They do actually. Such and such guild will say in zone, hey we have keep X, which off the zerg line, and those who pay attention to such things will go elsewhere. Other times, momentum will naturally carry us the same location.driosketch wrote: »This game is designed for large scale battle, its war its an army vs army not 1 elite soldier vs 1 elite soldier or a elite sqaud vs elite squad if you want that go play COD. I have never read in any History book that a small group breaks out of the platoon and do their own thing.
In short if u dont like big battles find another game the devs shouldnt change the whole game concept just because of some whiners
Ps if your reason is because of lag get a console i almost never experience lag even in 15 v 15 battles. ( except in inner keeps ofc )
Its fine when the big groups are fighting the big groups
But when youve got 100 DC on Azuras, 100 EP on true, 70 AD on Haderus... all of them fighting MUCH SMALLER FORCES instead of each other, THATS THE PROBLEM
If the AD and EP zergs from true (ep) and had (ad) went to azuras instead of the smaller campaigns and fought those DC life would be a lot better for all of us. Azuras would even up, true would even up, haderus would even up. But no, its always take your zergblob up against the smallest population bars and just run roughshod to feel good about yourself
and its absolutely stupid. go lag out each other, stay off the small campaigns. it pretty much destroyed PvP on haderus tonight.
What are you talking about? AS is pop locked by all three factions. It's pretty even already. DC didn't even win last campaign because EP managed to rack up a huge lead early on, and AD was getting a low pop bonus. By the second half we had fallen into a sort of equilibrium where no faction was able to control enough long enough to shift the score in a major way. I have witnessed both factions send huge zergs back at us. To see complaints about a DC zerg problem now is like some sick joke.Even if they are telling the truth in saying that they only have 1 raid or just over 2 raids...the problem with DC is that they as a faction all feel the need to stick together in the same spot and not attempt to hit multiple targets at once...I know they have the numbers, so why aren't they doing it? I think it's a question of skill since they seem to be rather terrible individual players and can't do anything when they're separated from the massive horde.
Oh and not all DC are terrible players...there are some exception solo players...but you probably won't find these players running in those groups
I think you mean organization, skill isn't the issuse. Most of DC are tag-alongs, and leading them would be like herding cats. They also have this tunnel vision, I've seen them take Ales and then keep on going until they hit Arrius even though we don't have Dragon or Ash back yet.
Then why aren't the organized groups looking the numbers they have at one place, and say "hey there's a lot of DC already here...we should go somewhere else"? That's the main issue is that these groups that are saying they're only 14-21-a full raid need to realize that there are more objectives on the map than the one that the entire DC factions is already at. Spread the f out...there's a reasons that ZOS asked us to do this a while back when reds were the ones balling everyone into one place...they learned and have done so effectively...why can't/won't DC?
driosketch wrote: »They do actually. Such and such guild will say in zone, hey we have keep X, which off the zerg line, and those who pay attention to such things will go elsewhere. Other times, momentum will naturally carry us the same location.driosketch wrote: »This game is designed for large scale battle, its war its an army vs army not 1 elite soldier vs 1 elite soldier or a elite sqaud vs elite squad if you want that go play COD. I have never read in any History book that a small group breaks out of the platoon and do their own thing.
In short if u dont like big battles find another game the devs shouldnt change the whole game concept just because of some whiners
Ps if your reason is because of lag get a console i almost never experience lag even in 15 v 15 battles. ( except in inner keeps ofc )
Its fine when the big groups are fighting the big groups
But when youve got 100 DC on Azuras, 100 EP on true, 70 AD on Haderus... all of them fighting MUCH SMALLER FORCES instead of each other, THATS THE PROBLEM
If the AD and EP zergs from true (ep) and had (ad) went to azuras instead of the smaller campaigns and fought those DC life would be a lot better for all of us. Azuras would even up, true would even up, haderus would even up. But no, its always take your zergblob up against the smallest population bars and just run roughshod to feel good about yourself
and its absolutely stupid. go lag out each other, stay off the small campaigns. it pretty much destroyed PvP on haderus tonight.
