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The way these Tel Var Stones are going to work sounds terrible...

  • Septimus_Magna
    Septimus_Magna
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    Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.

    That way everyone can be happy.

    If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....

    That most certainly would take the fun out of it. Also, this heavily benefits pve-ers because they wont kill many players so they would choose to turn the looting off.

    I think it would be better to limit the number/percentage of Tel Var stones you lose when you die would be a better option. This will prevent you from losing all your stones instantly but there's still a decent punishment for dying.
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  • Tankqull
    Tankqull
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    I think the only thing that worries me about it is if it just gives it to you or if it leaves a body to be looted. If it leaves a body thats a potential drain on server resources and I don't know if anyone here was on azura's yesterday, but the server seems like it can barely handle what we throw at it now let alone all these sudden loot drops when huge groups run into each other.

    there will be no huge groups 99% of the time. any one who has played DAoC does now this "dungeon type" pretty well as it is a copy of "darkness falls". the only time you will see bigger groups is when the IC access switched to another realm i mean alliance, while the former "owner" balls up in the entrence area of the new "owner" trying to with stand them as long as possible, while doing so the former owner has allready placed his stones in his bank while the new owner had no time to gain any stones so beside some *** you will not see any stones being looted between larger player numbers.
    even the 6 "home keeps" can be disscussed to grant access as each alliance has 3 keeps(granting access to their scrolls) + 2 keeps (within the emperor circle) plus another two keeps on the out outside in their direct proximity and depending upon wich 6 out of those 7 keeps actually are needed the access can become quite exclusive (e.g. if you have to have 2 of the 3 outer keeps(brindle, dragenclaw, drakelowe) wich are currently quite often uncontested to increase their value)

    the only time stone will be actually lootable is by solo/micro group attackers who have logged their chars within it (wich with the current implemention of pvp logging is highly unliky) to attack players involved in pve - grabbing their stones.

    which leads to another issue no one knows how many stone you can eventually lose upon death 1? all? max 50%? pure speculation currently...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Milktray
    Milktray
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    Bah .. in UO they could pillage your stuff upon killing you and corpse camp you, we got around that by TELLING each other about gankers and grouping together and going out en masse to pk the pk'rs .. if that makes sense lol

    Hopefully it will help gel the community such as you can get in an mmo these days anyway
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.

    That way everyone can be happy.

    If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....

    That most certainly would take the fun out of it. Also, this heavily benefits pve-ers because they wont kill many players so they would choose to turn the looting off.

    I think it would be better to limit the number/percentage of Tel Var stones you lose when you die would be a better option. This will prevent you from losing all your stones instantly but there's still a decent punishment for dying.

    The point is exactly that the PVEers xan and will turn it off so they dont have to take part in a game mechanics that give them NO FUN. While PVPer will have to kill other PVPers to get loot.

    If you just want to gank defenseless PVEers for fun then you really shouldn't be allowed to have that oportunity. It brings out the worst in gamers when such a system exists and it will cause severe damage to the ESO game community.
  • Genomic
    Genomic
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    tplink3r1 wrote: »
    Wizzo91 wrote: »
    Congratulations! You have reached the Imperial City! Now turn around and go away, you're not welcome. Only elitists and griefers allowed.

    :(

    BS argument. Just because somebody kills you and pvp and takes a reward he is a griefer? Killing is a part of war you know. Cyrodiil is trying to simulate a war if you've not noticed it yet.
    Don't waste your time, some people are too casual to understand that.

    LOL. You pretty much just demonstrated the point.
  • Rinmaethodain
    Rinmaethodain
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    Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.

    That way everyone can be happy.

    If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....

    That most certainly would take the fun out of it. Also, this heavily benefits pve-ers because they wont kill many players so they would choose to turn the looting off.

    I think it would be better to limit the number/percentage of Tel Var stones you lose when you die would be a better option. This will prevent you from losing all your stones instantly but there's still a decent punishment for dying.

    The point is exactly that the PVEers xan and will turn it off so they dont have to take part in a game mechanics that give them NO FUN. While PVPer will have to kill other PVPers to get loot.

    If you just want to gank defenseless PVEers for fun then you really shouldn't be allowed to have that oportunity. It brings out the worst in gamers when such a system exists and it will cause severe damage to the ESO game community.

    This ^^

    I love when pvpers spit out something that shows their true nature:

    "That most certainly would take the fun out of it. Also, this heavily benefits pve-ers because they wont kill many players so they would choose to turn the looting off. "

    How it will benefit them? They spent x hours farming stones = they get stones. I dont see any benefit. I see equivalent exchange

    The only people that benefit here are PVPers who, just like @Septimus_Maga pointed it out, want to gank defenceless PVErs have benefit in their work.

    PVE player farms stones = PVE player gets his stones. PVP ganker kills PVE player and steals his stones. Who benefits here? That parasite and leecher PVPer

    What will be next? Bribing? Paying for protection and dying anyways? Ganking someone just to look how he tries to run away and then killing him anyways?
  • I_killed_Vivec
    I_killed_Vivec
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    I do wonder why they have brought this in when they ruled out the PvP aspect of the justice system - I think they mentioned something about "balance".

