Emma_Eunjung wrote: »You must be new here!
Z** loves Stamina builds and hates Magicka, that's why it's so much easier to mitigate spell damage.
Emma_Eunjung wrote: »You must be new here!
Z** loves Stamina builds and hates Magicka, that's why it's so much easier to mitigate spell damage.
Strider_Roshin wrote: »As a stamina player I wouldn't mind this. However it's maximum resistance with 100 points should only be around 15%
Should be a phys dmg mitigation in the CP tree for no other reason than that it makes total sense
timidobserver wrote: »Strider_Roshin wrote: »As a stamina player I wouldn't mind this. However it's maximum resistance with 100 points should only be around 15%
Only if elemental defender and hardy are reduced to 15%.
Strider_Roshin wrote: »timidobserver wrote: »Strider_Roshin wrote: »As a stamina player I wouldn't mind this. However it's maximum resistance with 100 points should only be around 15%
Only if elemental defender and hardy are reduced to 15%.
No... magic users use both elemental and magical damage. Meaning in order to combat magic builds we must put points in both of these. Stamina builds only focus on physical damage. So having just one passive to invest in to combat a whole play style is unbalanced if we need to invest in two; with all three having equal scaling.
Springt-Über-Zwerge wrote: »Strider_Roshin wrote: »timidobserver wrote: »Strider_Roshin wrote: »As a stamina player I wouldn't mind this. However it's maximum resistance with 100 points should only be around 15%
Only if elemental defender and hardy are reduced to 15%.
No... magic users use both elemental and magical damage. Meaning in order to combat magic builds we must put points in both of these. Stamina builds only focus on physical damage. So having just one passive to invest in to combat a whole play style is unbalanced if we need to invest in two; with all three having equal scaling.
but you have to see that magick users have to put 100 points into elemtal expert and thaumaturge to boost all their abilities by 25% where as stamina users just need 100 in mighty so its just fair
Strider_Roshin wrote: »Springt-Über-Zwerge wrote: »Strider_Roshin wrote: »timidobserver wrote: »Strider_Roshin wrote: »As a stamina player I wouldn't mind this. However it's maximum resistance with 100 points should only be around 15%
Only if elemental defender and hardy are reduced to 15%.
No... magic users use both elemental and magical damage. Meaning in order to combat magic builds we must put points in both of these. Stamina builds only focus on physical damage. So having just one passive to invest in to combat a whole play style is unbalanced if we need to invest in two; with all three having equal scaling.
but you have to see that magick users have to put 100 points into elemtal expert and thaumaturge to boost all their abilities by 25% where as stamina users just need 100 in mighty so its just fair
Still no. Magicka builds focus on one or the other. Rarely both.
Strider_Roshin wrote: »Springt-Über-Zwerge wrote: »Strider_Roshin wrote: »timidobserver wrote: »Strider_Roshin wrote: »As a stamina player I wouldn't mind this. However it's maximum resistance with 100 points should only be around 15%
Only if elemental defender and hardy are reduced to 15%.
No... magic users use both elemental and magical damage. Meaning in order to combat magic builds we must put points in both of these. Stamina builds only focus on physical damage. So having just one passive to invest in to combat a whole play style is unbalanced if we need to invest in two; with all three having equal scaling.
but you have to see that magick users have to put 100 points into elemtal expert and thaumaturge to boost all their abilities by 25% where as stamina users just need 100 in mighty so its just fair
Still no. Magicka builds focus on one or the other. Rarely both.
Give me a nirnhorned for physical damage, + proper sustain for stamina builds then we can discuss CP disparity. As it stands the only good thing about stamina builds is insane QQ 3 second burst (most likely from stealth cos we all love gankers).
Lets see:
If ur magicka:
Shields check
Healing check
sustain check
burst check
mobility check
If ur Stam:
Shields nope
healing nope (vigor and rally are the only ones and vigor is pretty far into the pvp tree)
sustain, hell nope
burst, hell yes
mobility (nb yes, if not too bad nope)
Magicka is better in almost every aspect of the game except in some niche pvp aspects such as duelling and stealth ganking lol. The disparity is the ONLY reason most people play stam builds in PVP. This is also why u hardly ever see ANY stam builds in vWGT/ICP farm runs, trials etc etc. Also why classes like stam dk are *** in vMSA leader boards. Hardly any1 plays them anymore cos why suffer when u can just face roll with sorc.
okay hers the deal and if I'm wrong ill accept it if you make valid points. I wear 5 heavy armor pieces for the added benefits to my build. So ...on the champion point tab under the lord tree I spent points in heavy armor focus which increases my physical resistance when wearing 5 heavy. Now I watch gradually with each point like maybe this is good ..right seems slow gains though.
