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Imperial City Testing Suggestions & Feedback Wanted

  • OMA
    OMA
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    Imperial City

    Did you understand how to get to Imperial City, and how the new systems worked?

    Yes I got there easy enough by looking at the Cyrodill map and seeing where the entrance was.

    Was it clear how to leave Imperial City?

    While I was inside? No.
    I felt constantly lost, I saw icons for sewers with no labels so I didn't know what those were or which one was my faction entrance..I know you published a map on the forums but I can't afford to switch back to the web browser to figure out the maps. I would like to be able to exit the same way I came in, but the only way to do that is die because of how high up those exits into the districts are.

    The exit looks just the same as the other sewer grates so it doesn't say 'exit' or anything. I found 2 ways out, going back out through the sewer gate I came in, put me back at the Faction starting area in Cyrodill. This was confusing to me because it doesn't flow well considering I walked in and expected to walk back out in the same area. However, I understand that perhaps there may be opportunists waiting for people to exit who could get a quick kill while our loading screen is still up so I guess I understand this.

    The second way I found by accident, I discovered one of the dungeon entrances and went inside to 'discover' it like I have done with the other group dungeons. But when i turned around to go back I was put ALLLLLL the way back to my Factions Capital city outside of Cyrodil. Now I thought that other dungeons would know where you entered, if you teleported or walked in when you left you'd go back out the same way you came in, either teleporting back to the wayshrine or just walking out so you could continue on your merry way. So this was a bit disturbing and I'm not sure why I can't just walk back into the sewer faction base if that is my point of origin?

    The third way I found only after reading several forums, but I guess if you are one of the lucky SOB's that can gather up 10K telvar stones you can by a teleport spell. I guess if you have that much telvar stones you don't need any armor? Price is really high.

    How was the overall performance throughout Imperial City?
    Actually I participated in the Memorial District grand slam thank you ma'am chaos with the Boss and the NPC's joining into the pvp fray. Total chaos, ultimates upon ultimates, boss bombs...everything going on and I felt the game played smoothly on my custom build win7, 16 gig RAM, Nvidia GTX 660 and AMD 8 core FX CPU. Not the best gaming computer but it can hold it's own I guess. But I did think it feels better than the current Cyrodil performance. Now lets see this with more than 20 people running amok...jury is still out.

    How many Tel Var Stones did you get during your testing? Please specify how long you played.

    Played over the past weekend and a little today probably 6+ hours. Got about 440 Telvar stones. Glad you decided to let me keep some as often the only way I could get back to the base was to get killed because I couldn't find an easy entrance to slip into and escape with my telvar stones in tact.
    Observations: I went in with a magicka nightblade, v16 template and fought npc's and very few players, and managed to get the most stones on this type of session. Then I went in with my v14 templated stamina nightblade and I spent the most time with that one doing pvp. I would get back to base with maybe 7 telvar stones. Thanks for throwing me a bone for participating in the pvp. Though I like that you decided to have only a percentage of stones lost upon death I still think it's not worth it to go pvp AND expect to have any telvar stones to write home about. So this will force people to either A. Sneak into the tunnels and kill rats then run back to base for a quick deposit. Or people will just pvp and forget about the telvar stones.


    How many Alliance Points did you get while you tested?

    Magicka v16 nightblade who played for less time, fought less players has over 3K AP at this point.

    Stamina v14 Nightblade who fought and fought pvp has only about 1,112 AP for all her efforts. So, not much Telvar stones and Not much AP. Also I am wondering if this area is battle leveling this v14? She has the same stats outside of cyrodill as inside minus the health buff.

    If you played through the Imperial City Prison or White-Gold Tower, how did the balance feel between the normal and Veteran versions? What level was your character? Did not play this content yet.


    Tel Var Stones

    Was it clear when you gained Tel Var Stones?

    Yes I hear a clink when I get them. Makes me jump and look for the nearest exit.

    Was it clear when the multiplier increased?

    No too busy staying alive to figure out if I had a multiplier or not.

    Were you aware that there was a risk of losing Stones, and how it could happen?

    Yes I read it in the patch notes, but if the game is supposed to tell me somehow there was maybe some vague mention by one of the NPC's about this possibility. People tend to click through these quest givers pretty fast ...so it might be missed.

    Did you see the accumulation of Stones while you played?

