People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.
try harder
Aye what you described is true and despicable.
But I do have to point out that civilians in war do not choose to be there, they are caught in a storm.
In ESO, it is different....
You choose to go to Cyrodil, so you are knowingly going into a war zone, unless you are in a buff campaign.
So you should accept the risks, if you die, you die, get over it.
He's not even a civilian, he's literally an enemy soldier just standing there talking to some civilians.
Something more akin to a deserter, I suppose.
People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.
try harder
Aye what you described is true and despicable.
But I do have to point out that civilians in war do not choose to be there, they are caught in a storm.
In ESO, it is different....
You choose to go to Cyrodil, so you are knowingly going into a war zone, unless you are in a buff campaign.
So you should accept the risks, if you die, you die, get over it.
People do their things whatever it takes. No different bombing a civilian city in a war. It's just cheap.
try harder
Aye what you described is true and despicable.
But I do have to point out that civilians in war do not choose to be there, they are caught in a storm.
In ESO, it is different....
You choose to go to Cyrodil, so you are knowingly going into a war zone, unless you are in a buff campaign.
So you should accept the risks, if you die, you die, get over it.
I guess you don't understand my point. I'm a pvp player mainly and I dont mind dying or killing. Heck, I die quite alot with this last update and im ok with that. Im ok for any fair death even if it's by that ganker. It is just overfrustrating when you got jumped by a random ganker who waits and follows you and never attacks until you face with some others.
I already stated that with a different shape in my first post. Please read before posting.
VincentBlanquin wrote: »Sylvyr you are wrong, you look only from single person point of view, but you cant, because this game contain thousands of players.
You are not proof of anything, one single players can not be in mmorpg, single player opinion is useless in situations like lagsploiting. its always about horde will and resistence to things. lagsploiting is already standart in this game and single player opinion of veterans that they defend freedom only feed this bad behaviour more.
VincentBlanquin wrote: »Sylvyr you are wrong, you look only from single person point of view, but you cant, because this game contain thousands of players.
You are not proof of anything, one single players can not be in mmorpg, single player opinion is useless in situations like lagsploiting. its always about horde will and resistence to things. lagsploiting is already standart in this game and single player opinion of veterans that they defend freedom only feed this bad behaviour more.
Riiiiight.
You can use the argument that I cannot represent everyone in the game. That is true. Same can be said for you. You cannot represent everyone as well.
What you are saying is that this behavior means that if someone is OK ganking others when they are at a quest giver, they are or will be OK with exploiting for an advantage.
I never said I speak for everyone. I only said I am proof that this is not ALWAYS the case. I think ganking at a quest giver is fine, and that exploiting is bad. I don't support "freedom" to the extent of cheating.
He's trying to claim that the reason PvP is laggy is because people gank at quest NPCs. I don't know what that ganker did to him, but it clearly hurt..
anitajoneb17_ESO wrote: »
anitajoneb17_ESO wrote: »It's about players coming to PvP with a PvE mentality.
Exactly. That's precisely a cultural difference and that's why it is so interesting to talk about it. Because frankly, none of what we discuss here will change either the game design nor the way individuals behave with it. BUT... it can help me consider PvPers differently than "plain a**holes" and it might help you considering PvEers differently than "plain parasites"... (/caricature).
Your parallel with poker gave me a lot of food for thought, because I love to play cards, all kinds of card games.... except poker. Which I consider too "psychologically brutal" for me to be fun. Especially if it's played with money. A poker-fan friend of mine explained to me once that "poker without money isn't poker. It's still a game, it has the same rules, but it isn't poker any more". I had to agree with that. And if I understand well (correct me if I'm wrong), introducing a "code of conduct" or any kind of "morals" into ESO PvP, it would not be ESO PvP any more, it would be different. You want to play in a war situation, not in some kind of chivalry tournament where you have to wait for your opponent to be ready and salute him before attacking. I can understand that too.
