Remember when, back in development, there was no such thing as VR ranks? All that was planned for endgame was essentially just PvP and dungeons. Then when players voiced out that they wanted a way to experience the other alliances as well as having another avenue of playing endgame, they added veteran ranks and Cadwell's Silver/Gold.
VR ranks always seemed more like a quick patch-up to me. A quick way to add more things to do post level 50. But it has since demonstrated that most players are not content to grind their way through the levels, and many simply are not interested in Cadwell's almanac as an alternative method of leveling. The negative feedback was so prevalent, zos essentially acknowledged the problem and assured us they were going to do something about it (by removing them)....but they have yet to actually act on it.
So yeah, veteran ranks either need a revamp or need to be scrapped. I just wish they would hurry up on whatever they plan though.
The major problem here is you need like 150k or 160k XP for a level up to see progression. With grinding you are able to do it in like 20 minutes.
With hitting VR1 it takes you 1m XP, so roughly 6 to 7 times the amount of XP and with grinding you take like 1.5 to 2 hours to get this done. Questing is even way slower.
That's like hitting a wall with your car after you droved on a highway...
You hit level 50 and somehow got the feeling: "Wow, I made it! I completed the great story and saw everything of the faction I decided to play!" Great!
But then you realize that you have to deal with two other factions and way more leveling than you probably first expected. You have to play through two factions you didn't choose to play in the first place and you have to level up roughly 100 more levels to be somehow competative in end game, especially PvP.
The game itself is great until level 50/VR1.
I would even go that far to say it is the best MMORPG I played during the last 5 years and it was most fun leveling my toon to 50. But between VR1 and VR14, the game is utterly boring, mind numbing and purely repetative junk. It's like the patiency test you've got to pass before you get to the real fun: VR14.
I doubt many console players (or beginning PC players as well) will pass this "test" and therefore convert to a subscribing customer for ZOS.
The problem is that people have this concept that is so medieval when it comes to MMOs now-a-days where they think they have to be the max level to take part in the most enjoyable content in the game. That's absolutely not the case.
I've heard of VR4's doing Trials and I've personally witnessed a VR1 lay the smack down on a VR14 1v1 in PvP. This game is way more about skill and knowing what you're doing than about stats and gear. Having those additional CPs and better gear certainly makes you stronger, but it is in no way a prerequisite to enjoying the game or being good at it.
p_tsakirisb16_ESO wrote: »Those who say VR leveling is difficult, do not have a clue and decided to "grind" it.
First of all, you get 1 VR level per area when you do the following and you are at the same VR as the area. eg VR5 for Rift, if you are AD.
a) Mainline quest for the area (you need to progress)
b) All the dolmens, once
c) World bosses, once
d) The local public dungeon group achievement (1)
e) Once each public dungeon, because either way you need the skyshard, kill the damn boss.
f) do the skyshards.
No need for side quest or "grind".
Do some exploration on the nearby sites also, and you are set.
I do not see all the waffle about it.
VR11-14 is bit more challenging I agree, but join a guild and either
a) Do the quests and public dungeons at Craglorn (2 man is enough)
b) Do the veteran dungeons quests. eg the second part of the Banished Cells.
c) If you are AD, spend couple of hours in Necropolis.
d) do not see it as a "grind". Go Cyrodiil.
I dont get it
Whats is this heaven that suppose to hapoen after reaching the level cap?
Why the people want to rush in reach it ?
Whats is so exstremely special to be a VR14 ? Whats happen after that?
The only things we need is new things to do , no a faster way to reach a level cap
VincentBlanquin wrote: »I dont get it
Whats is this heaven that suppose to hapoen after reaching the level cap?
............
The only things we need is new things to do , no a faster way to reach a level cap
i tell you, unless you are vr14, there is no point spend gold on gold gear, gold glyph, no point on spend AP to buy gear. you cant work on getting best gear. in environment, where manys do extraordinary big damages in pvp. thats the problem
Where do you grind with 400k-500k xpm? I get up to 250k max and thats in that cyrodiil delve.