    Mostly I saw the loss of stones. Like I said the more I participated the less stones I got. The less I participated, I got more stones from the pve and avoided players at all costs.

    What was your main method of acquiring Tel Var Stones?

    Make sure I'm not alone and help out with a district boss, killing npc's, monsters in the sewers, avoiding pvp.


    Itemization

    What is your favorite new item or item sets? Where did you receive them?

    V16 gear I'm still on the fence. I have tested out a couple of the sets, will power, phoenix..tested out one of the monster helms that produced a giant blue shining ball in my face that blocked me from the enemy so I thought it was here to attack me not to help me, it was supposedly helping my magic defense..removed that and went off to create a v14 so I could get my hands on the v14 monster helms. Nothing of the new v16 monster helms really caught my attention or created a strong willingness to go grinding dungeons for them.

    Are you happy with the stats on the new items or item sets?

    I expected more bang for the buck honestly. If you have to work hard and grind grind grind to get Telvar stones or run the new dungeons repeatedly, then I would want my new elite armor sets to be...well....ELITE.


    Did you feel the drop rate was adequate?

    Nothing dropped for me, oh ...I did get a v14 martial arts something. That's it. I got 1 piece of a crafting material that I will have to farm a lot to get more bits of it so I can combine to make ONE v16 item.

    Did you find you could get VR15 gear easily? Was gaining VR16 gear more challenging?

    My v14 only had the martial arts pants drop. You know what I want? LEVEL appropriate rewards!?? This is something other MMO's figured out a long time ago. Make the reward, rewarding?? I did not gain v16 yet on the v14, it is climbing just as slow as on live except that there is less points required. So I guess pvping doesn't really get you much XP?

    Were the new items or item sets worth the effort?

    No. Sorry they are kinda not worth it, by the way, CRAFTING a v16 is going to be an issue! This has been mentioned on other forums but check this out, my level 50 master crafter needs just 20 of the new material to make a v`15 item, but when it comes to making a v16 item it jumps to 150 crafting materials?! No this is not acceptable. I mean your making it restricted enough with having to farm very rare materials like the nirnhood issue...but now I have to know Nirnhooded before I can make my v16 special IC crafted gear? I'm not elite enough to have spent a million gold buying nirnhooded items to research. I hope you intend to increase the gold reward of quests and writs so we can all afford to buy the materials for a v16 because only the jobless people who can play this game all day are going to benefit.

    Oh wait...where's my credit card??

    Now the only place I can find these crafting materials is in Imperial city??? At this point I do not think v16 gear is worth all this grind, grind for stones, grind for crafting material, grind for achievements, take the risks, spend hours and hours defending my tel var stones. I mean we have to first find enough crafting materials to refine to make one v16 ingot / leather/cloth to craft piece of gear, now grind more and more to find more bits of this to combine to make 150 ingots/leather/cloth. Again this is for the jobless people to farm this stuff.

    Are you telling me that the ONLY way to get v16 crafting materials is to BUY THE DLC?? Does this mean that people who do not buy it are not going to make it to v16? This is going to make V16 crafted armor too hard/expensive. I'm sorry but there is just not enough to restrict the materials to IC. Please Please Please put them into crafting writs and other Vet areas okiedokie? Wading through countless NPC's, Bosses and PVP to craft a set of armor for a end game level that you claim you are removing sometime in the future is just really not worth it. People will get frustrated and leave or just romp around in v14 gear.

    Achievements

    Did you receive any new achievements while going through Veteran dungeons, Imperial City, or killing bosses?
    I got one achievement for the watcher boss, killed him twice.

    Over all Imperial City impression: It's fun for a few hours but then it's going to lose the luster pretty quick. There's just not enough incentive to go in there to participate, fight huge amount of mobs for everything you want to do, fight to complete the quest (ok that's normal), fight to gather materials for crafting and currency. Just doesn't seem like it's going to be fun for a long term content.
    Edited by OMA on August 18, 2015 2:03PM
  • Johngo0036
    Johngo0036
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    Hi,

    I only started testing on PTS yesterday and I LOVED IT,

    Was irritated that i kept losing my stones, though....

    I do believe that templars with jabbing bites is a bit OP,

    As a NB I was trying to use my old build and wow it didnt work for me,
    Changed my gear to be a little more tanky and have more survivability and off i went,

    Played until 2am this morning, when i was exiting i realised that none of my armour was enchanted... .lol..