Now you must understand too that we come from PvE. In PvE wa play the "heroes", the "good guys" and we fight horrible dangerous mobs which are all bad and evil and we manage that by communicating, cooperating, supporting and helping each other in groups, teams and guilds. That's what creates the strong social bonds that some of us - including me - experience in the game. We don't communicate with toons, but with actual people, humans, with human means (TS, words, etc.).
When you land in PvP and are ganked, it is not only disrupting and uncomfortable, but also BRUTAL, psychologically brutal, because all of a sudden it's not "together" anymore but "against each other", AND because we don't see toons, we see actual people. A PvPer guildie told me "Listen, if you want to enjoy PvP, the first priority is to completely forget about your opponent being PEOPLE. Consider them like highly-intelligent mobs and don't even think of their intentions. Forget the humanbeing behind his computer, else you will always be handicapped by what you *imagine* they're thinking while killing you. They're enemies, just like mobs, no more, no less". I found this advice to be very valuable and when I actually PvP (that is, actively take part in some kind of keep assault or stuff like that) I can manage to actually forget about "the player on the other side" and consider only the toon.
But when I'm NOT part of PvP stuff, like doing PVE quests, and I am ganked, (and I'd like to add that I don't *always* die from it, sometimes I kill the assaulter), it feels like... I was caught in the middle of a poker-game against my will while I was quietly playing solitaire in the corner of the room. That's why it feels so unfair : we weren't playing the same game and I wasn't disturbing you, thus I did not deserve this !!
The problem is that we are in the same room, and it is not clear is playing and who isn't. Some people could fake PVEing and stab you in the back, as you already mentioned...
I understand perfectly when you say "area is PvP. You know it. Don't wanna PvP ? Go play somewhere else, after all, 90% of the game is PvE." True. But at the same time, at that stage, we do not have anywhere else to go but Cyro. Because we have done all the rest a million times, we know it by heart, we've played anything and everything PvE that is available in the game, quests, trials, dungeons, pledges, alting, levelling, RPing, farming, crafting, selling, goldmaking, collecting, fishing and whatnot. The ONLY place where there is still something to do and soloable veteran quests is Cyrodiil !
I don't see any practical solution. I would not like to see yet another software barrier somewhere (such as being untouchable while in dialogue or something) because, as you mentioned, it would inevitably be bugged, exploited or worked around. I would also disapprove of a "PvE-only" instance of Cyrodiil because that would make so sense lore-wise. And some kind of "toggable PvE-status" would not help either since it would make for easy spying. Frankly, I wouldn't know what to suggest any more to make it enjoyable for everybody.
At the moment it's still sustainable. I mean, you get ganked every now and then but either you can fight back, or you change directions, and the final strategy "come back later" works very well most times. But what if it becomes worse, as you predict (and I believe you're right) ? ZOS wants players to spread out, PvPers get tired of zergs and lags and start seeking more smaller-scale confrontations in PVE areas ? What will happen then is that we PVEers will be disgusted, and if we don't entirely quit the game, we will do what many people already do and is very easy to do : join zergs. Run with people, stick to the crown, spam a few AOEs and collect easy kills, easy AP, easy gold. Not much fun but very efficient. Champion points and AP made easy. But isn't that exactly what you PvPers complain is ruining the game ???
I have no solution really, but "live with it" doesn't seem to be one either.
And one question for Sylvyr : you're alone in Cyro, far away from everything, you meet a PvEer (don't ask me how you're sure it's a PVEer, it's for the example, let's assume you're sure). The PVEer turns around and sheathes his weapon. What do you do ?
No, not telling anyone how should they play. But well, that type of players suck actually in a fair 1v1 fight. So yeah. Only way to stay competitive is getting easy kills I guess.
I guess you don't understand my point. I'm a pvp player mainly and I dont mind dying or killing. Heck, I die quite alot with this last update and im ok with that. Im ok for any fair death even if it's by that ganker. It is just overfrustrating when you got.......
He's trying to claim that the reason PvP is laggy is because people gank at quest NPCs. I don't know what that ganker did to him, but it clearly hurt..
.......................................
So we can blame all the lag on a minority of peeps being lit up at quest npcs?
Oh, well that explains everything then........
/sarcasm
Aye some ganker ganked him and it hurt him, or maybe it happened a few times.
