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ZOS just euthanized werewolves

  • Azurulia
    Azurulia
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    I'm not too concerned about the WW change, as I honestly love the ult on my stam based characters.

    However, does nay know if the regen remains if the WW ult is in your secondary weapon and not active? I'm going to guess no, but who knows. Never hurts to ask if unsure yourself.

    If anything bugs me about the changes, it's the vamp needing a skill ability slotted to gain the passive bonus. I've been wanting to make my healer a vampire for fun for a while now, but was hesitant becaouse of the fire damage taken increase. (The damage you take as a healer is serious business.) However now having to sacrifice an invaluable skill slot used for healing skills, I can't bring myself to make the change, even with the fire damage taken reduction.

    Make's me a little sad as a healer really.
    Criminal Scum:
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    "Whoever said crime doesn't pay clearly hasn't met Azu." -@Sloris
  • usrevenge
    usrevenge
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    guess i'll go be a vampire now.

    no reason to be a werewolf as a magic built sorceror, it's a waste of ultimate and i have no stam to really use wolf form effectively.
  • Pompeyfluff
    have to admit that as a tank I WAS going to go for WW for the stam regen....but now i wont be going either vamp or WW.

    Stick to being a plain old orc and play as i have been,
  • HeWhoCaresNot
    HeWhoCaresNot
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    Azurulia wrote: »
    I'm not too concerned about the WW change, as I honestly love the ult on my stam based characters.

    However, does nay know if the regen remains if the WW ult is in your secondary weapon and not active? I'm going to guess no, but who knows. Never hurts to ask if unsure yourself.

    If anything bugs me about the changes, it's the vamp needing a skill ability slotted to gain the passive bonus. I've been wanting to make my healer a vampire for fun for a while now, but was hesitant becaouse of the fire damage taken increase. (The damage you take as a healer is serious business.) However now having to sacrifice an invaluable skill slot used for healing skills, I can't bring myself to make the change, even with the fire damage taken reduction.

    Make's me a little sad as a healer really.

    If it does, it won't last long! There is other cases where only the current bar counts, would only be logical this remains true here.
  • grumlins
    grumlins
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    Tholian1 wrote: »
    Spearshard wrote: »
    Such it up? Sure vamps might always take more fire damage, but that can be mitigated, and you don't have to transform to get your benefits, werewolf is a complete waste of an ultimate and nobody actually becomes a werewolf to transform, the skills are underwhelming and largely a waste compared to actually having an ultimate slotted. The only benefit was the slight buff to stam regen. Congrats zos, for killing the only reason prob (to be fair I'm guessing, but it's a fairly educated guess) 90% of people ever became a werewolf.

    Vamps now have to keep at least one vamp skill on their bar in order to receive the Undeath passive and benefits. It's the same as WW having to slot their transform in order to receive the stamina regen.

    Never been a vampire, but I am guessing they have some skills that are useful. So keeping a skill on the bar probably isn't much of a problem.

    Several in fact like aoes bonuses to stealth it's fun. Some guy tried to give me WW with the puny stam regen I said no thanks LOL I have seen how WW seem to be all over the game it's like they are rabbits or something.
  • Tan9oSuccka
    Tan9oSuccka
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    Still seems like a fairly formidable ultimate in my opinion.

  • Leandor
    Leandor
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    Azurulia wrote: »
    I'm not too concerned about the WW change, as I honestly love the ult on my stam based characters.

    However, does nay know if the regen remains if the WW ult is in your secondary weapon and not active? I'm going to guess no, but who knows. Never hurts to ask if unsure yourself.

    If anything bugs me about the changes, it's the vamp needing a skill ability slotted to gain the passive bonus. I've been wanting to make my healer a vampire for fun for a while now, but was hesitant becaouse of the fire damage taken increase. (The damage you take as a healer is serious business.) However now having to sacrifice an invaluable skill slot used for healing skills, I can't bring myself to make the change, even with the fire damage taken reduction.

    Make's me a little sad as a healer really.

    If it does, it won't last long! There is other cases where only the current bar counts, would only be logical this remains true here.
    And there is zero cases where an "off-bar" slotted ability does anything. All passives linked to stat changes (as an example, nightblade magicka increase passive based on number of active abilities on the bar only works if you have them on your active bar, not if you have them on your "off bar".