    Maybe they think that one faction will control IC at a time, so there won't be as much ganking between faction buddies... but why introduce it if you don't think it's going to happen?

    Maybe they want inter-guild fighting in IC...
  • Sausage
    Sausage
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    Im liking this alot, almost I cant believe it. Its really another proof of Zen is going for innovation bodly and doesnt do the 90s stuff, and what this genre has repeated like last 15 years. This sure is better than some daily token system, 1 stone per day and you need like 50 for a one piece of gear.

    Ganking might become a problem though, high CP and IC gears might create some elite ganking squads, but even then they can be killed and all their Stones from ganking can be looted.
    Edited by Sausage on July 17, 2015 11:25AM
  • Kloud
    Kloud
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    Wizzo91 wrote: »
    I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.

    I hate how people want everything handed to them, without working for it...


    +1
  • Rinmaethodain
    Rinmaethodain
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    Kloud wrote: »
    Wizzo91 wrote: »
    I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.

    I hate how people want everything handed to them, without working for it...


    +1

    -1 for supporting false statement.

    Being able to rob someone from his earned TV stones is exactly getting everything without working for it. PVPers want to get TV stones without working for them, just with ganking.
    PVErs will work for stones hardly doing actual game content.
    Edited by Rinmaethodain on July 17, 2015 11:34AM
  • Genomic
    Genomic
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    Sausage wrote: »
    Im liking this alot, almost I cant believe it. Its really another proof of Zen is going for innovation bodly and doesnt do the 90s stuff, and what this genre has repeated like last 15 years. This sure is better than some daily token system, 1 stone per day and you need like 50 for a one piece of gear.

    Ganking might become a problem though, high CP and IC gears might create some elite ganking squads, but even then they can be killed and all their Stones from ganking can be looted.

    Are you joking? This exact same system has been done in several other MMOs (and failed miserably, I might add). I've noticed the only people who ever claim ZOS to be original or innovative seem to have never played any other MMO than maybe WoW or UO.
  • Sausage
    Sausage
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    Genomic wrote: »
    Sausage wrote: »
    Im liking this alot, almost I cant believe it. Its really another proof of Zen is going for innovation bodly and doesnt do the 90s stuff, and what this genre has repeated like last 15 years. This sure is better than some daily token system, 1 stone per day and you need like 50 for a one piece of gear.

    Ganking might become a problem though, high CP and IC gears might create some elite ganking squads, but even then they can be killed and all their Stones from ganking can be looted.

    Are you joking? This exact same system has been done in several other MMOs (and failed miserably, I might add). I've noticed the only people who ever claim ZOS to be original or innovative seem to have never played any other MMO than maybe WoW or UO.

    Give me a name? I can give you half dozen with token system.

    Btw, theres only one successful MMORPG and its WoW so say this is the reason why this game fails, just isnt right.
    Edited by Sausage on July 17, 2015 11:42AM
  • BuggeX
    BuggeX
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    Kloud wrote: »
    Wizzo91 wrote: »
    I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.

    I hate how people want everything handed to them, without working for it...


    +1

    -1 for supporting false statement.

    Being able to rob someone from his earned TV stones is exactly getting everything without working for it. PVPers want to get TV stones without working for them, just with ganking.
    PVErs will work for stones hardly doing actual game content.

    So you are saying,

    Killing a Group of REAL Player is nothing compared to killing a Punch of NPCs???

    Well, ok then
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • SeptimusDova
    SeptimusDova
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    Death is not Meaningful. If you think it is you have some serious issues. Competition is meaningful.

    Gankers are cheap shot artists. Acerbic to games and communities. They offer no tactical or strategic value to a larger PVP force. Gankers contribute nothing to the overall fight to; clear, hold and improve or to; find fix and destroy. They are opportunists who seek only to gain for themselves through cowardly tactics that which they cannot take by honest use of force.
  • RazielSR
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    This is BY FAR,and that means A LOT, the worst decision ever taken by zos.

    This and the IC will make the game bury in about 6 months.

    I understand how many designers and others left.
  • P3ZZL3
    P3ZZL3
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    So what I don't get, and what I wonder if people are missing, is that everyone is concerned that they might get "Ganked" after they have worked hard in finding these stones. Their general fear is not the 1v1 instance, but more they will have v16's waiting to jump on them to take these stones.

    Surely not so much of an issue in the Non-Vet version that I am sure ZOS will implement. Certainly more of an issue with the bigger campaigns like Chilli and the much larger, higher level battles that go on. But then, if you are a mid level toon or a PVE player with a distaste for PVP - why would you go into a Vet Campaign anyway?

    Another option, might even be that you can't gank people who are 2 levels below you.