And as I have stated a number of times in this thread.
IT IS WAR
You choose to go into PvP, most people there are actually fighting for their alliance, and most will see anyone else with hostile alliance markers as being enemies.
You do not have to listen to every line of dialogue and spend 3 billion years to hand in a quest blindly jumping in without scanning your surroundings, and a range of activites to minimise your risk to being killed.
If you come to PvP with a PvE mentality,. then you are gonna be depressed.
Unlike care bear land, the hostiles in PvP are actually intelligent and not scripted boringly predictable NPCs, I meany how many times can you do trials before they become boring....
PvP is dynamic, and not intentionally flaming here or anything, but seriously it is a game, if you get so upset cos you died, then booohooo.
It is war, you are gonna die, accept it and get better, learn from your mistakes, etc etc.
If you want to spend a age listening to every boring line of dialogue, jump in blindly with no thought to situational awareness and as noobish as you can get, then sorry, you deserve to be killed.
However I do think it is cheap killing people who are afk or w/e, but at the same time, I have no problem killing enemies of any level regardless of what they are doing, if u are motionless you are safe, if not, then you get lit up.
It is a game at the end of the day.
So just chill:P
olemanwinter wrote: »A few points:
1) I think the community has largely brought this on it's self. If you have a burst build people rage against you as a "no talent ganker" no matter what you do.
* If you kill 5 people and burn 3 siege on a siege line to help save a keep - ganker
* If you burst someone as they rush the inner and roll dodge away, slowing down the group while someone pours oil - ganker
* If you sit on the other side of a keep and kill reinforcements as they come in - ganker
* If you focus fire on week targets in open field battle - ganker
* If you focus on targets on the edge of open field battle to eliminate them - ganker.
* IF YOU DO ANYTHING OTHER THAN "1vX COME AT ME BRO" - ganker
So, why not kill enemy on sight? F' it!
2) I think it's worth mentioning that since the introduction of CP, most of the people running around in these towns and delves in PvP are high VR characters grinding XP and CP (as am I). I'm not camping these locations. I'm here doing fast and easy quests for CP. I would say 4/5 players I encounter are VR5+
which brings me to
3) The players running around feeling safe and complaining about getting ganked ALWAYS kill a player of the opposing faction immediately and on sight if they are in their own territory.
If you are far away from your own keeps and questing in enemy territory maybe you sneak around and go "aww dang it I got ganked", but when you are questing in your own territory and see an enemy player it's always "YEAH..DIE. Who do you think you are questing in my zone? This is our map! Roar. Teab@g".
He's trying to claim that the reason PvP is laggy is because people gank at quest NPCs. I don't know what that ganker did to him, but it clearly hurt..
.......................................
So we can blame all the lag on a minority of peeps being lit up at quest npcs?
Oh, well that explains everything then........
/sarcasm
Aye some ganker ganked him and it hurt him, or maybe it happened a few times.
And as I have stated a number of times in this thread.
IT IS WAR
You choose to go into PvP, most people there are actually fighting for their alliance, and most will see anyone else with hostile alliance markers as being enemies.
You do not have to listen to every line of dialogue and spend 3 billion years to hand in a quest blindly jumping in without scanning your surroundings, and a range of activites to minimise your risk to being killed.
If you come to PvP with a PvE mentality,. then you are gonna be depressed.
Unlike care bear land, the hostiles in PvP are actually intelligent and not scripted boringly predictable NPCs, I meany how many times can you do trials before they become boring....
PvP is dynamic, and not intentionally flaming here or anything, but seriously it is a game, if you get so upset cos you died, then booohooo.
It is war, you are gonna die, accept it and get better, learn from your mistakes, etc etc.
If you want to spend a age listening to every boring line of dialogue, jump in blindly with no thought to situational awareness and as noobish as you can get, then sorry, you deserve to be killed.
However I do think it is cheap killing people who are afk or w/e, but at the same time, I have no problem killing enemies of any level regardless of what they are doing, if u are motionless you are safe, if not, then you get lit up.
It is a game at the end of the day.