What are you talking about? AS is pop locked by all three factions. It's pretty even already. DC didn't even win last campaign because EP managed to rack up a huge lead early on, and AD was getting a low pop bonus. By the second half we had fallen into a sort of equilibrium where no faction was able to control enough long enough to shift the score in a major way. I have witnessed both factions send huge zergs back at us. To see complaints about a DC zerg problem now is like some sick joke.Even if they are telling the truth in saying that they only have 1 raid or just over 2 raids...the problem with DC is that they as a faction all feel the need to stick together in the same spot and not attempt to hit multiple targets at once...I know they have the numbers, so why aren't they doing it? I think it's a question of skill since they seem to be rather terrible individual players and can't do anything when they're separated from the massive horde.
Oh and not all DC are terrible players...there are some exception solo players...but you probably won't find these players running in those groups
I think you mean organization, skill isn't the issuse. Most of DC are tag-alongs, and leading them would be like herding cats. They also have this tunnel vision, I've seen them take Ales and then keep on going until they hit Arrius even though we don't have Dragon or Ash back yet.
Then why aren't the organized groups looking the numbers they have at one place, and say "hey there's a lot of DC already here...we should go somewhere else"? That's the main issue is that these groups that are saying they're only 14-21-a full raid need to realize that there are more objectives on the map than the one that the entire DC factions is already at. Spread the f out...there's a reasons that ZOS asked us to do this a while back when reds were the ones balling everyone into one place...they learned and have done so effectively...why can't/won't DC?
driosketch wrote: »They do actually. Such and such guild will say in zone, hey we have keep X, which off the zerg line, and those who pay attention to such things will go elsewhere. Other times, momentum will naturally carry us the same location.driosketch wrote: »This game is designed for large scale battle, its war its an army vs army not 1 elite soldier vs 1 elite soldier or a elite sqaud vs elite squad if you want that go play COD. I have never read in any History book that a small group breaks out of the platoon and do their own thing.
In short if u dont like big battles find another game the devs shouldnt change the whole game concept just because of some whiners
Ps if your reason is because of lag get a console i almost never experience lag even in 15 v 15 battles. ( except in inner keeps ofc )
Its fine when the big groups are fighting the big groups
But when youve got 100 DC on Azuras, 100 EP on true, 70 AD on Haderus... all of them fighting MUCH SMALLER FORCES instead of each other, THATS THE PROBLEM
If the AD and EP zergs from true (ep) and had (ad) went to azuras instead of the smaller campaigns and fought those DC life would be a lot better for all of us. Azuras would even up, true would even up, haderus would even up. But no, its always take your zergblob up against the smallest population bars and just run roughshod to feel good about yourself
and its absolutely stupid. go lag out each other, stay off the small campaigns. it pretty much destroyed PvP on haderus tonight.
What are you talking about? AS is pop locked by all three factions. It's pretty even already. DC didn't even win last campaign because EP managed to rack up a huge lead early on, and AD was getting a low pop bonus. By the second half we had fallen into a sort of equilibrium where no faction was able to control enough long enough to shift the score in a major way. I have witnessed both factions send huge zergs back at us. To see complaints about a DC zerg problem now is like some sick joke.Even if they are telling the truth in saying that they only have 1 raid or just over 2 raids...the problem with DC is that they as a faction all feel the need to stick together in the same spot and not attempt to hit multiple targets at once...I know they have the numbers, so why aren't they doing it? I think it's a question of skill since they seem to be rather terrible individual players and can't do anything when they're separated from the massive horde.
Oh and not all DC are terrible players...there are some exception solo players...but you probably won't find these players running in those groups
I think you mean organization, skill isn't the issuse. Most of DC are tag-alongs, and leading them would be like herding cats. They also have this tunnel vision, I've seen them take Ales and then keep on going until they hit Arrius even though we don't have Dragon or Ash back yet.
Then why aren't the organized groups looking the numbers they have at one place, and say "hey there's a lot of DC already here...we should go somewhere else"? That's the main issue is that these groups that are saying they're only 14-21-a full raid need to realize that there are more objectives on the map than the one that the entire DC factions is already at. Spread the f out...there's a reasons that ZOS asked us to do this a while back when reds were the ones balling everyone into one place...they learned and have done so effectively...why can't/won't DC?
You don't choose where you go? You can always go somewhere else...
