Thalmor-Nordmaster wrote: »the Majority of NB are probably cats. Zos has a fascination/perversion for cats. They probably hoard cats in R/L. They may even have secret plushie/furry events. It's all about the cats.
I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
Cloak can't have the same penalty. Unless it worked every damn time. I would be ok with that though. Sadly it doesn't freaking work every time. Yet bolt escape does. When they are equal in terms of usage, then they can receive the same treatment.
Honestly, try playing one in pvp. Then come back here and show me a video of you're pro cloaking.
whiteshadow711jppreub18_ESO wrote: »I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
Wait, Sooo after a year plus and Shadow Cloak is about to be finally fixed and now its OP, are you on Skooma or something..
I have waited for more than a year and we are not allowed to escape or use it really how it should have worked since get go and now you want a spam cost, I used to blow through my Magicka before just to make it work, you must be joking... there are plenty of counters to shadow cloak and Nightblades in general, Radiant Magelight is just one of them.. this is rediculous.. go roll a nightblade and bring it to VR14 (atleast) and play in Cyrodiil up until at least rank 5 AvA rank and then tell me how op they are.. I get killed all the time.. you know when I am deadly. I'll tell you when, when your down to half health and fighting someone else (as in preocupied with another enemy) thats when I am lurking in stealth on the side like a shark just waiting to kill you thats when I have the best chance and then to immediately get away...otherwise I cannot stand toe to toe with almighty sorc's or DK's and Templars, damn, I dont even want to get that bounty board quest.. ugh, someone that like DK's can just heal themselves like its going out of style.
I wish I had a potion that could just negate green dragons blood for like 10 secs or a Templars healing or a Sorc's bolt escape, if I did then it would be "welcome to my world..." Kotaro is done and drops the mic... stage left..
Yes yes yes, counters. Wake up
None of these counters will counter anything, if a Nightblades wants to use Cloak for escaping. I already mentioned it before.
Cloak is the most op survival mechanic in the game if you only use it for this purpose.
Everything else is getting nerfed, cloak is getting buffed. Directly and indirectly.
I'm happy cloak is getting fixed. But you can't deny, that cloak is an OP survival mechanic (okay, you will deny it of course) I won't deny that Bolt Escape used to be a survival mechanic that needed to be brought in line. All survival mechanics got hit, now it's time for cloak to get hit and to be brought in line. That's only fair
Btw, remember our past Kotari.....
I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
Cloak can't have the same penalty. Unless it worked every damn time. I would be ok with that though. Sadly it doesn't freaking work every time. Yet bolt escape does. When they are equal in terms of usage, then they can receive the same treatment.
Honestly, try playing one in pvp. Then come back here and show me a video of you're pro cloaking.
I know it is frustrating, that you can't rely on your ability. I feel you
Cloak got fixed another time yesterday. if it still bugs, then another fix will come.
But it's about time to bring this penalty to Cloak.
I agree that it's not fair to have a counter to cloak for the entire potion cooldown. But 10 seconds base duration for detect potions is way too weak and is a huge huge buff for cloak. Everyone suffers in this update and must learn to have less survivabilty, not cloak though.
I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
Cloak can't have the same penalty. Unless it worked every damn time. I would be ok with that though. Sadly it doesn't freaking work every time. Yet bolt escape does. When they are equal in terms of usage, then they can receive the same treatment.
Honestly, try playing one in pvp. Then come back here and show me a video of you're pro cloaking.
I know it is frustrating, that you can't rely on your ability. I feel you
Cloak got fixed another time yesterday. if it still bugs, then another fix will come.
But it's about time to bring this penalty to Cloak.
I agree that it's not fair to have a counter to cloak for the entire potion cooldown. But 10 seconds base duration for detect potions is way too weak and is a huge huge buff for cloak. Everyone suffers in this update and must learn to have less survivabilty, not cloak though.
I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
Cloak can't have the same penalty. Unless it worked every damn time. I would be ok with that though. Sadly it doesn't freaking work every time. Yet bolt escape does. When they are equal in terms of usage, then they can receive the same treatment.
Honestly, try playing one in pvp. Then come back here and show me a video of you're pro cloaking.
