agabahmeatshieldb14_ESO wrote: »Did a little testing with Swift Warrior, and wanted to add what I found out.
The 4% damage bonus does apply to Cleave and its morphs, but only to the direct damage component and not to the damage over time. It also applies to the damage component of Critical Charge and its morphs.
When it comes to Whirlwind, the 4% damage bonus applies to Whirlwind and to the Whirling Blades morph, but NOT to Steel Tornado. Since Whirlwind and Whirling Blades have a 5 meter radius, they are counted as melee for the purposes of this skill. Steel Tornado, with its 11 meter radius, does not fall under this skill, just like Flying Blade and its morphs.
Blade Cloak and its morphs benefit from the 4% increase due to there being no range on the skill. The damage component is in melee range, and gets the Swift Warrior benefit.
As far as my personal opinion goes: the point of changing Swift to Swift Warrior was to make it less situational. Swift only increased charge skills, a very small subset, making it useful in only some rare cases. Swift Warrior is definitely less situational, as it appears to apply to about 14 or 15 skills (not counting morphs), but still doesn't give a bonus for every build.
As people in the thread have already requested, it would be really nice to see Swift Warrior's damage bonus also apply to melee range class skills, like the Dragonknight's Lava Whip, the Nightblade's Veiled Strike, and the Templar's Puncturing Strikes (sorry Sorcerers, you're still left out in the cold on this one).
If that change isn't acceptable, it would be nice to see it apply to all skills in the Two-handed and Dual Wield line, even the ones with ranged or damage-over-time components like Steel Tornado and Flurry.
I guess it would also be a good question to ask @ZOS_GinaBruno and @ZOS_JessicaFolsom "Is it intended or a bug that the damage bonus from Orc's Swift Warrior does not apply to Dual Wield's Flurry or the damage-over-time component of Two-handed's Cleave?"
agabahmeatshieldb14_ESO wrote: »Did a little testing with Swift Warrior, and wanted to add what I found out.
The 4% damage bonus does apply to Cleave and its morphs, but only to the direct damage component and not to the damage over time. It also applies to the damage component of Critical Charge and its morphs.
When it comes to Whirlwind, the 4% damage bonus applies to Whirlwind and to the Whirling Blades morph, but NOT to Steel Tornado. Since Whirlwind and Whirling Blades have a 5 meter radius, they are counted as melee for the purposes of this skill. Steel Tornado, with its 11 meter radius, does not fall under this skill, just like Flying Blade and its morphs.
Blade Cloak and its morphs benefit from the 4% increase due to there being no range on the skill. The damage component is in melee range, and gets the Swift Warrior benefit.
As far as my personal opinion goes: the point of changing Swift to Swift Warrior was to make it less situational. Swift only increased charge skills, a very small subset, making it useful in only some rare cases. Swift Warrior is definitely less situational, as it appears to apply to about 14 or 15 skills (not counting morphs), but still doesn't give a bonus for every build.
As people in the thread have already requested, it would be really nice to see Swift Warrior's damage bonus also apply to melee range class skills, like the Dragonknight's Lava Whip, the Nightblade's Veiled Strike, and the Templar's Puncturing Strikes (sorry Sorcerers, you're still left out in the cold on this one).
If that change isn't acceptable, it would be nice to see it apply to all skills in the Two-handed and Dual Wield line, even the ones with ranged or damage-over-time components like Steel Tornado and Flurry.
I guess it would also be a good question to ask @ZOS_GinaBruno and @ZOS_JessicaFolsom "Is it intended or a bug that the damage bonus from Orc's Swift Warrior does not apply to Dual Wield's Flurry or the damage-over-time component of Two-handed's Cleave?"
OrphanHelgen wrote: »I've done extensive testing as well using an Orc DK. It pretty much works ONLY on exactly just melee, as in 2 handed and 1 handed, and that's pretty much it. As Duukar noted, DW is spotty and it obviously doesn't work on bow skills and it definitely does not work on class skills that are considered melee, at least as far as DK and NB go. Haven't tried on a Templar yet.
For example testing Unstable flame, as read on the tool tip: http://www.esohead.com/skills/20668-unstable-flame
"New Effect: Ability now scales off Weapon Damage and Max Stamina."
Now keep in mind it's range is 5 meters, while Wrecking Blow's range is 7 meters (For which the passive 4% melee damage bonus does work...well technically it came out to 1.038 and not 1.04).
Testing on level 25 worm cult pyromancer (1) and level 25 skeletal warrior (2) while being a V16 Orc DK.
a) Before placing points into passive Swift Warrior:
1) Wrecking Blow = 4608
2) Wrecking Blow = 4465
b) 1 point in passive leading to a 2% increase in damage:
Again testing Wrecking Blow.
1) Expected damage = 4608 x 1.02 = 4700; Actual damage = 4696
2) Expected damage = 4465 x 1.02 = 4554; Actual damage = 4550
As you can note here for b), the actual damage is 4 less than the expected, ok so no big deal right? Well look what happens when we go to 4%.
c) All 3 points into Swift warrior, 4% damage increase.
1) Expected damage = 4608 x 1.04 = 4792; Actual damage = 4784...I mean yeah, small but now the difference is larger. WTF?
2) Expected damage = 4465 x 1.04 = 4643; Actual damage = 4635...again wtf?
