Psychobunni wrote: »Elitetownie wrote: »This is going to be so much fun for the wolves! I can almost taste the tears. The most fun part of all this is going to be when pvers start calling in friends for back up and then they too get owned by smaller more organized groups of pvp players.
"Why did i just get killed? You mean the enemy doesnt do the exact same thing every time i fight them? They have a brain? IM QUITING!
Do you really believe many PVE'ers are even going to buy it if the loss % is too high? With some stating right off they won't just because of loot. I don't think the "wolves" are going to have as much easy pickings as you are thinking PTS will tell the tale
Elitetownie wrote: »Psychobunni wrote: »Elitetownie wrote: »This is going to be so much fun for the wolves! I can almost taste the tears. The most fun part of all this is going to be when pvers start calling in friends for back up and then they too get owned by smaller more organized groups of pvp players.
"Why did i just get killed? You mean the enemy doesnt do the exact same thing every time i fight them? They have a brain? IM QUITING!
Do you really believe many PVE'ers are even going to buy it if the loss % is too high? With some stating right off they won't just because of loot. I don't think the "wolves" are going to have as much easy pickings as you are thinking PTS will tell the tale
They will buy it and then complain. Or maybe they wont buy it and complain. Either way they will complain and if they do the former it will be a lot of fun for folks who embrace pvp and competitive interaction. Who knows some pvers might even learn to embrace pvp and enjoy it. Everyone starts off as a pver and many eventually remove the training wheels.
MaximusDargus wrote: »Elitetownie wrote: »Psychobunni wrote: »Elitetownie wrote: »This is going to be so much fun for the wolves! I can almost taste the tears. The most fun part of all this is going to be when pvers start calling in friends for back up and then they too get owned by smaller more organized groups of pvp players.
"Why did i just get killed? You mean the enemy doesnt do the exact same thing every time i fight them? They have a brain? IM QUITING!
Do you really believe many PVE'ers are even going to buy it if the loss % is too high? With some stating right off they won't just because of loot. I don't think the "wolves" are going to have as much easy pickings as you are thinking PTS will tell the tale
They will buy it and then complain. Or maybe they wont buy it and complain. Either way they will complain and if they do the former it will be a lot of fun for folks who embrace pvp and competitive interaction. Who knows some pvers might even learn to embrace pvp and enjoy it. Everyone starts off as a pver and many eventually remove the training wheels.
Remove training wheels? Rather wear up "***" hat and start gaining joy in others misfortune
Elitetownie wrote: »Psychobunni wrote: »Elitetownie wrote: »This is going to be so much fun for the wolves! I can almost taste the tears. The most fun part of all this is going to be when pvers start calling in friends for back up and then they too get owned by smaller more organized groups of pvp players.
"Why did i just get killed? You mean the enemy doesnt do the exact same thing every time i fight them? They have a brain? IM QUITING!
Do you really believe many PVE'ers are even going to buy it if the loss % is too high? With some stating right off they won't just because of loot. I don't think the "wolves" are going to have as much easy pickings as you are thinking PTS will tell the tale
They will buy it and then complain. Or maybe they wont buy it and complain. Either way they will complain and if they do the former it will be a lot of fun for folks who embrace pvp and competitive interaction. Who knows some pvers might even learn to embrace pvp and enjoy it. Everyone starts off as a pver and many eventually remove the training wheels.
MaximusDargus wrote: »ZOS just confirmed in eso live that you will lose 100% OF STONES , all your stones when you get ganked by some *** pvper.
Not to mention the map of IC looked so small that it will take like 3 mins for a zerg train to run around spamming all IC entrances and killing anyone who want to exit it or enter it.
Korah_Eaglecry wrote: »Alphashado wrote: »I appreciate and understand all the concern. But why don't we just wait till the PTS launches and check it out for ourselves before we pull the fire alarm?
I remember when the patch notes for 1.6 hit. People were freaking out about various things like DPS nerfs and changes to set bonus's. All that hysteria seems a little foolish now.
I suggest we hold off on the panic button until we actually see for ourselves what its like.
How likely is ZOS to pull the Looting of TV Stones by the time its in PTS? They more then likely wont at that point since its so close release.
This doesnt need testing to know that its been done before and its failed before. There is no room for a harassment mechanism in this game.
Sithisvoid wrote: »It sounds awesome as an optional PVP mode maybe with increased stone gains, but there really needs to be a choice where you can farm them safely.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
QueenAyrenn wrote: »Sounds interesting for top-tier PvPers... but like a game-breaker for the lower levels. Maybe when it's released, the majority of people will love it, but it sure doesn't sound like that's going to be the case. It'd be nice for some more detailed information on this.
nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
There's a reason no new MMO in years has had such a mechanic and why this will utterly fail at what ZOS seem to be inflicting on the game to achieve.Dionysusjones wrote: »This community is way too carebear for this to actually stay implemented. The tears will be at flood levels within the first week and a full reversal will be at hand. I think the idea sounds fantastic as it means more reasons to pvp and makes death meaningful. However those of us that see the good in this mechanic are seemingly the minority and we will be outforumed.
Ha. So sitting on top of a rock twiddling your thumbs for an hour, bursting down an unsuspecting passerby in a couple seconds is "working for it" - but doing quests and fighting monsters for five hours is "wanting to have everything handed to me"? You're funny.I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
Ha. So sitting on top of a rock twiddling your thumbs for an hour, bursting down an unsuspecting passerby in a couple seconds is "working for it" - but doing quests and fighting monsters for five hours is "wanting to have everything handed to me"? You're funny.I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
He spent an hour stalking his opponent.. so yes he did EARN it by using his time wisely. Stop trying to scew situations with your opinion cause thats what it is. You're Funny
MaximusDargus wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
Wow. handed to them without working for it?
How does spending 3 hours in dungeon farming stones is "not working for it at all".
And then tell me, how is ganking someone to kill him from hidden position in 3 seconds and stealing all his work "working" at all?
Exciting? This will encourage gankers to leech and be parasites to other peoples work. On the contrary, it will discourage hard work because why bother farming dungeons if you can just hide somewhere, dont do ANY WORK and just wait for passer by, kill him and take his stones?
Minor correction...nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
LMAO ?? what.. so what risk point would there be when everyone turns it off? cause thats what would happen. Sorry but that is a horrible suggestion