I'm not too concerned about the WW change, as I honestly love the ult on my stam based characters.
However, does nay know if the regen remains if the WW ult is in your secondary weapon and not active? I'm going to guess no, but who knows. Never hurts to ask if unsure yourself.
If anything bugs me about the changes, it's the vamp needing a skill ability slotted to gain the passive bonus. I've been wanting to make my healer a vampire for fun for a while now, but was hesitant becaouse of the fire damage taken increase. (The damage you take as a healer is serious business.) However now having to sacrifice an invaluable skill slot used for healing skills, I can't bring myself to make the change, even with the fire damage taken reduction.
Make's me a little sad as a healer really.
Akavir_Sentinel wrote: »Spearshard wrote: »Such it up? Sure vamps might always take more fire damage, but that can be mitigated, and you don't have to transform to get your benefits, werewolf is a complete waste of an ultimate and nobody actually becomes a werewolf to transform, the skills are underwhelming and largely a waste compared to actually having an ultimate slotted. The only benefit was the slight buff to stam regen. Congrats zos, for killing the only reason prob (to be fair I'm guessing, but it's a fairly educated guess) 90% of people ever became a werewolf.
Vamps now have to keep at least one vamp skill on their bar in order to receive the Undeath passive and benefits. It's the same as WW having to slot their transform in order to receive the stamina regen.
Never been a vampire, but I am guessing they have some skills that are useful. So keeping a skill on the bar probably isn't much of a problem.
And there is zero cases where an "off-bar" slotted ability does anything. All passives linked to stat changes (as an example, nightblade magicka increase passive based on number of active abilities on the bar only works if you have them on your active bar, not if you have them on your "off bar".HeWhoCaresNot wrote: »I'm not too concerned about the WW change, as I honestly love the ult on my stam based characters.
However, does nay know if the regen remains if the WW ult is in your secondary weapon and not active? I'm going to guess no, but who knows. Never hurts to ask if unsure yourself.
If anything bugs me about the changes, it's the vamp needing a skill ability slotted to gain the passive bonus. I've been wanting to make my healer a vampire for fun for a while now, but was hesitant becaouse of the fire damage taken increase. (The damage you take as a healer is serious business.) However now having to sacrifice an invaluable skill slot used for healing skills, I can't bring myself to make the change, even with the fire damage taken reduction.
Make's me a little sad as a healer really.
If it does, it won't last long! There is other cases where only the current bar counts, would only be logical this remains true here.
Hey guys maybe I missed this somewhere and did a search but couldn't find what I was looking for. If I used x skill points as a werewolf but change to become a vampire do I get those skill points back?
Since when? Last time I tried (admittedly a couple months ago), you had to reset skill points before curing to retain these skillpoints.leepalmer95 wrote: »
2/10, copy pasta troll. Original better, more words and less grammar. Please try again.winterbornb14_ESO wrote: »They Nerf PvE due to PvP kiddies like every other stupid MMO devs in the past.
2/10, copy pasta troll. Original better, more words and less grammar. Please try again.winterbornb14_ESO wrote: »They Nerf PvE due to PvP kiddies like every other stupid MMO devs in the past.
Since when? Last time I tried (admittedly a couple months ago), you had to reset skill points before curing to retain these skillpoints.leepalmer95 wrote: »
That gets a virtual LOL. Not a single PvP player ever complained about this. Actually, they said it is the only thing making wolves viable (to which I don't fully agree). This nerf for sure was not caused by any werewolf or non-wolf pvp player complaining about it.leepalmer95 wrote: »still true though.2/10, copy pasta troll. Original better, more words and less grammar. Please try again.winterbornb14_ESO wrote: »They Nerf PvE due to PvP kiddies like every other stupid MMO devs in the past.
starkerealm wrote: »ewhite106b16_ESO wrote: »Having to slot the WW ultimate to get stam regen bonus is a big nerf, I tested on pts the stam regen buff only works when you are on bar with the ultimate, need ww ultimate on both bars to get consistent regen bonus. Not a big deal for vamps who have mist form on one bar and bat ultimate on the other.
It's a big nerf for players who weren't werewolves but picked up Lycanthropy for the free stat boost. If you're actually playing a nine foot tall snarling deathbeast, then the ultimate is probably on both of your bars.
Strider_Roshin wrote: »According to the PTS noteshttp://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1/p1
"Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar."
That's right, they officially removed the only reason why people became werewolves in ESO. *slow clap*
starkerealm wrote: »Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.
Sometimes, I think you forget we're both in Methodical Madness.
starkerealm wrote: »Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.
Sometimes, I think you forget we're both in Methodical Madness.
Maybe... been away for a while, and fair enough.
starkerealm wrote: »starkerealm wrote: »Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.
Sometimes, I think you forget we're both in Methodical Madness.
Maybe... been away for a while, and fair enough.
To be fair to you, I've been running Flawless Dawnbreaker in both ultimate slots for awhile, just for the pure weapon damage up. So, now I'm forced to pick between that, werewolf, or an ultimate that's actually useful.
Akavir_Sentinel wrote: »So, let me get this straight. You became a werewolf, just to never turn into a werewolf?
Suck it up, buttercup. Vamps took a similar hit on this update too, and we are in vamp form 24/7.
Strider_Roshin wrote: »starkerealm wrote: »starkerealm wrote: »Also @starkerealm, I have a lot of werewolves but I never waste both ultimate slots on the same skill, and a 15% stamina regen passive at the cost of being forced to use one ultimate on both bars isn't worth it to me.
Sometimes, I think you forget we're both in Methodical Madness.
Maybe... been away for a while, and fair enough.
To be fair to you, I've been running Flawless Dawnbreaker in both ultimate slots for awhile, just for the pure weapon damage up. So, now I'm forced to pick between that, werewolf, or an ultimate that's actually useful.
Do you know how pitiful the damage boost is for flawless? Compare the damage of your attacks when you have it equipped verses when you don't. It's laughable.
r.leigh.harperb14_ESO wrote: »Late to the conversation and to being a WW- but I have a concern-
Whenever I'm in the middle of a fight and have used something like puncturing strikes or structured entropy, then try to transform, my ultimate is burned and I fail to transform.
The only way I've been able to fight in WW form is at the *start* of a fight.
I don't mind losing the stam passive without the ultimate slotted, but I'd like to be able to transform in the *middle* of a fight, having used other skills. If I have to have the ultimate slotted to get the buff, I'd at least like the ultimate to work every time I push the button.
Does anyone else have this problem? Is this "intended" behavior?