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Orc Passives

Duukar
Duukar
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Swift Warrior is unique and interesting. The changes to add 4% to melee attacks just really isn't noticeable. 4% is just very lackluster. While I think ZoS is on the right track with this change I feel like they need to increase the amount of damage.

Heavy attacks just dont happen that often in PvP without a great deal of risk being taken. Lets look at a light attack. A reasonable light attack will hit for 2k. 4% on that is only 80 dmg. That really is lack luster.

Just for arguement sake lets do the math on a heavy attack at lets say 8k. Thats 320 dmg. On a fully charged heavy attack.

These numbers just show how worthless this passive is in its current state. I tried stacking into % dmg done with light and heavy attacks with maces and there really is no way to make this useful. Landing light attacks in melee range with all the cc and movement just isnt happening that often.

@ZOS_JessicaFolsom is there a way we can increase the dmg from this passive? 8-10% would make more sense. Im tired of being the only orc on the field!

Duukar
  • Alcast
    Alcast
    Class Representative
    For PvP it might be not much, but for PvE 4% is actually the best way to go now along with the Orcs 6% Stamina.

    If that 4% got an increase then it would be so OP
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  • RoyJade
    RoyJade
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    Isn't it a 4% increase for ALL melee attack, like all skill who proc redguard and imperial passives ?
  • xylena
    xylena
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    orcs and nords both need "robust" changed to "robust constitution" like was done for khajit to be on par with other races... health regen is a useless stat at endgame whether pvp or pve since it's ridiculously tiny compared to your self heals, to say nothing of the huge burst heals provided by allies... meanwhile 10% extra stamina regen is crucial for pve tanking and any pvp with the changes to blocking and lycanthropy
    Retired until we break the Tank Meta
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    As an Orc I approve of this thread.
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Darkeus
    Darkeus
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    orcs racials swift warrior! looool he has robust and hes "swift" and has the most bulky hulky body in game and runs fastest cause hes swift... what kind of people come with these ideas?! rly! melle dmg its fine for orc but run speed is not fine!
    Edited by Darkeus on August 3, 2015 8:12AM
  • Ace_SiN
    Ace_SiN
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    Darkeus wrote: »
    orcs racials swift warrior! looool he has robust and hes "swift" and has the most bulky hulky body in game and runs fastest cause hes swift... what king of people come with these ideas?! rly! melle dmg its fine for orc but run speed is not fine!

    juggernaut___power_run__animation_p1__by_kazemb-d6ljve2.gif

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  • Cathexis
    Cathexis
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    Orc passives used to be good when the game had caps. A lot of the racials balanced well with caps.

    Since 1.6 and the removal of caps, however, a lot of the racials balanced for caps have since become obsolete. I think that orcs are a perfect example of this.

    Why be an orc over say an imperial? You get a much bigger damage bonus from the stamina passive, more life, and your melee attacks drain life. 30% faster health recovery has never been great, ever. The trade off of 10% faster sprinting and a slight damage compensation hardly makes up for the differences (regardless of either type they are providing).

    Orcs should at the very least get a flat damage bonus that equates to the bonus that imperials get from maxed out stamina.
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  • Personofsecrets
    Personofsecrets
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    Also change robust....
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  • SeptimusDova
    SeptimusDova
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    Orcs would like the Unreal Tournament Redeemer . They want it Moar than speed. Big Boom much damage Orc smash break make much damage.

    Ok back to serious input...
    Racial balancing could use a serious review. and not as an apparent afterthought. Orcs,Nords,Argonians. Racial s to these selections need a serious overhaul.Frost resistance really? ok other than one mission at Forelhost when does it play a role in the game? Orcs with speed why ? What does this do for them? They are not harder to tab target than anyone else. A bow does not care how fast you run.

    please reconsider and reassign meaningful racial qualities to these selections.

    Thank you and have a great day.
    Edited by SeptimusDova on August 3, 2015 4:05AM
  • Xantaria
    Xantaria
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    You do realize Orc's have the BEST passives for a Stamina build by far? And If I wasn't so lazy I would delete my Imperial and start playing an Orc.

    I actually did start leveling an Orc when I heard about that OP 4% MORE *ucking dmg but I stopped because too lazy.

