Maintenance for the week of September 8:
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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Imperial City Testing Suggestions & Feedback Wanted

  • Enodoc
    Enodoc
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    Was it clear when you gained Tel Var Stones?
    yes it gives a nice audio queue any time you pick them up off of NPCs and Players
    I didn't even realise there was an audio cue. Guess I'll have to listen out for that one.
    Drake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.
    Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get one :stuck_out_tongue:)
    "Pinion door things" - is that the blue glowing portals with a few enemies around? Didn't realise they gave TV stones.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • SirLorwyvrn
    SirLorwyvrn
    Soul Shriven
    I'd Like to preface this by saying as a whole The Imperial City is very fun and I look forward to running in on a fairly regular basis when it drops on the live server and that is coming from someone who LOATHES normal PvP I could never get into Cyrodiil because I'm not a fan of large scale warfare in games like this 24 people vs 24 people trying to take forts is eh but in the Imperial city it's smaller scale and the groups tend to be smaller and its more like 4v4 or 6v6 which is much more to my liking and I like that there is no siege (people actually have to use abilities and skills to kill me, nice). The Imperial City is also a surprisingly happy middle ground between PvE and PvP. Have had some fights that were quite intense having to deal with people and bosses simultaneously but it is as I said a lot of fun all in all. So bearing that in mind here are my concerns Firstly having to have control of all 6 keeps has got to be a mistake and here's why. Firstly I LOATHE normal PvP and I know i'm not the only person in this game to feel that way and the thought of being forced to go into PvP just to gain access to a DLC is kinda silly guys, seriously. Also if you're trying to get rid of buff servers for PvE characters you're kind of shooting yourselves in the foot because buff servers will be replaced with Imperial City severs (IC servers is what we've been referring to these as). This is biggest concern I have with this situation there have been many a time when I have been running trails and in the middle of a trial lost emp bonsus or scrolls or blah blah blah not so bad but when other players from another faction can literally cut off my access to the first DLC that's dropped since Vet city of ash that I PAY for, that a problem. a big problem. OK my next and really only other concern (other than losing Tel Var stones being lost on PvP deaths but i'm pretty sure other people have made you painfully aware of that :P) is the ganking that happens during combat. Let me give you a situation last night me and 3 other people were running in the sewers of the Imperial City and we came across one of the Coldharbour elite Guards and we had a good group composition so we decided to fight it. for those of you who have not attempted this these guys have a very large amount of hit points (no idea how many actually because that information is not built into the game, but whatever) and their attacks hit quite hard. After working the mechanics and getting into a rotation and several minutes later (i'd say at least 5-10 minutes of attacking the same NPC) we had him to execute. At this point one of your all's favorite people that you guy give praise to all of the time (won't name who it was but let's suffice it to say he probably bragged about it on his twitch stream) came out of stealth and ganked two of us right away. he ended up dying but not before he killed us and took us far enough away from the boss to reset it and ended up having to release back to base. Kill me and take my TV stones okay fine but what's not fine is seeing 4 people attempting to kill an elite boss (they stand out very well no mistake was made, especially not by this guy) and as a player that is PvE through and through it is incredbly disheartening to be that close to killing a boss and having some jack ass come out of stealth and one shot you when you're below 50% health because you're focused on the boss that's in execute that youve been trying to kill for the past 10 minutes is a *** move to say the very least. I can forsee now PvE players going into the IC and attempting to clear bosses and areas of this magnitude then you run into players like this jerk off that has no respect for what is happening not taking into consideration that what we are trying to do is quite difficult and killing them when they have their backs turned focusing on mechanics of an elite boss. I can you right now that one instance not only put a very bitter taste in my mouth but killed the mood of everyone I was running with honestly guys we bailed out of the PTS after that noone wanted to go back in and it's people like that that are going to kill IC for the average player it's something that needs to be addressed for real guys I'm pretty sure people are going to rage quit over situations like that I'm not to that point but as I said its incredibly disheartening this content is going to be difficult as it is without having people gank you from stealth for seemingly no other reason than to steal your TV stones and otherwise just be an ass. I can also tell you now that as much fun that I've had in the PTS if that kind of stuff happens on a regular basis I will not frequent the Imperial City and I'm sure many other folks feel the same way. Thanks for your time and please make this a priority PvP players do not have respect for the PvE content and will kill just for quick TV and AP and you're going to kill this experience for a majority of your player base if these issues are not addressed!!!!
  • wraith808
    wraith808
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    Enodoc wrote: »
    Was it clear when you gained Tel Var Stones?
    yes it gives a nice audio queue any time you pick them up off of NPCs and Players

