Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
I agree with the ww toggle need but Vampries IMO shouldn't have the penalty because their primary *non ultimate ability* sucks. It doesn't work against 50% of the mobs because of the stun. It should Just be a drain for hp or allow the drain to work if the stun gets blocked. Then the ability would be amazing! That said Bat swarm is still a viable skill to slot but not for Both ultimate bars.. .. that's just dumb. The major health debuff they take too...that should be then negated if they aren't able to get the stam/magicka buff. I've been thinking of curing my stupid Khajiit because he turned from Jet Black to White... looks like I'll be doing that now.
Going Vampire.
WW was already just a small bonus, now that it's dead... we don't care any more.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
I agree with the ww toggle need but Vampries IMO shouldn't have the penalty because their primary *non ultimate ability* sucks. It doesn't work against 50% of the mobs because of the stun. It should Just be a drain for hp or allow the drain to work if the stun gets blocked. Then the ability would be amazing! That said Bat swarm is still a viable skill to slot but not for Both ultimate bars.. .. that's just dumb. The major health debuff they take too...that should be then negated if they aren't able to get the stam/magicka buff. I've been thinking of curing my stupid Khajiit because he turned from Jet Black to White... looks like I'll be doing that now.
Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).
So now, apparently, you can drain boss mobs and CC-immune mobs.
Spearshard wrote: »Such it up? Sure vamps might always take more fire damage, but that can be mitigated, and you don't have to transform to get your benefits, werewolf is a complete waste of an ultimate and nobody actually becomes a werewolf to transform, the skills are underwhelming and largely a waste compared to actually having an ultimate slotted. The only benefit was the slight buff to stam regen. Congrats zos, for killing the only reason prob (to be fair I'm guessing, but it's a fairly educated guess) 90% of people ever became a werewolf.
Akavir_Sentinel wrote: »Spearshard wrote: »Such it up? Sure vamps might always take more fire damage, but that can be mitigated, and you don't have to transform to get your benefits, werewolf is a complete waste of an ultimate and nobody actually becomes a werewolf to transform, the skills are underwhelming and largely a waste compared to actually having an ultimate slotted. The only benefit was the slight buff to stam regen. Congrats zos, for killing the only reason prob (to be fair I'm guessing, but it's a fairly educated guess) 90% of people ever became a werewolf.
Vamps now have to keep at least one vamp skill on their bar in order to receive the Undeath passive and benefits. It's the same as WW having to slot their transform in order to receive the stamina regen.
Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
For clarity: I'm not saying "oh it's not fair, Werewolves got the short end of the stick and Vampires got buffed." I've never liked that Werewolves got a buff without any weaknesses as long as they never went into WW form, and I think that the changes made to slightly buff Vampires are actually good. Saying "Vampires took a similar hit on this update" doesn't make sense though.
Akavir_Sentinel wrote: »Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
For clarity: I'm not saying "oh it's not fair, Werewolves got the short end of the stick and Vampires got buffed." I've never liked that Werewolves got a buff without any weaknesses as long as they never went into WW form, and I think that the changes made to slightly buff Vampires are actually good. Saying "Vampires took a similar hit on this update" doesn't make sense though.
I meant that vampires took a similar hit because they now have to slot a vamp skill on their bar in order to receive the vamp bonus, and now WW has to slot a skill in order to receive their bonus. They both got the same treatment in that regard.
Yes, but it's really only "taking a hit" for the werewolves, while for vampires it's essentially meaningless, because why were you a Vampire if you weren't slotting at least one Vampire skill anyway? Again, though, I'm not saying that I disagree with the changes themselves. It never made sense to me that WWs got an always-on buff without an always-on penalty to balance it out.Akavir_Sentinel wrote: »Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
For clarity: I'm not saying "oh it's not fair, Werewolves got the short end of the stick and Vampires got buffed." I've never liked that Werewolves got a buff without any weaknesses as long as they never went into WW form, and I think that the changes made to slightly buff Vampires are actually good. Saying "Vampires took a similar hit on this update" doesn't make sense though.
