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ZOS just euthanized werewolves

  • JMadFour
    JMadFour
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    Let's be honest about this.

    the Majority of "Werewolves" aren't ACTUALLY Werewolves. they're just leeching the free Stamina Regen.
  • JMadFour
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    Yeah, my jaw dropped when I saw the change to Essence Drain. That one is mindblowing.

    I do kind of wish that, at present with vampires, if you didn't have any slotted abilities, your feed timer would shut off. Simply because, that's an annoying mechanic to worry about when you're trying to level other skills, and it would open the door to aesthetic vampires. But, still.

    Yeah, Essence Drain is gonna replace Concealed Weapon on my Bar, for my Stealth Mage NB.

    wish they'd increase the range on it though, but it's still gonna be pretty damn good regardless.

    I don't wanna see the feed timer shut off at all. in fact, I'd like a more stringent "punishment" for not feeding. like Stage 4 being Kill-On-Sight in Cities. I know Guildie Vampires who never feed, because they never feel like they need to.
    Edited by JMadFour on July 29, 2015 5:54AM
  • starkerealm
    starkerealm
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    21jws10 wrote: »
    When I hear a werewolf in PVP while I have lethal arrow on:
    "Hear me roar!"
    m_1161640_EyV1GBxjQEKF.jpg

    Okay, that is freakin' adorable.
    Lots of people got WW for their tanks....dbl kick in the sack for some.


    People can submit feedback that this is a bad change...just sayin ;)

    To be honest, I'm actually thrilled with this change.

    No, wait, honestly.

    Werewolf becoming flavor of the month was inevitable. With people taking it just for the stamina boost. That needed to be stopped.

    And, really, who is actually surprised by this? Really, anyone? You should have seen this coming.

    I'm just glad they didn't turn around and actually punish players who are actually running werewolves. As in, players who actually want their character to be a wolf. Tying the stamina regen to the ultimate means it still works for them, and takes it out of the hands of players who only got Lycanthropy for that buff.
  • OzJohnD
    OzJohnD
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    werewolf-art.jpg


    *sob* no one is going to be at the shrine anymore !


    WHY !!!??
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Laggus
    Laggus
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    WTS Vamp bite 400k ;=)
  • starkerealm
    starkerealm
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    JMadFour wrote: »

    Yeah, my jaw dropped when I saw the change to Essence Drain. That one is mindblowing.

    I do kind of wish that, at present with vampires, if you didn't have any slotted abilities, your feed timer would shut off. Simply because, that's an annoying mechanic to worry about when you're trying to level other skills, and it would open the door to aesthetic vampires. But, still.

    Yeah, Essence Drain is gonna replace Concealed Weapon on my Bar, for my Stealth Mage NB.

    wish they'd increase the range on it though, but it's still gonna be pretty damn good regardless.

    I don't wanna see the feed timer shut off at all. in fact, I'd like a more stringent "punishment" for not feeding. like Stage 4 being Kill-On-Sight in Cities. I know Guildie Vampires who never feed, because they never feel like they need to.

    For you, there's always Better Vampires... that's not really a blow off. It's just, not having any way to push the stage one timer out past half an hour. Most of the time when my character starts dropping into higher stages, it's not because I meant to do that, but because I forgot to feed or was dealing with undead and daedra for more than 15 minutes.
  • RavenSkylord
    RavenSkylord
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    This is all kinds of messed up, Vampires and Werewolves were built differently, and patching them as if they are the same is ludicrous. Vampires are an always on ability while Werewolf requires a fairly costly ultimate, without any kind of ultimate payoff, Werewolf Transformation doesn't compare to Bat Swarm, not even the immunity during transformation. They either require different rules altogether or need to be reset to be the same.

    Either require vampires to transform using an ultimate like werewolf, or drop transformation off the ultimate. Perks and drawbacks always on with transformation as a stamina ability to toggle on anf off, would be fair then to have a feeding system similar to vampires, while also allowing vamps to feed on animals as well as people. Level 4 hunger should be kill on site in towns for vamps, and for werewolves it should trigger auto transform with same kill on site in towns. If you are going to treat them the same, then they should be the same

    This comes off as being a boon to vamps, and a kick in the teeth to werewolves. Starting to feel like everyone should just run NB Vamps, all others need not apply
  • pepperybrine
    pepperybrine
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    But that you can transform into a wherewolf looks cool
    Character: Skjorff Chilheart the WolflikeTankyswankyhulk, BLOOD FOR THE PACT
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    Skooma is bad, and beer is bad also, so don't do drugs kids, they are bad, skooma is bad
  • Laggus
    Laggus
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    Solanum wrote: »
    If you don't want to change into a werewolf form, why go with the werewolf skill-line?