Teargrants wrote: »DC 'zergs' of today can't hold a candle to the holy light of Brandon. I remember the nightly Chalamo mile gate farms, getting 700+ nom noms fed to me so quick. Brandon's zergging successors would have to work 2-3x longer to feed that many kills.God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
driosketch wrote: »They do actually. Such and such guild will say in zone, hey we have keep X, which off the zerg line, and those who pay attention to such things will go elsewhere. Other times, momentum will naturally carry us the same location.driosketch wrote: »This game is designed for large scale battle, its war its an army vs army not 1 elite soldier vs 1 elite soldier or a elite sqaud vs elite squad if you want that go play COD. I have never read in any History book that a small group breaks out of the platoon and do their own thing.
In short if u dont like big battles find another game the devs shouldnt change the whole game concept just because of some whiners
Ps if your reason is because of lag get a console i almost never experience lag even in 15 v 15 battles. ( except in inner keeps ofc )
Its fine when the big groups are fighting the big groups
But when youve got 100 DC on Azuras, 100 EP on true, 70 AD on Haderus... all of them fighting MUCH SMALLER FORCES instead of each other, THATS THE PROBLEM
If the AD and EP zergs from true (ep) and had (ad) went to azuras instead of the smaller campaigns and fought those DC life would be a lot better for all of us. Azuras would even up, true would even up, haderus would even up. But no, its always take your zergblob up against the smallest population bars and just run roughshod to feel good about yourself
and its absolutely stupid. go lag out each other, stay off the small campaigns. it pretty much destroyed PvP on haderus tonight.
What are you talking about? AS is pop locked by all three factions. It's pretty even already. DC didn't even win last campaign because EP managed to rack up a huge lead early on, and AD was getting a low pop bonus. By the second half we had fallen into a sort of equilibrium where no faction was able to control enough long enough to shift the score in a major way. I have witnessed both factions send huge zergs back at us. To see complaints about a DC zerg problem now is like some sick joke.Even if they are telling the truth in saying that they only have 1 raid or just over 2 raids...the problem with DC is that they as a faction all feel the need to stick together in the same spot and not attempt to hit multiple targets at once...I know they have the numbers, so why aren't they doing it? I think it's a question of skill since they seem to be rather terrible individual players and can't do anything when they're separated from the massive horde.
Oh and not all DC are terrible players...there are some exception solo players...but you probably won't find these players running in those groups
I think you mean organization, skill isn't the issuse. Most of DC are tag-alongs, and leading them would be like herding cats. They also have this tunnel vision, I've seen them take Ales and then keep on going until they hit Arrius even though we don't have Dragon or Ash back yet.
Then why aren't the organized groups looking the numbers they have at one place, and say "hey there's a lot of DC already here...we should go somewhere else"? That's the main issue is that these groups that are saying they're only 14-21-a full raid need to realize that there are more objectives on the map than the one that the entire DC factions is already at. Spread the f out...there's a reasons that ZOS asked us to do this a while back when reds were the ones balling everyone into one place...they learned and have done so effectively...why can't/won't DC?
You don't choose where you go? You can always go somewhere else...
God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
Little did you know Brandon played most recently on EP.@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
Come to Azura right now and forcibly disperse the DC zerg. The campaign is unplayable as they move keep to keep with over 100 players. The other half of your active pvp players are about to quit. *** do something about it. Get in game and move players and kick them out of cyrodiil if they don't like it. I don't care anymore about excuses.
Anti ball gerbal things for all factions and agreed above.
I'll also take this opportunity to rally up the anti-AOE cap crowd and advocate for a single target priority damage system. AOEs should be for buffs debuffs only!!
AOE caps should not be a thing anymore. Just last night bombed a scroll and took it back across a bridge... had 16 with me against 40 DC or so. They mindlessly followed across the narrow bridge and some got dragon leaped off. Doesn't matter. After a certain point you pretty much stop doing damage to them and get overwhelmed. Without AOE caps they would have been punished for being complete morons.
This game is designed for large scale battle, its war its an army vs army not 1 elite soldier vs 1 elite soldier or a elite sqaud vs elite squad if you want that go play COD. I have never read in any History book that a small group breaks out of the platoon and do their own thing.