    I'm pretty confident in the asumption that the stam regen will only work if the ultimate is slotted in the active bar.
    Edited by Leandor on July 30, 2015 1:41PM
  • Kaladinn
    Kaladinn
    Hey guys maybe I missed this somewhere and did a search but couldn't find what I was looking for. If I used x skill points as a werewolf but change to become a vampire do I get those skill points back?
  • leepalmer95
    leepalmer95
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    Kaladinn wrote: »
    Hey guys maybe I missed this somewhere and did a search but couldn't find what I was looking for. If I used x skill points as a werewolf but change to become a vampire do I get those skill points back?

    yes they'll be refunded when you cure yourself.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Leandor
    Leandor
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    Kaladinn wrote: »
    Hey guys maybe I missed this somewhere and did a search but couldn't find what I was looking for. If I used x skill points as a werewolf but change to become a vampire do I get those skill points back?

    yes they'll be refunded when you cure yourself.
    Since when? Last time I tried (admittedly a couple months ago), you had to reset skill points before curing to retain these skillpoints.
  • winterbornb14_ESO
    winterbornb14_ESO
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    They Nerf PvE due to PvP kiddies like every other stupid MMO devs in the past.
  • Techlisp
    Techlisp
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    I do like leaving a bowl of rawwwr meat out for hungry werewolves. Good seeing them chew on High Elves.
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • Leandor
    Leandor
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    They Nerf PvE due to PvP kiddies like every other stupid MMO devs in the past.
    2/10, copy pasta troll. Original better, more words and less grammar. Please try again.
  • leepalmer95
    leepalmer95
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    Leandor wrote: »
    They Nerf PvE due to PvP kiddies like every other stupid MMO devs in the past.
    2/10, copy pasta troll. Original better, more words and less grammar. Please try again.

    still true though.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • starkerealm
    starkerealm
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    Leandor wrote: »
    Kaladinn wrote: »
    Hey guys maybe I missed this somewhere and did a search but couldn't find what I was looking for. If I used x skill points as a werewolf but change to become a vampire do I get those skill points back?

    yes they'll be refunded when you cure yourself.
    Since when? Last time I tried (admittedly a couple months ago), you had to reset skill points before curing to retain these skillpoints.

    That's my recollection. Though there is a free skill respec coming when 1.7 drops.
  • Tan9oSuccka
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    Techlisp wrote: »
    I do like leaving a bowl of rawwwr meat out for hungry werewolves. Good seeing them chew on High Elves.

    I also enjoy smashing High Elves.

    Killing Thalmor in Skyrim was a hobby of mine.
  • Leandor
    Leandor
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    Leandor wrote: »
    They Nerf PvE due to PvP kiddies like every other stupid MMO devs in the past.
    2/10, copy pasta troll. Original better, more words and less grammar. Please try again.
    still true though.
    That gets a virtual LOL. Not a single PvP player ever complained about this. Actually, they said it is the only thing making wolves viable (to which I don't fully agree). This nerf for sure was not caused by any werewolf or non-wolf pvp player complaining about it.

    What has been complained about was unlimited resource builds, to which werewolf regeneration was a contributing factor for some builds, and that was not only complained about by PvP players but also by those that criticized the ability to stack-crown-blast-through any and all PvE encounters in game, i.e. PvE players who got bored because content was too easy.

    So, no, it's not true. It is a weak troll post, is all.
  • slumber_sandb16_ESO
    slumber_sandb16_ESO
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    Only reason I use WW was for the stamina regen to help with my tanking, not sure if using an ultimate slot to get it is worth it especially considering that apparently stamina regen while blocking will be removed.
  • RedTalon
    RedTalon
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    Normally have ww slotted in one bar anyhow.
  • Techlisp
    Techlisp
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    Please point to the part of your body where that PvP player touched you. B)
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • Athas24
    Athas24
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    Having to slot the WW ultimate to get stam regen bonus is a big nerf, I tested on pts the stam regen buff only works when you are on bar with the ultimate, need ww ultimate on both bars to get consistent regen bonus. Not a big deal for vamps who have mist form on one bar and bat ultimate on the other.

    It's a big nerf for players who weren't werewolves but picked up Lycanthropy for the free stat boost. If you're actually playing a nine foot tall snarling deathbeast, then the ultimate is probably on both of your bars.

    Totally agree. I just wish WW form had a Taunt option and maybe an armor buff while in form to make up for not being able to use abilities to buff oneself. Maybe put it into an ability even? I'd like more versitility in my WW's. :) I do enjoy transforming and ripping into things though.
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Uncle_Voodoo
    Uncle_Voodoo
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    According to the PTS noteshttp://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1/p1

    "Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar."

    That's right, they officially removed the only reason why people became werewolves in ESO. *slow clap*

    ZOS just took Bob Barker's advice, "This is Bob Barker reminding you... Help control the pet population, have your pet spayed or neutered!"
  • CP5
    CP5
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    CP5 wrote: »
    Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.

