Corrupted_Soul wrote: »So much negativity from people :'D you haven't even tried it and you're already complaining. Omg. It's no wonder ZOS take barely anything people say on here seriously, it's 99% complaints. When did gamers become so entitled?
I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
RustedValor wrote: »Whiners will always whine. PVE players should just buy the new gear from guild traders if they can't hack it in pvp, the same way they buy the best in slot elite PVP sets with gold. Personally I can't stand grinding mobs, the challenge in PVE in this game is a joke and only the trashiest of the trash groups get whiped. I for one am glad they have a real challenge with real rewards coming to this expansion. Then again I play Darksouls, Dayz, and old school MMO's with full loot and world pvp so I don't care about griefers since griefing was the objective of those games lol. The way I handle griefers is playing smart and not sucking at the game. Now I actually have a reason to get powerful because there are real bosses to fight, IE players who are more powerful and skilled.
Alphashado wrote: »I appreciate and understand all the concern. But why don't we just wait till the PTS launches and check it out for ourselves before we pull the fire alarm?
I remember when the patch notes for 1.6 hit. People were freaking out about various things like DPS nerfs and changes to set bonus's. All that hysteria seems a little foolish now.
I suggest we hold off on the panic button until we actually see for ourselves what its like.
Enemy-of-Coldharbour wrote: »Congratulations! You have reached the Imperial City! Now turn around and go away, you're not welcome. Only elitists and griefers allowed.
RustedValor wrote: »Look noobs, you dont spend hours farming these stones. You grab a few, bank, wash rinse repeat. Its the same formula as every pvp game involving looting out there. More risk comes with more reward, sounds good to me. Play smart and you wont have huge setbacks. If you dumb enough to farm a lootable item all night without banking frequently then you are just dumb and deserve to lose them. Also if you are going to get big loot, you roll with a group. Second of all PVE players will easily be able to get the IC gear without PVP since its been stated that it can be traded. Just run your dungeons, buy the stuff with gold, gg no more crying.
And remember the PVP players on your faction will watch your back and show you the ropes. The PVP community is all about team work. We want everyone on our team to be as scary as possible so we can roll over the enemy like a band of brothers.
RustedValor wrote: »Whiners will always whine. PVE players should just buy the new gear from guild traders if they can't hack it in pvp, the same way they buy the best in slot elite PVP sets with gold. Personally I can't stand grinding mobs, the challenge in PVE in this game is a joke and only the trashiest of the trash groups get whiped. I for one am glad they have a real challenge with real rewards coming to this expansion. Then again I play Darksouls, Dayz, and old school MMO's with full loot and world pvp so I don't care about griefers since griefing was the objective of those games lol. The way I handle griefers is playing smart and not sucking at the game. Now I actually have a reason to get powerful because there are real bosses to fight, IE players who are more powerful and skilled.
I hear this type of stuff all the time from PvP players, but my experience has been that many PvPers are terrible at high end PvE.
Oh sure, your burst damage is great, but you don't have situational awareness of your group, don't rez, don't stack for AOE and heals etc. When enemies don't die in 5 seconds they don't know what to do.
Where is your Hardmode SO or vDSA leaderboard since you are the awesomest evar and too good for PvE? Were you the person the other day who posted a vid of soloing vDSA round 10?
Korah_Eaglecry wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
You mean handed to them by ganking another player and taking something they spent hours farming? You mean handed to them like that?
Only masochists think there needs to be a consequence to death like that in game. We already have gear that degrades with use and even more so with death. And if you die three or so times youre in for a nice chunk of change to pay out to fix it.
This is not going to sit well the community as more and more people become aware of what they intend for the Tel Var Stones.
nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
Korah_Eaglecry wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
You mean handed to them by ganking another player and taking something they spent hours farming? You mean handed to them like that?
Only masochists think there needs to be a consequence to death like that in game. We already have gear that degrades with use and even more so with death. And if you die three or so times youre in for a nice chunk of change to pay out to fix it.
This is not going to sit well the community as more and more people become aware of what they intend for the Tel Var Stones.
Korah_Eaglecry wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
You mean handed to them by ganking another player and taking something they spent hours farming? You mean handed to them like that?
