There seems to be a modifier in place to put some kind of control on the roe drop rate. If I fillet 10 fish a day or a few hours apart, I have a higher success rate over a week, then if I do 100's at a time.
The_Conquerer wrote: »how much does perfect roe sell for?
The_Conquerer wrote: »how much does perfect roe sell for?
Currently around 13.5k on average (last I checked)
MornaBaine wrote: »So essentially it's completely ridiculous and the time and effort to acquire all pieces of the recipe, being stuck depending on hireling mails for the TWO purple mats that, if you use them for this, will make it impossible to make the upper level food and drinks you ALSO need, and the absolutely terrible drop rate of the roe actually COMPLETELY NEGATES the point of getting a drink that is supposed to...wait for it.... SAVE YOU TIME.
Of course you can always just buy the version they'll be selling in the cash shop.
OF COURSE.
You can't really find a ratio for this, because it's n% per fish, not n% per x number of fish skinned. Each event is independent.
What you'd have to do is have 1,000 different people skin one fish and tabulate the results. If three out of that 1,000 get roe, then your sample success is 0.3%. That's still not a drop rate. That's just a survey of yes over no.
Then you'd have to run 1,000 people many more times to get an observed low-high range. For example, in a sample of 1,000, between 2 and 11 people found one roe off of one fish. Or 0.2 to 1.1%.
Which is a pretty crappy range for something prized and sought after yet worth absolutely nothing to a vendor.
But that's all right. Fishing is a nice, relaxing in-game hobby. And it's strange how Ambrosia is one of the most interesting puzzles in the game so far. In some ways, the search is going to be more fun than actually using it.
You can't really find a ratio for this, because it's n% per fish, not n% per x number of fish skinned. Each event is independent.
What you'd have to do is have 1,000 different people skin one fish and tabulate the results. If three out of that 1,000 get roe, then your sample success is 0.3%. That's still not a drop rate. That's just a survey of yes over no.
Then you'd have to run 1,000 people many more times to get an observed low-high range. For example, in a sample of 1,000, between 2 and 11 people found one roe off of one fish. Or 0.2 to 1.1%.
Which is a pretty crappy range for something prized and sought after yet worth absolutely nothing to a vendor.
But that's all right. Fishing is a nice, relaxing in-game hobby. And it's strange how Ambrosia is one of the most interesting puzzles in the game so far. In some ways, the search is going to be more fun than actually using it.
That is all true if each trial (skinning) is independent, but some are speculating that they are not. While I'm inclined to think the trials are indeed independent, I wouldn't put it past ZOS to have something in there to correlate trials with other variables - a pure independent RNG may not achieve whatever goals they have (e.g., modern slot machines don't always use independent trials, as other distributions have been shown to be more effective at keeping people feeding in the $$$). For example, they could just keep a ratio of the XP scrolls used to the XP drinks used, and feed that into the roe probability to "auto correct" any imbalance from the desired ratio.DaveMoeDee wrote: »You can't really find a ratio for this, because it's n% per fish, not n% per x number of fish skinned. Each event is independent.
What you'd have to do is have 1,000 different people skin one fish and tabulate the results. If three out of that 1,000 get roe, then your sample success is 0.3%. That's still not a drop rate. That's just a survey of yes over no.
Then you'd have to run 1,000 people many more times to get an observed low-high range. For example, in a sample of 1,000, between 2 and 11 people found one roe off of one fish. Or 0.2 to 1.1%.
Which is a pretty crappy range for something prized and sought after yet worth absolutely nothing to a vendor.
But that's all right. Fishing is a nice, relaxing in-game hobby. And it's strange how Ambrosia is one of the most interesting puzzles in the game so far. In some ways, the search is going to be more fun than actually using it.
You are making this way more complicate than it actually is.
The odds of a particular outcome are universal in this case. Just like flipping a quarter. If it is a balanced quarter, the odds of getting heads are 0.5 or 50%. If I toss twice and get both heads, that does not change the underlying probability to 1.0. The sample size is too low for us to say much about the probability in that case.
To figure out the unknown probability of an even, we need a large sample. It does not matter if the sample is all from a single person or from multiple people. The same goes for perfect roe since each skinning is an independent even with a set probability of getting the row.
Now, your approach of using multiple people can get you additional information. What it would show is the distribution of outcomes for that probability. The things is, that will not give any information that is as useful as just adding up all the outcomes and computing a percentage. If this is just a RNG with a set probability, than we already know the distribution without going through that extra effort.
We also know the low and high range. The low is 0% success. The high is 100%. Those are just insanely improbably for large sample sizes. Again, there is no need to test specifically for that info since math can tell us all that once we have a large enough sample to be confident of our probability that a skinning will result in perfect roe.