    Sometimes, I think you forget we're both in Methodical Madness. :p

    Maybe... been away for a while, and fair enough.
  • starkerealm
    starkerealm
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    CP5 wrote: »
    CP5 wrote: »
    Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.

    Sometimes, I think you forget we're both in Methodical Madness. :p

    Maybe... been away for a while, and fair enough.

    To be fair to you, I've been running Flawless Dawnbreaker in both ultimate slots for awhile, just for the pure weapon damage up. So, now I'm forced to pick between that, werewolf, or an ultimate that's actually useful.
  • Strider_Roshin
    Strider_Roshin
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    CP5 wrote: »
    CP5 wrote: »
    Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.

    Sometimes, I think you forget we're both in Methodical Madness. :p

    Maybe... been away for a while, and fair enough.

    To be fair to you, I've been running Flawless Dawnbreaker in both ultimate slots for awhile, just for the pure weapon damage up. So, now I'm forced to pick between that, werewolf, or an ultimate that's actually useful.

    Do you know how pitiful the damage boost is for flawless? Compare the damage of your attacks when you have it equipped verses when you don't. It's laughable.
  • MrGhosty
    MrGhosty
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    So, let me get this straight. You became a werewolf, just to never turn into a werewolf?

    Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.

    I would agree it's similar but without greater drawbacks. Vampires (as I understood the patch notes) are able to maintain their regen if they slot any of the vampire abilities, which for vamps who are in their form 24/7 they have many non ultimate skills to place on their bar and many I see that are vamps tend to always have one anyway. Combine that with the fire damage reduction you now have a side step buff of a fashion.

    For WW, the ultimate is the only thing you can slot for regen. So you either get a choice between the stam regen we had previously or we can have an ultimate. You don't see many WWs actually turn in combat, and it is my feeling that is because the build is largely a gimmick. Sure the upgrades they made were fun to have while leveling and did improve their combat efficiency but even after several nerfs vamps are consistently stronger.

    I would have happily taken a weakness to poison in both forms and been able to maintain stamina, rather than having what we got. WW feel largely useless in PvP particularly with the lag as having to do the transform animation while fighting is just asking for something to go wrong. Vamps don't have that particular problem. (They have been boned by every PvE monster seemingly doing only fire damage though, I will grant you that.)
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • milkbox
    milkbox
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    Late to the conversation and to being a WW- but I have a concern-

    Whenever I'm in the middle of a fight and have used something like puncturing strikes or structured entropy, then try to transform, my ultimate is burned and I fail to transform.

    The only way I've been able to fight in WW form is at the *start* of a fight.

    I don't mind losing the stam passive without the ultimate slotted, but I'd like to be able to transform in the *middle* of a fight, having used other skills. If I have to have the ultimate slotted to get the buff, I'd at least like the ultimate to work every time I push the button.

    Does anyone else have this problem? Is this "intended" behavior?
  • starkerealm
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    CP5 wrote: »
    CP5 wrote: »
    Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.

    Sometimes, I think you forget we're both in Methodical Madness. :p

    Maybe... been away for a while, and fair enough.

    To be fair to you, I've been running Flawless Dawnbreaker in both ultimate slots for awhile, just for the pure weapon damage up. So, now I'm forced to pick between that, werewolf, or an ultimate that's actually useful.

    Do you know how pitiful the damage boost is for flawless? Compare the damage of your attacks when you have it equipped verses when you don't. It's laughable.

    Yeah, it seems to be about 8%. Funny how that works out, isn't it?
  • MCMancub
    MCMancub
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    Late to the conversation and to being a WW- but I have a concern-

    Whenever I'm in the middle of a fight and have used something like puncturing strikes or structured entropy, then try to transform, my ultimate is burned and I fail to transform.

    The only way I've been able to fight in WW form is at the *start* of a fight.

    I don't mind losing the stam passive without the ultimate slotted, but I'd like to be able to transform in the *middle* of a fight, having used other skills. If I have to have the ultimate slotted to get the buff, I'd at least like the ultimate to work every time I push the button.

    Does anyone else have this problem? Is this "intended" behavior?

    I agree. The fact that the transformation takes so much ultimate really hurts the ability. If it were substantially lower, WW could actually be decent. As it stands right now there's really very little reason to use it if we can't get the ultimate cost lowered.
  • biovitalb16_ESO
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    They must have had a meeting one day and said..

    "We currently have X amount of player, any ideas how we can get this number lower?"

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