Tommy1979AtWar wrote: »@anitajoneb17_ESO Slightly off topic but since grammar lessons are being given can I ask whether you're using "impact" as a noun or a verb?
I ask because it's dependand on how the word "affect" is being used, personally I feel that @Elloa using "affect" as a verb in this instance would be correct as it has by your own admission influenced your being able to aquire glass items for free from a guild mate whom purchased it in the crown store, whether you personally feel he was "tricked" to do so or not is irrelevant as his decision has still influenced. And whilst a master blacksmith whom has took such time and effort to gain the motif through RNG is unlikely to simply give away those crafted items for free it has resulted in a negative "effect"(noun) upon the market as the items have lost their implied rarity value.
Crafting is an important part of many peoples gameplay and not just for enjoyment, some rely heavily on their crafting skills not only to earn gold to purchase items from other players (helping the market grow) but also to support guilds and new members (helping the player base to grow and succeed).
In summation I still agree that the decision to sell the glass motif in the crown store so soon after its release in game along with such an obviously prenerfed RNG in order to push more CS sales was wrong of ZOS, it's left a bitter taste in many peoples mouths and further adversely effected their views of the company as a whole.
I still think the glass items look ridiculous and as though a toddler has attacked them with crayons no matter which colour is applied but hey if looking silly is what some people enjoy then I'll happily continue to judge them in silence
Furthermore... since English is not the native tongue of Elloa I think her grasp of its complexities are pretty damn good, certainly better than my French or Flemish so it's worth considering how many languages oneself has taken the time to learn and commit to before commenting on someone elses usage of terms within.
anitajoneb17_ESO wrote: »If there was no crown store, I'd still have to pay a sub. I'd probably do it and consider it OK, but since it's possible for me to get the same thing cheaper because some people like to buy stuff from the crown store, I prefer to look at the benefit for me rather at some imaginary negative impact for me ingame - because frankly, there are none).
And so because there is no negative impact for you, it is fine?
All well and good. On that basis as there is, for me, a negative impact and the only benefit is the entirely emphemeral* I will continue to look at this as a net loss and will continue to raise it as a point of concern on the forums and to ZOS through /feedback. Thanks.
This is my first post on the forums. I had to log in and reply to this.
My tolerance for grind for the sake of grind is almost non existent. I work hard all day/week at my job to earn my paycheck and I play the game to get a few hours of escape from real life. Before you call me casual, I dont consider myself to be. I put plenty of hours into the game. I dont want to spend that time grinding a double RNG to MAYBE get one or two pieces a month if I am lucky. I also dont want to spend all my time grinding 100,000+ in gold for each piece of armor or weapon. I want to play the game the way I want to play it and that means I dont want to grind.
Tommy1979AtWar wrote: »I agree with many of your points in fact but the point I was raising regarding CS motifs against earned motifs and their crafters was that buyers of the CS motif are far more likely to just give those crafted items away or sell very cheaply rather than sell at a price more befitting their implied rarity value which in turn would negatively effect the market.
By your own admission you're hoping to have a set crafted for you by your guildmate for free so that has had a negative effect on the economy because had you been buying from a crafter whom was charging for the work then that gold would have no doubt gone from your pocket to the crafter and from their pocket to another crafter or trader and so on and so forth.
Tommy1979AtWar wrote: »Releasing it 3 weeks into the work and time people have already put into gaining the motif was a slap in the face to many as their time and effort was rendered worthless.
Tommy1979AtWar wrote: »It also leaves a precedent for ZOS to use the same tactics again in the future... people whom bought this cosmetic item for such a ridiculous amount have basically said "Hey ZOS, I'm stupid enough to buy this crappy looking cosmetic item so how about a few items which give me an unfair advantage next time, maybe a few OP abilities for my bar or weapons you can't craft ingame... I'll pay double!!"
This is my first post on the forums. I had to log in and reply to this.
My tolerance for grind for the sake of grind is almost non existent. I work hard all day/week at my job to earn my paycheck and I play the game to get a few hours of escape from real life. Before you call me casual, I dont consider myself to be. I put plenty of hours into the game. I dont want to spend that time grinding a double RNG to MAYBE get one or two pieces a month if I am lucky. I also dont want to spend all my time grinding 100,000+ in gold for each piece of armor or weapon. I want to play the game the way I want to play it and that means I dont want to grind.
I agree Katahdin. I like to earn my own way in-game. However, I don't do PVP which makes the grind not even possible. I'm not going to pay millions to get the motif and mats. I was close to purchasing the motif but the mats are still impossibly expensive. I'm going to have to wait until mats are available for PVE. I really hate that Z has put this style behind a PVP wall. Gives me real concern about the future. I love this game and buy stuff in the Crown store to support the game but this one is too much.
@Anitajoneb Just answering in a friendly way (to ensure you I've not taken what you said about me in the wrong way ^^) that I still very much disagree with you.