So really 3rd point into swift warrior provides... 4635/4465 = 1.038, also confirmed with 4784/4608 = 1.038.
Now with Unstable Flame there was no difference in damage despite the skill now being based off of weapon damage and stamina, and it's range is less than Wrecking Blow. I mean, I guess it could be considered a spell? But if it was then why the hell make it based off of stamina and weapon damage. Makes no damn sense. If it's not a spell-based skill and not a range-based skill like bows or flying blade (can't be considering other melee skills like 2H, 1H have longer range at times) then what in damn hell is it ZOS? I guess it's just some limbo skill?
Honestly, this swift warrior passive still needs fixing. First of all make it the advertised 4% damage, don't skimp us Orcs out. Make your promise stand as stated in the tooltip. Second of all, make it affect melee based skills other than 2 handed and 1 handed. It just doesn't make sense why it wouldn't affect dual wield or unstable flames. ZOS you guys boggle my mind sometimes.
As a Main DD orc DK with 70+ days played, I am really greatful for these *** you are doing.
Why doesnt it affect rapid strikes or Flying Blade? Or surprise attack or killers blade? Seriously man. The I would be fine with 4% if it worked across the board.
Why doesnt it affect rapid strikes or Flying Blade? Or surprise attack or killers blade? Seriously man. The I would be fine with 4% if it worked across the board.
Swift Warrior's damage bonus only affects abilities which check the MELEE defense type. It does not effect ranged abilities, direct damage abilities or Melee Damage Over Time abilities. This means it will effect Surprise Attack, but not Veiled Strike or Concealed Weapon. It will apply to Killer's Blade, but not Assassin's Blade or Impale.
Why doesnt it affect rapid strikes or Flying Blade? Or surprise attack or killers blade? Seriously man. The I would be fine with 4% if it worked across the board.
Swift Warrior's damage bonus only affects abilities which check the MELEE defense type. It does not effect ranged abilities, direct damage abilities or Melee Damage Over Time abilities. This means it will effect Surprise Attack, but not Veiled Strike or Concealed Weapon. It will apply to Killer's Blade, but not Assassin's Blade or Impale.
Why doesnt it affect rapid strikes or Flying Blade? Or surprise attack or killers blade? Seriously man. The I would be fine with 4% if it worked across the board.
Swift Warrior's damage bonus only affects abilities which check the MELEE defense type. It does not effect ranged abilities, direct damage abilities or Melee Damage Over Time abilities. This means it will effect Surprise Attack, but not Veiled Strike or Concealed Weapon. It will apply to Killer's Blade, but not Assassin's Blade or Impale.
Why doesnt it affect rapid strikes or Flying Blade? Or surprise attack or killers blade? Seriously man. The I would be fine with 4% if it worked across the board.
Swift Warrior's damage bonus only affects abilities which check the MELEE defense type. It does not effect ranged abilities, direct damage abilities or Melee Damage Over Time abilities. This means it will effect Surprise Attack, but not Veiled Strike or Concealed Weapon. It will apply to Killer's Blade, but not Assassin's Blade or Impale.
Why doesnt it affect rapid strikes or Flying Blade? Or surprise attack or killers blade? Seriously man. The I would be fine with 4% if it worked across the board.
Swift Warrior's damage bonus only affects abilities which check the MELEE defense type. It does not effect ranged abilities, direct damage abilities or Melee Damage Over Time abilities. This means it will effect Surprise Attack, but not Veiled Strike or Concealed Weapon. It will apply to Killer's Blade, but not Assassin's Blade or Impale.
Where did u guys test it?
Keep in mind that all mobs in eso have their armor increased, some more, some less.
Maybe u should test it against goats or npcs in citys.
If the passive still dont work perfect FIX IT ZOS!
Heh, isn't this the same predicament as the Redguard passive that gives a little bit of stam back once every three seconds when landing a melee attack? Seems to be a "thing". Need to do more basic weapon attacks with one hand and shield, two handed, and dual wield I guess.agabahmeatshieldb14_ESO wrote: »Why doesnt it affect rapid strikes or Flying Blade? Or surprise attack or killers blade? Seriously man. The I would be fine with 4% if it worked across the board.
Swift Warrior's damage bonus only affects abilities which check the MELEE defense type. It does not effect ranged abilities, direct damage abilities or Melee Damage Over Time abilities. This means it will effect Surprise Attack, but not Veiled Strike or Concealed Weapon. It will apply to Killer's Blade, but not Assassin's Blade or Impale.
It's nice to know how the skill is intended to work, thanks for the response.
Unfortunately, that means that this passive really only helps Stamina Nightblades or builds running Wrecking Blow. Like I posted above, the point of the change from Swift to Swift Warrior was to make a passive that was useful in more varied situations. This qualifies, but only barely.
It would be nice to see this apply to all melee (5m) range attacks, across Stamina- and Magicka-based abilities. Then, like @Personofsecrets said, Orcs might be taken seriously in endgame.
Looks like we got a win folks!
Check out the patch notes!
Should affect class stam abilities now across the board. Still no love for rapid strikes but W/E
Duuk
Swift Warrior: Fixed an issue where this passive was not increasing damage for melee-class abilities."
PhatGrimReaper wrote: »Does this mean it will effect magicka class abilities with melee range?
Anyone testing this?