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ZOS just euthanized werewolves

  • Gidorick
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    I think that's seems fair. It makes the choice more meaningful, and you'll feel the 'burden' of the wolf.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tiuku
    Tiuku
    Soul Shriven
    I really hate stupid people who thinks everyone is like them and gets ww just because one passive.. Actually werewolf transformation has saved my life countless of times and i am able to do some even higher level world bosses alone in ww form. I wanted to be werewolf just because its cool and i love werewolves, but yeah, i am more like a rp person and playing just for fun than some "i want to be the best" hard core gamer..
  • Psychobunni
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    Lots of people got WW for their tanks....dbl kick in the sack for some.


    People can submit feedback that this is a bad change...just sayin ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Phinix1
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    iWpmtBA.jpg
  • OzJohnD
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    Tholian1 wrote: »
    Never been a vampire, but I am guessing they have some skills that are useful. So keeping a skill on the bar probably isn't much of a problem.

    My AoE farming bar has the single target drain and the self heal AoE

    I also have a WW (stam build DK) I think it quite reasonable to have benefits of the gifts to be for those willing to use the skills not just purely for the background passive.

    This might be a way to avoid ESO eventually becoming WW vs Vamp apocalypse

    vampire_vs_werewolf_by_genzoman.jpg

    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Calluna
    Calluna
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    MornaBaine wrote: »
    If they were going to do anything to "balance" this for werewolves they should have just given them their poison weakness all the time instead of only when transformed. That would have been an excellent tradeoff and would have made perfect sense. But apparently ZOS LIKES to do everything backwards.

    Except WW has no upside when transformed. If they are going to take away the one benefit of werewolf they do need to give them some buffs to their active skills. But thinking about it, your suggestion is fine with me because poison damage weakness is pretty lol even if it happened all the time.
  • markt84
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    Good thing there is repentance
  • OzJohnD
    OzJohnD
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    markt84 wrote: »
    Good thing there is repentance

    once a werewolf always a werewolf ... any attempts to cure cause insanity

    JD-Still-2.jpg


    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • nine9six
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    FadedJeans wrote: »
    I must admit, I just infected my end game tank for this very reason.

    HA!

    Well, it's still fun to RAWR! my way through PvE mobs.

    In the exact same situation. Whatever, will be fun to mess with from time to time.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • MornaBaine
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    Calluna wrote: »
    MornaBaine wrote: »
    If they were going to do anything to "balance" this for werewolves they should have just given them their poison weakness all the time instead of only when transformed. That would have been an excellent tradeoff and would have made perfect sense. But apparently ZOS LIKES to do everything backwards.

    Except WW has no upside when transformed. If they are going to take away the one benefit of werewolf they do need to give them some buffs to their active skills. But thinking about it, your suggestion is fine with me because poison damage weakness is pretty lol even if it happened all the time.

    Exactly. And yeah I totally agree werewolves need an overhaul. So many thngs about them could be done better without making them OP. It's really disappointing to see ZoS doing the wrong thing...again.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Lynx7386
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    I'll never go vampire, but This saddens me. Fact is, werewolf isnt good enough to use for anything other than that 15% boost to stamina recovery, and if they take that away they're removing the one thing that makes werewolves useful.

    I'd say this needs to come with an exceptionally in depth rebalancing of the werewolf transformation and all werewolf abilities. Go ahead and make it a no-duration toggle so that we can stay in wolf form as long as we want. Allow some abilities (some class abilities, guild abilities, and pvp abilities) to be used while in werewolf form, and make the werewolf abilities a little more appealing.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • 21jws10
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    When I hear a werewolf in PVP while I have lethal arrow on:
    "Hear me roar!"
    m_1161640_EyV1GBxjQEKF.jpg
    PS4 | EU | falout565 | Looking for PvP group, messsage me, BWB
  • Celas_Dranacea
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    Copying my post from a very similar thread:

    ZOS - I'm pretty sure that a significant portion of the ESO player base thinks werewolves suck, and believes you can do more to make them viable. Please consider this strongly. However, I do want to say GREAT job on releasing Imperial City on pts - from the patch notes it looks like you guys are working incredibly hard, and trying to address as many player concerns as possible.

    I'm also kind of sad that werewolf is subpar, it's too hard to stay in form for long. We don't necessarily need more power, just a bit more survivability. On suggestion would be some level of cc immunity, since we are rampaging werewolves.