    I didn't even realise there was an audio cue. Guess I'll have to listen out for that one.

    I didn't realize this either, so you're not alone.
    Enodoc wrote: »
    Drake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.
    Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get one :stuck_out_tongue:)
    "Pinion door things" - is that the blue glowing portals with a few enemies around? Didn't realise they gave TV stones.

    I didn't get one either. And that's sad... because that's the kind of solo thing I enjoy doing in Cyrodiil, truthfully.
    Edited by wraith808 on August 5, 2015 4:35PM
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Enodoc
    Enodoc
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    wraith808 wrote: »
    Enodoc wrote: »
    Drake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.
    Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get one :stuck_out_tongue:)
    "Pinion door things" - is that the blue glowing portals with a few enemies around? Didn't realise they gave TV stones.
    I didn't get one either. And that's sad... because that's the kind of solo thing I enjoy doing in Cyrodiil, truthfully.
    Still... those quests are completely useless (it's literally one loading screen and done), so I'm not surprised they have no reward.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • bosmern_ESO
    bosmern_ESO
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    One thing that can be really annoying is armor breaking in IC due to gaining experience/dying to the mobs within. There have been many times where I forgot to check my armor to repair and I go into fights with 0 armor and no set bonuses, which will make sets very one sided and people can easily take the tel var stone With little to no resistance.
    ~Thallen~
  • wraith808
    wraith808
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    Enodoc wrote: »
    wraith808 wrote: »
    Enodoc wrote: »
    Drake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.
    Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get one :stuck_out_tongue:)
    "Pinion door things" - is that the blue glowing portals with a few enemies around? Didn't realise they gave TV stones.
    I didn't get one either. And that's sad... because that's the kind of solo thing I enjoy doing in Cyrodiil, truthfully.
    Still... those quests are completely useless (it's literally one loading screen and done), so I'm not surprised they have no reward.

    Yes, but I like doing the scouting missions in Cyrodiil too... and they receive similarly little attention. When my guild isn't available, and I want to go into Cyrodiil, making my way across enemy lines is a rush! And I was hoping thats what the scouting would turn out to be. But as you said, it's not.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • InsidiousMagnus
    I think we should be able to make the alliance armors cartable. I mean not all of us will be using the Tel Var armor sets but, like my self, they look really really really cool. Its just a suggestion that we should be able to craft these armor styles.
  • Fornacis
    Fornacis
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    This issue is of less importance, but can you make Battle Level save and stay off if you turn it off. It is quite annoying having to leave Cyrodiil to turn it off if you crash or log back inside Cyrodiil after being loggged off for an extended time.
    thx
  • Tyr
    Tyr
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    We have a lot of new systems going into our latest update, so we wanted to provide some suggestions on where to focus your testing, and some specific feedback we’re looking to gather that would help us the most. To aid in testing, we’ve provided VR16 and mid-level character templates for each alliance. In addition, we’ve copied all PC/Mac North American megaserver characters, and will be doing a PC/Mac European megaserver character copy in the coming weeks. Thanks in advance!

    TESTING SUGGESTIONS
    • Find the entrance to Imperial City, and go check out the new areas!
    • Gather as many Tel Var Stones as you can, either from monsters or other player characters.
    • Acquire new gear or item sets, and try them out with your character.
    • Craft new armor or weapon sets via the set-specific crafting stations in Imperial City.
    • Stream or record your group playing through the Imperial Sewers, Imperial Districts, Imperial City Prison, or White-Gold Tower, and let us know so we can watch!
    • Visit an older dungeon with a low-level character, and see if the scaling feels balanced.

