I think the whole system is just very poorly designed. You want stam sorc's more vailid? Take away some of possible builds for magica sorc. Thats just freaking weak.
I say, stop this insanity. This whole stamina Sorc thing is afflicting the Sorcerer community like a tumor since 6 months.
I'm so glad, Zenimax managed to keep the damage low so far by making intelligent tweaks. But the limit is pretty much reached and they can barely make changes without causing damage to what Sorcerer is meant to be, A FREAKING MAGE omg.
Trying to have an intelligent conversation with you in the room is like trying to clap with one hand.
Have you tried it ? I don't think so. So don't even try judging.
I am here to tell you, that Sorcerer will never be as good as other classes for stamina. Zenimax gave you tools, I'm sure this weapon damage thing will follow soon and 10% stamina regneration. And then ? What else do you want ? A spamable instant stamina class damage ability ?
kkampaseb17_ESO wrote: »This is the first time since the start of the game that I am so disappointed since April 2014.
- No passives that were promised (biggest reason of my disappointment)
- No proper fix for Thundering Presence
- No secret aka stamina sorc spamable ability.
I really cannot express my disappointment
@ZOS_GinaBruno Anything to say on this?
OrphanHelgen wrote: »Sorc passive: 5% reduce cost.
Sorc passive: x% weapon dmg of each sorc ability slotted.
Sorc passive: Reduce costs of ultimates (Flawless dawnbreaker 85 ult)
Bound aegis: 8% max stamina, I repeat EIGHT % MAX STAMINA !!!!!! + minor buff.
Thundering Precence: Major resolve and ward. Every buff stack with champion points and medium armor general buff 3/4th of heavy armor. Now that you cant blockcast as effective, you need to be more tanky anyway.
Crit surge: Making Sorc the only class that can go double bow for example without using pots.
Overload ult: scales with weapon dmg, combine with new items.
That pet ult thing, press x, get 25% increase dmg, new standard of might??
A different playstyle then a boring NB maybe, but common stop the raging before you actually have tried it, and if it dont suite your playstyle *** meta players then dont play it.
You are welcome, and ZOS offer me a job pls free win , Predicting the future! You are all welcome, who look at tooltip and have no idea, you just read and think omg I cant be OP with this, need buff PLOX. Tunnel vision noobs.
I would say stam sorc better then magicka. force pulse , crystal proc. overload? yeah you can overload as stamina too, did you know that ?
None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
This is what happens when you only balance once every 6 months during a huge content patch though. This is why the games balance is never exactly in a great place.
sixuponthelot wrote: »This is what happens when you only balance once every 6 months during a huge content patch though. This is why the games balance is never exactly in a great place.
This is a HUGE problem. I hate that balance changes and a lot of bug fixes are tied to major updates, which only happen every 6 months despite being promised more frequent updates after launch.
Edit: I won't be changing my stam sorc build after patch except for getting rid of ravager set. ZOS's buffs really didn't help our plight like most stam sorcs predicted. I mean we really did try to let them know that they weren't headed in the right direction. I'm exhausted with the issue tbh, and won't be posting as much in these threads.
infracanisub17_ESO wrote: »They didn't give us this. If they do, 3% per ability would be so OP. Maybe 2% could work.Sorc passive: x% weapon dmg of each sorc ability slotted.
In relation to thundering presence, did I read correctly that the magica morph speed buff is 8.5 seconds at max level? I will be slotting this over a small increase in shock dmg.
Good looking out from the stam sorcs posting in this thread. For the other people posting anything short of thanks for breaking your promises on making pretty easy changes ZOS - well.. thanks for the bumps?
Is it hard to tweak a passive? Nope.
This is what happens when you only balance once every 6 months during a huge content patch though. This is why the games balance is never exactly in a great place.
How many pages can this thread get up to without a response? Lets continue arguing with people who say things like sorc is a magicka class and keep it at the top.
Good looking out from the stam sorcs posting in this thread. For the other people posting anything short of thanks for breaking your promises on making pretty easy changes ZOS - well.. thanks for the bumps?
Is it hard to tweak a passive? Nope.
This is what happens when you only balance once every 6 months during a huge content patch though. This is why the games balance is never exactly in a great place.
How many pages can this thread get up to without a response? Lets continue arguing with people who say things like sorc is a magicka class and keep it at the top.
My Stam Sorc is v10 now, soon v14 and I guess I have to find ways to make it work lol. But those changes are max worth a "LoL". Even ZOS has been bragging "get ready for super hype Stam Sorc changes" but i think they really dont get it.
And ye, instead of tweaking the game a little every Month they always go with a big patch and lots of cahnges just to screw up everything again/zoslogic
Good looking out from the stam sorcs posting in this thread. For the other people posting anything short of thanks for breaking your promises on making pretty easy changes ZOS - well.. thanks for the bumps?
Is it hard to tweak a passive? Nope.
This is what happens when you only balance once every 6 months during a huge content patch though. This is why the games balance is never exactly in a great place.