What's the difference between grinding 14 VR levels or another 50 normal levels?
MaximusDargus wrote: »VincentBlanquin wrote: »I dont get it
Whats is this heaven that suppose to hapoen after reaching the level cap?
............
The only things we need is new things to do , no a faster way to reach a level cap
i tell you, unless you are vr14, there is no point spend gold on gold gear, gold glyph, no point on spend AP to buy gear. you cant work on getting best gear. in environment, where manys do extraordinary big damages in pvp. thats the problem
You know that this kind of thinking, people who believe, its not worth investing in good gear untill you are VR14, proves something completely else?
It proves that actually people believe its EASY to get to VR14 and they will get there FAST.
If grinding to VR14 would be as hard and difficult as "this game has too much grind" people claim, they would see no problem in investing into gear before reaching VR14 because "there is so much grind and im never gonna get there"
VincentBlanquin wrote: »MaximusDargus wrote: »VincentBlanquin wrote: »I dont get it
Whats is this heaven that suppose to hapoen after reaching the level cap?
............
The only things we need is new things to do , no a faster way to reach a level cap
i tell you, unless you are vr14, there is no point spend gold on gold gear, gold glyph, no point on spend AP to buy gear. you cant work on getting best gear. in environment, where manys do extraordinary big damages in pvp. thats the problem
You know that this kind of thinking, people who believe, its not worth investing in good gear untill you are VR14, proves something completely else?
It proves that actually people believe its EASY to get to VR14 and they will get there FAST.
If grinding to VR14 would be as hard and difficult as "this game has too much grind" people claim, they would see no problem in investing into gear before reaching VR14 because "there is so much grind and im never gonna get there"
no sense man invest to best gear before vr14 man, you are lunatic
VincentBlanquin wrote: »
no sense man invest to best gear before vr14 man, you are lunatic
But you can easily use purple crafted gear for every 2 or 3 VR levels, or even every 5 levels. I actually did every vet dungeon with VR5 purple crafted gear on my tank, doing pledges at VR12 every day, since I was VR5. Yesterday I did normal DSA with a VR3 healer and a VR5 DD (I was tanking with a VR14 and the other DD was also VR14). What I mean is - you don't have to go all out on the best of the best, but you can still do end-game content way before VR14, provided you don't stick to playing with those who believe anything below VR14 is too weak.
VincentBlanquin wrote: »
no sense man invest to best gear before vr14 man, you are lunatic
But you can easily use purple crafted gear for every 2 or 3 VR levels, or even every 5 levels. I actually did every vet dungeon with VR5 purple crafted gear on my tank, doing pledges at VR12 every day, since I was VR5. Yesterday I did normal DSA with a VR3 healer and a VR5 DD (I was tanking with a VR14 and the other DD was also VR14). What I mean is - you don't have to go all out on the best of the best, but you can still do end-game content way before VR14, provided you don't stick to playing with those who believe anything below VR14 is too weak.
epic and legendary crafting mats are few and far between, you also need lots of them when actually crafting an item.
for most questers, they'll have enough upgrade mats for a few items, barely enough for a full set, let alone enough for multiple sets as they level through VR ranks. so they will save those mats til level cap for their "final" set of gear.
unless you're logged in all day and receive 3x profession deliveries a day, it can take an age (or a fortune) to gather enough high quality crafting materials.
Frenkthevile wrote: »ESO is not a grind, it's questing. FF14 is events grind. Archeage is trade grind. Korean mmos are mobs grind.
Cannot be a grind something that you do ONCE, then move on.
ah but then to some people, ESO is all about ignoring the quests and mob grinding to VR14, then daily to get as many CP as possible so they can dominate in pvp.
it's not a healthy playstyle but when people hit VR1, see the mountain in front of them and soil their pants, this is what happens. desperate people will do desprate things in order to be competitive.