    Looking forward to this evening,

    @tngunner - The game really needed this this patch and now it is ACTION packed and fun.. this is EXACTLY what we needed to make the game more fun. These little skirmishes with Tomatoes and Bananas and NPC's also in the mix was awesome,
    Watchout for the NPC bowmen, DAMN 25 - 30k damage.... and the bosses HIT HARD...... I got 35k damage by one boss in pvp area... lol.. was funny..
    PC EU Megaserver
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  • Rinmaethodain
    Rinmaethodain
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    If you consider those below as being "fun"

    - pvp exploits
    - gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
    - people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
    - cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
    - zerging
    - your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
    - IC being the new Gank City, the paradise of harassment, the new standard in keeping relations within community at healthy level

    Then yes, IC is 'fun'.

    Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".

    All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.
  • Enodoc
    Enodoc
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    I think this sums up IC's PvP pretty well, courtesy of @AssaultLemming:
    It's a terrible wasted opportunity that they dropped the district control system, because the PvP with no objectives gets boring really quickly.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • ThornJagger
    ThornJagger
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    There has to be changes made so that pve and pvp are separated, if not I don't recommend this dlc. Everyone has to be able to enjoy it, right now I really don't know how the environment looks, to busy watching out for gankers.
    I never loose... I either win or learn.
    Vae Victis forever
  • bowmanz607
    bowmanz607
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    There has to be changes made so that pve and pvp are separated, if not I don't recommend this dlc. Everyone has to be able to enjoy it, right now I really don't know how the environment looks, to busy watching out for gankers.

    The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.
  • OMA
    OMA
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    bowmanz607 wrote: »
    The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.

    The DLC was made for BOTH it is not exclusively PVP and the entire story line, the main quest line points to Imperial City as the destination of Tharn who stole the Amulet of Kings. So there is a vested interest for the game to have PVE content there. I do not believe that the PVE was an afterthought unless you have some other source of information.

    However I agree that PVE and PVP do not mix well.

    I do not agree that people who did not purchase the DLC or who are not interested at all in PVP have to get squeezed by the owners of the DLC who use it to make a profit in the gold market. If you think there's millions of gold out there that people won't have to come in and can afford the exorbitant prices that people will charge for these crafting mats your wrong. The rare drops for things (motifs, nirnhooded items...is there even more gear dropping for research besides the one you get for end of the Craglorn storyline??) have dwindled to nearly zero. So there's nothing but normal mats to farm but no one is making thousands of gold for anything unless they are on the XP potion, golden roe and nirnhood band wagon. Other than that the biggest payouts is PVE quests and I'm still sitting on a v10 who has finished EVERY QUEST in the game and a V14 that is close to finishing every quest. Now all is left is crafting writs and dungeons. So if anyone is making millions of gold off of something they are making it off of their guild mates by over pricing things. Also noted in one of the Live streams they did admit that these motifs from the IC will eventually be available in the crown store so why not just wait it out because the market will surely tank after they add it to the crown store.
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.

    The DLC was made for BOTH it is not exclusively PVP and the entire story line, the main quest line points to Imperial City as the destination of Tharn who stole the Amulet of Kings. So there is a vested interest for the game to have PVE content there. I do not believe that the PVE was an afterthought unless you have some other source of information.

    However I agree that PVE and PVP do not mix well.

    I do not agree that people who did not purchase the DLC or who are not interested at all in PVP have to get squeezed by the owners of the DLC who use it to make a profit in the gold market. If you think there's millions of gold out there that people won't have to come in and can afford the exorbitant prices that people will charge for these crafting mats your wrong. The rare drops for things (motifs, nirnhooded items...is there even more gear dropping for research besides the one you get for end of the Craglorn storyline??) have dwindled to nearly zero. So there's nothing but normal mats to farm but no one is making thousands of gold for anything unless they are on the XP potion, golden roe and nirnhood band wagon. Other than that the biggest payouts is PVE quests and I'm still sitting on a v10 who has finished EVERY QUEST in the game and a V14 that is close to finishing every quest. Now all is left is crafting writs and dungeons. So if anyone is making millions of gold off of something they are making it off of their guild mates by over pricing things. Also noted in one of the Live streams they did admit that these motifs from the IC will eventually be available in the crown store so why not just wait it out because the market will surely tank after they add it to the crown store.

