The one thing I never seen in an MMO before was when you have a major bug that either makes the game unplayable or to advance and or exploits that are destroying the economy they take there good old time to fix it. Other MMO's would have the problem fixed within a day more so if it was an exploit. Here I have seen it take a couple of weeks or even a month to finally get it fixed. Then we end up with another bug that was just as bad as the last.
Just sad and hard to accept. All we get on the forums, is we reported it or we let them know of your ticket.
FuzzyDuck79 wrote: »Not at the point where people won't return?? Neverwinter's player population went up like a rocket because people are changing games. And if they get a better experience from playing that than ESO, why would they want to come back? First impressions count for a lot, and ZOS have made a bad 1st impression to console users.
b92303008rwb17_ESO wrote: »Is ESO way past the turning point that it can never recover again?
c.p.garrett1993_ESO wrote: »...Starting to? Please, I only check back every month or so to see if anything's changed. Built a glorious rig, part of which was to play this, but ultimately gave up because it's been nothing but a desperate cash grab since day one.
NewBlacksmurf wrote: »But now.....we were warned if the sub goes, the quality of the game will come at or with lots of sacrifices
Yolokin_Swagonborn wrote: »People aren't giving up on ZOS, ZOS is giving up on this game.
What is missing from that list is creating a fun, re-playable experience people want to return to. Instead, "endgame" content is going to be stripmined, abandoned, then new DLC will replace it with a new grind. ZOS won't bother updating all of the old "endgame" content because they need people to pay for the new stuff. We can already see this happening with DSA and trials.
Callous2208 wrote: »Callous2208 wrote: »I gave up on eso during beta and wait patiently every day for a thread like this to come up so I can tell people I gave up on them a long time ago. Because that's not a little sad at all. Oh wait, I still play and don't stalk forums of games I no longer enjoy. Never mind, move along sorry for wasting everyone's time.
People can be interested in things they don't participate in. I haven't enjoyed playing football in years, but I can still watch a game, or talk with someone about the West Coast offense.
But the people not playing aren't interested, they're just complaining about things that shouldn't bother them since they aren't playing. These friends you discuss football with that do enjoy the game. Would they take anything you said seriously if you started by telling them you hate football, hadn't watched it years and listed the things that were wrong with it in your opinion? No. They would shrug it off and talk about other things since obviously, you aren't a fan.
Furthermore this thread is in every forum of every game on the market right now 1000 times over. It will pop up a great number of times in Black Desert, Bless, Star Citizen, and every game everyone is just waiting to be released so they can leave ESO. No one honestly comes to these threads to share insight or give ideas in hopes the game gets better. As it is with everything in life, its fun to rage and gripe about things and have a bunch of other people pat you on the back, parrot what you've said and click agree. If you've filled out a poll with the reasons you quit a game, sent by the developer, there is your feedback. High-fiveing each other and talking about the games you're looking to replace this with is not feedback anyone can use to make a game better.
Keep in mind these forums represent the minority of players. We can speculate all day how many people are leaving the game, but at the end of the day it will just be speculation. While you guys are griping and letting off steam, the rest of us will either be playing the game, or moving on to the next one without leaving our emotional baggage in this title.
Dude, we are in here discussing a game. People who are interested in this discussion are going to come here and talk about it. It doesn't mean they have to like the game, or that ZOS is going to listen and react to every word.They may be positive or negative. They may compare it to other games. And yeah, I actually don't enjoy the way football is going lately. I miss the running game, and when I talk about it with friends, they listen to my point of view. My friends don't stop the conversation because I or they think something was better in the past.
You just wrote several paragraphs explaining how pointless it is to discuss a game, on forum that is designed for people to discuss a game. The only pointless post I see here is yours. If you don't like it, the back button is on top of your browser.
WarlordGrievous wrote: »I'm sure someone will say well you shouldn't have the many characters,so too bad for you.Does anyone else think having no skill reset is going way too far?I mean I have 7 alts and my main have almost every skill point minus like 2 or 3 I mean it'll cost me out of pocket for one reset just for him 100 x 290 plus my alts means I can't play this game if they decide to do this. I've been ok with ZOS till the delays for DLCs started,but I bit my tongue. I really didn't get mad till the long as hell loading screens(sometimes with crashes,but thats not new LOL) came with a DLC that was planed a year ago! Don't even get me started on the champion system and bugs that never have been fixed. At first when I started play last year during pre-beta I thought hay its a elder scrolls game it'll be in a working state one of these days,but now I'm starting to think wth are they doing? Now,listen I'm no arm-chair dev,but some of these decisions their making have no merit at all.