VincentBlanquin wrote: »MaximusDargus wrote: »VincentBlanquin wrote: »I dont get it
Whats is this heaven that suppose to hapoen after reaching the level cap?
............
The only things we need is new things to do , no a faster way to reach a level cap
i tell you, unless you are vr14, there is no point spend gold on gold gear, gold glyph, no point on spend AP to buy gear. you cant work on getting best gear. in environment, where manys do extraordinary big damages in pvp. thats the problem
You know that this kind of thinking, people who believe, its not worth investing in good gear untill you are VR14, proves something completely else?
It proves that actually people believe its EASY to get to VR14 and they will get there FAST.
If grinding to VR14 would be as hard and difficult as "this game has too much grind" people claim, they would see no problem in investing into gear before reaching VR14 because "there is so much grind and im never gonna get there"
no sense man invest to best gear before vr14 man, you are lunatic
But you can easily use purple crafted gear for every 2 or 3 VR levels, or even every 5 levels. I actually did every vet dungeon with VR5 purple crafted gear on my tank, doing pledges at VR12 every day, since I was VR5. Yesterday I did normal DSA with a VR3 healer and a VR5 DD (I was tanking with a VR14 and the other DD was also VR14). What I mean is - you don't have to go all out on the best of the best, but you can still do end-game content way before VR14, provided you don't stick to playing with those who believe anything below VR14 is too weak.
I'm in the house that enjoys the vet ranks....but would love to see changes, they should not give you ANY attribute points or given increases with each level, they should NOT be a gear gate, they should only offer skill points, maybe more unique titles, and costumes, pets...maybe a gate for certain quests...i don't know. It needs to be truly horizontal, which is how they marketed vr levels. But now they are simply trying to make them regular levels that take a STUPID amount of time to level through questing. In order to play endgame content or even begin to gear up for endgame you have to be v14, there's no way around it. They could have saved SO many resources by just making level 50 the true top level, and stripping v10 gear down to level 50 a YEAR ago...instead they drug along this grind and are regretting it.
What's the difference between grinding 14 VR levels or another 50 normal levels?
that up until not very long ago, 5 VR levels == 50 normal levels. so 14 VR levels is more equivalent to 140 normal levels.
so level cap, is essentially 190. then there's 3600 champion points to go. although you'll probably have about 90 by the time you hit VR14
somehow i dont think that ESO was ever intended as a korean grind mmo. see my post on page 5 for the VR development history.
not impressed, I had so much fun going through the questline and all the different zones and such to get to lvl 50 or vr1. I honestly didn't know what to expect from VR ranks but so far I'm heartbroken, its a wall of pure grinding to make you come back and play but frankly this is not the type of grind that I want. The only type of grind that should ever exist in an mmorpg is gear, reputations, professions etc but not lvling. This is a rant and yes I'm upset but I have no one else to blame other than myself I guess. I just don't have the time to put 8 hours a day grinding to go up a quarter of a lvl. Keep in mind that this is console, there are very few people at the vr ranks yet so there are no vr grind parties and even then there is no fun in this type of grinding. I will be going back to FF XIV for the release of Heavensward but I will return to this when they decide to make a change to the whole VR thing (if that ever happens). Please do not hate on my post, understand that this is my opinion and that I respect everyone's opinion aslong as they aren't ignorant.
Really? I rarely had gear that was more than 4 levels below me anywhere, just using dropped gear and quest rewards. I'm still using the same at VR3- dropped gear and quest rewards.MaximusDargus wrote: »I love veteran rank lvls. I can finally make good gear without being afrad that in one minute ill outlevel it again.
Not going to lie, this^ is awesome to me as well. On my third character, at VR1 (sorry to those who I attempted that vet dungeon with at the time) and still had level 38 green gear! Hah. You see, I was just sick of crafting gear one day after the other due to outleveling it.. so I just stopped. Was so glad when I hit VR1 and knew I wouldn't need to make new at the end of the weekend.