    Seriously, people upset about this just want a free 15% extra stamina regen.

    Obvioulsy. Why wouldnt you want free stuff. In PvP pretty much everyone with stamina builds went Werewolf for the passive. I was at a distinct disadvantage versus those players that I felt I had to go WW to compete. Now very few will go WW so I will no longer need it either so the playing field remains the same with no one having the advantage anymore.

    The sky hasnt fallen.
  • SugaComa
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    I'm guessing I'm the only one who thinks WW should have a third ability bar, one that switches to when in WW form and then and only then do its actives take hold, some passives should work with out being transformed due to the nature of the beast.

    I'm a werewolf but only so I can give free bites n annoy the griefers ... I'm the the greifer's greifer
  • Aerius_Sygale
    Aerius_Sygale
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    Why the f**k, ZOS!? I HATE Vampires!! Why this? Why redundant polymorphs? Why over 100 materials to craft a single piece of equipment? Why 10 fragments and a 25,000 gold item just to get a single chapter of the Glass racial style? Why 150 trophy items to unlock a single chest? WHY!?

    It pains no one more than me to say it, but there is no two ways about it; you're all ruining the game, ZOS... It has lost its heart...
    PS4/PS5, NA | PSN: AeriusSygale | Alliance War Rank 50 (Grand Overlord Grade 2) | CP: 2730+
  • R0M2K
    R0M2K
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    Vampires too OP:
    Supernatural Recovery (passive): This passive now only works while any Vampire ability is slotted in your ability bar.

    ....
    Edited by R0M2K on July 29, 2015 8:55AM
  • Leandor
    Leandor
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    My first thought on reading this was similar. Then I took an arrow.. wait, wrong text.

    Then I thought about it. You give up on your ultimate for gaining the stamina regeneration. Fair cost. Vamp "gives up" an ability slot for their regeneration, which is slightly less costly since they will have mist form on their bar anyways.

    All in all, I would have preferred it if vampires would have to slot the feeding active to gain the regeneration, not just any ability (which includes batswarm, so they will have it with both bars while werewolves will most probably will have a "regeneration bar" and a combat bar).

    In the end, this change is appreciated, because it is a step in the right direction to reduce unlimited resource builds. Think of it as a change that makes you pay for having the regeneration capabilities.
  • Halfwitte
    Halfwitte
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    JMadFour wrote: »
    Let's be honest about this.

    the Majority of "Werewolves" aren't ACTUALLY Werewolves. they're just leeching the free Stamina Regen.

    Some of us would like to tank in WW form because I find it fun, but sadly when I transform the group usually dies because WW doesn't have a taunt and my dps is too poor to keep threat so I usually have to chase behind the mob that's chasing my wife as she runs from it.

    But it looks like WW is going back on the bar anyway like when it used to give ult for being hit now its just going to give stamina regen. It still won't get used even if I wanted to because its useless for a tank other than for the stamina regen.

    So there you happy now ZoS it's back on the bar, it's still pointless though, way to go and mess up a good thing.

  • Daevyn
    Daevyn
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    The werewolf perk of Stm Regen was awesome, and made being a werewolf in PvP viable, even though the transformation isn't. Reason being. "Oh look someone is transforming into a werewolf, let me pull out my bow and 2 shot them as they finish said transformation." Vampires only stick out if you either A) have the Fighter perk to see them, or B)They use their ult. Otherwise you can't really tell. You can see when someone goes full wolf, and thus they become every archers instant target, and You can now howl enough to heal that fast enough, and when you try, you're literally doing nothing in the fight but futilely trying to sustain.

    You can have nothing slotted for vampire and you still get the Regens, and while you may take more fire damage, the amount depends on balancing the vampire perks.

    Werewolves gain nothing if you don't have the ult slotted. If they made the transformation faster, or allowed you to be mobile while transforming, then it wouldn't be so bad. But as of now, I'd drop my werewolf and go vamp just for the regens.

    And I play both Vamp and WW so this is by no means a WWvVamp, it is just an observation of balance.
    Packmaster Daevyn Fenris GT: Daevyn,
    XB1 Guild: Wolves of Wraithwinter.
    We have werewolves and vampires
    Looking for more, honest ones.
    Wolves of Wraitwinter also in GW2, Neverwinter, and Destiny.
  • Junipus
    Junipus
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    Everyone complaining about WW getting nerfed and deciding to go vamp instead.