    And once they offer it I will racechange to Orc with my main immediatly.

    And you complain that it's not good enough? Need that LOL button back! You just didn't compare it to other racials.

    6% Stam + 4 % MORE meelee DMG is the best by far!
    Edited by Xantaria on August 3, 2015 7:52AM
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  • GoodOrc
    GoodOrc
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    Ok so I'm templar orc DPS. My main damage skill damage like 4 hits ich for ~1000(+-) so its 4k per skill. 4% of that is 160 if I overlowen value, lets say it 200. If i can use skill 2 times per secind I Will get +400 dps. Whole passive give me +400. 8% wood be great passive IMO

    And that robust passive. Ewen my tank spit on that passive ;) siriusly, why not give orcs, those who cnown as a skillful and tirrless fighters dont give stam regen?

    I like orcs, all my caracters is orcs, but those passives make me sad :(
  • asteldian
    asteldian
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    Orc is now a contender for strongest stamina dps. I agree Robust needs changing, but even with such a crap passive they are in a strong position.
  • Sharee
    Sharee
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    I actually like robust. An orc DK built around passive health regen is capable of soloing 4-man dungeons (personally i soloed all from level 10 up to level 35(crypt of hearts), then i stopped because it became boring).

    The problem is that damage happens so fast in PvP that the health regeneration has no chance to make a difference. However with the changes on PTS that make fights last longer? Might just make the build viable, we'll see.
  • Cathexis
    Cathexis
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    Xantaria wrote: »
    You do realize Orc's have the BEST passives for a Stamina build by far? And If I wasn't so lazy I would delete my Imperial and start playing an Orc.

    I actually did start leveling an Orc when I heard about that OP 4% MORE *ucking dmg but I stopped because too lazy.

    And once they offer it I will racechange to Orc with my main immediatly.

    And you complain that it's not good enough? Need that LOL button back! You just didn't compare it to other racials.

    6% Stam + 4 % MORE meelee DMG is the best by far!

    @Xantaria It's melee damage so it doesn't apply to your skills, and if you are stamina stacking 4% more stamina is hands down way better because it (a) has an exponential value and (b) affects your weapon damage and all your skills as well as your resource pool (so you can spam more attacks)

    Think of it this way

    You have 30,000 base stamina, 4% stamina = 1200 more stamina.

    That's basically one extra attack/block/dodge roll AND more weapon damage AND more skill damage.

    Edited by Cathexis on August 5, 2015 8:01PM
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  • Xantaria
    Xantaria
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    4% meelee dmg affects almost all of your skills aswell and it is of course also exponential. Resource pool doesn'T matter at all fro some builds (such as mine).
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  • Xael
    Xael
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    Cathexis wrote: »
    Xantaria wrote: »
    You do realize Orc's have the BEST passives for a Stamina build by far? And If I wasn't so lazy I would delete my Imperial and start playing an Orc.

    I actually did start leveling an Orc when I heard about that OP 4% MORE *ucking dmg but I stopped because too lazy.

    And once they offer it I will racechange to Orc with my main immediatly.

    And you complain that it's not good enough? Need that LOL button back! You just didn't compare it to other racials.

    6% Stam + 4 % MORE meelee DMG is the best by far!

    @Xantaria It's melee damage so it doesn't apply to your skills, and if you are stamina stacking 4% more stamina is hands down way better because it (a) has an exponential value and (b) affects your weapon damage and all your skills as well as your resource pool (so you can spam more attacks)

    Think of it this way

    You have 30,000 base stamina, 4% stamina = 1200 more stamina.

    That's basically one extra attack/block/dodge roll AND more weapon damage AND more skill damage.

    Pretty sure it affects skills like surprise attack or anything from weapon lines like executioner/WB/Pierce Armor, etc.
    I got killed in pvp, nerf everything...
  • Cathexis
    Cathexis
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    Well thats something at least but imperials are still arguably significantly better.
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  • dday3six
    dday3six
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    Cathexis wrote: »
    Well thats something at least but imperials are still arguably significantly better.

