stop because you or I want them to. If group A gets squashed by group B, they're gonna say hey "we need more people because group B outnumbered us 3 to 1." So they get more people and they go back and wipe group B. Then group B says hey "we need more people because group A outnumbered us 5 to 1." So they go and recruit more people and the vicious cycle continues.
Once again, zergs are encouraged, and so long as people have incentive to join a zerg they will continue to do so. Therefore, I blame ZOS, not the players. Your proposed solution is like putting a slab of rotten meat in a hungry lion's den and telling the lion not to eat it.
When you have no counter argument, post pics.#ZOSlogic101Cinnamon_Spider wrote: »I blame the players, because they decide to play that way and only they can decide to stop.Cinnamon_Spider wrote: »Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
No, I understand what you're saying, but I think you're missing the point that the game is designed around zergs. And so long as it's designed around it, people will continue to do it. They're not simply going to stop because you or I want them to. If group A gets squashed by group B, they're gonna say hey "we need more people because group B outnumbered us 3 to 1." So they get more people and they go back and wipe group B. Then group B says hey "we need more people because group A outnumbered us 5 to 1." So they go and recruit more people and the vicious cycle continues.
Once again, zergs are encouraged, and so long as people have incentive to join a zerg they will continue to do so. Therefore, I blame ZOS, not the players. Your proposed solution is like putting a slab of rotten meat in a hungry lion's den and telling the lion not to eat it.
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
Right. That's exactly what I'm asking for.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
driosketch wrote: »This game is designed for large scale battle, its war its an army vs army not 1 elite soldier vs 1 elite soldier or a elite sqaud vs elite squad if you want that go play COD. I have never read in any History book that a small group breaks out of the platoon and do their own thing.
In short if u dont like big battles find another game the devs shouldnt change the whole game concept just because of some whiners
Ps if your reason is because of lag get a console i almost never experience lag even in 15 v 15 battles. ( except in inner keeps ofc )
Its fine when the big groups are fighting the big groups
But when youve got 100 DC on Azuras, 100 EP on true, 70 AD on Haderus... all of them fighting MUCH SMALLER FORCES instead of each other, THATS THE PROBLEM
If the AD and EP zergs from true (ep) and had (ad) went to azuras instead of the smaller campaigns and fought those DC life would be a lot better for all of us. Azuras would even up, true would even up, haderus would even up. But no, its always take your zergblob up against the smallest population bars and just run roughshod to feel good about yourself
and its absolutely stupid. go lag out each other, stay off the small campaigns. it pretty much destroyed PvP on haderus tonight.
What are you talking about? AS is pop locked by all three factions. It's pretty even already. DC didn't even win last campaign because EP managed to rack up a huge lead early on, and AD was getting a low pop bonus. By the second half we had fallen into a sort of equilibrium where no faction was able to control enough long enough to shift the score in a major way. I have witnessed both factions send huge zergs back at us. To see complaints about a DC zerg problem now is like some sick joke.Even if they are telling the truth in saying that they only have 1 raid or just over 2 raids...the problem with DC is that they as a faction all feel the need to stick together in the same spot and not attempt to hit multiple targets at once...I know they have the numbers, so why aren't they doing it? I think it's a question of skill since they seem to be rather terrible individual players and can't do anything when they're separated from the massive horde.
Oh and not all DC are terrible players...there are some exception solo players...but you probably won't find these players running in those groups
I think you mean organization, skill isn't the issuse. Most of DC are tag-alongs, and leading them would be like herding cats. They also have this tunnel vision, I've seen them take Ales and then keep on going until they hit Arrius even though we don't have Dragon or Ash back yet.
Cinnamon_Spider wrote: »When you have no counter argument, post pics.#ZOSlogic101Cinnamon_Spider wrote: »I blame the players, because they decide to play that way and only they can decide to stop.Cinnamon_Spider wrote: »Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
No, I understand what you're saying, but I think you're missing the point that the game is designed around zergs. And so long as it's designed around it, people will continue to do it. They're not simply going to stop because you or I want them to. If group A gets squashed by group B, they're gonna say hey "we need more people because group B outnumbered us 3 to 1." So they get more people and they go back and wipe group B. Then group B says hey "we need more people because group A outnumbered us 5 to 1." So they go and recruit more people and the vicious cycle continues.
Once again, zergs are encouraged, and so long as people have incentive to join a zerg they will continue to do so. Therefore, I blame ZOS, not the players. Your proposed solution is like putting a slab of rotten meat in a hungry lion's den and telling the lion not to eat it.