    FEEDBACK WANTED

    Imperial City
    • Did you understand how to get to Imperial City, and how the new systems worked?

      At first I didn't notice I needed to get the main quest line from an NPC outside IC, so I just explored around in the sewers aimlessly. Had to check the published post about IC on the ESOTU site to figure out how to start the quest line, then everything fell into place. Also didn't know I needed to go back up the the districts for dailies after completing the main quest, had to check the forums for that too.
    • Was it clear how to leave Imperial City?

      Yes it was immediately obvious how to leave the sewers and main base, but the districts don't have any direct way back to the base(as designed) so I spent some unnecessary time running around looking for a path back to the main base.
    • How was the overall performance throughout Imperial City?

      Good overall, except for crashes, which seemed to be fixed by editing INI file per ZOS instruction.
    • How many Tel Var Stones did you get during your testing? Please specify how long you played.

      I probably played about 20 hours and gained ~6000 Tel Var stones. I only managed to bank ~4000 including the ~3300 from doing the main quest and dailies because I suck at pvp and got ganked alot.
    • How many Alliance Points did you get while you tested?

      ~2500, but again I don't PvP much so I almost always die in encounters.
    • If you played through the Imperial City Prison or White-Gold Tower, how did the balance feel between the normal and Veteran versions? What level was your character?

      Didn't try it.

    Tel Var Stones
    • Was it clear when you gained Tel Var Stones?

      Yes it was clear enough.
    • Was it clear when the multiplier increased?

      Yes it was clear enough since it's easily visible on HUD.
    • Were you aware that there was a risk of losing Stones, and how it could happen?

      Yes, I was totally aware.
    • Did you see the accumulation of Stones while you played?

      Yes, HUD is clear enough.
    • What was your main method of acquiring Tel Var Stones?

      Main quest line.

    Itemization
    • What is your favorite new item or item sets? Where did you receive them?

      Haven't tried any sets yet, but the new Costume for reaching VR16 is nice looking.
    • Are you happy with the stats on the new items or item sets?

      Haven't tested them yet, but they seem to be the expected power progression.
    • Did you feel the drop rate was adequate?

      Yes, overall I was receiving dropped items at a decent rate, fast enough to craft/buy a full VR15 set within about a week probably.
    • Did you find you could get VR15 gear easily? Was gaining VR16 gear more challenging?

      Yes, I collected ~50 dropped items I could deconstruct and enough Tel Var stones to round out a 5 piece vr15 set within a week. If VR16 takes roughly 10 times longer, then I should be able to be close to fully geared in VR16 gear in 3 months, which is right in time for the next DLC probably.
    • Were the new items or item sets worth the effort?

      Haven'ty tested crafted sets extensively, but Tel var sets are pretty good.

    Achievements
    • Did you receive any new achievements while going through Veteran dungeons, Imperial City, or killing bosses?

      Yes: The Sublime Protector, Protector of the Faith, Imperial City Recruit, Sudden Spoils, Imperial Arena Champion, Tel Var Collector, Xivkyn Assassin
  • Fornacis
    Fornacis
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    Just did White Gold Tower normal with just 3 of players. Erudition, Supress-The-Fresh and myself. (No Tank) Maybe this should be scaled up slightly in difficulty.
  • Erudition
    Erudition
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    Hi,

    These are my suggestions:

    (a) in order to make Imperial City viable for solo players as well as groups please make sure that if anyone in a group aggro's npc's everyone in the group is attacked by those npc's;

    (b) please make it possible for single players or small groups to get around the city so that they don't draw aggro from npc's (at the moment that's almost impossible);

    (c) if a player is hit with enemy aoe (such as an inev det or meteor) which comes in contact with a npc please make sure the npc attacks the caster and not the recipient;

    (d) sometimes you can feel trapped in imp city there need to be more entrances to the sewers (like many more);

    (e) its kind of dark in there and the gloom can be overwhelming since it's like that in every district, some extra color would be nice in some of the districts;

    (f) there are too many kinds of vaults and the drop rate of their respective currency to access to them seems very low; and

    (g) it would be good if you could access your safe area base from the city instead of the sewers only (would reduce the feeling of being trapped there).