I know it is frustrating, that you can't rely on your ability. I feel you
Cloak got fixed another time yesterday. if it still bugs, then another fix will come.
But it's about time to bring this penalty to Cloak.
I agree that it's not fair to have a counter to cloak for the entire potion cooldown. But 10 seconds base duration for detect potions is way too weak and is a huge huge buff for cloak. Everyone suffers in this update and must learn to have less survivabilty, not cloak though.
Then bring the same penalty to hardened and healing ward as well.
Everyone must learn to have less survivalbility.
I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
Cloak can't have the same penalty. Unless it worked every damn time. I would be ok with that though. Sadly it doesn't freaking work every time. Yet bolt escape does. When they are equal in terms of usage, then they can receive the same treatment.
Honestly, try playing one in pvp. Then come back here and show me a video of you're pro cloaking.
I know it is frustrating, that you can't rely on your ability. I feel you
Cloak got fixed another time yesterday. if it still bugs, then another fix will come.
But it's about time to bring this penalty to Cloak.
I agree that it's not fair to have a counter to cloak for the entire potion cooldown. But 10 seconds base duration for detect potions is way too weak and is a huge huge buff for cloak. Everyone suffers in this update and must learn to have less survivabilty, not cloak though.
Then bring the same penalty to hardened and healing ward as well.
Everyone must learn to have less survivalbility.
pmn100b16_ESO wrote: »I am against a regeneration penalty for cloak, stamina Nightblades would suffer too much.
But come one, Cloak needs to be turned down considering the recent changes. No survivial skill in the game can be spammed without thinking anymore, why Cloak ? Cloak deserves the same penalty as Bolt Escape, 50% more cost within 4 seconds and it stacks.
That's not too much to ask for. Cloak will fullfill it's roll, and cloaking 2 times in a row will not cost the world. But more than that makes it ridiculous and OP.
Cloak can't have the same penalty. Unless it worked every damn time. I would be ok with that though. Sadly it doesn't freaking work every time. Yet bolt escape does. When they are equal in terms of usage, then they can receive the same treatment.
Honestly, try playing one in pvp. Then come back here and show me a video of you're pro cloaking.
I know it is frustrating, that you can't rely on your ability. I feel you
Cloak got fixed another time yesterday. if it still bugs, then another fix will come.
But it's about time to bring this penalty to Cloak.
I agree that it's not fair to have a counter to cloak for the entire potion cooldown. But 10 seconds base duration for detect potions is way too weak and is a huge huge buff for cloak. Everyone suffers in this update and must learn to have less survivabilty, not cloak though.
Then bring the same penalty to hardened and healing ward as well.
Everyone must learn to have less survivalbility.
Exactly, sorcerors acting like bolt escape is their only defensive skill and so cloak needs the same treatment. Give cloak the same penalty and give nightblades a big spammable class shield. Yes please.
Question for sorcerors, would you swap bolt escape and hardened ward, for cloak?
Okay so just to avoid misunderstandings.
So cloak is now the best escape in the game and it has no trade offs ? A Nightblade can easily move out of range (12,20 meters) if not, then you're the one with issues, not me. And then ? Poof, gone.
I'm not talking about cloak as an offense mechanic, Magelight works here. But cloak as an escape is the problem
Okay so just to avoid misunderstandings.
So cloak is the only escape/survival skill that did not get nerfed with this update. A Nightblade can easily move out of range (12,20 meters) if not, then you're the one with issues, not me. And then ? Poof, gone.
I'm not talking about cloak as an offense mechanic, Magelight works here. But cloak as an escape is the problem
Okay so just to avoid misunderstandings.
So cloak is the only escape/survival skill that did not get nerfed with this update. A Nightblade can easily move out of range (12,20 meters) if not, then you're the one with issues, not me. And then ? Poof, gone.
I'm not talking about cloak as an offense mechanic, Magelight works here. But cloak as an escape is the problem
Honestly, if it's so easy show us a video of you running from a decent pvper. I mean it really shouldn't be a problem for you to show us why this needs nerfed.
I'm not being sarcastic or anything. I really want to see this from your perspective.
