ewhite106b16_ESO wrote: »Having to slot the WW ultimate to get stam regen bonus is a big nerf, I tested on pts the stam regen buff only works when you are on bar with the ultimate, need ww ultimate on both bars to get consistent regen bonus. Not a big deal for vamps who have mist form on one bar and bat ultimate on the other.
soon(tm) the probably add vampire a 100% weakness to fire.....what is reason to become werewolf or vampire if it makes you weaker instead of stronger >_>
I'm guessing I'm the only one who thinks WW should have a third ability bar, one that switches to when in WW form and then and only then do its actives take hold, some passives should work with out being transformed due to the nature of the beast.
I'm a werewolf but only so I can give free bites n annoy the griefers ... I'm the the greifer's greifer
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Strider_Roshin wrote: »soon(tm) the probably add vampire a 100% weakness to fire.....what is reason to become werewolf or vampire if it makes you weaker instead of stronger >_>
After this change the only people who'll be werewolves will be PvE-ers, role players, and those who love dying from snipe and poison injection.
Seriously though, you going need guard in order to attract all projectiles, just turn into a werewolf in PvP.
Brasseurfb16_ESO wrote: »Strider_Roshin wrote: »soon(tm) the probably add vampire a 100% weakness to fire.....what is reason to become werewolf or vampire if it makes you weaker instead of stronger >_>
After this change the only people who'll be werewolves will be PvE-ers, role players, and those who love dying from snipe and poison injection.
Seriously though, you going need guard in order to attract all projectiles, just turn into a werewolf in PvP.
Werewolf isn't bad in PvP, you can pretty much turn the tide of a battle if ennemies are not carefull enough and stay near of you when you are transforming. Because :
1) You are invulnerable when you change so you can soak a ton of damage (even meteors!). A lot of people assume you are vulnerable during that time, which is a total understatement...
2) The fear after cast gives you just enough time to kill the target before it breaks out of CC, if not, the target will most likely start playing defensively which is something you clearly shouldn't do against a beast that hits well over 5K per swings twice a second or which can just break block by howling and deal an instant 18K critical hit with Howl of Agony.
Yes you are vulnerable to poison, but those lethal arrows are easy to dodge and poison injection and acid volley are both dealing pathetic damage anyways, and once you are near the archer you only need to place 1 CC and swing him twice and the target is dead under 2sec.
The only issue I have with Werewolves in PvP is the lack of soft CC like a root or a snare, the 30% movement speed is clearly not enough when people are using soft CC against you. The surviability is quite ok with Hircine's Bounty and Claws of Life, yes it doesn't come close to magicka builds surviability or tanky builds, sure, but compared to most stamina glasscanon builds, I think WWs are doing fine while having incredible burst potency. And with a healer backing you up, I definitly understand why you become a priority target because just how fast you can drop people down if they don't quickly take care of you.
If you play a WW, you just have to accept you are a Diamond Drill made of cardboard.
Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.
Brasseurfb16_ESO wrote: »Strider_Roshin wrote: »soon(tm) the probably add vampire a 100% weakness to fire.....what is reason to become werewolf or vampire if it makes you weaker instead of stronger >_>
After this change the only people who'll be werewolves will be PvE-ers, role players, and those who love dying from snipe and poison injection.
Seriously though, you going need guard in order to attract all projectiles, just turn into a werewolf in PvP.
Werewolf isn't bad in PvP, you can pretty much turn the tide of a battle if ennemies are not carefull enough and stay near of you when you are transforming. Because :
1) You are invulnerable when you change so you can soak a ton of damage (even meteors!). A lot of people assume you are vulnerable during that time, which is a total understatement...
2) The fear after cast gives you just enough time to kill the target before it breaks out of CC, if not, the target will most likely start playing defensively which is something you clearly shouldn't do against a beast that hits well over 5K per swings twice a second or which can just break block by howling and deal an instant 18K critical hit with Howl of Agony.
Yes you are vulnerable to poison, but those lethal arrows are easy to dodge and poison injection and acid volley are both dealing pathetic damage anyways, and once you are near the archer you only need to place 1 CC and swing him twice and the target is dead under 2sec.
The only issue I have with Werewolves in PvP is the lack of soft CC like a root or a snare, the 30% movement speed is clearly not enough when people are using soft CC against you. The surviability is quite ok with Hircine's Bounty and Claws of Life, yes it doesn't come close to magicka builds surviability or tanky builds, sure, but compared to most stamina glasscanon builds, I think WWs are doing fine while having incredible burst potency. And with a healer backing you up, I definitly understand why you become a priority target because just how fast you can drop people down if they don't quickly take care of you.