    This isn't the place for it but for the sake of convenience I will make some additional points and hope you will forgive me:

    (i) NB's are OP at the moment, they should have no regen while cloaked to match the perma blocker nerf;

    (ii) all classes need a stam shield of some kind, champion points are very helpful at reducing magic damage of so many kinds but do little to address stam's immense brutality, my suggestion would be make harness magicka effective against physical damage too;

    (iii) i think the streak nerf is fair and should remain;

    (iv) same goes for roll dodgers;

    (v) and the sorc shields nerf is fair too and should remain; and finally

    (v) fear should be blockable, with detect pots not even working after a second cloak NB's are unduly overpowered and they all know it too.

    I admit to not knowing much but I hope these points are helpful to you all. Thanks for making the patch a reality in general its very, very good fun in there.

    Well done.

    Eru
  • Erudition
    Erudition
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    Oh and I forgot the most important one too and this is the biggest one for so many of us, please please make an arena that functions as a 1v1, 2v2, 3v3 and/or 4v4 place to fight for rewards. I can not tell you how much fun that would be for me and for so many of us.

    You've built the perfect stage for it already please just make the changes needed to queue for the battles. Winner stays on ideally.
  • baratron
    baratron
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    Imperial City

    Did you understand how to get to Imperial City, and how the new systems worked?

    No. I realised that I needed to take the Transitus Shrine to the nearest Cyrodiil keep and walk to my Alliance Sewers entrance from there, but that was based on prior experience with ESO.

    I entirely missed the Khajiit who is supposed to hang out near the Transitus Shrine at the Aldmeri Dominion gates pointing people towards the Imperial City quests. In my game he was apparently up by the table where you pick up "collect the Elder Scroll" quests. So I didn't go and talk to him, and then when I got into the Sewers I had no quests and no way of getting any. And my friend was telling me over voice chat "Go and talk to the Drake of Blades", and I didn't know who that was, and he was jumping up and down on the spot going "Right here! ...You did talk to General Nedras, didn't you?", and I said "Of course...".

    After a great deal of confusion (maybe 10 minutes?) we eventually worked out that I'd missed talking to the NPC at the Gate. So I went back and did that.

    I have to say that I am not looking forward to having to fight my way through Cyrodiil every time I want to go to the Imperial City. I am not sure why, having found the place once, we can't get a wayshrine there.

    Was it clear how to leave Imperial City?

    Not even slightly. The game might have told me somewhere, but I didn't see it? (What are these "tutorials" that people are talking about? Do you mean the things I turned off because it was too annoying to have them on my newbies when I've been playing for over a year? If so, you might want to consider forced tutorial on for a player's first visit to the IC, if that's even possible.)

    Having to find my own Alliance's sewers and then crawl back through them just to find a safe place to log out was extremely tedious when I was tired and just wanted to quit for the night. Also, it surprised me that upon walking out of the Sewers back into Cyrodiil, I got sent back to the Alliance gate. I wasn't expecting that at all.

    How was the overall performance throughout Imperial City?

    Very hit-and-miss. I've adjusted my settings to get good fps and low latency, but I'm also on a brand-new PC bought especially for gaming. I do not understand at all why it takes an entire minute or longer to transfer from Sewers to Imperial City or vice versa.

    How many Tel Var Stones did you get during your testing? Please specify how long you played.

    I'm not sure because I lost a lot as well? I probably picked up somewhere between 1500 and 2000 in maybe 5 hours of playing?

    How many Alliance Points did you get while you tested?

    Erm... I didn't even realise I'd get Alliance Points inside the Imperial City, so I didn't check!

    If you played through the Imperial City Prison or White-Gold Tower, how did the balance feel between the normal and Veteran versions? What level was your character?