    Yes that quest line is the pve dungeons that require no pvp. That is the pve aspect. The rest i geared for pvp. Maybe i overstepped by saying afterthought. It would be more accurate to say that this dlc was mostly geared to pvp with a sprinkled geared to pve to finish the main quest.

    As of right now there is nothing b/c everyone is waitng for the update. saving gold, mats, and so on. However, that will change once the IC drops. There will be plenty of things to sell from the two new dungeons and other sets being scaled to v16. not to mention set changes to current gear that may make them more valuable at the higher lvls. there is plenty of ways to make gold. it may not happen over night or all at once though. also, fill your guild slots in your store. you may only sell things at maybe 400-700 but it adds up once they all sell. Also, the price for motifs is realativley the same now even though they are in the crown store. bottom line is there is many many ppl in the player base that refuse to spend money on the crown store and will just get in game. I still sell my motifs no problem. Also, as for farming mats, have you seen the price for mats that go in tri-pots? How is selling things with tv stones to the rest of the people that dont want to pvp any different from doing it with ap?
  • Enodoc
    Enodoc
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    bowmanz607 wrote: »
    There has to be changes made so that pve and pvp are separated, if not I don't recommend this dlc. Everyone has to be able to enjoy it, right now I really don't know how the environment looks, to busy watching out for gankers.
    The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.
    There is no PvP content in this DLC - it's just another zone where PvP is enabled with an additional incentive to do that PvP (TV Stones). If there was actual PvP content, there would be things to do in IC that required PvP to complete - as it stands right now, that isn't the case.
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    The dlc is for pvp not for pve. The pve content was a bonus for the content. Pve players have had their xontent. Pvp players none. Leave us alone and let us get out new pvp content. Now for the "but the TV stones" . You can spend just as much time getting gold and either pay ppl for tv stones like ppm do with ap or buy the TV stone items from guild stores. Let us have our pvp.
    The DLC was made for BOTH it is not exclusively PVP and the entire story line, the main quest line points to Imperial City as the destination of Tharn who stole the Amulet of Kings. So there is a vested interest for the game to have PVE content there. I do not believe that the PVE was an afterthought unless you have some other source of information.
    Yes that quest line is the pve dungeons that require no pvp. That is the pve aspect. The rest i geared for pvp. Maybe i overstepped by saying afterthought. It would be more accurate to say that this dlc was mostly geared to pvp with a sprinkled geared to pve to finish the main quest.
    The PvE dungeons are not related in any way to the Imperial City questline.
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  • Ryuho
    Ryuho
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    My suggestion is as follow:

    Do something with penetration system, its insane and unfair... Especially as stamina nb, 2 maces gives u 10% penetration + sharpened + surprise spam and its major debuff.. Seriously heavy armor user is almost naked.. Just wear 2 maces and u are a king!

    Reduce penetration from DW to 2.5% per one mace eq! 2H Maul reduce penetration to 10%! I just swa today flying blade on my deathcap 8.8k dmg with 7 heavy, is that intended?? Good job with molag kena and buffing suprise, spammable and now applies major debuff always..

    Furthermore, increase total armor and spell resist of heavy armor by 50% at least.
    Change heavy armor constitution passive to trigger evry 2 second and increase resources restored by it by 75% at least.

    Make heavy finally viable.

    Thank you !


    The Farron family team (EU)
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    CU - next mmo
  • Endenium
    Endenium
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    Ditch Vet Rank increase, dont nerf stamina from tanks, and make item sets scale. Pretty sure we have been quite clear on that.
  • Endenium
    Endenium
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    Imperial City PVP/ PVE - the worst of BOTH worlds.
  • Endenium
    Endenium
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    Not that it matters. The change of leadership at ZOS has crippled their ability to make intelligent decisions for the game.
  • Endenium
    Endenium
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    You know what content PVP needs? 2V2, 4V4, 6V6, 8V8, and 16V16 arena deathmatches - among other classic kinds of PVP gaming like "king of the hill" and stuff like that.

    Unfortunately, even though 100% of ESO players have asked for this - ZOS said NO. They said they have no plans to work on arena style content.

