@MaximusDargus I understand your frustration. I do.MaximusDargus wrote: »Merlin13KAGL wrote: »People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?
Gameplay will have to change and evolve.
If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.
But there is nothing absurd in players wanting a gameplay that doesnt support harassing other players.
nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
Rook_Master wrote: »This is gonna be a freaking ganker's paradise.
Why bother grinding mobs for stones when you can sit stealthed near the entrance for players to gank and take their stones?
This looting system in IC is playing completely into the hands of the griefers and the gankers. It makes already powerful min/maxxed characters even more powerful. For the average player the end result will likely be a miserable gaming experience. I've seen enough of this nonsense in other MMOs to know it's likely to be a gankers paradise. If you don't have a ganking class and build, or don't want to run around in a huge pack for safety, it's probably not worth the bother.
Pangnirtung wrote: »I think that this might be the one feature that ruins the DLC experience for players like myself.
Why ZOS feels compelled to introduce aspect to the game I don't know.
For all the PVP'ers that proclaim if you don't like it then don't go to the PVP zones, how about ZOS change the rules in the PVP zones so that it plays like the original Ultima Online and you LOSE all gear to the gankers? By some of the PVPers logic on here why not? Why not even LOSE experience or Champion points if this is such a hard core area? Make your losses as real as mine.
MaximusDargus wrote: »
-1 for supporting false statement.
Being able to rob someone from his earned TV stones is exactly getting everything without working for it. PVPers want to get TV stones without working for them, just with ganking.
PVErs will work for stones hardly doing actual game content.
MaximusDargus wrote: »
-1 for supporting false statement.
Being able to rob someone from his earned TV stones is exactly getting everything without working for it. PVPers want to get TV stones without working for them, just with ganking.
PVErs will work for stones hardly doing actual game content.
Merlin13KAGL wrote: »People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?
Gameplay will have to change and evolve.
If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.
RinaldoGandolphi wrote: »Merlin13KAGL wrote: »People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?
Gameplay will have to change and evolve.
If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.
Yup it all but ensures folks won't roam around in there with any less 12-15 people....thats pretty much a gimmie.
the solo lone ganker types will be the ones run over by the pain trains....this just encourages people to zerg...people zerg now because they don't want to play horse simulator....they will zerg even more now because they don't want to actually lose something of value (these stones)
I don't think the IPC will necessarily be a gnakers paradise as much as a zerger's paradise...sure folks will gank, but it will be zergs that steamroll and take all the stones....it won't be the small scale pvp folks want.
the Small Scale pvp we wanted was supposed to be part of the justice system, but they never released it.
MaximusDargus wrote: »I think the system sound awesome and interesting. Finally a real consequence for deaths in PVP. Battles and fights will get more tense and exiting.
I hate how people want everything handed to them, without working for it...
Wow. handed to them without working for it?
How does spending 3 hours in dungeon farming stones is "not working for it at all".
And then tell me, how is ganking someone to kill him from hidden position in 3 seconds and stealing all his work "working" at all?
Exciting? This will encourage gankers to leech and be parasites to other peoples work. On the contrary, it will discourage hard work because why bother farming dungeons if you can just hide somewhere, dont do ANY WORK and just wait for passer by, kill him and take his stones?
nikolaj.lemcheb16_ESO wrote: »Why not make it a toggle? If you turn it on you can loot others and be looted, if you turn it off you cannot loot others and cannot be looted.
That way everyone can be happy.
If you argue that you want to be able to loot people who are not interested in that kind of risk vs reward gameplay then it just show that you are the kind of gamer that get your kick from annoying other players....
Septimus_Magna wrote: »That most certainly would take the fun out of it. Also, this heavily benefits pve-ers because they wont kill many players so they would choose to turn the looting off.
Corrupted_Soul wrote: »So much negativity from people :'D you haven't even tried it and you're already complaining. Omg. It's no wonder ZOS take barely anything people say on here seriously, it's 99% complaints. When did gamers become so entitled?
@RinaldoGandolphi , agreed, small scale will be less viable in many scenarios, but I'm hopeful there will be stealth ways to bypass the stealthers, as well.RinaldoGandolphi wrote: »Merlin13KAGL wrote: »People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?
Gameplay will have to change and evolve.
If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.
Yup it all but ensures folks won't roam around in there with any less 12-15 people....thats pretty much a gimmie.
the solo lone ganker types will be the ones run over by the pain trains....this just encourages people to zerg...people zerg now because they don't want to play horse simulator....they will zerg even more now because they don't want to actually lose something of value (these stones)
I don't think the IPC will necessarily be a gnakers paradise as much as a zerger's paradise...sure folks will gank, but it will be zergs that steamroll and take all the stones....it won't be the small scale pvp folks want.
the Small Scale pvp we wanted was supposed to be part of the justice system, but they never released it.