    I've only done the normal versions of Imperial City Prison, once at level 18 and once at v15. My main concern with this was that some of the messages which appeared during the battle were confusing.
    "You're being tenderised! There's no escape!" - what are my team mates supposed to do?
    "The Lord Warden's Council is being protected by a totem!" - where is this totem? We looked all over the arena and couldn't find it.


    Tel Var Stones

    Was it clear when you gained Tel Var Stones?

    Yes, a very clear sound every time I picked some up.

    Was it clear when the multiplier increased?

    Yes, although I'll need to move where I usually put my windows from the S'rendarr addon which shows my spell timers.

    Were you aware that there was a risk of losing Stones, and how it could happen?

    I think everyone knows there's a risk of losing Stones! But I was profoundly unimpressed to learn that if an NPC got the final blow on me, I'd lose around 14 Stones, whereas if a player got the final blow I'd lose 143.

    Did you see the accumulation of Stones while you played?

    Yes, and I got to the x2 multiplier before deciding to put Stones in the bank. This is done very well - I like that players get a choice about whether to stick to safety and bank their Stones, or to keep a high multiplier but risk losing them all.

    What was your main method of acquiring Tel Var Stones?

    Questing.


    Achievements

    Did you receive any new achievements while going through Veteran dungeons, Imperial City, or killing bosses?

    Yes...
    Darklight Dancer - with my level 18 character, who avoided every Darklight Burst by being dead before they happened.
    Blockbuster
    Imperial City Prison Vanquisher
    Tel Var Collector
    Imperial City Recruit - HA. I killed someone in PvP. ME!
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • mingimingi
    mingimingi
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    Can we please please please have more guild traders in this upcoming edition?
  • Lionxoft
    Lionxoft
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    Shield Breaker set was a nice thought but it's utter garbage when looking at it's implementation. Some people have more health regen than the damage inflicted not to mention any active HoTs completely negate it's effect. Worthless set at this point.
  • Farorin
    Farorin
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    I have really enjoyed the PTS as of late, my last play on it was exploring the sewers a bit and I gotta say i am very impressed with the design for the sewers, I think they will be my new favourite haunt, they are large, and there will be a lot of layers of tactical thought into fighting due to NPC enemy locations, and other environmental factors that would need to be considered.
  • Enodoc
    Enodoc
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    ZOS wrote:
    The PTS is now offline for the patch 2.1.1 maintenance and is currently unavailable.
    I'll be sad to say goodbye to all my IC quest progress; I only got through half of them, and now if I want to get to test The Sublime Brazier I'll have to start all over :( .
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • LunaRae
    LunaRae
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    Just a note - while my game crashed a ton in v2.1 I must admit I didn't experience ANY lag in IC. It was always smooth combat from start to finish, even in some of the busier districts. I really hope this transitions into Cyrodiil large 200+ player combat.
    Stands-Strong-As-Snow ~ Argonian Templar DC NA V14
    Ytheri ~ Argonian Nightblade EP Thornblade NA V14
    Heals-All-Colours ~ Argonian Templar EP Thornblade NA V14
    Stands-In-Still-Waters~ Argonian Sorcerer EP Thornblade NA V2
  • Cinbri
    Cinbri
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    2.1.1 Templar RD crit bug still here. No promised fix...
  • rastlin0122
    rastlin0122
    Soul Shriven
    I just wanted to leave my impressions to the changes and the new content. I usually don't reply to these things because as a casual player, I usually go with the flow of the main stream players. Unfortunately I believe that while I have enjoyed the content that is coming up and look forward to playing it the change to the stamina cost is going to be the undoing of the game.
    I know I will get replies, learn to play your character, etc, etc, etc. That the end game tank players are able to handle the stamina changes, and I applaud the 5% of the player base that have invested their time and effort into their characters.
    I am not able to play 24/7. I will probably never reach 500 CP in my life time, so the suggested builds from sites like Deltia's gaming, etc will not work for me.
    I run a decent tank now, I am not the best but I am able to do Vet pledges with the group of people I play with. I also run a more than capable healer to do trials. With that said, I was not able to tank or survive in the PTS on a V16 DK with all end game legendary gear tanking 2-3 mobs. I am not asking for things to be handed to me, I enough the game and the challenge, but the 80% of the player base that isn't as capable as the 10% of the elitists are going to cause a trickle down effect. What do I mean?
    We all know that there is a problem forming groups atm. So with these new changes to tanking, the ability to find people who are willing to tank or are capable of tanking will drop dramatically. This wont effect those 10% in their guilds etc, but will kill the group content for the average player. Also, the average tanks that do decide to continue will now run out of stamina, causing the healers to compensate with heals to keep these tanks alive during the time that they cannot block. This in turn will cause the healers to run out of magicka, and not be able to heal, hence the trickle down effect. Dps die, tank dies, etc.
    I agree with ESO and the small group that says that tanking in ESO is boring and needs a fix. I personally don't agree with the 100% no stamina regen, and would like to see that lowered to somewhere between 50%-75%.
    In conclusion, people will be able to tank with the 0% regen. Just not enough of them to keep the casual, majority of the games player base interested in group content. If you are Vet level, you are probably quested out, and your choices are either pvp or group content. This patch will kill the game for the casual players and the population will drop. I wish ESO the best, because I am not sure how long I will stick around after this patch goes live.
    Rast.
  • Joy_Division
    Joy_Division
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    FEEDBACK WANTED