In short if u dont like big battles find another game the devs shouldnt change the whole game concept just because of some whiners
Ps if your reason is because of lag get a console i almost never experience lag even in 15 v 15 battles. ( except in inner keeps ofc )
Its fine when the big groups are fighting the big groups
But when youve got 100 DC on Azuras, 100 EP on true, 70 AD on Haderus... all of them fighting MUCH SMALLER FORCES instead of each other, THATS THE PROBLEM
If the AD and EP zergs from true (ep) and had (ad) went to azuras instead of the smaller campaigns and fought those DC life would be a lot better for all of us. Azuras would even up, true would even up, haderus would even up. But no, its always take your zergblob up against the smallest population bars and just run roughshod to feel good about yourself
and its absolutely stupid. go lag out each other, stay off the small campaigns. it pretty much destroyed PvP on haderus tonight.
F**** dc group who knows who they are running those large numbers are really making this game a S*** show. If funny how unskilled it makes you all out to be when you run in 50+ numbers during prime time. Even your own Dc are telling you its a problem. And F*** Zos they aren't gonna do a dame thing about it. This game has been this way for a while now without 1 word on how they are gonna fix this game and make it the way the advertised it. If you cant fix what you messed up then put this s*** back to the way it was befor you all screwed it the f*** up... Ok rage over..thanks have a good day
F**** dc group who knows who they are running those large numbers are really making this game a S*** show. If funny how unskilled it makes you all out to be when you run in 50+ numbers during prime time. Even your own Dc are telling you its a problem. And F*** Zos they aren't gonna do a dame thing about it. This game has been this way for a while now without 1 word on how they are gonna fix this game and make it the way the advertised it. If you cant fix what you messed up then put this s*** back to the way it was befor you all screwed it the f*** up... Ok rage over..thanks have a good day
What? Why are you complaining? I call your group the "Slazerg" because your always with 50+ AD zerg monkeys spamming steel tornado. Very confused as to why your upset.. guess its not fun getting zerged.. so if you didn't have fun getting zerged, why do you continue to run the "Slazerg"?
Mean while on Haderus 60+ AD zerg monkeys spamming steel tornado were steamrolling the map. No scrolls nor did we have Emp, but yep, AD brings 60+ Steel Tornado zerg monkeys to take everything.
God_flakes wrote: »Teargrants wrote: »DC 'zergs' of today can't hold a candle to the holy light of Brandon. I remember the nightly Chalamo mile gate farms, getting 700+ nom noms fed to me so quick. Brandon's zergging successors would have to work 2-3x longer to feed that many kills.God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
Stop the lies. I ran with Brandon's "zergs". Brandon came back for a while and helped me lead NPK in Azura. Neither he nor I ever had more than 2 full raids. When eg split off and became HoD and Drako's group the same went for them. No more than 2 full raids that I can ever remember. Sure, our raids and guilds might all show up at one place or battle but that's nothing unique. All three factions manage to do this. I personally enjoy large scale battles. They're intense and fun. What frustrates me is the lag that is normally associated with them. I blame zos for failing to address this. And I find it ironic that some of the same people who have always preached this "blame zos" mantra are now bellyaching about DC zerging.
driosketch wrote: »They do actually. Such and such guild will say in zone, hey we have keep X, which off the zerg line, and those who pay attention to such things will go elsewhere. Other times, momentum will naturally carry us the same location.driosketch wrote: »This game is designed for large scale battle, its war its an army vs army not 1 elite soldier vs 1 elite soldier or a elite sqaud vs elite squad if you want that go play COD. I have never read in any History book that a small group breaks out of the platoon and do their own thing.
In short if u dont like big battles find another game the devs shouldnt change the whole game concept just because of some whiners
Ps if your reason is because of lag get a console i almost never experience lag even in 15 v 15 battles. ( except in inner keeps ofc )
Its fine when the big groups are fighting the big groups
But when youve got 100 DC on Azuras, 100 EP on true, 70 AD on Haderus... all of them fighting MUCH SMALLER FORCES instead of each other, THATS THE PROBLEM
If the AD and EP zergs from true (ep) and had (ad) went to azuras instead of the smaller campaigns and fought those DC life would be a lot better for all of us. Azuras would even up, true would even up, haderus would even up. But no, its always take your zergblob up against the smallest population bars and just run roughshod to feel good about yourself
and its absolutely stupid. go lag out each other, stay off the small campaigns. it pretty much destroyed PvP on haderus tonight.
