Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »"Work hard for it"?
I'm sorry, no. This isnt' about earning or working for anything.
This is about ZOS artificially creating grinds to force people to the Crown Store because they have made it ridiculously hard and dependant on double RNG to get it ingame.
But I see ZOS' Cattle Prod skill line is fully leveled and WAI.
It's just the first steps and I hope you all look forward to many, many more.
No offence but you are a little blind my friend, they still need money to run the game.
Of course they do. I've never said they didn't. I don't care if they put the darn thing on the store.
What they don't need to do is create artificial inconveniences ingame to make their "convenience" items more attractive.
I don't think I'm the one that's blind.
For the aesthetics items they can add as much grind as they want imho.
I personally find a lot more frustrating trying to get an arcane willpower ring or another super rare bound on pick up set inside the dungeons.
As long as they don’t sell GEAR or EQUIPMENT i'm fine, the glass motif don’t make you stronger
It's a difficult one for me, in my opinion.
One one side, I don't want to have to grind the IC for the pieces required for a chance to unlock one page of the motif, or to randomly get a piece of the Glass motif from crafting (which, in my opinion, should be limited regionally. Malachite in-lore was most common on Vvardenfell and somewhat in Skyrim).
On the other, it drives the economy forward by being rare, and if I'm lucky to get a piece (to-date, since IC was released I've managed to get 2 pieces of the Xiv motif, and 2 bits of Malachite (refined)) it'll keep my funds up for a short while.
The Crown store is a strange one. When the LotRO Market came around, it was primarily used for Cosmetic purposes. I can't recall there being anything game-breaking or pay-to-win at all. It still allowed crafters to compete in markets and make a living. ESO's store has cheap potions that scale-up, has rare Motifs that drove the price into the ground (remember when you could sell a Dunmer motif for 4k?) and is peddling weird looking cosmetics that, personally, have no place in the world of Tamriel.
I really want Zenimax to make a lot of money! I want the game to succeed and their company to flourish and be successful.
But I will never agree with greedy, scamming method to push players to consume. Its unfair, ugly and unethical.
There is a moment where the ligne can not be crossed, and when Zenimax cross the line, we need to make heard our voice .
In the interest of everyone. Both Zenimax and their customers.
Minnesinger wrote: »Unlike LotRO Crown store is still pretty much cosmetics with no P2W items. I really hope ESO doesn´t take any ideas from LotRO. I don´t mind they are adding items that sell well. At the same time, I wish some of that money goes into developing of the game. Still see much to improve.
Minnesinger wrote: »It's a difficult one for me, in my opinion.
One one side, I don't want to have to grind the IC for the pieces required for a chance to unlock one page of the motif, or to randomly get a piece of the Glass motif from crafting (which, in my opinion, should be limited regionally. Malachite in-lore was most common on Vvardenfell and somewhat in Skyrim).
On the other, it drives the economy forward by being rare, and if I'm lucky to get a piece (to-date, since IC was released I've managed to get 2 pieces of the Xiv motif, and 2 bits of Malachite (refined)) it'll keep my funds up for a short while.
The Crown store is a strange one. When the LotRO Market came around, it was primarily used for Cosmetic purposes. I can't recall there being anything game-breaking or pay-to-win at all. It still allowed crafters to compete in markets and make a living. ESO's store has cheap potions that scale-up, has rare Motifs that drove the price into the ground (remember when you could sell a Dunmer motif for 4k?) and is peddling weird looking cosmetics that, personally, have no place in the world of Tamriel.
Unlike LotRO Crown store is still pretty much cosmetics with no P2W items. I really hope ESO doesn´t take any ideas from LotRO. I don´t mind they are adding items that sell well. At the same time, I wish some of that money goes into developing of the game. Still see much to improve.
TX12001rwb17_ESO wrote: »2 bad the glass armor is butt-ugly
Saltypretzels wrote: »
Cherryblossom wrote: »so for some of us at least this type of convenience is worth the 2 pints of beer we will pay for it.
