Lava_Croft wrote: »/spit on OP.
RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
FluffiestOne wrote: »Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
Don't make proxy det stronger. It's what gives the zerg more burst damage!
Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
Don't make proxy det stronger. It's what gives the zerg more burst damage!
eah maybe but think of it this way, if prox det hits harder then zerg v zerg will last a few seconds, and a single player with prox det would in theory be able to wipe a zerg, not with the way prox det is now of course and i still think there are better solutions but like i said its at least a start. id i also think a lot of ppl have different views of what the combat in cyrodiil should be. mass scale guild v guild? 100 different 1v1s? everything in between? hionestly i think its a video game and should be played how you want to so either is fine with me, what bothers me is one particular way of playing makes it no fun for everyone else, which is why i think imperial city is a great thing. after the guilds get theor gear and dont have a reason to zerg IC then it will be a place for fast pace small scale combat, hopefully lol
FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
Don't make proxy det stronger. It's what gives the zerg more burst damage!
eah maybe but think of it this way, if prox det hits harder then zerg v zerg will last a few seconds, and a single player with prox det would in theory be able to wipe a zerg, not with the way prox det is now of course and i still think there are better solutions but like i said its at least a start. id i also think a lot of ppl have different views of what the combat in cyrodiil should be. mass scale guild v guild? 100 different 1v1s? everything in between? hionestly i think its a video game and should be played how you want to so either is fine with me, what bothers me is one particular way of playing makes it no fun for everyone else, which is why i think imperial city is a great thing. after the guilds get theor gear and dont have a reason to zerg IC then it will be a place for fast pace small scale combat, hopefully lol
I believe ZoS is trying to stop 1vXing... to further elaborate on my stance: Proxy det should be nerfed, not buffed.
Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
Don't make proxy det stronger. It's what gives the zerg more burst damage!
eah maybe but think of it this way, if prox det hits harder then zerg v zerg will last a few seconds, and a single player with prox det would in theory be able to wipe a zerg, not with the way prox det is now of course and i still think there are better solutions but like i said its at least a start. id i also think a lot of ppl have different views of what the combat in cyrodiil should be. mass scale guild v guild? 100 different 1v1s? everything in between? hionestly i think its a video game and should be played how you want to so either is fine with me, what bothers me is one particular way of playing makes it no fun for everyone else, which is why i think imperial city is a great thing. after the guilds get theor gear and dont have a reason to zerg IC then it will be a place for fast pace small scale combat, hopefully lol
I believe ZoS is trying to stop 1vXing... to further elaborate on my stance: Proxy det should be nerfed, not buffed.
1vX will always be a thing as long as combat requires any amount of skill. they may not want an environment that encourages it but prox det is not a tool many 1vX'rs use. most of the time its used in a glass cannon build.
FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
Don't make proxy det stronger. It's what gives the zerg more burst damage!
eah maybe but think of it this way, if prox det hits harder then zerg v zerg will last a few seconds, and a single player with prox det would in theory be able to wipe a zerg, not with the way prox det is now of course and i still think there are better solutions but like i said its at least a start. id i also think a lot of ppl have different views of what the combat in cyrodiil should be. mass scale guild v guild? 100 different 1v1s? everything in between? hionestly i think its a video game and should be played how you want to so either is fine with me, what bothers me is one particular way of playing makes it no fun for everyone else, which is why i think imperial city is a great thing. after the guilds get theor gear and dont have a reason to zerg IC then it will be a place for fast pace small scale combat, hopefully lol
I believe ZoS is trying to stop 1vXing... to further elaborate on my stance: Proxy det should be nerfed, not buffed.
1vX will always be a thing as long as combat requires any amount of skill. they may not want an environment that encourages it but prox det is not a tool many 1vX'rs use. most of the time its used in a glass cannon build.
It certainly wouldn't take skill for stealthed NB glass cannon to allah ahkbar into zerg and instantly get 25k+ AP though, which contradicts the entire purpose... no?
Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
Don't make proxy det stronger. It's what gives the zerg more burst damage!
eah maybe but think of it this way, if prox det hits harder then zerg v zerg will last a few seconds, and a single player with prox det would in theory be able to wipe a zerg, not with the way prox det is now of course and i still think there are better solutions but like i said its at least a start. id i also think a lot of ppl have different views of what the combat in cyrodiil should be. mass scale guild v guild? 100 different 1v1s? everything in between? hionestly i think its a video game and should be played how you want to so either is fine with me, what bothers me is one particular way of playing makes it no fun for everyone else, which is why i think imperial city is a great thing. after the guilds get theor gear and dont have a reason to zerg IC then it will be a place for fast pace small scale combat, hopefully lol
I believe ZoS is trying to stop 1vXing... to further elaborate on my stance: Proxy det should be nerfed, not buffed.
1vX will always be a thing as long as combat requires any amount of skill. they may not want an environment that encourages it but prox det is not a tool many 1vX'rs use. most of the time its used in a glass cannon build.
It certainly wouldn't take skill for stealthed NB glass cannon to allah ahkbar into zerg and instantly get 25k+ AP though, which contradicts the entire purpose... no?
like i just said in a previous reply, i think there are better options than prox det, however you have one specific purpose in a build like that, to take out zergs. i mean if you give ppl that complain about zergs a way to take them out then what is there to complain about? not only trhat but if you get cought out in the open with that build what can you do? you gonna prox det against a few enemies that already see you? no you will either run or die
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
Wow.