Want to know the real kicker is that ZOS's reason is because console players didn't understand why their skills were reset with the imperial city update.
I wish ZOS would just give us a crown store reset scroll,but I guess that would be too easy for them LOL.
this is a failure on both parties, ZOS should have informed players by message or when sigining in about the points.WarlordGrievous wrote: »I'm sure someone will say well you shouldn't have the many characters,so too bad for you.Does anyone else think having no skill reset is going way too far?I mean I have 7 alts and my main have almost every skill point minus like 2 or 3 I mean it'll cost me out of pocket for one reset just for him 100 x 290 plus my alts means I can't play this game if they decide to do this. I've been ok with ZOS till the delays for DLCs started,but I bit my tongue. I really didn't get mad till the long as hell loading screens(sometimes with crashes,but thats not new LOL) came with a DLC that was planed a year ago! Don't even get me started on the champion system and bugs that never have been fixed. At first when I started play last year during pre-beta I thought hay its a elder scrolls game it'll be in a working state one of these days,but now I'm starting to think wth are they doing? Now,listen I'm no arm-chair dev,but some of these decisions their making have no merit at all.
Want to know the real kicker is that ZOS's reason is because console players didn't understand why their skills were reset with the imperial city update.
I wish ZOS would just give us a crown store reset scroll,but I guess that would be too easy for them LOL.
I'm still gonna log in for free do my thing for fthis is a failure on both parties, ZOS should have informed players by message or when sigining in about the points.WarlordGrievous wrote: »I'm sure someone will say well you shouldn't have the many characters,so too bad for you.Does anyone else think having no skill reset is going way too far?I mean I have 7 alts and my main have almost every skill point minus like 2 or 3 I mean it'll cost me out of pocket for one reset just for him 100 x 290 plus my alts means I can't play this game if they decide to do this. I've been ok with ZOS till the delays for DLCs started,but I bit my tongue. I really didn't get mad till the long as hell loading screens(sometimes with crashes,but thats not new LOL) came with a DLC that was planed a year ago! Don't even get me started on the champion system and bugs that never have been fixed. At first when I started play last year during pre-beta I thought hay its a elder scrolls game it'll be in a working state one of these days,but now I'm starting to think wth are they doing? Now,listen I'm no arm-chair dev,but some of these decisions their making have no merit at all.
Want to know the real kicker is that ZOS's reason is because console players didn't understand why their skills were reset with the imperial city update.
I wish ZOS would just give us a crown store reset scroll,but I guess that would be too easy for them LOL.
console players could have come here and asked PC players, games was out for awhile and we had a few skill resets since launch.
TX12001rwb17_ESO wrote: »I say just take the servers offline for a while.......Just remove the Champion System and the Veteran System and leave it at that, compensate those who wasted their time grinding by giving them free crowns or something and those things in the crown store unlike everything else actually cost real money so if I buy some potions from there then they better be the best damn potions in the game and by that I mean they should restore your health completes when used not by 4000 or 5000 points.
Add other ways for players to enjoy the game instead of having everything being combat oriented!!!, add immersion and roleplay into the game and that can make its own content, add things like Animal hunting, perhaps Horse or Guar Racing, make being a Vampire or a Werewolf actually worth something, instead of it being a skillline, Im talking lunar transformation and a need to sate your bloodlust by killing innocents in werewolf form once a week or you lose something also you shouldn't rack up a bounty if your in beast form, Vampires should have debuffs in sunlight cause vampires who don't suffer in daylight are NOT vampires, hell the ones in ESO don't even have fangs, and they should actually get more powerful at night and NPCs should react accordingly.
Cap the game at level 50 also make it so everything isn't all combat oriented, we have fishing what else do we have? add animal hunting or miscellaneous Jobs or something to do, I don't create new characters because I don't like the Veteran System and I am not the only one, I have no problem with going from level 1 - 50 but Vr1 to Vr16 takes to damn long and gets repetitive and the CP system is even worse...there are players walking around with over 1000cp and are almost damn unkillable which isn't fair to us who actually have lives, the IC was supposed to have all these features such as an alliance being able to control a district but they got removed and replaced by this Tel Var Cr** which is now creating an even larger grind which also ruined PvP as I have not seen any large scale battles since it came out because everyone is too busy GRINDING Tel Var stones which the existence of them might I add doesn't make sense.