What are you talking about? AS is pop locked by all three factions. It's pretty even already. DC didn't even win last campaign because EP managed to rack up a huge lead early on, and AD was getting a low pop bonus. By the second half we had fallen into a sort of equilibrium where no faction was able to control enough long enough to shift the score in a major way. I have witnessed both factions send huge zergs back at us. To see complaints about a DC zerg problem now is like some sick joke.Even if they are telling the truth in saying that they only have 1 raid or just over 2 raids...the problem with DC is that they as a faction all feel the need to stick together in the same spot and not attempt to hit multiple targets at once...I know they have the numbers, so why aren't they doing it? I think it's a question of skill since they seem to be rather terrible individual players and can't do anything when they're separated from the massive horde.
Oh and not all DC are terrible players...there are some exception solo players...but you probably won't find these players running in those groups
I think you mean organization, skill isn't the issuse. Most of DC are tag-alongs, and leading them would be like herding cats. They also have this tunnel vision, I've seen them take Ales and then keep on going until they hit Arrius even though we don't have Dragon or Ash back yet.
Then why aren't the organized groups looking the numbers they have at one place, and say "hey there's a lot of DC already here...we should go somewhere else"? That's the main issue is that these groups that are saying they're only 14-21-a full raid need to realize that there are more objectives on the map than the one that the entire DC factions is already at. Spread the f out...there's a reasons that ZOS asked us to do this a while back when reds were the ones balling everyone into one place...they learned and have done so effectively...why can't/won't DC?
You don't choose where you go? You can always go somewhere else...
Of course you do, but you can't control where everyone else goes. You can be on the inner keep, and suddenly a huge group of your faction show up, what do you do? Or worse, you end up at the same keep defense or something as a huge zerg group, but you know, as big as they are, they still can't hold it if you leave, so if you want the keep, you have to stay and deal with the fps drop, terrible AP, and "quit zerging, baddie" hate tells from the enemy faction. Sigh.
It's less of an issue if your group doesn't care about objectives, bc then you can just abandon a keep take or defense or whatever, if it gets too crowded. But if your group does care about objectives, then you often have to stay and work with the huge groups.
God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
Little did you know Brandon played most recently on EP.@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
Come to Azura right now and forcibly disperse the DC zerg. The campaign is unplayable as they move keep to keep with over 100 players. The other half of your active pvp players are about to quit. *** do something about it. Get in game and move players and kick them out of cyrodiil if they don't like it. I don't care anymore about excuses.
Anti ball gerbal things for all factions and agreed above.
I'll also take this opportunity to rally up the anti-AOE cap crowd and advocate for a single target priority damage system. AOEs should be for buffs debuffs only!!
AOE caps should not be a thing anymore. Just last night bombed a scroll and took it back across a bridge... had 16 with me against 40 DC or so. They mindlessly followed across the narrow bridge and some got dragon leaped off. Doesn't matter. After a certain point you pretty much stop doing damage to them and get overwhelmed. Without AOE caps they would have been punished for being complete morons.
Oh trust me my comment was in agreement for the removal of the AOE caps
F**** dc group who knows who they are running those large numbers are really making this game a S*** show. If funny how unskilled it makes you all out to be when you run in 50+ numbers during prime time. Even your own Dc are telling you its a problem. And F*** Zos they aren't gonna do a dame thing about it. This game has been this way for a while now without 1 word on how they are gonna fix this game and make it the way the advertised it. If you cant fix what you messed up then put this s*** back to the way it was befor you all screwed it the f*** up... Ok rage over..thanks have a good day
What? Why are you complaining? I call your group the "Slazerg" because your always with 50+ AD zerg monkeys spamming steel tornado. Very confused as to why your upset.. guess its not fun getting zerged.. so if you didn't have fun getting zerged, why do you continue to run the "Slazerg"?