Well, I guess that means I'm a bad player with nothing else to do with my time... but at least I'm not bored enough to keep reading and commenting on the forums for a game I haven't played in months
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
More good players rose up.
I've seem quite a few old names come back get wrecked 4 or 5 times in outpost to keep push then never log back in. In fairness I've seen some adjust and continue to be good. ESO combat continues to change builds and counter builds keep things moving. If you are gone too long and come back with the same old build. You might just get lost in the sauce.
mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
Wow.
Well, I guess that means I'm a bad player with nothing else to do with my time... but at least I'm not bored enough to keep reading and commenting on the forums for a game I haven't played in months
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
Wow.
Well, I guess that means I'm a bad player with nothing else to do with my time... but at least I'm not bored enough to keep reading and commenting on the forums for a game I haven't played in months
Well at least you're admitting you're bad. That's the first step!
FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »FluffiestOne wrote: »Valindor Magnus wrote: »RinaldoGandolphi wrote: »
IC looks promising, but I have little faith in the players of this game, who have a tendency to look for safety in numbers and zerg all day.
Yup, the fact you lose stones to other players when they kill you and ...yup....zerg it up is my prediction for the IPC.
See those blobs in Cyrodiil? the ones that cause lag, they will be coming to the IPC at launch....how is ZOS going to deal with them?
The PTS is a lag and crash fest most of the time now, if this is any indication of whats to come for live then this should be lovely.
yes agree.. maybe only solution is to allow 4 ppls grp inside, add some auto grp disband fuction if u are above 4 grp members.. they said small scale, so make it small scale.. but even not grped, they still will follow the mass, so probably won't work. bleh..
the way the game is set up, combat wise, means it is more efficient to stack a full group and just roll ppl over with numbers. preventing ppl from getting in the same group is not what will stop ppl from zergging. they will just communicate on a voice chat and still organizing ulti bombs and barriers. the way to beat zergs is to give the "commoners" or ppl not in zergs away to fight back. i feel like making prox det hit harder the more ppl it hits is a nice start however unless they just git rid of aoe completely i dont see ppl wanting to not kill in the most efficient way possible (stacking large numbers).. i mean can you blame them for playing in the most efficient manner? guilds and zergs will most likely get their gear that costs stones first. not saying its necessarily an ok thing to do im just saying the game is kinda set up for it, except when the servers cant handle 40 ppl attacking each other in a keep, maybe they are keeping the lag in place as a deterrent for stacking so many ppl xD
Don't make proxy det stronger. It's what gives the zerg more burst damage!
eah maybe but think of it this way, if prox det hits harder then zerg v zerg will last a few seconds, and a single player with prox det would in theory be able to wipe a zerg, not with the way prox det is now of course and i still think there are better solutions but like i said its at least a start. id i also think a lot of ppl have different views of what the combat in cyrodiil should be. mass scale guild v guild? 100 different 1v1s? everything in between? hionestly i think its a video game and should be played how you want to so either is fine with me, what bothers me is one particular way of playing makes it no fun for everyone else, which is why i think imperial city is a great thing. after the guilds get theor gear and dont have a reason to zerg IC then it will be a place for fast pace small scale combat, hopefully lol
I believe ZoS is trying to stop 1vXing... to further elaborate on my stance: Proxy det should be nerfed, not buffed.
1vX will always be a thing as long as combat requires any amount of skill. they may not want an environment that encourages it but prox det is not a tool many 1vX'rs use. most of the time its used in a glass cannon build.
It certainly wouldn't take skill for stealthed NB glass cannon to allah ahkbar into zerg and instantly get 25k+ AP though, which contradicts the entire purpose... no?
It died when all the actual good players left which was months ago. All you that are still left just have nothing else to play or do.
Wow.
Well, I guess that means I'm a bad player with nothing else to do with my time... but at least I'm not bored enough to keep reading and commenting on the forums for a game I haven't played in months
Well at least you're admitting you're bad. That's the first step!
If this is about me barriering when we're suiciding at resources, that was one time!
mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
mwd419_ESO wrote: »mwd419_ESO wrote: »Yep. And as long as crappy upscaling and blatantly imbalancing champ points plague it, it'll never be revived.
Fix the upscaling and disable champ points in PvP zones.
disabling champion points in Cyrodiil would be quickest way to kill PvP. like what the hell have i been working for all this time?. sorry that's just a terrible idea. Plus it'd be dull, if everything was scaled in PvP, i wouldn't have that great feeling when i 1v1 a V14 with my V9 (only vet character i have) there is something to be said about overcoming a challenging situation yourself.
I dunno, maybe it's just me but i like the challenge.
Yeah, the challenge in PvP created by champ points is sooooo healthy. Because players aren't going to be turned off when they run into enemies who have such a staggering numerical advantage that there's literally no point to fighting back.
And?. that would certainly be a problem if Cyrodiil PvP was always 1v1 and only 1v1, but it's not you're supposed to use your head not just mash some keys and be done with it. if everyone was equal it wouldn't feel like warfare.
EDIT: unless you're a console player... in which case Zeni did mess there.