    Imperial City
    • Did you understand how to get to Imperial City, and how the new systems worked? For the most part
    • Was it clear how to leave Imperial City? No. This is something people have to figure out themselves
    • How was the overall performance throughout Imperial City? When I'm not crashing, actually pretty good. We will see if this holds up on Live
    • How many Tel Var Stones did you get during your testing? Please specify how long you played. A fair amount without even trying to farm them.
    • How many Alliance Points did you get while you tested? Was not keeping track because the currency is kind of useless now
    • If you played through the Imperial City Prison or White-Gold Tower, how did the balance feel between the normal and Veteran versions? What level was your character? Have not played them so I will not comment. Please make these hard since there is no difficult PVE challenge in the game at present

    Tel Var Stones
    • Was it clear when you gained Tel Var Stones? Yes, but the AMOUNT was not clear. I should not have to look in the corner of my screen and do mathematical computations. I know you don;t like numbers on the HUD, but when I acquire a significant amount of stones, I'd appreciate an indication in the middle of my screen
    • Was it clear when the multiplier increased? No. I have to keep looking at the corner of my screen
    • Were you aware that there was a risk of losing Stones, and how it could happen? Yes
    • Did you see the accumulation of Stones while you played? No. See my comment above
    • What was your main method of acquiring Tel Var Stones? Zerging

    Itemization
    • What is your favorite new item or item sets? Where did you receive them? Scathing Mage Set. From the PTS template
    • Are you happy with the stats on the new items or item sets? No. I like the idea and philosophy behind them, but the stat bonuses, in particular the 5 piece bonuses, are underwhelming when compared to straight up spell/weapon damage or straight stacking magicka/stamina.
    • Did you feel the drop rate was adequate? I would say yes if the every trait was as competitive as divines. But that at present is not the case
    • Did you find you could get VR15 gear easily? Was gaining VR16 gear more challenging? It did not take much effort at all for us to make a VR15 Phoenix set. Got it done in the span of a like two hours, if that. I have not tried to get a VR16 set.
    • Were the new items or item sets worth the effort? Unfortunately I would have to say no. Most suffer from uncompetitive 5 trait bonuses that are not worth sacrificing spell/weapon damage for. Three have promise: the Phoenix set as it's bonus is actually appealing, Spell Power Cure maybe for a HoT healer. Perhaps Scathing Mage in PVE where DoTs actually serve a purpose but I got to test this.