    So if you are a v11 running around Cyrodiil a v12/13/14 can't kill you and take your stones. But if you WIN...you CAN take their stones.

    Just a random thought :)
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  • BRogueNZ
    BRogueNZ
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    afk banking stone
    k im back
    afk banking stone

  • PyroKid21
    PyroKid21
    That's good and all. I love PvP too. But this is a problem with people who want to do it and can't cause of connection issues? So it's cool for me to log back in and see I'm dead and not to mention now. Robbed of stone?
  • pmn100b16_ESO
    pmn100b16_ESO
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    How about we let the pvp update be the 'semi' pvp update it is, and let every other update from IC onwards be pve as it surely is going to be. Don't like pvp? Don''t buy IC, wait for Orsinium and Wrothgar.
  • PyroKid21
    PyroKid21
    As soon as I don't d/c almost every 20 mins. I'm on board lol
  • Sithisvoid
    Sithisvoid
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    It sounds awesome as an optional PVP mode maybe with increased stone gains, but there really needs to be a choice where you can farm them safely.
  • Junipus
    Junipus
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    In all reality, ZOS will just reverse their position and make the stones non-lootable. Putting in any other mechanic mentioned here will further complicate the situation of a company with the skills to barely manage what they have already.

    Giving players the option to turn themselves invincible but impotent means you won't just have PvErs using it to farm safely in a war zone but you'll also have PvPers using it to scout out enemy groups with complete impunity.

    Some might not care as it does not apply to them, but since we all have to play the same game together, sometimes the most basic solution even if it's universally hated, might be the best one.
    The Legendary Nothing
  • Elhanan
    Elhanan
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    I'm a casual player that is quite excited with this. Finally adding some true danger/risk to the PVE experience.
  • RinaldoGandolphi
    RinaldoGandolphi
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    See here is the deal.

    As a PVP person I think this is a great idea having these lootable stones

    The problem is The games class balance is too horribly lopsided And this will ruin the execution of a great idea.

    Look at how far out of touch the Devs are...Making Cloak immune to Detect Pots instead of nerfing the duration and range of the Detect Pots themselves to a reasonable level will all but ensure this ruins the game. Its completely stupid to give someone an ability to become invisible--> attack ->become invisible -> attack, its ensures the Nightblade is on the offensive 100% of every fight and controls the temp of every fight 100% of the time just because he has access to a skill that turns him invisible.

    Say what you want about Bolt Escape, but Bolt Escape never:

    1. Turned me invisible
    2. Made me untargetable
    3. Made all single target projectiles miss.
    4. Makes Ultimates like Meteor Miss
    5. Has a morph that grants 100% Crit chance.

    Did i also mention Bolt Escape was already the most expensive skill in the game by a long shot.

    To think Nightblade QQ'ers whined about the Templar's Blinding Flashes and got it removed from the game...

    For anyone who doesn't remember:

    http://elderscrollsonline.wiki.fextralife.com/Blinding+Flashes

    It gave nearby enemies a 50% chance to Miss and be set off balance if they were within a 5 meter range....it pulsed every two seconds.

    BLINDING FLASHES WAS THE DIRECT COUNTER TO NIGHTBLADE FEAR Thats why they whined so hard to have it removed, because they would fear the Templar, and 50% of their attacks would miss, because its unfair anyone survives their Fear burst unload combo....can't have that....



    Edited by RinaldoGandolphi on July 17, 2015 3:33PM
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • RustedValor
    RustedValor
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    Whiners will always whine. PVE players should just buy the new gear from guild traders if they can't hack it in pvp, the same way they buy the best in slot elite PVP sets with gold. Personally I can't stand grinding mobs, the challenge in PVE in this game is a joke and only the trashiest of the trash groups get whiped. I for one am glad they have a real challenge with real rewards coming to this expansion. Then again I play Darksouls, Dayz, and old school MMO's with full loot and world pvp so I don't care about griefers since griefing was the objective of those games lol. The way I handle griefers is playing smart and not sucking at the game. Now I actually have a reason to get powerful because there are real bosses to fight, IE players who are more powerful and skilled.
  • Weberda
    Weberda
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    I have a strong suspicion that this "system" isn't going to work in the ways that everybody seems to be wary of. I'll wait until later today to hopefully get some specific answers out of ZOS. And since this is going on PTS for several weeks I have no doubt changes will be made to it sooner rather than later.
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  • Merlin13KAGL
    Merlin13KAGL
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    People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?

    Gameplay will have to change and evolve.

    If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Rinmaethodain
    Rinmaethodain
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    People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?

    Gameplay will have to change and evolve.

    If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.

    But there is nothing absurd in players wanting a gameplay that doesnt support harassing other players.
  • P3ZZL3
    P3ZZL3
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    There are many many serious PVP guilds rubbing there hands right now ;)
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  • Rook_Master
    Rook_Master
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    This is gonna be a freaking ganker's paradise.

    Why bother grinding mobs for stones when you can sit stealthed near the entrance for players to gank and take their stones?
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