Only masochists think there needs to be a consequence to death like that in game. We already have gear that degrades with use and even more so with death. And if you die three or so times youre in for a nice chunk of change to pay out to fix it.
This is not going to sit well the community as more and more people become aware of what they intend for the Tel Var Stones.
The don't buy the dlc. It is easy as that.
It was clear from the start that IC will be a PVE and PVP zone.
Because of people of you all new MMOs are watered-down carebare themeparks. There should be at least some consequences for dying.
You will have to earn your stones. Group up with your friends and the probability of being ganked will reduce drastically. Play intelligently - use your brain. You will lose some stones, yes(According to your skills, group, strategies). But you will also gain some. It will be the same for every player. If you lose them constantly, you obviously do not deserve them.
The same goes for PVE if you have not noticed it... Not in the leaderboards? No Gold rewards. Not able to finish pledges? No key.
You get what you deserve. People nowadays want everything handed to them.
Why are we even discussing this - not even sure how they will work exactly.
RustedValor wrote: »Whiners will always whine. PVE players should just buy the new gear from guild traders if they can't hack it in pvp, the same way they buy the best in slot elite PVP sets with gold. Personally I can't stand grinding mobs, the challenge in PVE in this game is a joke and only the trashiest of the trash groups get whiped. I for one am glad they have a real challenge with real rewards coming to this expansion. Then again I play Darksouls, Dayz, and old school MMO's with full loot and world pvp so I don't care about griefers since griefing was the objective of those games lol. The way I handle griefers is playing smart and not sucking at the game. Now I actually have a reason to get powerful because there are real bosses to fight, IE players who are more powerful and skilled.
I hear this type of stuff all the time from PvP players, but my experience has been that many PvPers are terrible at high end PvE.
Oh sure, your burst damage is great, but you don't have situational awareness of your group, don't rez, don't stack for AOE and heals etc. When enemies don't die in 5 seconds they don't know what to do.
Where is your Hardmode SO or vDSA leaderboard since you are the awesomest evar and too good for PvE? Were you the person the other day who posted a vid of soloing vDSA round 10?
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
You mean handed to them by ganking another player and taking something they spent hours farming? You mean handed to them like that?
Only masochists think there needs to be a consequence to death like that in game. We already have gear that degrades with use and even more so with death. And if you die three or so times youre in for a nice chunk of change to pay out to fix it.
This is not going to sit well the community as more and more people become aware of what they intend for the Tel Var Stones.
The don't buy the dlc. It is easy as that.
It was clear from the start that IC will be a PVE and PVP zone.
Because of people of you all new MMOs are watered-down carebare themeparks. There should be at least some consequences for dying.
You will have to earn your stones. Group up with your friends and the probability of being ganked will reduce drastically. Play intelligently - use your brain. You will lose some stones, yes(According to your skills, group, strategies). But you will also gain some. It will be the same for every player. If you lose them constantly, you obviously do not deserve them.
The same goes for PVE if you have not noticed it... Not in the leaderboards? No Gold rewards. Not able to finish pledges? No key.
You get what you deserve. People nowadays want everything handed to them.
Why are we even discussing this - not even sure how they will work exactly.
Where in the current PvP set up can you steal another players Alliance Points? No...You cant do that? Right. Okay. Then please pipe down.
Korah_Eaglecry wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
You mean handed to them by ganking another player and taking something they spent hours farming? You mean handed to them like that?
Only masochists think there needs to be a consequence to death like that in game. We already have gear that degrades with use and even more so with death. And if you die three or so times youre in for a nice chunk of change to pay out to fix it.
This is not going to sit well the community as more and more people become aware of what they intend for the Tel Var Stones.
The don't buy the dlc. It is easy as that.
It was clear from the start that IC will be a PVE and PVP zone.
Because of people of you all new MMOs are watered-down carebare themeparks. There should be at least some consequences for dying.
You will have to earn your stones. Group up with your friends and the probability of being ganked will reduce drastically. Play intelligently - use your brain. You will lose some stones, yes(According to your skills, group, strategies). But you will also gain some. It will be the same for every player. If you lose them constantly, you obviously do not deserve them.