As well, a topic that has been touched on - alts. Yes, I DO enjoy Caldwell Gold/Silver (the vet ranks), BUT... yeah, on my alts, I must say I'm not as excited about it. During my alts it will be (as they are both sitting at VR2 right now) more about learning the new class, weapons, and dungeon roles - opposed to it being all about the immersion and story. I still like the vet ranks, why? Because at level 50 - I haven't levelled up all the skills I want for dungeons, I haven't mastered my class (heavily due to the ease of 1-50, sure VR isn't any harder, but at least it gives more time).
What's the difference between grinding 14 VR levels or another 50 normal levels?
that up until not very long ago, 5 VR levels == 50 normal levels. so 14 VR levels is more equivalent to 140 normal levels.
so level cap, is essentially 190. then there's 3600 champion points to go. although you'll probably have about 90 by the time you hit VR14
somehow i dont think that ESO was ever intended as a korean grind mmo. see my post on page 5 for the VR development history.
Getting from VR1 to VR14 is the exact equivalent of going from level 49-50 100 times.
What's the difference between grinding 14 VR levels or another 50 normal levels?
that up until not very long ago, 5 VR levels == 50 normal levels. so 14 VR levels is more equivalent to 140 normal levels.
so level cap, is essentially 190. then there's 3600 champion points to go. although you'll probably have about 90 by the time you hit VR14
somehow i dont think that ESO was ever intended as a korean grind mmo. see my post on page 5 for the VR development history.
Getting from VR1 to VR14 is the exact equivalent of going from level 49-50 100 times.
If this is current, then that's incorrect. ~2.3 mil xp for 1 - 50/VR1. Then another 13 mil xp to get from VR1 to VR14.
Source: http://www.uesp.net/wiki/Online:Leveling
edit: My bad. Reading comprehension fail. Too early. Need coffee. Bleh.
Really? I rarely had gear that was more than 4 levels below me anywhere, just using dropped gear and quest rewards. I'm still using the same at VR3- dropped gear and quest rewards.MaximusDargus wrote: »I love veteran rank lvls. I can finally make good gear without being afrad that in one minute ill outlevel it again.
Not going to lie, this^ is awesome to me as well. On my third character, at VR1 (sorry to those who I attempted that vet dungeon with at the time) and still had level 38 green gear! Hah. You see, I was just sick of crafting gear one day after the other due to outleveling it.. so I just stopped. Was so glad when I hit VR1 and knew I wouldn't need to make new at the end of the weekend.
As well, a topic that has been touched on - alts. Yes, I DO enjoy Caldwell Gold/Silver (the vet ranks), BUT... yeah, on my alts, I must say I'm not as excited about it. During my alts it will be (as they are both sitting at VR2 right now) more about learning the new class, weapons, and dungeon roles - opposed to it being all about the immersion and story. I still like the vet ranks, why? Because at level 50 - I haven't levelled up all the skills I want for dungeons, I haven't mastered my class (heavily due to the ease of 1-50, sure VR isn't any harder, but at least it gives more time).
I STILL don't see the point in going out of my way and/or spending gold to get gear I will out-level, even though it may take a few days to do so.
Really, the only change I've made is that now I use food or drink, where I never did 1-50.
Really? I rarely had gear that was more than 4 levels below me anywhere, just using dropped gear and quest rewards. I'm still using the same at VR3- dropped gear and quest rewards.MaximusDargus wrote: »I love veteran rank lvls. I can finally make good gear without being afrad that in one minute ill outlevel it again.
Not going to lie, this^ is awesome to me as well. On my third character, at VR1 (sorry to those who I attempted that vet dungeon with at the time) and still had level 38 green gear! Hah. You see, I was just sick of crafting gear one day after the other due to outleveling it.. so I just stopped. Was so glad when I hit VR1 and knew I wouldn't need to make new at the end of the weekend.
