mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
And?. that would certainly be a problem if Cyrodiil PvP was always 1v1 and only 1v1, but it's not you're supposed to use your head not just mash some keys and be done with it. if everyone was equal it wouldn't feel like warfare.
EDIT: unless you're a console player... in which case Zeni did mess there.
Why does it matter wether it's 1v1 or anything else?
I want to win relying on my skill and I want a fair chance at it, too.
Of course playtime matters, and numbers have to, to an extend, but why push it like that.
I don't see you anywhere on top of the mountain. However, you are often spotted down below, with the rest of the full-time exploiters.FluffiestOne wrote: »Lava_Croft wrote: »/spit on OP.
It's gotta be hard to spit on somebody so high above you, make sure to aim up in order to hit my chin.
*Flex biceps*
mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
And?. that would certainly be a problem if Cyrodiil PvP was always 1v1 and only 1v1, but it's not you're supposed to use your head not just mash some keys and be done with it. if everyone was equal it wouldn't feel like warfare.
EDIT: unless you're a console player... in which case Zeni did mess there.
Why does it matter wether it's 1v1 or anything else?
I want to win relying on my skill and I want a fair chance at it, too.
Of course playtime matters, and numbers have to, to an extend, but why push it like that.
you can win with skill. you have a big environment with a lot of things you can use to your advantage (i remember one time i lured a player and knocked him into a river where he got killed by slaughterfish) you have the ability to lure your enemy into an ambush from your group or another group etc. thing is, skill in this game isn't determined simply by how powerful your own character is (though a factor) that's what makes it fun in my opinion.
mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
And?. that would certainly be a problem if Cyrodiil PvP was always 1v1 and only 1v1, but it's not you're supposed to use your head not just mash some keys and be done with it. if everyone was equal it wouldn't feel like warfare.
EDIT: unless you're a console player... in which case Zeni did mess there.
Why does it matter wether it's 1v1 or anything else?
I want to win relying on my skill and I want a fair chance at it, too.
Of course playtime matters, and numbers have to, to an extend, but why push it like that.
you can win with skill. you have a big environment with a lot of things you can use to your advantage (i remember one time i lured a player and knocked him into a river where he got killed by slaughterfish) you have the ability to lure your enemy into an ambush from your group or another group etc. thing is, skill in this game isn't determined simply by how powerful your own character is (though a factor) that's what makes it fun in my opinion.
You haven't actually answered my question.
Right now I am still able to kill a group of less experienced or skilled players on my own. The champion system alone can not overcome that, yes - but that doesn't mean it makes the game less kill based, thus "1vX" harder to accomplish (unless you grind yourself).
Currently I have around 260 CP on Live I think, and everytime I just don't want to log on or even when I spend my time in ZOS interests on the PTS, I am falling further behind (those who have more CP).
Not exactly encouraging and while the relatively insignificant (compared to what I'd like to see) diminishing returns keep me from falling behind that much in actual stats, the playing field isn't going to become more even for many months, maybe years (if I'd still play that long).
And that are only the slight differences.
mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
And?. that would certainly be a problem if Cyrodiil PvP was always 1v1 and only 1v1, but it's not you're supposed to use your head not just mash some keys and be done with it. if everyone was equal it wouldn't feel like warfare.
EDIT: unless you're a console player... in which case Zeni did mess there.
Why does it matter wether it's 1v1 or anything else?
I want to win relying on my skill and I want a fair chance at it, too.
Of course playtime matters, and numbers have to, to an extend, but why push it like that.
you can win with skill. you have a big environment with a lot of things you can use to your advantage (i remember one time i lured a player and knocked him into a river where he got killed by slaughterfish) you have the ability to lure your enemy into an ambush from your group or another group etc. thing is, skill in this game isn't determined simply by how powerful your own character is (though a factor) that's what makes it fun in my opinion.
mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
And?. that would certainly be a problem if Cyrodiil PvP was always 1v1 and only 1v1, but it's not you're supposed to use your head not just mash some keys and be done with it. if everyone was equal it wouldn't feel like warfare.
EDIT: unless you're a console player... in which case Zeni did mess there.
Why does it matter wether it's 1v1 or anything else?
I want to win relying on my skill and I want a fair chance at it, too.
Of course playtime matters, and numbers have to, to an extend, but why push it like that.
you can win with skill. you have a big environment with a lot of things you can use to your advantage (i remember one time i lured a player and knocked him into a river where he got killed by slaughterfish) you have the ability to lure your enemy into an ambush from your group or another group etc. thing is, skill in this game isn't determined simply by how powerful your own character is (though a factor) that's what makes it fun in my opinion.