Okay so just to avoid misunderstandings.
So cloak is the only escape/survival skill that did not get nerfed with this update. A Nightblade can easily move out of range (12,20 meters) if not, then you're the one with issues, not me. And then ? Poof, gone.
I'm not talking about cloak as an offense mechanic, Magelight works here. But cloak as an escape is the problem
Honestly, if it's so easy show us a video of you running from a decent pvper. I mean it really shouldn't be a problem for you to show us why this needs nerfed.
I'm not being sarcastic or anything. I really want to see this from your perspective.
Believe me, I wish I could. I would instantly become a YouTuber if I was able to record my gameplay and upload it. That's my dreamMy laptop isn't even that bad, but it's not enough. I tried many things... but I have no clue how such things are working. I would appreciate suggestions on that
Okay so just to avoid misunderstandings.
So cloak is the only escape/survival skill that did not get nerfed with this update. A Nightblade can easily move out of range (12,20 meters) if not, then you're the one with issues, not me. And then ? Poof, gone.
I'm not talking about cloak as an offense mechanic, Magelight works here. But cloak as an escape is the problem
Honestly, if it's so easy show us a video of you running from a decent pvper. I mean it really shouldn't be a problem for you to show us why this needs nerfed.
I'm not being sarcastic or anything. I really want to see this from your perspective.
Believe me, I wish I could. I would instantly become a YouTuber if I was able to record my gameplay and upload it. That's my dreamMy laptop isn't even that bad, but it's not enough. I tried many things... but I have no clue how such things are working. I would appreciate suggestions on that
Nvidia Shadow play or OBS suite. It doesn't take a good puter to record a video. It's not like streaming.
Okay so just to avoid misunderstandings.
So cloak is the only escape/survival skill that did not get nerfed with this update. A Nightblade can easily move out of range (12,20 meters) if not, then you're the one with issues, not me. And then ? Poof, gone.
I'm not talking about cloak as an offense mechanic, Magelight works here. But cloak as an escape is the problem
Okay so just to avoid misunderstandings.
So cloak is the only escape/survival skill that did not get nerfed with this update. A Nightblade can easily move out of range (12,20 meters) if not, then you're the one with issues, not me. And then ? Poof, gone.
I'm not talking about cloak as an offense mechanic, Magelight works here. But cloak as an escape is the problem
Sorry, but if you aren't making that NB's life miserable by spamming Velocious Curse (28m range) on him, staying at streak distance of him or saving that detection pot for when he teleports to Shadow Image, then you are the one with issues.
Also, cloak isn't just an escape - it's what NBs have for survival (much like Hardened Ward for sorcs, which also didn't get nerfed with this update, or GDB for DKs, or Blazing Shield/Heals for Templars).
Thalmor-Nordmaster wrote: »Its not the DK's or the NB that needs nurfed. Its the racial system as a whole that needs to be either wiped out or actually equalized. All of the racials are carry overs from the PLAY AS YOU WANT ERA you know pre 1.03. Now they are nagging reminders of that past and a gimper of potentials.
Remove racial and leave it as class based. you wanna be a sorc ok you get sorc stuff. you wanna be a NB you get sin stuff. you wanna be a DK here have some lighter fluid and matches. You wanna heal here is a healing staff and some ppo/hmo plans oh and remember healing out of network is gonna cost you.
Sometimes simpler is better.
Thalmor-Nordmaster wrote: »Its not the DK's or the NB that needs nurfed. Its the racial system as a whole that needs to be either wiped out or actually equalized. All of the racials are carry overs from the PLAY AS YOU WANT ERA you know pre 1.03. Now they are nagging reminders of that past and a gimper of potentials.
Remove racial and leave it as class based. you wanna be a sorc ok you get sorc stuff. you wanna be a NB you get sin stuff. you wanna be a DK here have some lighter fluid and matches. You wanna heal here is a healing staff and some ppo/hmo plans oh and remember healing out of network is gonna cost you.
Sometimes simpler is better.
Buff Altmer, nerf lesser races because they are too strong in this game. (don't nerf Bosmer and Khajiit tooo hard, because the Dominion needs some spies and meat shields)