    I would be comforted somewhat if Eric Wrobel or someone else from the combat / balance side of things came on here and said something like, "Guys, we here you and from our intimate knowledge of our systems, we sincerely believe that werewolf is good right now. Spend more time exploring their potential."

    I would be like, "Cool dude! Thanks and I trust you!"

    Ultimately, I am a werewolf, not a whiny human, so I will take what I'm given and continue doing my best to slaughter my foes in my true form. To this end I recently started a new thread called The Art of Werewolf PVP Combat that is intended as a meta conversation about how to be an effective wolf in pvp using strategy, rotations and the like. I know there are some great videos and other resources out there, but I think there's room for more I would love to hear from others who are committed to taking werewolf as it is and making it work:

    http://forums.elderscrollsonline.com/en/discussion/199172/the-art-of-werewolf-pvp-combat#latest

    Also, I would love to hear from anyone else interested in running as a pack in Cyrodil, on the AD side of course .
    A Bosmer Nightblade Werewolf
  • Solanum
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    If you don't want to change into a werewolf form, why go with the werewolf skill-line?

    Seriously, people upset about this just want a free 15% extra stamina regen.
  • tintin_milou
    Here is another suggestion to make WW better (among hundreds of previous ones) than it is now :D

    *) Enable the WW ultimate to actually inflict "ultimate"-type damages.
    *) Then scale down all WW abilities to "normal" damage/heals (i.e. lower than the WW damages/heals currently, similar to weapon/class damages/heals).
    *) And finally, remove the WW timer! (This is the most annoying feature of being a WW: constantly under pressure to devour/get hit to extend the WW timer, taking the fun out of actually being a WW).

    What do you think? :wink:
  • Eocosa
    Eocosa
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    I am personally glad to see the "free" stamina regen go away as their was no drawback to being a WW before so long as you didn't use your ultimate. Having said that, I can totally see buffing the transformation ability of it is subpar (I've yet to try it).

    My view comes from the fact that I believe both vampires and werewolves should be balanced with risks vs rewards and previously werewolves had no real risks so long as you stayed in human form, yet they had a reward.

    In my opinion, ones normal human nondiseased self should be with no extra buffs and no extra risks. Vampires have their risks (fire) all the time and I would be okay with them having their reward (regen) all the time too, werewolves should be no different. Let them keep the stamina regen buff along with the poison damage weakness.
  • CP5
    CP5
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    Here is another suggestion to make WW better (among hundreds of previous ones) than it is now :D

    *) Enable the WW ultimate to actually inflict "ultimate"-type damages.
    *) Then scale down all WW abilities to "normal" damage/heals (i.e. lower than the WW damages/heals currently, similar to weapon/class damages/heals).
    *) And finally, remove the WW timer! (This is the most annoying feature of being a WW: constantly under pressure to devour/get hit to extend the WW timer, taking the fun out of actually being a WW).

    What do you think? :wink:

    Don't they already? All they need to do is work around the timer and go from there. Even now I doubt the ww would be op with an unlimited timer.
  • Tannus15
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    I strongly feel that the WW ultimate cost should be reduced.

    I like WW in PvE and I use it on my 2nd bar, but the skill point investment is huge.

    It's also worth noting that WW stam regen for tanks is pretty much useless now anyway since blocking kills all stam regen anyway.
    Edited by Tannus15 on July 29, 2015 12:50AM
  • RustedValor
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    Just playing devils advocate, but werewolf might actually be useful in IC since they face melt stuff when transformed and there are plenty of mobs and people to feast on. Also the armor that reduces cost of WW transform has pretty nice stats on it anyways.
    Edited by RustedValor on July 29, 2015 12:58AM
  • OzJohnD
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    Just playing devils advocate, but werewolf might actually be useful in IC since they face melt stuff when transformed and there are plenty of mobs and people to feast on.

    no they don't melt faces .. seriously !!

    american-werewolf-in-london-lifesize-21.jpg


    they EAT face !
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • SkinnyDG
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    Anyone else feel like they're starting to waste their time playing this? Any new console mmos on the horizon?
  • Kurimugann
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    Since Vampires are vampires all the time, why can't it be the same for werewolves once they transform? I never had a vampire (werewolves are a lot more willing to share their power than vampires from what I was told) and really I would like to make the WW my whole second bar again if it would not be as troublesome to use.