And so we're back to what I said originally which is this is a play style people choose. And it hurts the game. And again I ask WTF is wrong with them?Cinnamon_Spider wrote: »When you have no counter argument, post pics.#ZOSlogic101Cinnamon_Spider wrote: »I blame the players, because they decide to play that way and only they can decide to stop.Cinnamon_Spider wrote: »Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
No, I understand what you're saying, but I think you're missing the point that the game is designed around zergs. And so long as it's designed around it, people will continue to do it. They're not simply going to stop because you or I want them to. If group A gets squashed by group B, they're gonna say hey "we need more people because group B outnumbered us 3 to 1." So they get more people and they go back and wipe group B. Then group B says hey "we need more people because group A outnumbered us 5 to 1." So they go and recruit more people and the vicious cycle continues.
Once again, zergs are encouraged, and so long as people have incentive to join a zerg they will continue to do so. Therefore, I blame ZOS, not the players. Your proposed solution is like putting a slab of rotten meat in a hungry lion's den and telling the lion not to eat it.
I've posted my counterargument, but you've chosen to ignore it, hence the facepalm. People aren't going to simply stop zerging. The zerg mentality is highly encouraged in ESO. So long as it's an option, people are going to abuse it to dominate and/or counter their opponents.
Cinnamon_Spider wrote: »And so we're back to what I said originally which is this is a play style people choose. And it hurts the game. And again I ask WTF is wrong with them?Cinnamon_Spider wrote: »When you have no counter argument, post pics.#ZOSlogic101Cinnamon_Spider wrote: »I blame the players, because they decide to play that way and only they can decide to stop.Cinnamon_Spider wrote: »Right. That's exactly what I'm asking for.`Cinnamon_Spider wrote: »All I'm saying is that people need to stop. They need to make the effort. I don't understand how anyone can think that style of play is effective when you can't use skills, can't swap weapons, can't do jack because of fps drops when you have large groups in an area. That style may have been what was in mind, but it should be obvious to anyone with half a brain cell that it doesn't work for the game and causes more problems for everyone.Cinnamon_Spider wrote: »Everyone can keep doing what is easier for them, or they can do what is best for the game. What is best is for everyone to not be in the same place. What is best is to not have full groups all stacked on each other spamming AOE while running into another full group doing the same.Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
In its current state it's unplayable, but that doesn't mean it can never be played this way. We need optimization. Easier said than done, I know, but it CAN be done. "Can't never did anything."Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
So what do you suggest? You complain, but you offer no solution to the problem. Spreading out solves the performance issues to an extent, but it does not solve the balancing issues. One faction will always have more players than the opposing faction at any given location. This puts the opposing faction at a statistical disadvantage. Organized zergs are a response to this. The game was designed with zergs in mind. This is why we have zergs. It's a design problem not a "WTF is wrong with you people" problem. People resort to these huge ball groups because it's more effective and safer than yoloing all over Cyrodiil.
When these full groups get together, the game becomes impossible to play.
So, keep playing what is safe and what is easy meanwhile destroying a game that would otherwise be amazing.
All I'm saying is people aren't going to stop. It's effective. People will gravitate toward known methods of success. Like I said, it's a design problem. In order to stop it, ZOS will need to make a change to the game's core design to discourage zergs. I'm all for that change, but as it stands, zergs are the response to the game's current design.
I don't know about everyone else, but when the game lags out due to crap like this, I alt f4 and play something else. If everyone did that, then you would have no one to play against. Is that what you want? Is that fun for you?
WTF is wrong with the people that want to play like this?
Yup, guess we'll have to resort to politeness and pleasantries in Cyro from now on.*Knock knock knock*
"Yeah, whaddya want?"
"Oh, hey broskies, we want this keep here you see, so could you guys step out while we break down your front door?"
I can totally see that working out.
It is so completely obvious that you refuse to get the point, or that you simply can't understand it.
No, I understand what you're saying, but I think you're missing the point that the game is designed around zergs. And so long as it's designed around it, people will continue to do it. They're not simply going to stop because you or I want them to. If group A gets squashed by group B, they're gonna say hey "we need more people because group B outnumbered us 3 to 1." So they get more people and they go back and wipe group B. Then group B says hey "we need more people because group A outnumbered us 5 to 1." So they go and recruit more people and the vicious cycle continues.
Once again, zergs are encouraged, and so long as people have incentive to join a zerg they will continue to do so. Therefore, I blame ZOS, not the players. Your proposed solution is like putting a slab of rotten meat in a hungry lion's den and telling the lion not to eat it.
I've posted my counterargument, but you've chosen to ignore it, hence the facepalm. People aren't going to simply stop zerging. The zerg mentality is highly encouraged in ESO. So long as it's an option, people are going to abuse it to dominate and/or counter their opponents.
PainfulFAFA wrote: »
Only 4800 from the emp? That's rather pathetic
It may just be DC is trying to force ZOS to take action on AOE caps by making standard sized ball groups admit the AOE caps need to be removed.
This is a great thing. Embrace the lag and lack of realistic damage output available. FENGRUSH will wait for suggestions from ball group members that He should use siege!
PainfulFAFA wrote: »