    Achievements
    • Did you receive any new achievements while going through Veteran dungeons, Imperial City, or killing bosses? Yep


    Overall commentary:
    I had a lot of fun. I do think some of the monsters were genuinely dangerous which is a very welcome change. I got killed and lost stones but not too big of a deal as there are many means of acquiring them, something I am appreciative of. My biggest critique is itemization. I don't think the developers have grasped that 5 set bonuses need to be superior to +spell/weapon damage or at least legitimately contribute to a certain style of play or people concerned with winning/losing will not seek to wear the full set. I also find the jewelry "selection" to be uninspiring, boring, and pointing all of us into cookie-cutter stack stack stack spell/weapon damage (as if we didn't do that already). The DLC is thus an extension of what ESO is: an enjoyable game to play that has frustrating issues that prevent if from reaching its potential.
    Edited by Joy_Division on August 13, 2015 5:05PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Zophix
    Zophix
    ✭✭✭
    Former Emperors

    For an achievement that normally requires a strenuous amount of time, a Title, Costume, and Dye don’t seem rewarding enough. Especially, when the Dye looks exactly like Pact Conqueror Red. I agree that Former Emperors in no way should have an advantage in PvP, but with the removal of those buffs why should someone invest so much time for a title and a costume.

    Some players only wear costumes because their character either looks bad, or they just unlocked/bought the costume and want to try it out. Most players always revert to what their character looks like because it’s what makes them different, it’s what shows their progression, it’s their itemization. I don’t’ think costumes should be removed, I just don’t think something so grand should be thrown aside as a costume.

    One of the best things about the game is character development, players put in effort to make their gear the best it can be, getting the best traits, enchants, and legendary quality. Some people really enjoy mixing the different armor style’s that have been provided. I agree costumes are useful, but I like many others want my character to resemble what I have acquired. I don’t dislike the idea of the Emperor’s Regalia becoming a costume, I just feel as if Former Emperors are not being rewarded as much for something so hard to achieve.

    Current Former Emperor Rewards Rewards:
    • Title: Former Emperor
    • Costume: Emperor’s Regalia
    • Dye: Ruby Throne Red
    ________________________________________________________________________________________________

    Former Emperor Solution

    If it is even possible to do, replace the Emperor’s Regalia costume with a new costume, The Emperor’s Crown. It would be a crown and would only hide your headgear and would be only wearable while Emperor in Cryodiil. It would have the same requirements as the Emperor's Regalia Costume on Live.
    Helpful Concept Art
    9odA8KE.jpg


    The rest of the Emperor’s Regalia would become a craftable armor style, only available to those who have conquered the Ruby Throne. Each armor piece would resemble the Emperor’s Regalia Costume and all armor type’s (Heavy, Medium, and Light) would resemble the same appearance. There would not be any craftable weapon or shield styles.
    Crafted Style
    5CC7EDC.jpg

    New Former Emperor Rewards Rewards:
    • Title: Conqueror of the Ruby Throne
    • Crafting Style: Emperor’s Regalia
      Head
      Chest
      Shoulders
      Waist
      Hands
      Legs
      Feet
    • Dye: Ruby Throne Red

    I hope this was posted in the correct area.
    Edited by Zophix on August 13, 2015 7:55PM
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    @ZOS_RichLambert ,

    This is regarding the essence thief set. I have been trying out this set and I have either been very unlucky on it not procing the 5pc set bonus or it is not procing at the right percentage. after killing numerous npc and ppl in the imperial city with only light attacks i was only able to get it to proc twice. It seems that the amount of light attack use that it requires to get it to proc is just not worth it. Moreover, the healing i received was half the value then what is stated. I am assuming this is due to healing being reduced in cyrodill. If that is the case, then is it possible to get the numbers to reflect accurately in pvp? As it stands I think this set has great potential especially when coupled with engine guardian. Can you revist the proc chance and perhaps include heavy attacks? Hope you get this. cant wait to see if it changes. I really want to try my engine guardian, essence theif, and siphoning attacks setup again.
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    How was the overall performance throughout Imperial City?

