AssaultLemming wrote: »It's a terrible wasted opportunity that they dropped the district control system, because the PvP with no objectives gets boring really quickly.
ThornJagger wrote: »There has to be changes made so that pve and pvp are separated, if not I don't recommend this dlc. Everyone has to be able to enjoy it, right now I really don't know how the environment looks, to busy watching out for gankers.
bowmanz607 wrote: »The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.
kkordasb14_ESO wrote: »bowmanz607 wrote: »The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.
The DLC was made for BOTH it is not exclusively PVP and the entire story line, the main quest line points to Imperial City as the destination of Tharn who stole the Amulet of Kings. So there is a vested interest for the game to have PVE content there. I do not believe that the PVE was an afterthought unless you have some other source of information.
However I agree that PVE and PVP do not mix well.
I do not agree that people who did not purchase the DLC or who are not interested at all in PVP have to get squeezed by the owners of the DLC who use it to make a profit in the gold market. If you think there's millions of gold out there that people won't have to come in and can afford the exorbitant prices that people will charge for these crafting mats your wrong. The rare drops for things (motifs, nirnhooded items...is there even more gear dropping for research besides the one you get for end of the Craglorn storyline??) have dwindled to nearly zero. So there's nothing but normal mats to farm but no one is making thousands of gold for anything unless they are on the XP potion, golden roe and nirnhood band wagon. Other than that the biggest payouts is PVE quests and I'm still sitting on a v10 who has finished EVERY QUEST in the game and a V14 that is close to finishing every quest. Now all is left is crafting writs and dungeons. So if anyone is making millions of gold off of something they are making it off of their guild mates by over pricing things. Also noted in one of the Live streams they did admit that these motifs from the IC will eventually be available in the crown store so why not just wait it out because the market will surely tank after they add it to the crown store.
There is no PvP content in this DLC - it's just another zone where PvP is enabled with an additional incentive to do that PvP (TV Stones). If there was actual PvP content, there would be things to do in IC that required PvP to complete - as it stands right now, that isn't the case.bowmanz607 wrote: »The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.ThornJagger wrote: »There has to be changes made so that pve and pvp are separated, if not I don't recommend this dlc. Everyone has to be able to enjoy it, right now I really don't know how the environment looks, to busy watching out for gankers.
The PvE dungeons are not related in any way to the Imperial City questline.bowmanz607 wrote: »Yes that quest line is the pve dungeons that require no pvp. That is the pve aspect. The rest i geared for pvp. Maybe i overstepped by saying afterthought. It would be more accurate to say that this dlc was mostly geared to pvp with a sprinkled geared to pve to finish the main quest.kkordasb14_ESO wrote: »The DLC was made for BOTH it is not exclusively PVP and the entire story line, the main quest line points to Imperial City as the destination of Tharn who stole the Amulet of Kings. So there is a vested interest for the game to have PVE content there. I do not believe that the PVE was an afterthought unless you have some other source of information.bowmanz607 wrote: »The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.
If your group is bigger than 6 members gain 75% damage reduction.
MaximusDargus wrote: »If you consider those below as being "fun"
- pvp exploits
- gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
- people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
- cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
- zerging
- your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
- IC being the new Gank City, the paradise of harassment, the new standard in keeping relations within community at healthy level
Then yes, IC is 'fun'.
Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".
All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
NewBlacksmurf wrote: »I'm not big into PvP but to be honest I don't feel that the IC will be enjoyable to a PvE player who only on weekends visits PvP with their very active PvP guild
Putting things into perspective the IC needs not only be accessed via Cyrodil.
If it's a faction rewarded access, there should be a significant in-game location in a PvE zone as well as Cyrodil.
Think of Darkness falls in Dark Age of Camelot
This was accessed via a PvE portal but was a result of PvP success.
I think the Cyrodil access point is only going to further separate PvE from PvP instead of creating a reward based faction system that both PvE and PvP would throughly desire access to.
The other thing is all sets, crafting and weapons regardless of motif should have very distinct artwork to signify it's special.
Not the stats but the cosmetics and artwork needs to be a huge step from what exists.
Maybe light armor that emits flashes of lightning.
Medium armor that is embued with magic to emit something sneaky and sly
Heavy armor that may have dragon inspired etching (like the seal on the game)
Glory swords and staves/bows and shields.
Everyone doesn't want blowy stuff tho so artwork, ice effects, fire, lightning, just different really cool looking gear
kkordasb14_ESO wrote: »
Forget PVE, it's not going to happen unless your Faction controls the Imperial City and allows you to go in with your group to do the PVE content in the city. This Imperial City content requires a group to complete. You won't be soloing it. I mean you can up to a point but that's the point when you have to face your first PVE v16 boss mob. I've been seeing bosses hit for over 30K! So maybe we stack everything into health again? Crazy one shot damage. At any point doing these quests you will be ganked by other players then you get to start all over again back at the re-spawn and make your way back through the npc's & players to try and again complete the quest. So like I said, if your faction controls Imperial City that is the only time you get to do the quests without being interrupted by other players.
kkordasb14_ESO wrote: »What was your main method of acquiring Tel Var Stones?
Make sure I'm not alone and help out with a district boss, killing npc's, monsters in the sewers, avoiding pvp.
On launch any faction will have access to imperial city at anytime. Seems like you might have missed this. @ZOS_RichLambert and @ZOS_BrianWheeler make sure to read the sentence in bold.
And there shouldn't be a reward at all, especially with all those low-VR Former "Emperors" that did literally nothing apart from leeching AP in the shortest campaigns like ex. Haderus. It's not unusal to see one being just around Corporal/Sergeant rank (double LOL). The slang "Haderus Emperor" describes the situation more than accurately and didn't show up undeservedly.Former Emperors
For an achievement that normally requires a strenuous amount of time, a Title, Costume, and Dye don’t seem rewarding enough.