How many pages can this thread get up to without a response? Lets continue arguing with people who say things like sorc is a magicka class and keep it at the top.
My Stam Sorc is v10 now, soon v14 and I guess I have to find ways to make it work lol. But those changes are max worth a "LoL". Even ZOS has been bragging "get ready for super hype Stam Sorc changes" but i think they really dont get it.
And ye, instead of tweaking the game a little every Month they always go with a big patch and lots of cahnges just to screw up everything again/zoslogic
It's only the PTS. The patch isn't out yet, so let's try to keep positive until we see the final result
EDIT: But that being said, i'm sure Zos is lurking here, so let me say that we all know there needs to be more coming for stam sorcs to be viable. This thread is the result of the confusing communication. We were told there would be more, then we don't see it and we don't know why. Thundering Presence is nice, the change this patch is confusing, but even if Thundering presence was made to be amazing, it still isn't the only thing that will make stam sorcs worthwhile. Mobility, passives that stamina users get value out of, at least one stamina based damage ability, and maybe the entire Daedric Summoning tree not being worthelss for stam
I actually started using the stamina version of thindering presence since i realized it can procc ravager, so i have a pretty decent uptime on the buff. It goes heavy on my stamina to try keeping the speed/damage buff up, so i often just let it run out. On the other hand this makes crit surge the only magicka skill i am using on my stam sorc atm, meaning i can actually use green buff drinks and still never run out of magicka.
Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
I don't care about PvE. If this was about PvE I would not be complaining. This is PvP and it only does "ok" damage on crits which can easily be outhealed by just vigor, let alone adding rally to the mix which every stamina user will likely have. Add to the fact people will have shields and over 20k health, it's paltry at best.
Lets continue arguing with people who say things like sorc is a magicka class and keep it at the top.
bump
At this point, not even looking for fixes, just looking for communication
~~ I believe ~~https://www.youtube.com/watch?v=V0EZobdiJ4M
AhPook_Is_Here wrote: »Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
I don't care about PvE. If this was about PvE I would not be complaining. This is PvP and it only does "ok" damage on crits which can easily be outhealed by just vigor, let alone adding rally to the mix which every stamina user will likely have. Add to the fact people will have shields and over 20k health, it's paltry at best.
I don't think it looks that bad, compare it to the DK's armor buff, Hardened Armor. The Sorc version has the same armor value, does way more damage, and active damage not a small tick as a retaliation for a hit, and you get a mobility buff allowing for kite tanking in PVE that doesn't go away on attack.
Also want to note that the crit damage of some of your TP ticks is 50% of some DK bads' flame lash in your same parse.
AhPook_Is_Here wrote: »Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
I don't care about PvE. If this was about PvE I would not be complaining. This is PvP and it only does "ok" damage on crits which can easily be outhealed by just vigor, let alone adding rally to the mix which every stamina user will likely have. Add to the fact people will have shields and over 20k health, it's paltry at best.
I don't think it looks that bad, compare it to the DK's armor buff, Hardened Armor. The Sorc version has the same armor value, does way more damage, and active damage not a small tick as a retaliation for a hit, and you get a mobility buff allowing for kite tanking in PVE that doesn't go away on attack.
Also want to note that the crit damage of some of your TP ticks is 50% of some DK bads' flame lash in your same parse.
Those crits for over 1k are when I refreshed the skill. For that parse all I did was run around using Thundering in an EP zerg. I ended up switching back to Boundless Storm and I am glad I did. For the record I did spend a lot of time that night PvPing with Thundering. TP is a stamina waste. To make use of it you need to use it every 4 seconds. Sorry but even at 2k Stamina that will eventually screw you up. As for the Flame Lash, whoever was doing that has no idea how to gear or was a Stamina DK. My Magicka DK Flame Lash does several thousand more damage non crit. Also this is not about PvE, this is about PvP. TP is crap for PvP in it's current incarnation.
kkampaseb17_ESO wrote: »AhPook_Is_Here wrote: »Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
I don't care about PvE. If this was about PvE I would not be complaining. This is PvP and it only does "ok" damage on crits which can easily be outhealed by just vigor, let alone adding rally to the mix which every stamina user will likely have. Add to the fact people will have shields and over 20k health, it's paltry at best.
I don't think it looks that bad, compare it to the DK's armor buff, Hardened Armor. The Sorc version has the same armor value, does way more damage, and active damage not a small tick as a retaliation for a hit, and you get a mobility buff allowing for kite tanking in PVE that doesn't go away on attack.
Also want to note that the crit damage of some of your TP ticks is 50% of some DK bads' flame lash in your same parse.
Those crits for over 1k are when I refreshed the skill. For that parse all I did was run around using Thundering in an EP zerg. I ended up switching back to Boundless Storm and I am glad I did. For the record I did spend a lot of time that night PvPing with Thundering. TP is a stamina waste. To make use of it you need to use it every 4 seconds. Sorry but even at 2k Stamina that will eventually screw you up. As for the Flame Lash, whoever was doing that has no idea how to gear or was a Stamina DK. My Magicka DK Flame Lash does several thousand more damage non crit. Also this is not about PvE, this is about PvP. TP is crap for PvP in it's current incarnation.