My solution to decide how good these points were or to decide to respec these points elsewhere...
my base physical resistance with 5 heavy is 15k if I add 25% ill go very roughly to 18 or 19k physical resistance.
This is great!! why because it means less damage from wrecking blow and if I add the points from the tree called the Steed under the "resistant" section and reduce the crit damage I receive then wrecking blow crits will hurt less. Now if you use this method in the respective 5 piece armor set you use = nice physical damage reduction, then remember to block just in case.
Not to say this is the epic reduction that we are looking for but its a good start imo. hope it helps or at least creates good debate. note* I would add 2 pics but cant figure out how sorry to be a noob.
wow sorry I tried to use proper paragraphs the more I edit the more it gets screwed up lol
Strider_Roshin wrote: »Give me a nirnhorned for physical damage, + proper sustain for stamina builds then we can discuss CP disparity. As it stands the only good thing about stamina builds is insane QQ 3 second burst (most likely from stealth cos we all love gankers).
Lets see:
If ur magicka:
Shields check
Healing check
sustain check
burst check
mobility check
If ur Stam:
Shields nope
healing nope (vigor and rally are the only ones and vigor is pretty far into the pvp tree)
sustain, hell nope
burst, hell yes
mobility (nb yes, if not too bad nope)
Magicka is better in almost every aspect of the game except in some niche pvp aspects such as duelling and stealth ganking lol. The disparity is the ONLY reason most people play stam builds in PVP. This is also why u hardly ever see ANY stam builds in vWGT/ICP farm runs, trials etc etc. Also why classes like stam dk are *** in vMSA leader boards. Hardly any1 plays them anymore cos why suffer when u can just face roll with sorc.
Yeah magicka out performs stamina the majority of the time. However stamina has an advantage in this one single facet, and we can't have that now. You know what I retract my statement from earlier. There should not be a cp passive for physical resistance. You want one? Then make stamina builds just as survivable for VMA, give us a burst heal like breath of life, make all ultimates in the game have a physical damage morph. Don't like these conditions do you? Well this is the garbage stamina builds have to deal with. Magicka builds are so caught up about the one area where they don't have the advantage that they're blind to the overall balance to the game, and the general favoritism to magicka users.
Strider_Roshin wrote: »timidobserver wrote: »Strider_Roshin wrote: »As a stamina player I wouldn't mind this. However it's maximum resistance with 100 points should only be around 15%
Only if elemental defender and hardy are reduced to 15%.
No... magic users use both elemental and magical damage. Meaning in order to combat magic builds we must put points in both of these. Stamina builds only focus on physical damage. So having just one passive to invest in to combat a whole play style is unbalanced if we need to invest in two; with all three having equal scaling.
Springt-Über-Zwerge wrote: »Strider_Roshin wrote: »Give me a nirnhorned for physical damage, + proper sustain for stamina builds then we can discuss CP disparity. As it stands the only good thing about stamina builds is insane QQ 3 second burst (most likely from stealth cos we all love gankers).
Lets see:
If ur magicka:
Shields check
Healing check
sustain check
burst check
mobility check
If ur Stam:
Shields nope
healing nope (vigor and rally are the only ones and vigor is pretty far into the pvp tree)
sustain, hell nope
burst, hell yes
mobility (nb yes, if not too bad nope)
Magicka is better in almost every aspect of the game except in some niche pvp aspects such as duelling and stealth ganking lol. The disparity is the ONLY reason most people play stam builds in PVP. This is also why u hardly ever see ANY stam builds in vWGT/ICP farm runs, trials etc etc. Also why classes like stam dk are *** in vMSA leader boards. Hardly any1 plays them anymore cos why suffer when u can just face roll with sorc.
Yeah magicka out performs stamina the majority of the time. However stamina has an advantage in this one single facet, and we can't have that now. You know what I retract my statement from earlier. There should not be a cp passive for physical resistance. You want one? Then make stamina builds just as survivable for VMA, give us a burst heal like breath of life, make all ultimates in the game have a physical damage morph. Don't like these conditions do you? Well this is the garbage stamina builds have to deal with. Magicka builds are so caught up about the one area where they don't have the advantage that they're blind to the overall balance to the game, and the general favoritism to magicka users.