So just chill:P
I'll let you take over trying to explain it to them. I'm done!
Sick of peeps dictating the right way to play. Majority of players this day and age have played the chivalrous hero and white knight type either because they've played games that only allow that role or even if it's an open game people tend to default into that "good" character role to avoid getting into "trouble" and without exploring other roles, eventually they think that's the "right" way to play. Those people are 1 dimensional IMHO.
I've been playing RPGs since 1st edition D&D, and most the time I play in a "good" aligned way myself. But it can be very refreshing, fun, and free, to play like a scumbag.
I recommend everyone should try it sometime, because it's a game, it's a fantasy game, where you -should- explore fantasy, not only in setting and lore but in morals and roles. Have fun with it, it's not just about getting to max level and best gear and top of the leader boards.
Some people will never get it, they are just too glued to the tracks in their own little bubbles.
GLHF. I think I'm gonna spend some time stalking quest areas for a while.
VincentBlanquin wrote: »He's trying to claim that the reason PvP is laggy is because people gank at quest NPCs. I don't know what that ganker did to him, but it clearly hurt..
.......................................
So we can blame all the lag on a minority of peeps being lit up at quest npcs?
Oh, well that explains everything then........
/sarcasm
Aye some ganker ganked him and it hurt him, or maybe it happened a few times.
And as I have stated a number of times in this thread.
IT IS WAR
You choose to go into PvP, most people there are actually fighting for their alliance, and most will see anyone else with hostile alliance markers as being enemies.
You do not have to listen to every line of dialogue and spend 3 billion years to hand in a quest blindly jumping in without scanning your surroundings, and a range of activites to minimise your risk to being killed.
If you come to PvP with a PvE mentality,. then you are gonna be depressed.
Unlike care bear land, the hostiles in PvP are actually intelligent and not scripted boringly predictable NPCs, I meany how many times can you do trials before they become boring....
PvP is dynamic, and not intentionally flaming here or anything, but seriously it is a game, if you get so upset cos you died, then booohooo.
It is war, you are gonna die, accept it and get better, learn from your mistakes, etc etc.
If you want to spend a age listening to every boring line of dialogue, jump in blindly with no thought to situational awareness and as noobish as you can get, then sorry, you deserve to be killed.
However I do think it is cheap killing people who are afk or w/e, but at the same time, I have no problem killing enemies of any level regardless of what they are doing, if u are motionless you are safe, if not, then you get lit up.
It is a game at the end of the day.
So just chill:P
I'll let you take over trying to explain it to them. I'm done!
Sick of peeps dictating the right way to play. Majority of players this day and age have played the chivalrous hero and white knight type either because they've played games that only allow that role or even if it's an open game people tend to default into that "good" character role to avoid getting into "trouble" and without exploring other roles, eventually they think that's the "right" way to play. Those people are 1 dimensional IMHO.
I've been playing RPGs since 1st edition D&D, and most the time I play in a "good" aligned way myself. But it can be very refreshing, fun, and free, to play like a scumbag.
I recommend everyone should try it sometime, because it's a game, it's a fantasy game, where you -should- explore fantasy, not only in setting and lore but in morals and roles. Have fun with it, it's not just about getting to max level and best gear and top of the leader boards.
Some people will never get it, they are just too glued to the tracks in their own little bubbles.
GLHF. I think I'm gonna spend some time stalking quest areas for a while.
hm, nothing against you, but i seriously doubt that considerably amount of these gankers are roleplayers, so its moreabout dreaming in your head head bro.
He's trying to claim that the reason PvP is laggy is because people gank at quest NPCs. I don't know what that ganker did to him, but it clearly hurt..
.......................................
So we can blame all the lag on a minority of peeps being lit up at quest npcs?
Oh, well that explains everything then........
/sarcasm
Aye some ganker ganked him and it hurt him, or maybe it happened a few times.
And as I have stated a number of times in this thread.
IT IS WAR
You choose to go into PvP, most people there are actually fighting for their alliance, and most will see anyone else with hostile alliance markers as being enemies.