As well, a topic that has been touched on - alts. Yes, I DO enjoy Caldwell Gold/Silver (the vet ranks), BUT... yeah, on my alts, I must say I'm not as excited about it. During my alts it will be (as they are both sitting at VR2 right now) more about learning the new class, weapons, and dungeon roles - opposed to it being all about the immersion and story. I still like the vet ranks, why? Because at level 50 - I haven't levelled up all the skills I want for dungeons, I haven't mastered my class (heavily due to the ease of 1-50, sure VR isn't any harder, but at least it gives more time).
I STILL don't see the point in going out of my way and/or spending gold to get gear I will out-level, even though it may take a few days to do so.
Really, the only change I've made is that now I use food or drink, where I never did 1-50.
What's the difference between grinding 14 VR levels or another 50 normal levels?
that up until not very long ago, 5 VR levels == 50 normal levels. so 14 VR levels is more equivalent to 140 normal levels.
so level cap, is essentially 190. then there's 3600 champion points to go. although you'll probably have about 90 by the time you hit VR14
somehow i dont think that ESO was ever intended as a korean grind mmo. see my post on page 5 for the VR development history.
Getting from VR1 to VR14 is the exact equivalent of going from level 49-50 100 times.
If this is current, then that's incorrect. ~2.3 mil xp for 1 - 50/VR1. Then another 13 mil xp to get from VR1 to VR14.
Source: http://www.uesp.net/wiki/Online:Leveling
edit: My bad. Reading comprehension fail. Too early. Need coffee. Bleh.
I know that when I went from 49-50 just 2 or 3 months ago it was 140k XP. If it's 1 million XP for each veteran rank and there are 14 veteran ranks, then going from VR1 to VR14 is like going from 49-50 100 times.
Ah well, I guess that makes sense, if you have maxed crafting, and you're leveling an alt. Crafted sets probably aren't that big of a deal to get. I still don't have any crafts maxed. So yeah, getting crafted gear would take going out of my way or spending gold.Really? I rarely had gear that was more than 4 levels below me anywhere, just using dropped gear and quest rewards. I'm still using the same at VR3- dropped gear and quest rewards.MaximusDargus wrote: »I love veteran rank lvls. I can finally make good gear without being afrad that in one minute ill outlevel it again.
Not going to lie, this^ is awesome to me as well. On my third character, at VR1 (sorry to those who I attempted that vet dungeon with at the time) and still had level 38 green gear! Hah. You see, I was just sick of crafting gear one day after the other due to outleveling it.. so I just stopped. Was so glad when I hit VR1 and knew I wouldn't need to make new at the end of the weekend.
As well, a topic that has been touched on - alts. Yes, I DO enjoy Caldwell Gold/Silver (the vet ranks), BUT... yeah, on my alts, I must say I'm not as excited about it. During my alts it will be (as they are both sitting at VR2 right now) more about learning the new class, weapons, and dungeon roles - opposed to it being all about the immersion and story. I still like the vet ranks, why? Because at level 50 - I haven't levelled up all the skills I want for dungeons, I haven't mastered my class (heavily due to the ease of 1-50, sure VR isn't any harder, but at least it gives more time).
I STILL don't see the point in going out of my way and/or spending gold to get gear I will out-level, even though it may take a few days to do so.
Really, the only change I've made is that now I use food or drink, where I never did 1-50.
@tallenn Good point. On my first toon I mostly used dropped gear. Crafting my own gear doesn't cost me gold as I harvest while I quest. My second toon was a mix of dropped gear and crafting gear. By my third toon I had VR's.. max level all crafts etc... so she was spoiled with green crafted sets constantly. harvesting for me isn't "going out of my way" I just do it as I wander doing quests. Now I make blue crafted sets for my VR's, almost every VR level (skipped one or two) on my main, and blue crafted gear so far on my others once they hit VR (only VR2).