Mean while on Haderus 60+ AD zerg monkeys spamming steel tornado were steamrolling the map. No scrolls nor did we have Emp, but yep, AD brings 60+ Steel Tornado zerg monkeys to take everything.
God_flakes wrote: »Teargrants wrote: »DC 'zergs' of today can't hold a candle to the holy light of Brandon. I remember the nightly Chalamo mile gate farms, getting 700+ nom noms fed to me so quick. Brandon's zergging successors would have to work 2-3x longer to feed that many kills.God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
Stop the lies. I ran with Brandon's "zergs". Brandon came back for a while and helped me lead NPK in Azura. Neither he nor I ever had more than 2 full raids. When eg split off and became HoD and Drako's group the same went for them. No more than 2 full raids that I can ever remember. Sure, our raids and guilds might all show up at one place or battle but that's nothing unique. All three factions manage to do this. I personally enjoy large scale battles. They're intense and fun. What frustrates me is the lag that is normally associated with them. I blame zos for failing to address this. And I find it ironic that some of the same people who have always preached this "blame zos" mantra are now bellyaching about DC zerging.
Nothing Teargrants said was untrue. The Brandozerg was so bad that good groups could run up 700 kills in a short amount of time because they would run back to the same spot like lemmings. Also, I can recall times when Brandon would spam zone chat with for people to type EG to join a third raid.
Teargrants' point is that the zergs are nowhere near as large as they were 1+ year ago (most likely because so many people have stopped playing the game).
God_flakes wrote: »God_flakes wrote: »Teargrants wrote: »DC 'zergs' of today can't hold a candle to the holy light of Brandon. I remember the nightly Chalamo mile gate farms, getting 700+ nom noms fed to me so quick. Brandon's zergging successors would have to work 2-3x longer to feed that many kills.God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
Stop the lies. I ran with Brandon's "zergs". Brandon came back for a while and helped me lead NPK in Azura. Neither he nor I ever had more than 2 full raids. When eg split off and became HoD and Drako's group the same went for them. No more than 2 full raids that I can ever remember. Sure, our raids and guilds might all show up at one place or battle but that's nothing unique. All three factions manage to do this. I personally enjoy large scale battles. They're intense and fun. What frustrates me is the lag that is normally associated with them. I blame zos for failing to address this. And I find it ironic that some of the same people who have always preached this "blame zos" mantra are now bellyaching about DC zerging.
Nothing Teargrants said was untrue. The Brandozerg was so bad that good groups could run up 700 kills in a short amount of time because they would run back to the same spot like lemmings. Also, I can recall times when Brandon would spam zone chat with for people to type EG to join a third raid.
Teargrants' point is that the zergs are nowhere near as large as they were 1+ year ago (most likely because so many people have stopped playing the game).
Again, poor revision of actual history. I ran with Brandon nightly for many weeks/months. Are you actually suggesting he had zergs of hundreds of people? Absurd. Absolutely absurd. But whatever. I have my own issues with Brandon, lord knows. But you gotta give the guy props for at least being willing to lead. He was a charismatic and effective leader for DC. At times toxic. But I have no recollection of our groups being farmed in the way you're suggesting. Brandon was very dynamic and moved the groups all over the map, typically. It was from Brandon that I learned how to NOT get farmed. I think there are a lot of urban legends about him that some people like to tell and frankly it's tiresome. Does he even play anymore?
F**** dc group who knows who they are running those large numbers are really making this game a S*** show. If funny how unskilled it makes you all out to be when you run in 50+ numbers during prime time. Even your own Dc are telling you its a problem. And F*** Zos they aren't gonna do a dame thing about it. This game has been this way for a while now without 1 word on how they are gonna fix this game and make it the way the advertised it. If you cant fix what you messed up then put this s*** back to the way it was befor you all screwed it the f*** up... Ok rage over..thanks have a good day
What? Why are you complaining? I call your group the "Slazerg" because your always with 50+ AD zerg monkeys spamming steel tornado. Very confused as to why your upset.. guess its not fun getting zerged.. so if you didn't have fun getting zerged, why do you continue to run the "Slazerg"?
Mean while on Haderus 60+ AD zerg monkeys spamming steel tornado were steamrolling the map. No scrolls nor did we have Emp, but yep, AD brings 60+ Steel Tornado zerg monkeys to take everything.