The same goes for PVE if you have not noticed it... Not in the leaderboards? No Gold rewards. Not able to finish pledges? No key.
You get what you deserve. People nowadays want everything handed to them.
Why are we even discussing this - not even sure how they will work exactly.
It will be interesting to see how many muggings it will take for people to rage quit because they lost all their special stones yet again.
Don't waste your time, some people are too casual to understand that.
Hey, I've probably played for a grand total of around 4000 hours by now or close to it .... {snip}
MaximusDargus wrote: »Korah_Eaglecry wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
You mean handed to them by ganking another player and taking something they spent hours farming? You mean handed to them like that?
Only masochists think there needs to be a consequence to death like that in game. We already have gear that degrades with use and even more so with death. And if you die three or so times youre in for a nice chunk of change to pay out to fix it.
This is not going to sit well the community as more and more people become aware of what they intend for the Tel Var Stones.
The don't buy the dlc. It is easy as that.
It was clear from the start that IC will be a PVE and PVP zone.
Because of people of you all new MMOs are watered-down carebare themeparks. There should be at least some consequences for dying.
You will have to earn your stones. Group up with your friends and the probability of being ganked will reduce drastically. Play intelligently - use your brain. You will lose some stones, yes(According to your skills, group, strategies). But you will also gain some. It will be the same for every player. If you lose them constantly, you obviously do not deserve them.
The same goes for PVE if you have not noticed it... Not in the leaderboards? No Gold rewards. Not able to finish pledges? No key.
You get what you deserve. People nowadays want everything handed to them.
Why are we even discussing this - not even sure how they will work exactly.
So dense, much brainwash, such PVP
Earn our stones? PVE players WILL EARN stones by spending time and playing content that AWARDS them the stones for TIME they put into it.
PVP players will STEAL stones from PVE players putting into it ZERO effort beside mashing buttons in some order or launching right macro in right time.
Who here is getting things handed to them with no work?
A player who spends 2 hours in dungeon earning his prize, or a player who is just in right place at right time and takes an opportunity to ruin someones day?
wow, I must say that this is my first themepark mmo, and I am surprised, you see I come from Mortal online, darkfall, and ultima, I am used to loosing everything when I die, everything armor cloths gold weps anything i was caring was lootable, this is just sad that people cry over loosing some stones grow a pair people its war, war is dangerous...
MaximusDargus wrote: »Korah_Eaglecry wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
You mean handed to them by ganking another player and taking something they spent hours farming? You mean handed to them like that?
Only masochists think there needs to be a consequence to death like that in game. We already have gear that degrades with use and even more so with death. And if you die three or so times youre in for a nice chunk of change to pay out to fix it.
This is not going to sit well the community as more and more people become aware of what they intend for the Tel Var Stones.
The don't buy the dlc. It is easy as that.
It was clear from the start that IC will be a PVE and PVP zone.
Because of people of you all new MMOs are watered-down carebare themeparks. There should be at least some consequences for dying.
You will have to earn your stones. Group up with your friends and the probability of being ganked will reduce drastically. Play intelligently - use your brain. You will lose some stones, yes(According to your skills, group, strategies). But you will also gain some. It will be the same for every player. If you lose them constantly, you obviously do not deserve them.
The same goes for PVE if you have not noticed it... Not in the leaderboards? No Gold rewards. Not able to finish pledges? No key.
You get what you deserve. People nowadays want everything handed to them.
Why are we even discussing this - not even sure how they will work exactly.
So dense, much brainwash, such PVP
Earn our stones? PVE players WILL EARN stones by spending time and playing content that AWARDS them the stones for TIME they put into it.
PVP players will STEAL stones from PVE players putting into it ZERO effort beside mashing buttons in some order or launching right macro in right time.
Who here is getting things handed to them with no work?
A player who spends 2 hours in dungeon earning his prize, or a player who is just in right place at right time and takes an opportunity to ruin someones day?
Elitetownie wrote: »This is going to be so much fun for the wolves! I can almost taste the tears. The most fun part of all this is going to be when pvers start calling in friends for back up and then they too get owned by smaller more organized groups of pvp players.
"Why did i just get killed? You mean the enemy doesnt do the exact same thing every time i fight them? They have a brain? IM QUITING!