    Then they have the nerve to ask us for feedback on this IC DLC monstrocity - as if they dont already know what we want.
  • Endenium
    Endenium
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    And look, I know how negative I sound. But I am just really disillusioned by this whole DLC process. I used to be so supportive of the Zenimax Dev team. But they have made 1 bad decision after another and they have ignored player feedback, criticism, and concerns. So I dont exactly feel bad for them. They ruined the game and ignored the players - so its on them. Since they are so brilliant, they dont need us.

    So good luck with that.
  • NewBlacksmurf
    NewBlacksmurf
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    I'm not big into PvP but to be honest I don't feel that the IC will be enjoyable to a PvE player who only on weekends visits PvP with their very active PvP guild

    Putting things into perspective the IC needs not only be accessed via Cyrodil.
    If it's a faction rewarded access, there should be a significant in-game location in a PvE zone as well as Cyrodil.

    Think of Darkness falls in Dark Age of Camelot
    This was accessed via a PvE portal but was a result of PvP success.

    I think the Cyrodil access point is only going to further separate PvE from PvP instead of creating a reward based faction system that both PvE and PvP would throughly desire access to.

    The other thing is all sets, crafting and weapons regardless of motif should have very distinct artwork to signify it's special.
    Not the stats but the cosmetics and artwork needs to be a huge step from what exists.

    Maybe light armor that emits flashes of lightning.
    Medium armor that is embued with magic to emit something sneaky and sly
    Heavy armor that may have dragon inspired etching (like the seal on the game)

    Glory swords and staves/bows and shields.

    Everyone doesn't want blowy stuff tho so artwork, ice effects, fire, lightning, just different really cool looking gear
    Edited by NewBlacksmurf on August 20, 2015 2:36AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    Bombgroups vs IC.

    Magica Detonation
    Magica Detonation with a cap of 6 targets isn't a bomb-group buster yet.
    The 25% more damage from Magica Detonation is almost good! I mean its definitely a step in the right direction.
    I still think bombgroups are god awful and this skill could be so much more than it is!
    I want a real bomb-group busting skill:
    Along the lines of 10% damage boost per 5 targets to a maximum of 20 targets. And raise the AoE cap to 20 targets.
    This would mean a considerable damage boost against those huge groups.
    If bombgroups use it themselves then you could reduce the damage for amount of allies nearby.

    LOL Zenimax. How many people do you hear jumping on bombgroups and how many people do you hear jumping to their defense? Give this a go, I implore you. ^^

    Sweeper Mobs suggestion
    Please design these sweeper mobs with the sole purpose of wreaking havoc upon bombgroups.
    Give them a challenge while giving us majority a fair way to counter them.

    I think Imperial City PvP would be a lot better and playable with these fluidity changes vs bombgroups.
    Cheers!
    Edited by briandivisionb16_ESO on August 23, 2015 11:42AM
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Mojmir
    Mojmir
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    If you consider those below as being "fun"

    - pvp exploits
    - gank stalkers who wait untill you attack PVE monsters so they can snipe you and backstab you while PVE monsters ignore them complety
    - people who steal all your stones just because 90% of the damage was done by PVE monster but they poked you just for 10% and it still counts as "death by player"
    - cowards who will lure all monsters on you, dissapear and come back when every monster grabbed aggro on you
    - zerging
    - your own faction players who will rather have someone kill you, instead of helping you, so when they kill your killer, they get both yours and his stones
    - IC being the new Gank City, the paradise of harassment, the new standard in keeping relations within community at healthy level

    Then yes, IC is 'fun'.

    Not to mention IC is basically just another PVE area, with absolutely no PVP specific mechanics and only "enabled PVP". No district control, no CTF, no KOH or other PVP teamplay activities. Just brainless "DPS sees, DPS kills".

    All that because someone at ZOS had a dream, a dream where everyone do PVP, so in order to make it happen they created a zone with PVP enable, but in order to bring everyone there, they filled it with PVE content only Because apparently PVPers love the "challenge" of killing someone who is talking to NPC, doing PVE quest, or minding their own business killing mobs.

    this is all they will read
  • Cinbri
    Cinbri
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    Runnig with 20k armor: WB hitting me for 12k damage... Thank you ZOS for balance.
  • Vil
    Vil
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    I'm not big into PvP but to be honest I don't feel that the IC will be enjoyable to a PvE player who only on weekends visits PvP with their very active PvP guild

    Putting things into perspective the IC needs not only be accessed via Cyrodil.
    If it's a faction rewarded access, there should be a significant in-game location in a PvE zone as well as Cyrodil.