Cherryblossom wrote: »Saltypretzels wrote: »
This is where the whole slippery slope idea comes from. All other MMOs I've played (only a handful really), started out with innocent stores that got more and more obtrusive over time, with the designers putting more and more inconveniences into the game into order to drive people to the store in the name of "convenience". This happened in Lord of the Rings Online, Dungeons and Dragons Online, Star Wars The Old Republic. Neverwinter was like this from launch (at least they never attempted to pretend otherwise).
"Convenience". The perfect excuse to do anything. Honestly, anything they put in the store can be defined as "convenient", which makes it such a poor standard.
There is a difference between Convenience and P2W. They don't equate to each other.
I have no issue with Convenience or a company trying to generate revenue based on Convenience. Many of us live in a hectic world where we have to balance our time, most play these games for fun, so for some of us at least this type of convenience is worth the 2 pints of beer we will pay for it.
It's just step 4 of the natural evolution of a cash shop:1) Cosmetic items only
2) Cosmetic and convenience items only, but nothing offering an advantage in gameplay
3) Cosmetic and convenience items, and some potions and items which will help with gameplay--but nothing you can't earn in game.
4) Cosmetic and convenience items, and some potions and items which will help with gameplay--but nothing you can't earn in game (though some items' drop rates are so low that's they're almost impossible to actually earn)
5) Cosmetic and convenience items, and some potions and items which will help with gameplay which can't be earned in game
6) Cosmetic and convenience items, some potions and items which will help with gameplay which can't be earned in game, and also some weapons and armors which are equal to existing sets that you can earn in game (provided only for convenience)
7) Cosmetic and convenience items, some potions and items which will help with gameplay which can't be earned in game, and also some weapons and armors which are equal to existing sets that you can earn in game (though some of these weapons and armors have a very low drop rate)
8) Cosmetic and convenience items, some potions and items which will help with gameplay which can't be earned in game, some weapons and armors which are equal to existing sets that you can earn in game, and also some weapons and armors that you can't earn in game.
9) Everything you can earn in game, and many top-tier items that you can't, for sale in the cash shop.
10) Everything you can earn in game, and many top-tier items that you can't, for sale in the cash shop. XP and CP also for sale.
11) Everything you can earn in game, and many top-tier items that you can't, for sale in the cash shop. XP and CP also for sale. Also full top-level characters for sale.
12) Going out of business sale
It's just step 4 of the natural evolution of a cash shop:
1) Cosmetic items only
2) Cosmetic and convenience items only, but nothing offering an advantage in gameplay
3) Cosmetic and convenience items, and some potions and items which will help with gameplay--but nothing you can't earn in game.
4) Cosmetic and convenience items, and some potions and items which will help with gameplay--but nothing you can't earn in game (though some items' drop rates are so low that's they're almost impossible to actually earn)
5) Cosmetic and convenience items, and some potions and items which will help with gameplay which can't be earned in game
6) Cosmetic and convenience items, some potions and items which will help with gameplay which can't be earned in game, and also some weapons and armors which are equal to existing sets that you can earn in game (provided only for convenience)
7) Cosmetic and convenience items, some potions and items which will help with gameplay which can't be earned in game, and also some weapons and armors which are equal to existing sets that you can earn in game (though some of these weapons and armors have a very low drop rate)
8) Cosmetic and convenience items, some potions and items which will help with gameplay which can't be earned in game, some weapons and armors which are equal to existing sets that you can earn in game, and also some weapons and armors that you can't earn in game.
9) Everything you can earn in game, and many top-tier items that you can't, for sale in the cash shop.
10) Everything you can earn in game, and many top-tier items that you can't, for sale in the cash shop. XP and CP also for sale.
11) Everything you can earn in game, and many top-tier items that you can't, for sale in the cash shop. XP and CP also for sale. Also full top-level characters for sale.