    For PVP maybe. However for PVE there is a point were more HP doesn't actually help once you have reached the theshold to live through all attacks. More raw damage is always going to help.
  • Zuuman
    Zuuman
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    Cathexis wrote: »
    Well thats something at least but imperials are still arguably significantly better.

    Yes and they come at a 30$ extra fee so i fail to see why it is a problem that they are somewhat better.
  • JacksonCarter13
    JacksonCarter13
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    Please make ORC passive a just a little more competitive. I mean I'm almost rank 25 in alliance war and only killed 85 orcs. Like we need a real improvement here not some minor buffs.
  • Cathexis
    Cathexis
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    Zuuman wrote: »
    Cathexis wrote: »
    Well thats something at least but imperials are still arguably significantly better.

    Yes and they come at a 30$ extra fee so i fail to see why it is a problem that they are somewhat better.

    Because pay to win is a terrible model and is the signature of a dead game.
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  • aco5712
    aco5712
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    Cathexis wrote: »
    Zuuman wrote: »
    Cathexis wrote: »
    Well thats something at least but imperials are still arguably significantly better.

    Yes and they come at a 30$ extra fee so i fail to see why it is a problem that they are somewhat better.

    Because pay to win is a terrible model and is the signature of a dead game.

    so this game was dead before it was launched? logic/100
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  • Duukar
    Duukar
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    I tested it. It does not affect skill dmg. Only basic attack damage. Really lack luster......

  • Alcast
    Alcast
    Class Representative
    Duukar wrote: »
    I tested it. It does not affect skill dmg. Only basic attack damage. Really lack luster......

    lol? Are you sure? How did you do your testing?
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  • AshTal
    AshTal
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    Orcs Nords and Argonians were in the worst place when we had a soft cap and when the soft cap was removed they got even worse. One of the big weaknesses is the resistances. In PvP everyone uses fire to counter vampires so the cold and disease resistances are mostly worthles.
  • Dekkameron
    Dekkameron
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    Ace_SiN wrote: »
    Darkeus wrote: »
    orcs racials swift warrior! looool he has robust and hes "swift" and has the most bulky hulky body in game and runs fastest cause hes swift... what king of people come with these ideas?! rly! melle dmg its fine for orc but run speed is not fine!

    juggernaut___power_run__animation_p1__by_kazemb-d6ljve2.gif

    pfft, Juggernaut sucks!

    6F4RrNF.gif

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    Edited by Dekkameron on August 10, 2015 9:25AM
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  • Jar_Ek
    Jar_Ek
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    If orcs passives suck... I will swap them for Argonian ones. You can swim faster and I'll hit harder ;)
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Just throwing it out there the health regen, as @Sharee said can be pretty sweet if you build for it. However, it does get gear intensive. Currently working on a orc nightblade (it was a great run or dk since beta) and it looks like with the current health regen bonus orcs get, plus sets and yadda yadda using a cloak turns it into a health pot, around 2400 regen. In a set up that built around regen (But not max regen). Its pretty neat. Going to robust constitution would be alright, but I certainly wouldnt call the current regen bonus 'worthless'.

    The 4 percent is a step in the right direction. (From the tooltip it should apply wb/surprise attack)

    If they ever up the speed bonus again I'll be very happy. Prior to nerf to speed bonus/cost reduction we were absurdly fast (run down some horses fast) and it allowed for the removal of a gap closer. That's still possible in pve not as much pvp. With the other speed debuffs/buffs that some were removed orcs were a very fun, very active combat playstyle

    Solo play style orcs since beta this is my 2 gc.
  • Duukar
    Duukar
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    specced out of the racial passive. checked the tooltip for surprise attack. hit a few mobs for my max. specced back into racial passive. no change to tooltip or dmg..

    I admit it wasnt the most thorough or accurate test, but i got the info i needed.

    Did your tests show otherwise?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Duukar wrote: »
    specced out of the racial passive. checked the tooltip for surprise attack. hit a few mobs for my max. specced back into racial passive. no change to tooltip or dmg..

    I admit it wasnt the most thorough or accurate test, but i got the info i needed.

    Did your tests show otherwise?

    Many things don't affect the damage shown in tooltips, so it would be best to just log several hundred raw numbers for ability vs basic attacks with and without the passive.
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