    I don't PvP so I don't really care how bad (or not?) it would be in Cyrodil. Of course if WW were to be permanent, the devouring passive would need a new purpose, it heals already does it?
  • Aquanova
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    I think vamp bite prices are going to skyrocket! Guess I'll get cured of ww and jump on the vamp bandwagon again lol :)
    NA/PC
  • OzJohnD
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    Aquanova wrote: »
    I think vamp bite prices are going to skyrocket! Guess I'll get cured of ww and jump on the vamp bandwagon again lol :)

    mine is still fo r free ... and I have just downloaded the PC update (now playing on console) so I can park my vamp at the shrine for free bites on PC NA too ... NO I don't take reservations, and NO I wont bite toons sub lvl 30 (baby blood is too sweet)

    ndxL2QK.jpg

    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • CP5
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    Just playing devils advocate, but werewolf might actually be useful in IC since they face melt stuff when transformed and there are plenty of mobs and people to feast on. Also the armor that reduces cost of WW transform has pretty nice stats on it anyways.

    Despite the weakness to poison being 25% now, you're begging to eat a lethal arrow doing that.
  • kevlarto_ESO
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    Pretty much, you thought vampire population was bad before its going to be crazy, dust off the silver bolts and camo hunter I guess.. :)
  • Lylith
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    Spearshard wrote: »
    The difference is that the only thing that made lycanthropy useful was the stam regen, most ppl didn't like the werewolf form BC it was a waste of an ultimate, not that powerful, not that useful, and so short it was even more useless. But, vampires, while they always had the weakness, they were always in human form, could use any ultimate, bat swarm was really good (though it got nerfed I think) and has really good passives, and really useful skills. To say of week vamps still have to have an ability slotted so it's equal is nonsensical compared to a utterly useless ultimate especially when drain essence now applies to everything. I seriously doubt there is a vamp that doesn't have a vamp ability slotted.[/quote]

    i've known several, including myself. (as we're discussing a skill rather than an ult)

    guess i'll be slotting one soon, though.
  • LaughingJack
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    markt84 wrote: »
    so just slot an ability. thats what i do if i feel i need to buff with the WW thing - it's too easy considering the benefit.

    You must PvE a lot. You don't have room for a worthless ultimate in PvP


    yes i do, PvP is a mess - i dont bother anymore.
    i did say "AN Ability", not Ultimate. admittidly i have not tried this as i dont use the WW stuff anymore. ive only really used the Ult (not Abilities(actives)), which i do not see as Worthless at all if its used properly. after feeding on the corpse just move to the next and keep going for sometimes a couple minutes continuous Rage>Fog>Devour>Repeat>, can be a lot of fun but ive not used it much lately.

    Seeker of Shiny Objects
    Vapour Vehiculo De Dolor
    I7-920(2.6GHz), Win7-64, 8GB, HD4870-512, 40-90fps.
  • Corrupted_Soul
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    R.I.P Werewolves
    Corrupted_Soul - V16 DK - PS4 NA
  • starkerealm
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    UrQuan wrote: »
    So, let me get this straight. You became a werewolf, just to never turn into a werewolf?

    Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
    Vampires were actually significantly improved in this update. The fire vulnerability was reduced from 40% to 25%, and Drain Essence went from only being situationally useful (because generally you could only use it against standard mobs) to being useful against all enemies. The only downside is that Supernatural Recovery only works when you have a Vampire ability slotted, but how many Vampires do you know that run around without a Vampire ability slotted? I know that currently the Vampire passives by themselves definitely don't make up for the weaknesses - if you're not going to be using the active abilities it's not worth it to be a Vampire anyway (well, unless you're doing it just because you want to be a Vampire and you don't care about handicapping yourself).

    For clarity: I'm not saying "oh it's not fair, Werewolves got the short end of the stick and Vampires got buffed." I've never liked that Werewolves got a buff without any weaknesses as long as they never went into WW form, and I think that the changes made to slightly buff Vampires are actually good. Saying "Vampires took a similar hit on this update" doesn't make sense though.

    Yeah, my jaw dropped when I saw the change to Essence Drain. That one is mindblowing.

    I do kind of wish that, at present with vampires, if you didn't have any slotted abilities, your feed timer would shut off. Simply because, that's an annoying mechanic to worry about when you're trying to level other skills, and it would open the door to aesthetic vampires. But, still.

    EDIT: Actually... if your stage was arrested while you didn't have a vampire skill equipped, and you were moved up the stage set by one (so a Stage 4 appears to be a Stage 3, a Stage 2 appears to be a Stage 1... and of course, a Stage 1 appears human)... that would make a lot of vampires pretty happy, I suspect.
    Edited by starkerealm on July 29, 2015 5:53AM
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