12) Going out of business sale
Cherryblossom wrote: »
There is a difference between Convenience and P2W. They don't equate to each other..
To Elloa:
Remember when you were sticking up for ZOS prior to the crown store release? Many of us were complaining about it and saying this sort of thing would happen and you and others were saying we should trust ZOS. Well, this is exactly what we were saying would happen and it will only get worse.
I agree with your post 100% but this is really not that surprising. When you remove the sub from a game the creativity that goes towards improving the game switches over to creativity of itemizing "products". That usually entails creating difficult to get items "in game" and then offering them in the store for inflated prices (or it could get worse and they only offer items in the store with no option in game). It's only going to get worse as they try to sustain a flow of cash to replace the sub revenue they have lost (and more).
I do not support a company that is unethical. If Zenimax cross the line, I want to be there to remind them where the line stands.
For a company two things matter: Money and Reputation.
Let's be sure that the risk to have a bad reputation outweight the money made by selling those motifs.
My understanding is the following:DRXHarbinger wrote: »Why does it cost you all like 100k to craft a set? Need to improve your mat farming.
I do not support a company that is unethical. If Zenimax cross the line, I want to be there to remind them where the line stands.
For a company two things matter: Money and Reputation.
Let's be sure that the risk to have a bad reputation outweight the money made by selling those motifs.
I'm not trying to be rude here, but what have they done, in your opinion, that would be considered unethical or anything that would tarnish their reputation?
I can understand that you don't agree with their Crown Store model, but I can't think of anything they've placed in there that has made my copy of the game 1) unplayable, 2) steals my money or 3) was required to purchase.
I do not support a company that is unethical. If Zenimax cross the line, I want to be there to remind them where the line stands.
For a company two things matter: Money and Reputation.
Let's be sure that the risk to have a bad reputation outweight the money made by selling those motifs.
I'm not trying to be rude here, but what have they done, in your opinion, that would be considered unethical or anything that would tarnish their reputation?
I can understand that you don't agree with their Crown Store model, but I can't think of anything they've placed in there that has made my copy of the game 1) unplayable, 2) steals my money or 3) was required to purchase. Everything in there is optional and more of a convenience, at best. I do agree that the Glass Motif should have been placed on the store at least a month after IC was released, at the very least! It was definitely too soon, but I don't see how this prevents you from still farming for the fragments.
Is it a concern that you won't be able to offer your "craftsmanship" to other players looking for Glass Style Crafted Gear? It's a cosmetic item. You can't have the new end-game PvE/PvP gear in that style, unless it drops that way, so it gets replaced.
Is it a "hey, I obtained at the fragments, got all the chapters. I want to feel special" situation?
There are plenty of other companies our their that have a similar model. It's optional, it's there as a convenience. Don't want to use it, don't have to. You can grind for it. Their reputations aren't hurt and they're definitely far from unethical. They're not thieves and they're definitely not, metaphorically speaking, stealing from you.
Again, I'm not trying to be rude. I just want to understand the thought process behind the grief this is causing you and a lot of other players. So far, no one has been able to give me a solid piece of reason to help me understand why this is a bad model, besides their own personal, extremely biased opinion.
So far, no one has been able to give me a solid piece of reason to help me understand why this is a bad model, besides their own personal, extremely biased opinion.
Riko_Futatabi wrote: »If you go back and take the time to read my previous 2 posts in this thread, you might get a good idea of why this can effect everyone and why it's not about the business model or money. In short, it's about how things are implemented in-game because of the crown store.
I'll give you a link to one of them actually: forums.elderscrollsonline.com/en-GB/discussion/comment/2296863/#Comment_2296863.
Saltypretzels wrote: »I think Elloa does a good job with it and other people have said it well. I will lay it out as clear as possible for you.
They are intentionally creating very-grindy, inconvenient systems in the game, to give a people a strong motivation to pay real world money to skip over the inconvenience.