    Think of Darkness falls in Dark Age of Camelot
    This was accessed via a PvE portal but was a result of PvP success.

    I think the Cyrodil access point is only going to further separate PvE from PvP instead of creating a reward based faction system that both PvE and PvP would throughly desire access to.

    The other thing is all sets, crafting and weapons regardless of motif should have very distinct artwork to signify it's special.
    Not the stats but the cosmetics and artwork needs to be a huge step from what exists.

    Maybe light armor that emits flashes of lightning.
    Medium armor that is embued with magic to emit something sneaky and sly
    Heavy armor that may have dragon inspired etching (like the seal on the game)

    Glory swords and staves/bows and shields.

    Everyone doesn't want blowy stuff tho so artwork, ice effects, fire, lightning, just different really cool looking gear

    What do you think about Imperial City now, without any gated access at all?

    Just curious. THere dont seem to be, as many players as there should be, talking about this.
  • OMA
    OMA
    ✭✭✭
    Updated, have more experiences in Imperial City. I enjoy the crazy chaos with large pvp and the sweeper mobs running through. Then I want to get out and do something else after an hour.

    I still very much enjoy the regular Castle siege stuff...

    Forget PVE, it's not going to happen unless your Faction controls the Imperial City and allows you to go in with your group to do the PVE content in the city. This Imperial City content requires a group to complete. You won't be soloing it. I mean you can up to a point but that's the point when you have to face your first PVE v16 boss mob. I've been seeing bosses hit for over 30K! So maybe we stack everything into health again? Crazy one shot damage. At any point doing these quests you will be ganked by other players then you get to start all over again back at the re-spawn and make your way back through the npc's & players to try and again complete the quest. So like I said, if your faction controls Imperial City that is the only time you get to do the quests without being interrupted by other players.

    BONE TO PICK: I went in again tonight, and the Memorial District, where all of the mass PVP has been fairly constant for the last 2 week and the stairs where the King of the Hill battles happen, were all taken over by people declaring these areas off limits so they can do their 1v1 pvp duels. This was HUGELY disappointing and I felt it was selfish of them to cordon off areas of the Imperial City so they can do their own thing. I was shut off from doing anything there.

    There's plenty of space out in Cyrodil away from keeps, away from main areas where people go to get involved in the PVP action and that is where the Duelers should go. I do respect the dueling that happens but I do not respect that these people feel they can take over a main content area and dictate who can and can not fight there. That's selfish and I can say just now if I have to pay crowns to buy this DLC then I am going in there and I am going to KILL things, anything that is red. Not everyone belongs to your exclusive dueling guild and there is way too much enemy, npc and otherwise to be saying we can't attack your buddy on the other faction. Don't take over the DLC like that please.

    Or is this what the future of the Imperial City DLC looks like? Sparsely populated by groups that don't want to have anything to do with anyone outside their own little activity?

    Zos, if your listening to this, I know people have been asking, begging, for some type of arena where they can do these 1v1 pvp duels. Please give them a place to do this, I think it would be enjoyable if you did.
  • Zaldan
    Zaldan
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    Did a quick search but didn't find anything about this but multi keybinds no longer work on PTS, I have CTRL-LMB for using quickslot (potions etc) on PTS can only choose one key for keybind cant combine keys :(
    Dovie'andi se tovya sagain.
    Niidro tiid wah fusvok dirkah.

    aka.@Cuthceol
  • Vil
    Vil
    ✭✭✭

    Forget PVE, it's not going to happen unless your Faction controls the Imperial City and allows you to go in with your group to do the PVE content in the city. This Imperial City content requires a group to complete. You won't be soloing it. I mean you can up to a point but that's the point when you have to face your first PVE v16 boss mob. I've been seeing bosses hit for over 30K! So maybe we stack everything into health again? Crazy one shot damage. At any point doing these quests you will be ganked by other players then you get to start all over again back at the re-spawn and make your way back through the npc's & players to try and again complete the quest. So like I said, if your faction controls Imperial City that is the only time you get to do the quests without being interrupted by other players.