If you play a WW, you just have to accept you are a Diamond Drill made of cardboard.
Think you're under estimating how powerful poison damage can be, and how easily a purely melee build can reach archers. Most werewolves I see just spam the heal until they are out of magicka then die.
Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.
Celas_Dranacea wrote: »Ok guys today I spent awhile first finishing morphing all my ww abilities and then really focusing on applying all my skill as a pvper to fighting smart in a group as werewolf in back and forth skirmishes for a couple hours. I gotta say, with some backup I was totally wrecking people as a werewolf. The times I died was when I over extended, which is the same out of form.
I think ww is still somewhat a glass cannon (at least full medium armor/stam like I am). Maybe the changes will effect us for the worse, and zos can continue to think about improving ww. but after further consideration and serious testing I gotta be honest and say werewolf is totally playable and good in pvp right now, and I don't think that will change.
I'm totally fine with the need to constant stam regen as it will weed out the posers from the true werewolves. It's a nerf to me, but I'll take it like a man (who turns into a werewolf).
To those of you who think all werewolves do is spam hircines bounty and run away, I look forward to meeting you in the field.
werewolf is pointless, was just a silly 15% buff. Back to vamp I go.
Wrong on both accounts.The werewolf perk of Stm Regen was awesome, and made being a werewolf in PvP viable, even though the transformation isn't. Reason being. "Oh look someone is transforming into a werewolf, let me pull out my bow and 2 shot them as they finish said transformation." Vampires only stick out if you either A) have the Fighter perk to see them, or B)They use their ult. Otherwise you can't really tell. You can see when someone goes full wolf, and thus they become every archers instant target, and You can now howl enough to heal that fast enough, and when you try, you're literally doing nothing in the fight but futilely trying to sustain.
You can have nothing slotted for vampire and you still get the Regens, and while you may take more fire damage, the amount depends on balancing the vampire perks.
Werewolves gain nothing if you don't have the ult slotted. If they made the transformation faster, or allowed you to be mobile while transforming, then it wouldn't be so bad. But as of now, I'd drop my werewolf and go vamp just for the regens.
And I play both Vamp and WW so this is by no means a WWvVamp, it is just an observation of balance.
- You have to have the werewolf ultimate slotted to get the stamina regen, nothing says you have to be transformed. You still don't have poison vulnerability in human form.
- You have to slot an ability from vampire skill line in order to get the vampire regeneration.
Click here, scroll down to Vampire, read "The passive supernatural recovery will be active if a vampire ability is slotted". Then look at your vampire and check what this passive does. Think about your second statement. What other regen influencing things a vampire has except for the reduced health regeneration and its non working counter passive?Wrong on both accounts.The werewolf perk of Stm Regen was awesome, and made being a werewolf in PvP viable, even though the transformation isn't. Reason being. "Oh look someone is transforming into a werewolf, let me pull out my bow and 2 shot them as they finish said transformation." Vampires only stick out if you either A) have the Fighter perk to see them, or B)They use their ult. Otherwise you can't really tell. You can see when someone goes full wolf, and thus they become every archers instant target, and You can now howl enough to heal that fast enough, and when you try, you're literally doing nothing in the fight but futilely trying to sustain.
You can have nothing slotted for vampire and you still get the Regens, and while you may take more fire damage, the amount depends on balancing the vampire perks.
Werewolves gain nothing if you don't have the ult slotted. If they made the transformation faster, or allowed you to be mobile while transforming, then it wouldn't be so bad. But as of now, I'd drop my werewolf and go vamp just for the regens.
And I play both Vamp and WW so this is by no means a WWvVamp, it is just an observation of balance.
- You have to have the werewolf ultimate slotted to get the stamina regen, nothing says you have to be transformed. You still don't have poison vulnerability in human form.
- You have to slot an ability from vampire skill line in order to get the vampire regeneration.
1) I'm sorry but that is just a waste of an Ult slot. 15% Stm Regen is not better than any Ult in the game. Period. People will forgot the regen for a damage ult everytime.
2)No they don't. They have to have a vamp ability slotted to get one of their Passive Abilities (a very good passive, but a passive none-the-less) It says nothing about losing the regens.