ThyIronFist wrote: »Wow, the PvE tears are real... If you don't want to PvP, then don't! Leave Cyrodiil and don't come back. Simple! If your casual heart can't handle Cyrodiil then go back to PvE and keep doing your dungeons and trials.
ZOS has been focusing on nothing but PvE for the past year and a half and now you PvErs cry when there's going to be a PvP update? First PvP update in like 17 months and all of the sudden we're griefers and elitists, lol.
I, for one, welcome this system. First PvP update ever and I'm looking forward to it, will be interesting to see what will happen. Just hoping ZOS wont mess it up.
RinaldoGandolphi wrote: »Merlin13KAGL wrote: »People do understand that gankers with a massive cache of stones can also be killed by larger groups or other gankers, right?
Gameplay will have to change and evolve.
If the expectation is to be able to to everything the same as it always has been, even though new content, physical layout, and mechanics have been involved is absurd.
Yup it all but ensures folks won't roam around in there with any less 12-15 people....thats pretty much a gimmie.
the solo lone ganker types will be the ones run over by the pain trains....this just encourages people to zerg...people zerg now because they don't want to play horse simulator....they will zerg even more now because they don't want to actually lose something of value (these stones)
I don't think the IPC will necessarily be a gnakers paradise as much as a zerger's paradise...sure folks will gank, but it will be zergs that steamroll and take all the stones....it won't be the small scale pvp folks want.
the Small Scale pvp we wanted was supposed to be part of the justice system, but they never released it.
lifefrombelowb14_ESO wrote: »I think the only thing that worries me about it is if it just gives it to you or if it leaves a body to be looted. If it leaves a body thats a potential drain on server resources and I don't know if anyone here was on azura's yesterday, but the server seems like it can barely handle what we throw at it now let alone all these sudden loot drops when huge groups run into each other.
there will be no huge groups 99% of the time. any one who has played DAoC does now this "dungeon type" pretty well as it is a copy of "darkness falls". the only time you will see bigger groups is when the IC access switched to another realm i mean alliance, while the former "owner" balls up in the entrence area of the new "owner" trying to with stand them as long as possible, while doing so the former owner has allready placed his stones in his bank while the new owner had no time to gain any stones so beside some *** you will not see any stones being looted between larger player numbers.
even the 6 "home keeps" can be disscussed to grant access as each alliance has 3 keeps(granting access to their scrolls) + 2 keeps (within the emperor circle) plus another two keeps on the out outside in their direct proximity and depending upon wich 6 out of those 7 keeps actually are needed the access can become quite exclusive (e.g. if you have to have 2 of the 3 outer keeps(brindle, dragenclaw, drakelowe) wich are currently quite often uncontested to increase their value)
the only time stone will be actually lootable is by solo/micro group attackers who have logged their chars within it (wich with the current implemention of pvp logging is highly unliky) to attack players involved in pve - grabbing their stones.
which leads to another issue no one knows how many stone you can eventually lose upon death 1? all? max 50%? pure speculation currently...
Quoting the below that goes over how DAOC had it done although I am betting people still will not read it. Wish more players would explain Darkness Falls that experienced it because I am pretty sure, this is pretty much going to just be the ESO version.lifefrombelowb14_ESO wrote: »I think the only thing that worries me about it is if it just gives it to you or if it leaves a body to be looted. If it leaves a body thats a potential drain on server resources and I don't know if anyone here was on azura's yesterday, but the server seems like it can barely handle what we throw at it now let alone all these sudden loot drops when huge groups run into each other.
there will be no huge groups 99% of the time. any one who has played DAoC does now this "dungeon type" pretty well as it is a copy of "darkness falls". the only time you will see bigger groups is when the IC access switched to another realm i mean alliance, while the former "owner" balls up in the entrence area of the new "owner" trying to with stand them as long as possible, while doing so the former owner has allready placed his stones in his bank while the new owner had no time to gain any stones so beside some *** you will not see any stones being looted between larger player numbers.
even the 6 "home keeps" can be disscussed to grant access as each alliance has 3 keeps(granting access to their scrolls) + 2 keeps (within the emperor circle) plus another two keeps on the out outside in their direct proximity and depending upon wich 6 out of those 7 keeps actually are needed the access can become quite exclusive (e.g. if you have to have 2 of the 3 outer keeps(brindle, dragenclaw, drakelowe) wich are currently quite often uncontested to increase their value)
the only time stone will be actually lootable is by solo/micro group attackers who have logged their chars within it (wich with the current implemention of pvp logging is highly unliky) to attack players involved in pve - grabbing their stones.
which leads to another issue no one knows how many stone you can eventually lose upon death 1? all? max 50%? pure speculation currently...