God_flakes wrote: »e camGod_flakes wrote: »Teargrants wrote: »DC 'zergs' of today can't hold a candle to the holy light of Brandon. I remember the nightly Chalamo mile gate farms, getting 700+ nom noms fed to me so quick. Brandon's zergging successors would have to work 2-3x longer to feed that many kills.God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
Stop the lies. I ran with Brandon's "zergs". Brandon came back for a while and helped me lead NPK in Azura. Neither he nor I ever had more than 2 full raids. When eg split off and became HoD and Drako's group the same went for them. No more than 2 full raids that I can ever remember. Sure, our raids and guilds might all show up at one place or battle but that's nothing unique. All three factions manage to do this. I personally enjoy large scale battles. They're intense and fun. What frustrates me is the lag that is normally associated with them. I blame zos for failing to address this. And I find it ironic that some of the same people who have always preached this "blame zos" mantra are now bellyaching about DC zerging.
Nothing Teargrants said was untrue. The Brandozerg was so bad that good groups could run up 700 kills in a short amount of time because they would run back to the same spot like lemmings. Also, I can recall times when Brandon would spam zone chat with for people to type EG to join a third raid.
Teargrants' point is that the zergs are nowhere near as large as they were 1+ year ago (most likely because so many people have stopped playing the game).
Again, poor revision of actual history. I ran with Brandon nightly for many weeks/months. Are you actually suggesting he had of hundreds of people? Absurd. Absolutely absurd. But whatever. I have my own issues with Brandon, lord knows. But you gotta give the guy props for at least being willing to lead. He was a charismatic and effective leader for DC. At times toxic. But I have no recollection of our groups being farmed in the way you're suggesting. Brandon was very dynamic and moved the groups all over the map, typically. It was from Brandon that I learned how to NOT get farmed. I think there are a lot of urban legends about him that some people like to tell and frankly it's tiresome. Does he even play anymore?
God_flakes wrote: »Teargrants wrote: »DC learned from Brandon, his is the light and the way.
Um no. If anything DC has learned this behavior from EP. Campaign after campaign of being pop stomped by EP and zerged to death has taught them to fight fire with fire.
Little did you know Brandon played most recently on EP.@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
Come to Azura right now and forcibly disperse the DC zerg. The campaign is unplayable as they move keep to keep with over 100 players. The other half of your active pvp players are about to quit. *** do something about it. Get in game and move players and kick them out of cyrodiil if they don't like it. I don't care anymore about excuses.
Anti ball gerbal things for all factions and agreed above.
I'll also take this opportunity to rally up the anti-AOE cap crowd and advocate for a single target priority damage system. AOEs should be for buffs debuffs only!!
AOE caps should not be a thing anymore. Just last night bombed a scroll and took it back across a bridge... had 16 with me against 40 DC or so. They mindlessly followed across the narrow bridge and some got dragon leaped off. Doesn't matter. After a certain point you pretty much stop doing damage to them and get overwhelmed. Without AOE caps they would have been punished for being complete morons.
F**** dc group who knows who they are running those large numbers are really making this game a S*** show. If funny how unskilled it makes you all out to be when you run in 50+ numbers during prime time. Even your own Dc are telling you its a problem. And F*** Zos they aren't gonna do a dame thing about it. This game has been this way for a while now without 1 word on how they are gonna fix this game and make it the way the advertised it. If you cant fix what you messed up then put this s*** back to the way it was befor you all screwed it the f*** up... Ok rage over..thanks have a good day
What? Why are you complaining? I call your group the "Slazerg" because your always with 50+ AD zerg monkeys spamming steel tornado. Very confused as to why your upset.. guess its not fun getting zerged.. so if you didn't have fun getting zerged, why do you continue to run the "Slazerg"?
Mean while on Haderus 60+ AD zerg monkeys spamming steel tornado were steamrolling the map. No scrolls nor did we have Emp, but yep, AD brings 60+ Steel Tornado zerg monkeys to take everything.
PainfulFAFA wrote: »
PainfulFAFA wrote: »
Jessica Folsom wrote:It's a very grey area.