If people want to level in this game have levelling tied to something different and not how powerful someone's character is, maybe the goal can be to be the wealthiest player in the game, add the housing system and that can really shine, give people a reason to buy different mounts and return the change they had where they all had different stats, also why are there so many enemies in the game? half of these mob spawns are like 5 meters from each other.
WarlordGrievous wrote: »Does anyone else think having no skill reset is going way too far?
Yolokin_Swagonborn wrote: »People aren't giving up on ZOS, ZOS is giving up on this game.
What is missing from that list is creating a fun, re-playable experience people want to return to. Instead, "endgame" content is going to be stripmined, abandoned, then new DLC will replace it with a new grind. ZOS won't bother updating all of the old "endgame" content because they need people to pay for the new stuff. We can already see this happening with DSA and trials.
While it may seem unbelievable.. THIS I have to disagree with. i am currently playing EP starter area up to Davons Watch for the third time. Davons sometime since January, received a total revamp of the main story. It flows smoother, you actually dont have to constantly run back and forth and was actually fun.
Frankly, the Vet DSA and trials are PVE combat. IC was the PVP combat teams. So, any updates to them would come with Orcsinium.
I'm just hoping ZOS will add a non-PvP map of the Imperial City someday so the players that don't like or just hate PvP can enjoy the new PvE content of the Imperial City without having to worry about getting killed by another player or group of players from a different alliance.
I know "Just team up with a large group of players that are doing runs and you'll be alright". Here's the thing and I'm speaking for myself, I want to explore the Imperial City, do the new missions, not do runs on one set course and having to always worry about other players killing me.
Also I enjoy teaming up with other players but when it's basically a requirement like how it feels in the Imperial City, to me, that's not fun.
Yolokin_Swagonborn wrote: »I'm just hoping ZOS will add a non-PvP map of the Imperial City someday so the players that don't like or just hate PvP can enjoy the new PvE content of the Imperial City without having to worry about getting killed by another player or group of players from a different alliance.
I know "Just team up with a large group of players that are doing runs and you'll be alright". Here's the thing and I'm speaking for myself, I want to explore the Imperial City, do the new missions, not do runs on one set course and having to always worry about other players killing me.
Also I enjoy teaming up with other players but when it's basically a requirement like how it feels in the Imperial City, to me, that's not fun.
If they do this, they better reduce the tel var multiplier to permanent 1x. I am sick of PvE'ers asking for all the rewards with no risk. If they die, they whine to ZOS and ZOS makes the content easier.
No Conflict. No Risk. No Skill. PvE.
Yolokin_Swagonborn wrote: »I'm just hoping ZOS will add a non-PvP map of the Imperial City someday so the players that don't like or just hate PvP can enjoy the new PvE content of the Imperial City without having to worry about getting killed by another player or group of players from a different alliance.
I know "Just team up with a large group of players that are doing runs and you'll be alright". Here's the thing and I'm speaking for myself, I want to explore the Imperial City, do the new missions, not do runs on one set course and having to always worry about other players killing me.
Also I enjoy teaming up with other players but when it's basically a requirement like how it feels in the Imperial City, to me, that's not fun.
If they do this, they better reduce the tel var multiplier to permanent 1x. I am sick of PvE'ers asking for all the rewards with no risk. If they die, they whine to ZOS and ZOS makes the content easier.
No Conflict. No Risk. No Skill. PvE.
I never said they should make it easier and I was actually going to say if they make a non_PvP map for the Imperial City makes the drops like for the stones less and make it where players on the PvP map get better rewards since there is more risks.
What bothers me, is the distance between us and the Team. They always kept their distance and shrouded themselves in silence, instead of talking to the community.
They try to act professional, but it's just cold and distant, not professional. A friend told me about a Free to play MMO, where the developers always had close contact with the community, the community could even talk to them. And many players gave money to the devs, because they were so friendly and always there.
If TESO had such a warm team.... I would be so happy.
What bothers me, is the distance between us and the Team. They always kept their distance and shrouded themselves in silence, instead of talking to the community.
They try to act professional, but it's just cold and distant, not professional. A friend told me about a Free to play MMO, where the developers always had close contact with the community, the community could even talk to them. And many players gave money to the devs, because they were so friendly and always there.
If TESO had such a warm team.... I would be so happy.
Are we talking about the same dev team?