IKilled007 wrote: »PainfulFAFA wrote: »
Were the HINTS useful?
PainfulFAFA wrote: »
At this point DC in Azuras are a complete joke. It feels like a waste of time even thinking about them.
PainfulFAFA wrote: »At this point DC in Azuras are a complete joke. It feels like a waste of time even thinking about them.
Right. Because it's only okay if you're the one dishing it out. But if you're on the receiving end, then it's a problem. I gotcha.
PainfulFAFA wrote: »At this point DC in Azuras are a complete joke. It feels like a waste of time even thinking about them.
Right. Because it's only okay if you're the one dishing it out. But if you're on the receiving end, then it's a problem. I gotcha.
We're not the ones running with 60 people stacked on crown with another 30 sitting outside waiting for other groups to push in and 15 pugs outside the keep chasing singles out in the fields
PainfulFAFA wrote: »The only thing keeping me in Azuras atm.
PainfulFAFA wrote: »The only thing keeping me in Azuras atm.
How long has the campaign been going on?
Just curious what the AP looks like now
PainfulFAFA wrote: »The only thing keeping me in Azuras atm.
How long has the campaign been going on?
Just curious what the AP looks like now
It may just be DC is trying to force ZOS to take action on AOE caps by making standard sized ball groups admit the AOE caps need to be removed.
This is a great thing. Embrace the lag and lack of realistic damage output available. FENGRUSH will wait for suggestions from ball group members that He should use siege!
Just want to say...if blues think that zerging is fun, what just happened on Azura's is what will continue to happen if they want to run around with a giant ball zerg. You think you're the only one that can zerg? You're not. We chose not to because we know how the servers react if that happened. But tonight you all got a taste of your own medicine.
Just want to say...if blues think that zerging is fun, what just happened on Azura's is what will continue to happen if they want to run around with a giant ball zerg. You think you're the only one that can zerg? You're not. We chose not to because we know how the servers react if that happened. But tonight you all got a taste of your own medicine.
@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
Come to Azura right now and forcibly disperse the DC zerg. The campaign is unplayable as they move keep to keep with over 100 players. The other half of your active pvp players are about to quit. *** do something about it. Get in game and move players and kick them out of cyrodiil if they don't like it. I don't care anymore about excuses.
The suits aren't any better. The decision to remove all PvP objectives & gated access from IC came from higher up, you can see that from Brian's comments in favor of gated access - something we'll prolly never get now.Perphection wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
Come to Azura right now and forcibly disperse the DC zerg. The campaign is unplayable as they move keep to keep with over 100 players. The other half of your active pvp players are about to quit. *** do something about it. Get in game and move players and kick them out of cyrodiil if they don't like it. I don't care anymore about excuses.
Wheeler will just shift blame to "Wroebel and the combat gang", like he always does. Again, he should resign.
ZOS/Bethesda should realize that these "developers", if you can even call them that, are costing and have cost them a *** fortune.
#comeatmewheeler
Teargrants wrote: »The suits aren't any better. The decision to remove all PvP objectives & gated access from IC came from higher up, you can see that from Brian's comments in favor of gated access - something we'll prolly never get now.Perphection wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
Come to Azura right now and forcibly disperse the DC zerg. The campaign is unplayable as they move keep to keep with over 100 players. The other half of your active pvp players are about to quit. *** do something about it. Get in game and move players and kick them out of cyrodiil if they don't like it. I don't care anymore about excuses.
Wheeler will just shift blame to "Wroebel and the combat gang", like he always does. Again, he should resign.
ZOS/Bethesda should realize that these "developers", if you can even call them that, are costing and have cost them a *** fortune.
#comeatmewheeler
Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Featuring three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
I don't believe it just because he said it, I believe it because the reason for the change was the switch to B2P and making IC a paid DLC, Wheeler wasn't the one in charge of those decisions.Perphection wrote: »Teargrants wrote: »The suits aren't any better. The decision to remove all PvP objectives & gated access from IC came from higher up, you can see that from Brian's comments in favor of gated access - something we'll prolly never get now.Perphection wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_BrianWheeler
Come to Azura right now and forcibly disperse the DC zerg. The campaign is unplayable as they move keep to keep with over 100 players. The other half of your active pvp players are about to quit. *** do something about it. Get in game and move players and kick them out of cyrodiil if they don't like it. I don't care anymore about excuses.
Wheeler will just shift blame to "Wroebel and the combat gang", like he always does. Again, he should resign.
ZOS/Bethesda should realize that these "developers", if you can even call them that, are costing and have cost them a *** fortune.
#comeatmewheeler
What's that? Wheeler shifting blame again!? I neverrr... Maybe he ************************************************************************************************************************************************************************************************************************************************************************************************************************************************
Went ahead and self moderated before Gina could come rain on my parade. These mods are OP, and won't even let us try to 1vx them.
Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
Perphection wrote: »Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!
No, it's "How dare they advertise a game that CANNOT be played the way they intended!"
Again, they're so engrossed in this vision of theirs as to how they game should be played, yet they can't seem to realize that vision, that vision is unplayable. @Cinnamon_Spider is right, wtf is wrong with those people. Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
Winning, while paramount, can be achieved in other ways than simply accepting defeat and resorting to a map call.
Cinnamon_Spider wrote: »Because it doesn't work when played "as intended." It never has. And when you get every single person from one faction in the same place, the game goes to absolute garbage. And it always has. Yet people still get in these huge ball groups and make the game unplayable. And they make it not fun.Cinnamon_Spider wrote: »I only have one thing to say to all of the people in the huge groups on Azuras. WTF is wrong with you people?
Yeah! How dare we play the game the way it was intended!
http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-warFeaturing three-sided Player vs. Player (PvP) gameplay, The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Seize, hold, and control the resources of massive strongholds. Utilize massive siege weapons to crumble fortress walls and smash through fortified gates. Conquer the Imperial City, and your alliance's top player could even be crowned Emperor!The Elder Scrolls Online: Tamriel Unlimited features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online: Tamriel Unlimited is built to accommodate hundreds of players onscreen at once.
So, I ask again. WTF is wrong with you people?
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?
Perphection wrote: »
And this doesn't make any sense. How can you achieve victory if you never unite to overcome your enemies?
Oh, you're one of those who believes strength only comes in numbers and not from improved individual play or skilled leadership.
If that's the case there is no reasoning with you. Your solution will always be "we need more people."