You do not have to listen to every line of dialogue and spend 3 billion years to hand in a quest blindly jumping in without scanning your surroundings, and a range of activites to minimise your risk to being killed.
If you come to PvP with a PvE mentality,. then you are gonna be depressed.
Unlike care bear land, the hostiles in PvP are actually intelligent and not scripted boringly predictable NPCs, I meany how many times can you do trials before they become boring....
PvP is dynamic, and not intentionally flaming here or anything, but seriously it is a game, if you get so upset cos you died, then booohooo.
It is war, you are gonna die, accept it and get better, learn from your mistakes, etc etc.
If you want to spend a age listening to every boring line of dialogue, jump in blindly with no thought to situational awareness and as noobish as you can get, then sorry, you deserve to be killed.
However I do think it is cheap killing people who are afk or w/e, but at the same time, I have no problem killing enemies of any level regardless of what they are doing, if u are motionless you are safe, if not, then you get lit up.
It is a game at the end of the day.
So just chill:P
I'll let you take over trying to explain it to them. I'm done!
Sick of peeps dictating the right way to play. Majority of players this day and age have played the chivalrous hero and white knight type either because they've played games that only allow that role or even if it's an open game people tend to default into that "good" character role to avoid getting into "trouble" and without exploring other roles, eventually they think that's the "right" way to play. Those people are 1 dimensional IMHO.
I've been playing RPGs since 1st edition D&D, and most the time I play in a "good" aligned way myself. But it can be very refreshing, fun, and free, to play like a scumbag.
I recommend everyone should try it sometime, because it's a game, it's a fantasy game, where you -should- explore fantasy, not only in setting and lore but in morals and roles. Have fun with it, it's not just about getting to max level and best gear and top of the leader boards.
Some people will never get it, they are just too glued to the tracks in their own little bubbles.
GLHF. I think I'm gonna spend some time stalking quest areas for a while.
anitajoneb17_ESO wrote: »... which equals to saying : "if you don't want to be killed in that situation then you should managed to get killed before, otherwise it's your fault"...
What about guilds and groups organizing duels ? We leave them alone : it's their gameplay and messing up with them would be bad behaviour. What's the difference with leaving PVEers alone in Cyrodiil ? None. LEAVE PVEers ALONE IN CYRODIIL ! That's only fair. Sometimes it's unclear what a player is doing here or there and people might engage in combat just for safety, but at NPC quest givers there is no doubt about it.
Really, some of the comments I read in this thread make me want to stay away from PvP. Don't wanna play with such people.
VincentBlanquin wrote: »and what about think in greater Picture, is it possible? ganked players stuck at dialogue is easy mode against not bis players. what about make it not so easy. what about not only waiting at one place for ever but spread ganking more around cyrodiil, to have more variety, more small scale, more objectives for which so many players begging. if you wanna gank find more places and be it harder and not only when player is occupied by texts. shall we, or i must read endless posts which means - kill count only that matters. We are veterans, go through all bugs since beta, pay monthly so we deserve all advantages we currently have, l2p noobie
VincentBlanquin wrote: »and what about think in greater Picture, is it possible? ganked players stuck at dialogue is easy mode against not bis players. what about make it not so easy. what about not only waiting at one place for ever but spread ganking more around cyrodiil, to have more variety, more small scale, more objectives for which so many players begging. if you wanna gank find more places and be it harder and not only when player is occupied by texts. shall we, or i must read endless posts which means - kill count only that matters. We are veterans, go through all bugs since beta, pay monthly so we deserve all advantages we currently have, l2p noobie
Honestly. I'm convinced you aren't seeing the "big picture." It's AvA Open world PvP. That's it. It's that simple. Some of it is easy mode as you say and some of it isn't. Tracking a guy across the map in stealth and keeping up with him is not easy mode. And If I do such and he stops at a quest hub. "Oh well." You are funny though cuz you can't seem to understand that nobody is making a living by camping quest hubs. There's not enough of you doing it to make it worth while. I can pretty much guarantee that 99% of the time it is just coincidence that the enemy and you are at a quest hub at the same time. All I can tell you is to deal with it. That's open world PvP.