nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
lifefrombelowb14_ESO wrote: »I think the only thing that worries me about it is if it just gives it to you or if it leaves a body to be looted. If it leaves a body thats a potential drain on server resources and I don't know if anyone here was on azura's yesterday, but the server seems like it can barely handle what we throw at it now let alone all these sudden loot drops when huge groups run into each other.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Septimus_Magna wrote: »nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
That most certainly would take the fun out of it. Also, this heavily benefits pve-ers because they wont kill many players so they would choose to turn the looting off.
I think it would be better to limit the number/percentage of Tel Var stones you lose when you die would be a better option. This will prevent you from losing all your stones instantly but there's still a decent punishment for dying.
Don't waste your time, some people are too casual to understand that.Enemy-of-Coldharbour wrote: »Congratulations! You have reached the Imperial City! Now turn around and go away, you're not welcome. Only elitists and griefers allowed.
BS argument. Just because somebody kills you and pvp and takes a reward he is a griefer? Killing is a part of war you know. Cyrodiil is trying to simulate a war if you've not noticed it yet.
nikolaj.lemcheb16_ESO wrote: »Septimus_Magna wrote: »nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
That most certainly would take the fun out of it. Also, this heavily benefits pve-ers because they wont kill many players so they would choose to turn the looting off.
I think it would be better to limit the number/percentage of Tel Var stones you lose when you die would be a better option. This will prevent you from losing all your stones instantly but there's still a decent punishment for dying.
The point is exactly that the PVEers xan and will turn it off so they dont have to take part in a game mechanics that give them NO FUN. While PVPer will have to kill other PVPers to get loot.
If you just want to gank defenseless PVEers for fun then you really shouldn't be allowed to have that oportunity. It brings out the worst in gamers when such a system exists and it will cause severe damage to the ESO game community.
Im liking this alot, almost I cant believe it. Its really another proof of Zen is going for innovation bodly and doesnt do the 90s stuff, and what this genre has repeated like last 15 years. This sure is better than some daily token system, 1 stone per day and you need like 50 for a one piece of gear.
Ganking might become a problem though, high CP and IC gears might create some elite ganking squads, but even then they can be killed and all their Stones from ganking can be looted.
Im liking this alot, almost I cant believe it. Its really another proof of Zen is going for innovation bodly and doesnt do the 90s stuff, and what this genre has repeated like last 15 years. This sure is better than some daily token system, 1 stone per day and you need like 50 for a one piece of gear.
Ganking might become a problem though, high CP and IC gears might create some elite ganking squads, but even then they can be killed and all their Stones from ganking can be looted.
Are you joking? This exact same system has been done in several other MMOs (and failed miserably, I might add). I've noticed the only people who ever claim ZOS to be original or innovative seem to have never played any other MMO than maybe WoW or UO.
MaximusDargus wrote: »
-1 for supporting false statement.
Being able to rob someone from his earned TV stones is exactly getting everything without working for it. PVPers want to get TV stones without working for them, just with ganking.
PVErs will work for stones hardly doing actual game content.
Merlin13KAGL wrote: »People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?
Gameplay will have to change and evolve.
If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.