Currently I am included to the same opinion about TP. If they increased the high damage for the first 8s and the speed buff for at least 6s then it might be worth it. Atm I think I will be going back to Boundless Storm. The only redeeming quality of TP is that it procs Ravager at least.....
I actually use both crit surge AND rally. With a duration of 30 seconds it is not hard to weave a surge in here and there and the healing it provides can make a difference. While it is only 30% of the damage done, a 2k heal from a wrecking blow can be just what you need to recover a bit and continue fighting.
kkampaseb17_ESO wrote: »AhPook_Is_Here wrote: »Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
I don't care about PvE. If this was about PvE I would not be complaining. This is PvP and it only does "ok" damage on crits which can easily be outhealed by just vigor, let alone adding rally to the mix which every stamina user will likely have. Add to the fact people will have shields and over 20k health, it's paltry at best.
I don't think it looks that bad, compare it to the DK's armor buff, Hardened Armor. The Sorc version has the same armor value, does way more damage, and active damage not a small tick as a retaliation for a hit, and you get a mobility buff allowing for kite tanking in PVE that doesn't go away on attack.
Also want to note that the crit damage of some of your TP ticks is 50% of some DK bads' flame lash in your same parse.
Those crits for over 1k are when I refreshed the skill. For that parse all I did was run around using Thundering in an EP zerg. I ended up switching back to Boundless Storm and I am glad I did. For the record I did spend a lot of time that night PvPing with Thundering. TP is a stamina waste. To make use of it you need to use it every 4 seconds. Sorry but even at 2k Stamina that will eventually screw you up. As for the Flame Lash, whoever was doing that has no idea how to gear or was a Stamina DK. My Magicka DK Flame Lash does several thousand more damage non crit. Also this is not about PvE, this is about PvP. TP is crap for PvP in it's current incarnation.
Currently I am included to the same opinion about TP. If they increased the high damage for the first 8s and the speed buff for at least 6s then it might be worth it. Atm I think I will be going back to Boundless Storm. The only redeeming quality of TP is that it procs Ravager at least.....
Yeah, I very quickly decided to go back to Boundless for the same reasons you guys posted, but also for another reason.... my magicka bar has to be used for something, right? As stamina sorcs, we have virtually no magic based ability we can get decent value out of except boundless storm. Instant cast rune prison is pretty nice, but what else would I possibly use for magicka?
Streak, sort of. Crit surge is FAAAR surpassed by Rally. What else would I even possibly use?
kkampaseb17_ESO wrote: »AhPook_Is_Here wrote: »Emma_Eunjung wrote: »None of the passives were added this pts.
The only thing to change was Thundering Presence which is better than last PTS but I don't like spending 2k+ stam every 4 seconds just to maintain a speed boost. The damage is low it's laughable. Here is my screenshot:
@Huggalump @CP5 @kkampaseb17_ESO @FENGRUSH @Erock25
You're doing like 1500 DPS, though, during those 4 seconds... I would love if the magicka version did that! A whirly-blade Dual Wielder could really do some AOE damage by working this into his rotation.
I don't care about PvE. If this was about PvE I would not be complaining. This is PvP and it only does "ok" damage on crits which can easily be outhealed by just vigor, let alone adding rally to the mix which every stamina user will likely have. Add to the fact people will have shields and over 20k health, it's paltry at best.
I don't think it looks that bad, compare it to the DK's armor buff, Hardened Armor. The Sorc version has the same armor value, does way more damage, and active damage not a small tick as a retaliation for a hit, and you get a mobility buff allowing for kite tanking in PVE that doesn't go away on attack.
Also want to note that the crit damage of some of your TP ticks is 50% of some DK bads' flame lash in your same parse.
Those crits for over 1k are when I refreshed the skill. For that parse all I did was run around using Thundering in an EP zerg. I ended up switching back to Boundless Storm and I am glad I did. For the record I did spend a lot of time that night PvPing with Thundering. TP is a stamina waste. To make use of it you need to use it every 4 seconds. Sorry but even at 2k Stamina that will eventually screw you up. As for the Flame Lash, whoever was doing that has no idea how to gear or was a Stamina DK. My Magicka DK Flame Lash does several thousand more damage non crit. Also this is not about PvE, this is about PvP. TP is crap for PvP in it's current incarnation.
Currently I am included to the same opinion about TP. If they increased the high damage for the first 8s and the speed buff for at least 6s then it might be worth it. Atm I think I will be going back to Boundless Storm. The only redeeming quality of TP is that it procs Ravager at least.....
Yeah, I very quickly decided to go back to Boundless for the same reasons you guys posted, but also for another reason.... my magicka bar has to be used for something, right? As stamina sorcs, we have virtually no magic based ability we can get decent value out of except boundless storm. Instant cast rune prison is pretty nice, but what else would I possibly use for magicka?
Streak, sort of. Crit surge is FAAAR surpassed by Rally. What else would I even possibly use?