That's what makes it crap imo, you can't rely on your own skills anymore all this bs kiting or whatever. I wanna show that my skill and experience is what makes me a powerful player not cp grind or some other bs, ofc kiting is a part of the game etc I still strongly believe that Zos should promote 1vx like 1.5 was. Also this big environment rofl no fights in those areas be real you might get a lucky random fight but never often
I guess people see what they want to see. The trade guilds I'm in have wait list... We've never seen things eye to eye though.It's kinda funny. What I see is older players who don't like change or can't change as the metas change say pvp is dying. Kinda like all the Dks said the game sucked after they were nerfed.
Don't these people see all the new names around them daily? Sometimes you have to slow down and look. There are way more people out there than that guy you always kill or your rival.
I made a new build a few days ago. 1 1/2 years into the game and I'm still coming up with new ways to kill. For me and a lot others that's why eso pvp is special. There's nothing like it on the market. ESO pvp ain't going anywhere anytime soon. You might be lol not ESO pvp though.
I see new names sometimes, but I also see that even after lowering pop caps and doing away with most of the campaigns, the remaining campaigns are still far emptier than they used to be.
That seems to imply that ESO is not picking up enough new players to replace all those leaving.
Exactly.
The reality is not difficult to recognize. I'd love to go back in time to the glory days of ESO, but those times have passed.
Even the trade guilds are dying....
mwd419_ESO wrote: »mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
And?. that would certainly be a problem if Cyrodiil PvP was always 1v1 and only 1v1, but it's not you're supposed to use your head not just mash some keys and be done with it. if everyone was equal it wouldn't feel like warfare.
EDIT: unless you're a console player... in which case Zeni did mess there.
Why does it matter wether it's 1v1 or anything else?
I want to win relying on my skill and I want a fair chance at it, too.
Of course playtime matters, and numbers have to, to an extend, but why push it like that.
you can win with skill. you have a big environment with a lot of things you can use to your advantage (i remember one time i lured a player and knocked him into a river where he got killed by slaughterfish) you have the ability to lure your enemy into an ambush from your group or another group etc. thing is, skill in this game isn't determined simply by how powerful your own character is (though a factor) that's what makes it fun in my opinion.
Lol yeah. I'll just camp by a river and do my best to knock all the high CP players into it. That's engaging PvP right there buddy.
Get real.
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
More good players rose up.
I've seem quite a few old names come back get wrecked 4 or 5 times in outpost to keep push then never log back in. In fairness I've seen some adjust and continue to be good. ESO combat continues to change builds and counter builds keep things moving. If you are gone too long and come back with the same old build. You might just get lost in the sauce.
Then you have those certain blowhards with 2-3 thousand forum posts that show up and stuff themselves into the discussion and make it about them while giving their expert authoritative opinion trying to make themselves relevant (as they do in every thread ).
All_Bizniz wrote: »This game is already dead. The terrible decisions by the DEV team killed it. By pandering to the loudest on the forums they ruined their own game instead of fixing the problems.... and they're buffing NB's... seriously? DO YOU DUMMYS EVEN PLAY YOUR OWN GAME? unbelievable..... they're totally clueless
kevlarto_ESO wrote: »All_Bizniz wrote: »This game is already dead. The terrible decisions by the DEV team killed it. By pandering to the loudest on the forums they ruined their own game instead of fixing the problems.... and they're buffing NB's... seriously? DO YOU DUMMYS EVEN PLAY YOUR OWN GAME? unbelievable..... they're totally clueless
I don't know how much you follow the dev's of this game but yes they do play the game, they play it on twitch, Brian wheeler even was playing on his own twitch channel, how much they play outside of that I don't know, they claim they do, but I think they know more about the problems of the game than we give them credit for, they just seem very slow to getting things done.
kevlarto_ESO wrote: »All_Bizniz wrote: »This game is already dead. The terrible decisions by the DEV team killed it. By pandering to the loudest on the forums they ruined their own game instead of fixing the problems.... and they're buffing NB's... seriously? DO YOU DUMMYS EVEN PLAY YOUR OWN GAME? unbelievable..... they're totally clueless
I don't know how much you follow the dev's of this game but yes they do play the game, they play it on twitch, Brian wheeler even was playing on his own twitch channel, how much they play outside of that I don't know, they claim they do, but I think they know more about the problems of the game than we give them credit for, they just seem very slow to getting things done.