    On launch any faction will have access to imperial city at anytime. Seems like you might have missed this. @ZOS_RichLambert and @ZOS_BrianWheeler make sure to read the sentence in bold.
    Edited by Vil on August 29, 2015 7:25PM
  • jebuspowers
    jebuspowers
    ✭✭✭
    I don't see a real value in the ic content. I don't care much for pvp except shooters. Pvp in this game is pretty much just ganking. A 1v1 arena would be great, no doubt about that. But this dlc seems lacking in pve stuff and other than sets I don't think there is a reason for me to invest in this.
  • Docmandu
    Docmandu
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    What was your main method of acquiring Tel Var Stones?

    Make sure I'm not alone and help out with a district boss, killing npc's, monsters in the sewers, avoiding pvp.

    You nailed it!

  • OMA
    OMA
    ✭✭✭
    Vil wrote: »

    On launch any faction will have access to imperial city at anytime. Seems like you might have missed this. @ZOS_RichLambert and @ZOS_BrianWheeler make sure to read the sentence in bold.


    Not sure who you were talking to me or ZOS lol. Well if it's like PTS and all factions get in, like I said, we had some groups running around closing down the keeps for the express purpose of keeping the other faction out. THAT is the only time I meant that people would rush in and do the PVE stuff in there. Helluva lot of work tho.
  • Cinbri
    Cinbri
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    ✭✭✭✭
    Siphon form resto-ftass skill line is not proccing vs damage shields.
  • AtriasNaradan
    AtriasNaradan
    ✭✭✭
    I will say that it needs either of these two things:

    1. Nerfed down the mobs, at least their health.

    One of those above already said it right, you simply can't solo'd these IC mobs unless you're ready to kill a mob of boss...i mean each of them seriously as tanky as a world boss on PvE areas. So, reducing their health to at least maybe around 50%-75% would be good. Seriously though, i haven't tried all builds, but from all builds i ever uses and i can think off, i for one can only solo'd IC 3 mobs on PTS using DK with undaunted fire atronach set, heavily relying on Dragon Blood and DoT required meteors.

    It will also lessen the chance for other faction players to just strike and easily kill after we're engaging NPC mobs. One thing i noticed i can do best on IC is just sneak and try to make sure no one else of the enemy factions are around before revealing myself to NPCs...now imagine how many will be able to use that kind of strategy to stalk and wait for enemy faction players to strike NPC, and when both are weak enough, strike the enemy faction player for an easy kill. That will led to real uninteresting time on IC.

    OR

    2. Make underground areas bordered by faction controlled underground keep or something like that.

    This will make it much easier for players to have some time only focusing on killing NPCs without worry of getting striked from behind by some *** from other factions. This will also gives PvP aspect of IC some goals to get, much like cyrodiil keep sieges, instead of just a repeat of go sneak, stab, and steal from other faction players.
  • AtriasNaradan
    AtriasNaradan
    ✭✭✭
    Anyway, i probably won't buy the DLC for the first month. I'll see how it is with subs first, how things will go on there, if it will be worth a permamnent buy. If i found it unbearable, i might just not continuing the IC for the second and so months.
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    Zophix wrote: »
    Former Emperors

    For an achievement that normally requires a strenuous amount of time, a Title, Costume, and Dye don’t seem rewarding enough.
    And there shouldn't be a reward at all, especially with all those low-VR Former "Emperors" that did literally nothing apart from leeching AP in the shortest campaigns like ex. Haderus. It's not unusal to see one being just around Corporal/Sergeant rank (double LOL). The slang "Haderus Emperor" describes the situation more than accurately and didn't show up undeservedly.

    What you actually suggested as a distinctive elite reward would suit the most:
    • In PvP: to those very few (Grand) Warlords and/or (Grand) Overlords (it's great-dark-leeching AP too, but getting Emperorship is a cakewalk when compared to this).
    • In PvE: to those very few that have Craglorn Trials Conqueror (all Trials completed Hard Mode). No more than approximately 15-20 guilds finished Sanctum Hard Mode, thus getting the achievement - pretty much similar amount of people having AvA Rank 43+ etc. Currently there's even no title for it (triple LOL).

      <3
    Edited by F7sus4 on September 4, 2015 12:51PM
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