Idk where you get that from stam builds normally stack more weapon damage than magicka builds can achieve.
The stamina support from Templars is better than the one magicka users can get out of syphon spirit, ele drain and orb combined.
Medium armor has way better defenses and passives.
,...
So dont say magicka has advances over stamina in every possible way
Im all for physical damage in ults and more stamina morphs but not without a CP passive that increases my armor by 25% without being locked to 1 armor type and one that decreases physical damage taken by 25%
And who knows maybe you will get a nirn trait for stam users with thieves guild?
DeanTheCat wrote: »Physical damage is pretty much melee only(Other then the Bow), which means that the physical damage dealer has to expose himself to retaliation by pretty much every enemy within a 36m range. In addition, Physical damage is currently the only counter to Bastion, as there isn't a +25% damage done to shields anywhere in the Champion System to counterbalance the +25% shield strength. Therefore, the bonus from Bastion is counteracted by Mighty and vici versa.
In addition, ZOS is unwilling to put a CP passive to reduce Physical damage taken as that will allow the rise of Light Armor tanks in PvE (Again), something that ZOS is trying to actively suppress. Most enemies in PvE do physical damage, which means that the Physical damage reduction passive will be utterly overpowered in a PvE context, not to mention completely negating the currently only non-shieldbreaker based counter to Damage Shields.
What ZOS should do rather then to implement the anti-physical passive is to change Bow abilities to Poison Damage only. This will bring the Bow in line, as well as ensuring that Physical damage is the exclusive domain of melee ranged combatants, who should be rewarded for their risk in going in close with little to no utility with high damage output.
DeanTheCat wrote: »Physical damage is pretty much melee only(Other then the Bow), which means that the physical damage dealer has to expose himself to retaliation by pretty much every enemy within a 36m range. In addition, Physical damage is currently the only counter to Bastion, as there isn't a +25% damage done to shields anywhere in the Champion System to counterbalance the +25% shield strength. Therefore, the bonus from Bastion is counteracted by Mighty and vici versa.
In addition, ZOS is unwilling to put a CP passive to reduce Physical damage taken as that will allow the rise of Light Armor tanks in PvE (Again), something that ZOS is trying to actively suppress. Most enemies in PvE do physical damage, which means that the Physical damage reduction passive will be utterly overpowered in a PvE context, not to mention completely negating the currently only non-shieldbreaker based counter to Damage Shields.
What ZOS should do rather then to implement the anti-physical passive is to change Bow abilities to Poison Damage only. This will bring the Bow in line, as well as ensuring that Physical damage is the exclusive domain of melee ranged combatants, who should be rewarded for their risk in going in close with little to no utility with high damage output.
A DK can actually hit resistence caps in 5 light or medium using 5pc Armor Master, an Armor Skill, Hardened Armor, Defending on weapons, and Reinforced on shields and heavy chest.
DeanTheCat wrote: »Physical damage is pretty much melee only(Other then the Bow), which means that the physical damage dealer has to expose himself to retaliation by pretty much every enemy within a 36m range. In addition, Physical damage is currently the only counter to Bastion, as there isn't a +25% damage done to shields anywhere in the Champion System to counterbalance the +25% shield strength. Therefore, the bonus from Bastion is counteracted by Mighty and vici versa.
In addition, ZOS is unwilling to put a CP passive to reduce Physical damage taken as that will allow the rise of Light Armor tanks in PvE (Again), something that ZOS is trying to actively suppress. Most enemies in PvE do physical damage, which means that the Physical damage reduction passive will be utterly overpowered in a PvE context, not to mention completely negating the currently only non-shieldbreaker based counter to Damage Shields.
What ZOS should do rather then to implement the anti-physical passive is to change Bow abilities to Poison Damage only. This will bring the Bow in line, as well as ensuring that Physical damage is the exclusive domain of melee ranged combatants, who should be rewarded for their risk in going in close with little to no utility with high damage output.
A DK can actually hit resistence caps in 5 light or medium using 5pc Armor Master, an Armor Skill, Hardened Armor, Defending on weapons, and Reinforced on shields and heavy chest.
Why would you use an armor ability and hardened armor? Surely you would just slot immovable brute ?