    Good luck with the fotm ultimate of dawnbreaker animation cancelling. There'll be lots of deader vamps in PvP next month.
    The Legendary Nothing
  • Leandor
    Leandor
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    Daevyn wrote: »
    The werewolf perk of Stm Regen was awesome, and made being a werewolf in PvP viable, even though the transformation isn't. Reason being. "Oh look someone is transforming into a werewolf, let me pull out my bow and 2 shot them as they finish said transformation." Vampires only stick out if you either A) have the Fighter perk to see them, or B)They use their ult. Otherwise you can't really tell. You can see when someone goes full wolf, and thus they become every archers instant target, and You can now howl enough to heal that fast enough, and when you try, you're literally doing nothing in the fight but futilely trying to sustain.

    You can have nothing slotted for vampire and you still get the Regens, and while you may take more fire damage, the amount depends on balancing the vampire perks.

    Werewolves gain nothing if you don't have the ult slotted. If they made the transformation faster, or allowed you to be mobile while transforming, then it wouldn't be so bad. But as of now, I'd drop my werewolf and go vamp just for the regens.

    And I play both Vamp and WW so this is by no means a WWvVamp, it is just an observation of balance.
    Wrong on both accounts.
    1. You have to have the werewolf ultimate slotted to get the stamina regen, nothing says you have to be transformed. You still don't have poison vulnerability in human form.
    2. You have to slot an ability from vampire skill line in order to get the vampire regeneration.
  • DaveTheMinion
    DaveTheMinion
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    I only went werewolf so I could lick...........Yeah lets just leave it there for now :p

    The only people who will be hurt from this are the ones charging for a bite!
    EU PS4 Megaserver
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  • SantieClaws
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    Wonder if ZOS will start charging 50,000 crowns for werewolf hunting permits in the crown store ....

    Discount for any player with 'dentist' as part of their character name.
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  • theforgottenking1779
    Werewolfs suck balls in this game compared to skyrim ww i mean the time u actually get to stay as a werewolf is a joke that's the best reason why it sucks right there either make werewolfs unlimited or just remove them all together is what i say
    Edited by theforgottenking1779 on July 29, 2015 10:46AM
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Werewolfs suck balls in this game compared to skyrim ww i mean the time u actually get to stay as a werewolf is a joke that's the best reason why it sucks right there either make werewolfs unlimited or just remove them all together is what say

    Then go play Skyrim. Cause this aint Skyrim.

    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
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  • theforgottenking1779
    Werewolfs suck balls in this game compared to skyrim ww i mean the time u actually get to stay as a werewolf is a joke that's the best reason why it sucks right there either make werewolfs unlimited or just remove them all together is what say

    Then go play Skyrim. Cause this aint Skyrim.

    Skyrim werewolfs would beat eso werewolfs ace lol js
    Edited by theforgottenking1779 on July 29, 2015 10:47AM
  • schrodinger_the_Khajiit
    This might be a stupid question but can the ultimate be slotted on either bar to get the 15% stamina regen or does it have to be on your active bar?
  • theforgottenking1779
    This might be a stupid question but can the ultimate be slotted on either bar to get the 15% stamina regen or does it have to be on your active bar?

    Idk just stop playing eso and find another mmo to play save yourself the trouble of playing eso on console it sucks balls
  • DaveTheMinion
    DaveTheMinion
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    Werewolfs suck balls in this game compared to skyrim ww i mean the time u actually get to stay as a werewolf is a joke that's the best reason why it sucks right there either make werewolfs unlimited or just remove them all together is what i say

    If were going to keep this whole game based on lore then werewolves only transform at night and only under a full moon! if your going by lore we should only be able to transform at night etc, but a TROLL will remain a troll until they die.... :p
    Edited by DaveTheMinion on July 29, 2015 10:56AM
    EU PS4 Megaserver
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    VR16 Nightblade - Daggerfall - Stamina Build

    PS4 Guild: Illuminati Gaming for the over 30's is not a myth.
  • schrodinger_the_Khajiit
    This might be a stupid question but can the ultimate be slotted on either bar to get the 15% stamina regen or does it have to be on your active bar?

    Idk just stop playing eso and find another mmo to play save yourself the trouble of playing eso on console it sucks balls

    I've really enjoyed the actually game so far and have just hit vet level. I am close to giving up on it though with the constant crashes I experience, being told I'm not connected to the servers etc... The ESO team have pretty much told me they can't offer any more help, which is a shame as when it works it's great fun
  • Tankqull
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    Leandor wrote: »
    My first thought on reading this was similar. Then I took an arrow.. wait, wrong text.

    Then I thought about it. You give up on your ultimate for gaining the stamina regeneration. Fair cost. Vamp "gives up" an ability slot for their regeneration, which is slightly less costly since they will have mist form on their bar anyways.