    Hi the performance was great but Dark Cloak is useless. Gap closers and detect potions ruin nightblade class.
    Or can we get a potion to nerf templar heals, sorcs teleport, and DK survivability
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Sidney
    Sidney
    ✭✭✭✭
    Suggestion:
    • Tail Ribbons
    • Tail Armor
      • Neither would have stats, it would basically be a second costume slot or an option we can pick up/buy at barber shop
      • Dyeable ribbons
      • Would not affect stats, purely cosmetic

    Yes, this is a serious request. I've put in tickets and mentioned it before. Seems silly to some, I know, but to me it's something I truly want available. :3
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
    Please give us tail armor and dyeable tail ribbons.
    Click Here -->Support Dyeable Tail Ribbons<---
    All your mats r belong to Khajiit.
    Click Here -->Support Tail Armor<---
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    How was the overall performance throughout Imperial City?

    Hi the performance was great but Dark Cloak is useless. Gap closers and detect potions ruin nightblade class.
    Or can we get a potion to nerf templar heals, sorcs teleport, and DK survivability

    Whenever you want to trade cloak for "DK survivability," I'll take it.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ThornJagger
    ThornJagger
    ✭✭✭
    Hi, just a quick note: 1. All campains need to be reset so each alliance has their home keeps. 2. stam not regening while blocking and the roll nerf- not a good idea. also shields need to be strengthen. 3. Love the sets! at least the ones I tested which is light armor and some medium so far. 4. NPCs shouldn't damage gear, like the keep guards, I mean set that like the guards doesn't. 5. Please nerf fall damage! 6. fix the content where pve players will want to return and enjoy the city. The ganking pvp is fine for that content, but there has to be a way for the non pvper's to enjoy all the content as well.
    Edited by ThornJagger on August 15, 2015 7:50PM
    I never loose... I either win or learn.
    Vae Victis forever
  • DEATHquidox
    DEATHquidox
    ✭✭✭
    Since I'm literally losing things when I die can we have better systems in place for lag? Cause I'd prefer to avoid taking 24k damage in a second from four separate attacks because I can deal with losing things because I'm bad at PvP just means I need to be sneakier and kill more slowly and carefully. But when all the damage comes at once because of lag its more than a little frustrating.

    Its not entirely lag, it also has to do with people doing macros and crap and it making it lag to the point that you insta die, very frustraiting. What might help you is to block alot of tje attacks people dish out thats always good option
  • jebuspowers
    jebuspowers
    ✭✭✭
    I really only have 3 (4) things to bring up.

    1a. Make ability passives active on both bars. It doesn't make sense to have a toggled ability on both bars, or small bonuses like minor vitality or 5%HP disappear because of swapping.

    1b. Same with class passives. I am the class I play regardless of what I use. Whatever passives I get should should always be on so long as I'm eligible.

    2. Switch path of darkness to aura of darkness. Speed buff for 3 seconds instead of while on path. Morphs also change to auras. Paths are too impractical.

    3. Siphoning attacks should stay a toggle until buff timers get implemented on console. You know how much of a pain it is to guess when buffs drop? FF14 can do it, I know you guys can do it too. So yeah, visible buff/debuff timers.

    That's all I got for now.
  • jebuspowers
    jebuspowers
    ✭✭✭
    I also thought it would be a good idea to mention that this whole pvp dlc seems a little crazy. I don't pvp much because, as stated many times, pvp is a gank fest. I don't see any point in spending 20-25 bucks on content I don't want to play. And the sets are not very appealing. The content appears to have good intentions, so I will say that.

    I want to point out that you guys are going to make it even harder for people wanting to tank in this game. Nerfing block (even if only a little) and no threat table/enmity rating? Tanking in this game already kind of sucks and is about to get worse.

    I do enjoy playing this game. With some minor adjustments it could be pretty sweet. But the dlc is kind of headed in the wrong direction. What will end up happening is imperial city will be dominated by 1 alliance all the time and anyone near it will be slaughtered. There is no pts for console but I can see by its patch notes that it has already started.

    I think I'll wait for whichever dlc contains thief and assassin guilds (kind of should have been there already).
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