I meant that vampires took a similar hit because they now have to slot a vamp skill on their bar in order to receive the vamp bonus, and now WW has to slot a skill in order to receive their bonus. They both got the same treatment in that regard.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Akavir_Sentinel wrote: »Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
For clarity: I'm not saying "oh it's not fair, Werewolves got the short end of the stick and Vampires got buffed." I've never liked that Werewolves got a buff without any weaknesses as long as they never went into WW form, and I think that the changes made to slightly buff Vampires are actually good. Saying "Vampires took a similar hit on this update" doesn't make sense though.
I meant that vampires took a similar hit because they now have to slot a vamp skill on their bar in order to receive the vamp bonus, and now WW has to slot a skill in order to receive their bonus. They both got the same treatment in that regard.
A skill and a ultimate are not equal. They should of added some useful skill for werewolves when not in form to negate the negative effect of this. But again 1 skill does not equal 1 ultimate.
And the reduced fire damage is HUGE for vamps. Now there is no reason to be a wolf and a lot lot lot better to be a vamp. They could of just added the poison damage to wolves while not in form at the same level vamp was reduced. Guess that was too hard to do
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
For clarity: I'm not saying "oh it's not fair, Werewolves got the short end of the stick and Vampires got buffed." I've never liked that Werewolves got a buff without any weaknesses as long as they never went into WW form, and I think that the changes made to slightly buff Vampires are actually good. Saying "Vampires took a similar hit on this update" doesn't make sense though.
I meant that vampires took a similar hit because they now have to slot a vamp skill on their bar in order to receive the vamp bonus, and now WW has to slot a skill in order to receive their bonus. They both got the same treatment in that regard.
A skill and a ultimate are not equal. They should of added some useful skill for werewolves when not in form to negate the negative effect of this. But again 1 skill does not equal 1 ultimate.
And the reduced fire damage is HUGE for vamps. Now there is no reason to be a wolf and a lot lot lot better to be a vamp. They could of just added the poison damage to wolves while not in form at the same level vamp was reduced. Guess that was too hard to do
Poison damage while in human form? That would be hilarious. I can see the WW's dropping like flies all over Cyrodiil from Lethal Arrow and the many, many other forms of poison attacks.
Akavir_Sentinel wrote: »Akavir_Sentinel wrote: »Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
For clarity: I'm not saying "oh it's not fair, Werewolves got the short end of the stick and Vampires got buffed." I've never liked that Werewolves got a buff without any weaknesses as long as they never went into WW form, and I think that the changes made to slightly buff Vampires are actually good. Saying "Vampires took a similar hit on this update" doesn't make sense though.
I meant that vampires took a similar hit because they now have to slot a vamp skill on their bar in order to receive the vamp bonus, and now WW has to slot a skill in order to receive their bonus. They both got the same treatment in that regard.
A skill and a ultimate are not equal. They should of added some useful skill for werewolves when not in form to negate the negative effect of this. But again 1 skill does not equal 1 ultimate.
And the reduced fire damage is HUGE for vamps. Now there is no reason to be a wolf and a lot lot lot better to be a vamp. They could of just added the poison damage to wolves while not in form at the same level vamp was reduced. Guess that was too hard to do
Poison damage while in human form? That would be hilarious. I can see the WW's dropping like flies all over Cyrodiil from Lethal Arrow and the many, many other forms of poison attacks.
LaughingJack wrote: »so just slot an ability. thats what i do if i feel i need to buff with the WW thing - it's too easy considering the benefit.
MornaBaine wrote: »If they were going to do anything to "balance" this for werewolves they should have just given them their poison weakness all the time instead of only when transformed. That would have been an excellent tradeoff and would have made perfect sense. But apparently ZOS LIKES to do everything backwards.
FadedJeans wrote: »I must admit, I just infected my end game tank for this very reason.
HA!
Well, it's still fun to RAWR! my way through PvE mobs.