I didn't even realise there was an audio cue. Guess I'll have to listen out for that one.SirLorwyvrn wrote: »Was it clear when you gained Tel Var Stones?
yes it gives a nice audio queue any time you pick them up off of NPCs and Players
Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get oneDrake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.
SirLorwyvrn wrote: »Was it clear when you gained Tel Var Stones?
yes it gives a nice audio queue any time you pick them up off of NPCs and Players
I didn't even realise there was an audio cue. Guess I'll have to listen out for that one.
Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get oneDrake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.)
"Pinion door things" - is that the blue glowing portals with a few enemies around? Didn't realise they gave TV stones.
Still... those quests are completely useless (it's literally one loading screen and done), so I'm not surprised they have no reward.I didn't get one either. And that's sad... because that's the kind of solo thing I enjoy doing in Cyrodiil, truthfully.Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get oneDrake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.)
"Pinion door things" - is that the blue glowing portals with a few enemies around? Didn't realise they gave TV stones.
Still... those quests are completely useless (it's literally one loading screen and done), so I'm not surprised they have no reward.I didn't get one either. And that's sad... because that's the kind of solo thing I enjoy doing in Cyrodiil, truthfully.Scouting quests don't give TV stones - they don't give any reward at all (at least, I didn't get oneDrake of Blade quests, Scouting missions, Killing NPCs and Players alike and the pinion door things and chests.)
"Pinion door things" - is that the blue glowing portals with a few enemies around? Didn't realise they gave TV stones.
ZOS_GinaBruno wrote: »We have a lot of new systems going into our latest update, so we wanted to provide some suggestions on where to focus your testing, and some specific feedback we’re looking to gather that would help us the most. To aid in testing, we’ve provided VR16 and mid-level character templates for each alliance. In addition, we’ve copied all PC/Mac North American megaserver characters, and will be doing a PC/Mac European megaserver character copy in the coming weeks. Thanks in advance!
TESTING SUGGESTIONS
- Find the entrance to Imperial City, and go check out the new areas!
- Gather as many Tel Var Stones as you can, either from monsters or other player characters.
- Acquire new gear or item sets, and try them out with your character.
- Craft new armor or weapon sets via the set-specific crafting stations in Imperial City.
- Stream or record your group playing through the Imperial Sewers, Imperial Districts, Imperial City Prison, or White-Gold Tower, and let us know so we can watch!
- Visit an older dungeon with a low-level character, and see if the scaling feels balanced.
I'll be sad to say goodbye to all my IC quest progress; I only got through half of them, and now if I want to get to test The Sublime Brazier I'll have to start all overZOS wrote:The PTS is now offline for the patch 2.1.1 maintenance and is currently unavailable.
ZOS_GinaBruno wrote: »
FEEDBACK WANTED
ZOS_GinaBruno wrote: »How was the overall performance throughout Imperial City?
If your group is bigger than 6 members gain 75% damage reduction.
briandivisionb16_ESO wrote: »ZOS_GinaBruno wrote: »How was the overall performance throughout Imperial City?
Hi the performance was great but Dark Cloak is useless. Gap closers and detect potions ruin nightblade class.
Or can we get a potion to nerf templar heals, sorcs teleport, and DK survivability
IWannaBeATiger wrote: »Since I'm literally losing things when I die can we have better systems in place for lag? Cause I'd prefer to avoid taking 24k damage in a second from four separate attacks because I can deal with losing things because I'm bad at PvP just means I need to be sneakier and kill more slowly and carefully. But when all the damage comes at once because of lag its more than a little frustrating.