    All in all, I would have preferred it if vampires would have to slot the feeding active to gain the regeneration, not just any ability (which includes batswarm, so they will have it with both bars while werewolves will most probably will have a "regeneration bar" and a combat bar).

    In the end, this change is appreciated, because it is a step in the right direction to reduce unlimited resource builds. Think of it as a change that makes you pay for having the regeneration capabilities.

    people just switch over to vamps have 10% magica and stamina while having the only negative impact reduced to 20% from 50% over the last two patches... great change in behalf of unlimited resources :P
    Edited by Tankqull on July 29, 2015 10:59AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Leandor
    Leandor
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    Tankqull wrote: »
    Leandor wrote: »
    My first thought on reading this was similar. Then I took an arrow.. wait, wrong text.

    Then I thought about it. You give up on your ultimate for gaining the stamina regeneration. Fair cost. Vamp "gives up" an ability slot for their regeneration, which is slightly less costly since they will have mist form on their bar anyways.

    All in all, I would have preferred it if vampires would have to slot the feeding active to gain the regeneration, not just any ability (which includes batswarm, so they will have it with both bars while werewolves will most probably will have a "regeneration bar" and a combat bar).

    In the end, this change is appreciated, because it is a step in the right direction to reduce unlimited resource builds. Think of it as a change that makes you pay for having the regeneration capabilities.

    people just switch over to vamps have 10% magica and stamina while having the only negative impact reduced to 20% from 50% over the last two patches... great change in behalf of unlimited resources :P
    Small reduction is better than no reduction. Also, I did amend that I would prefer to have the Vampire regeneration be tied to the unwanted skill, similarly to werewolves with the "unwanted" ultimate (there are much better ones).
    Edited by Leandor on July 29, 2015 11:05AM
  • Tankqull
    Tankqull
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    Leandor wrote: »
    Tankqull wrote: »
    Leandor wrote: »
    My first thought on reading this was similar. Then I took an arrow.. wait, wrong text.

    Then I thought about it. You give up on your ultimate for gaining the stamina regeneration. Fair cost. Vamp "gives up" an ability slot for their regeneration, which is slightly less costly since they will have mist form on their bar anyways.

    All in all, I would have preferred it if vampires would have to slot the feeding active to gain the regeneration, not just any ability (which includes batswarm, so they will have it with both bars while werewolves will most probably will have a "regeneration bar" and a combat bar).

    In the end, this change is appreciated, because it is a step in the right direction to reduce unlimited resource builds. Think of it as a change that makes you pay for having the regeneration capabilities.

    people just switch over to vamps have 10% magica and stamina while having the only negative impact reduced to 20% from 50% over the last two patches... great change in behalf of unlimited resources :P
    Small reduction is better than no reduction. Also, I did amend that I would prefer to have the Vampire regeneration be tied to the unwanted skill, similarly to werewolves with the "unwanted" ultimate (there are much better ones).

    wich unwanted skill? with the changes to essence drain the only wildly unsused ability now it probably will be used in the future...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Leandor
    Leandor
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    Tankqull wrote: »
    Leandor wrote: »
    Tankqull wrote: »
    Leandor wrote: »
    My first thought on reading this was similar. Then I took an arrow.. wait, wrong text.

    Then I thought about it. You give up on your ultimate for gaining the stamina regeneration. Fair cost. Vamp "gives up" an ability slot for their regeneration, which is slightly less costly since they will have mist form on their bar anyways.

    All in all, I would have preferred it if vampires would have to slot the feeding active to gain the regeneration, not just any ability (which includes batswarm, so they will have it with both bars while werewolves will most probably will have a "regeneration bar" and a combat bar).

    In the end, this change is appreciated, because it is a step in the right direction to reduce unlimited resource builds. Think of it as a change that makes you pay for having the regeneration capabilities.

    people just switch over to vamps have 10% magica and stamina while having the only negative impact reduced to 20% from 50% over the last two patches... great change in behalf of unlimited resources :P
    Small reduction is better than no reduction. Also, I did amend that I would prefer to have the Vampire regeneration be tied to the unwanted skill, similarly to werewolves with the "unwanted" ultimate (there are much better ones).

    wich unwanted skill? with the changes to essence drain the only wildly unsused ability now it probably will be used in the future...
    Hm, seems I need to re-read patch notes.

    EDIT: That depends whether it will be a stun that works on immune targets. As long as only the feeding channel will work on the immune target, this is still a no-go in pvp - you are wide open for interrupt.
    Edited by Leandor on July 29, 2015 11:30AM
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