ZOS_GinaBruno wrote: »Hey guys, we finally have an update for you on this issue. As we've mentioned previously, in the past few patches we've been adding code to the backend to track this issue and give us more data. We're happy to let you know that we have a fix going into Monday's PC incremental patch that should fix the long loading screens - turns out it was tied to anyone that had completed a lot of quests.
Thanks for staying patient with us while we tracked this one down!
ZOS_GinaBruno wrote: »Hey guys, we finally have an update for you on this issue. As we've mentioned previously, in the past few patches we've been adding code to the backend to track this issue and give us more data. We're happy to let you know that we have a fix going into Monday's PC incremental patch that should fix the long loading screens - turns out it was tied to anyone that had completed a lot of quests.
Thanks for staying patient with us while we tracked this one down!
ZOS_GinaBruno wrote: »Hey guys, we finally have an update for you on this issue. As we've mentioned previously, in the past few patches we've been adding code to the backend to track this issue and give us more data. We're happy to let you know that we have a fix going into Monday's PC incremental patch that should fix the long loading screens - turns out it was tied to anyone that had completed a lot of quests.
Thanks for staying patient with us while we tracked this one down!
ZOS_RichLambert wrote: »As a heads up - next weeks update (11/16) on PC will have a fix for one of the major causes of the long load screens. This won't fix every load screen issue, but resolves the most frequent cause. We'll continue to work on the issue until we get the load times back to acceptable levels.
Console players, this fix will unfortunately not make Orsinium launch next week. It will go in the first incremental patch which we're targeting for the 2nd week of December.
-rich
ZOS_RichLambert wrote: »As a heads up - next weeks update (11/16) on PC will have a fix for one of the major causes of the long load screens. This won't fix every load screen issue, but resolves the most frequent cause. We'll continue to work on the issue until we get the load times back to acceptable levels.
Console players, this fix will unfortunately not make Orsinium launch next week. It will go in the first incremental patch which we're targeting for the 2nd week of December.
-rich
Scyantific wrote: »Yeah there's no way this is related to number of quests completed, unless the threshold is hilariously low or it's taking into account all quests completed throughout all characters at the same time.
My magicka sorc (main character since launch) has completed hundreds of quests and the load times on that one are the same length as my second sorc (a character I made about 3 months ago), with absolutely zero quests completed.
It's the same with my DK, NB, and Templar. The only quests they've completed on them are Main/FG/MG/CH/Cads Silver and their load times are just as bad as my main.
sooo... inb4 the "fix" doesn't fix anything
ZOS_GinaBruno wrote: »Hey guys, we finally have an update for you on this issue. As we've mentioned previously, in the past few patches we've been adding code to the backend to track this issue and give us more data. We're happy to let you know that we have a fix going into Monday's PC incremental patch that should fix the long loading screens - turns out it was tied to anyone that had completed a lot of quests.
Thanks for staying patient with us while we tracked this one down!
ZOS_RichLambert wrote: »As a heads up - next weeks update (11/16) on PC will have a fix for one of the major causes of the long load screens. This won't fix every load screen issue, but resolves the most frequent cause. We'll continue to work on the issue until we get the load times back to acceptable levels.
Console players, this fix will unfortunately not make Orsinium launch next week. It will go in the first incremental patch which we're targeting for the 2nd week of December.
-rich
Scyantific wrote: »Yeah there's no way this is related to number of quests completed, unless the threshold is hilariously low or it's taking into account all quests completed throughout all characters at the same time.
My magicka sorc (main character since launch) has completed hundreds of quests and the load times on that one are the same length as my second sorc (a character I made about 3 months ago), with absolutely zero quests completed.
It's the same with my DK, NB, and Templar. The only quests they've completed on them are Main/FG/MG/CH/Cads Silver and their load times are just as bad as my main.
sooo... inb4 the "fix" doesn't fix anything
Very good news that they at least have a thing to try.
As for whether this really fixes the crazy load screens... Well, please forgive me if I don't believe it until I see it.
I'm hoping for the best, but expecting minimal change, as I'm not convinced that they truly found the root cause.
This is one of those cases where I will be thrilled to be proved wrong though!
ZOS_GinaBruno wrote: »Hey guys, we finally have an update for you on this issue. As we've mentioned previously, in the past few patches we've been adding code to the backend to track this issue and give us more data. We're happy to let you know that we have a fix going into Monday's PC incremental patch that should fix the long loading screens - turns out it was tied to anyone that had completed a lot of quests.
Thanks for staying patient with us while we tracked this one down!
ZOS_RichLambert wrote: »As a heads up - next weeks update (11/16) on PC will have a fix for one of the major causes of the long load screens. This won't fix every load screen issue, but resolves the most frequent cause. We'll continue to work on the issue until we get the load times back to acceptable levels.
Console players, this fix will unfortunately not make Orsinium launch next week. It will go in the first incremental patch which we're targeting for the 2nd week of December.
-rich