I've the feeling you are arguing for the sake of arguing. If doing Crafting writs with several character and farm materials or gold to have a chance to get the Glass Motif is not effort, what do you consider as effort? Being patient is showing effort.
As I said earlier, the glass motif is not a Cosmetic item. The Malachite shard are not cosmetic. Its a crafting material. Do you really consider than crafting and trading are not a "real" part of the game, do you disregard completely players that focus on crafting and trading, and pride themselves to be capable of crafting rare style that they can sell back later. Are those players not important enough for us to consider them? Don't they deserve to also have their "end game"?
I know many players that are quite disheartened to have spent so much time and in game gold to aquiere the Glass motif and that now, they ar not able to make the money invested back as players are not interested into buying their services as crafters. What seems to you to not "affect" or "impact" others is just your own opinion. it's not because you do not care personally, that its the case for everyone.
Atleast, we know that for the next motif, it will be pointless to hurry, invest time and gold to obtain the part of the Akaviri style, as it will probably sold in the Crown Store few time after.
Note: sorry I'm too tired to argue properly. Must have plenty of bad spelling, grammar and poor choice of wording.
Item stats vs cosmetic are not the only factors to consider. Costumes, for example, are only cosmetic, but crafting mats and motifs have an additional economic factor on top of the cosmetic one. While malachite does not affect an item's stats, it does affect the economy.
Quote for truth
Item stats vs cosmetic are not the only factors to consider. Costumes, for example, are only cosmetic, but crafting mats and motifs have an additional economic factor on top of the cosmetic one. While malachite does not affect an item's stats, it does affect the economy.
Even with economic factors, one cannot say it's not a cosmetic item. Clearly it is, and that was my point. My statements weren't meant to disregard economic factors, but to correct an apparent disregard of the item's cosmetic nature.
I feel this is an important distinction because it ties to the economic factors. Motifs are items of choice due to being cosmetic, rather than items of necessity.
For some people, maybe. But for other people, motifs are items of choice because they can sell them to people who want the cosmetics. Thus for those people, they are economic rather than cosmetic.
Item stats vs cosmetic are not the only factors to consider. Costumes, for example, are only cosmetic, but crafting mats and motifs have an additional economic factor on top of the cosmetic one. While malachite does not affect an item's stats, it does affect the economy.
Even with economic factors, one cannot say it's not a cosmetic item. Clearly it is, and that was my point. My statements weren't meant to disregard economic factors, but to correct an apparent disregard of the item's cosmetic nature.
I feel this is an important distinction because it ties to the economic factors. Motifs are items of choice due to being cosmetic, rather than items of necessity.
For some people, maybe. But for other people, motifs are items of choice because they can sell them to people who want the cosmetics. Thus for those people, they are economic rather than cosmetic.
Item stats vs cosmetic are not the only factors to consider. Costumes, for example, are only cosmetic, but crafting mats and motifs have an additional economic factor on top of the cosmetic one. While malachite does not affect an item's stats, it does affect the economy.
Even with economic factors, one cannot say it's not a cosmetic item. Clearly it is, and that was my point. My statements weren't meant to disregard economic factors, but to correct an apparent disregard of the item's cosmetic nature.
I feel this is an important distinction because it ties to the economic factors. Motifs are items of choice due to being cosmetic, rather than items of necessity.
For some people, maybe. But for other people, motifs are items of choice because they can sell them to people who want the cosmetics. Thus for those people, they are economic rather than cosmetic.
Item stats vs cosmetic are not the only factors to consider. Costumes, for example, are only cosmetic, but crafting mats and motifs have an additional economic factor on top of the cosmetic one. While malachite does not affect an item's stats, it does affect the economy.
Even with economic factors, one cannot say it's not a cosmetic item. Clearly it is, and that was my point. My statements weren't meant to disregard economic factors, but to correct an apparent disregard of the item's cosmetic nature.
I feel this is an important distinction because it ties to the economic factors. Motifs are items of choice due to being cosmetic, rather than items of necessity.
Not the only way to make money. Just sayin'
Hyperbole....
No. Humour based on extending ZOS's current behaviour to its logical conclusion. Good strawman though, I like the bandana!
Enodoc referred to a point made, and indeed illustrated, in this thread as well as others. Your words implied a lack of importance due to it being only a single avenue with regards to accruing gold. I responded in the fashion described above. I specifically used the phrase "encourage people to" rather than "force/require people to" for this reason.
Thus, not hyperbole. Observation, classification, extension with a touch of wry humour. Nothing more. Thanks for your helpful input though.
Just wanted to update briefly, and say now that the Akiviri style is going to PVP soon, I'm really starting to understand where Elloa is coming from (to those who can't grasp why she's so upset). Glass armour gave dedicated crafters a chance to obtain something really rare and special, just like the Akiviri motifs will be to PVPers. If that style was sent to the crown store for anyone to get just by paying cash, I'd be well miffed. It loses its rarity status completely and will make getting it through PVP completely obsolete and less special.
They haven't said this will happen, but it's a decent comparison