Oh, and the reason for the ridiculously low level gear on that last toon? The crafted sets gave me more towards my build than non-set dropped gear would.. so I kept using it. It was also my third go.. so at that point it was a breeze to level 1-50. Oh, and towards the "may take a few days".. for me.. my VR gear last weeks, sometimes over a month. I'm slow. lol
Ah well, I guess that makes sense, if you have maxed crafting, and you're leveling an alt. Crafted sets probably aren't that big of a deal to get. I still don't have any crafts maxed. So yeah, getting crafted gear would take going out of my way or spending gold.Really? I rarely had gear that was more than 4 levels below me anywhere, just using dropped gear and quest rewards. I'm still using the same at VR3- dropped gear and quest rewards.MaximusDargus wrote: »I love veteran rank lvls. I can finally make good gear without being afrad that in one minute ill outlevel it again.
Not going to lie, this^ is awesome to me as well. On my third character, at VR1 (sorry to those who I attempted that vet dungeon with at the time) and still had level 38 green gear! Hah. You see, I was just sick of crafting gear one day after the other due to outleveling it.. so I just stopped. Was so glad when I hit VR1 and knew I wouldn't need to make new at the end of the weekend.
As well, a topic that has been touched on - alts. Yes, I DO enjoy Caldwell Gold/Silver (the vet ranks), BUT... yeah, on my alts, I must say I'm not as excited about it. During my alts it will be (as they are both sitting at VR2 right now) more about learning the new class, weapons, and dungeon roles - opposed to it being all about the immersion and story. I still like the vet ranks, why? Because at level 50 - I haven't levelled up all the skills I want for dungeons, I haven't mastered my class (heavily due to the ease of 1-50, sure VR isn't any harder, but at least it gives more time).
I STILL don't see the point in going out of my way and/or spending gold to get gear I will out-level, even though it may take a few days to do so.
Really, the only change I've made is that now I use food or drink, where I never did 1-50.
@tallenn Good point. On my first toon I mostly used dropped gear. Crafting my own gear doesn't cost me gold as I harvest while I quest. My second toon was a mix of dropped gear and crafting gear. By my third toon I had VR's.. max level all crafts etc... so she was spoiled with green crafted sets constantly. harvesting for me isn't "going out of my way" I just do it as I wander doing quests. Now I make blue crafted sets for my VR's, almost every VR level (skipped one or two) on my main, and blue crafted gear so far on my others once they hit VR (only VR2).
Oh, and the reason for the ridiculously low level gear on that last toon? The crafted sets gave me more towards my build than non-set dropped gear would.. so I kept using it. It was also my third go.. so at that point it was a breeze to level 1-50. Oh, and towards the "may take a few days".. for me.. my VR gear last weeks, sometimes over a month. I'm slow. lol
What's the difference between grinding 14 VR levels or another 50 normal levels?
that up until not very long ago, 5 VR levels == 50 normal levels. so 14 VR levels is more equivalent to 140 normal levels.
so level cap, is essentially 190. then there's 3600 champion points to go. although you'll probably have about 90 by the time you hit VR14
somehow i dont think that ESO was ever intended as a korean grind mmo. see my post on page 5 for the VR development history.
Getting from VR1 to VR14 is the exact equivalent of going from level 49-50 100 times.
If this is current, then that's incorrect. ~2.3 mil xp for 1 - 50/VR1. Then another 13 mil xp to get from VR1 to VR14.
Source: http://www.uesp.net/wiki/Online:Leveling
edit: My bad. Reading comprehension fail. Too early. Need coffee. Bleh.
I know that when I went from 49-50 just 2 or 3 months ago it was 140k XP. If it's 1 million XP for each veteran rank and there are 14 veteran ranks, then going from VR1 to VR14 is like going from 49-50 100 times.
No, no, you're correct. I had to drop an edit into my post after I re-read that.