ESO needs a simple difficulty slider.

  • nerevarine1138
    nerevarine1138
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    [deleted]
    Edited by nerevarine1138 on April 20, 2015 6:19PM
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    Murray?
  • Dahveed
    Dahveed
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    Faugaun wrote: »
    Faugaun wrote: »
    Dahveed wrote: »
    I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.

    My REWARD for this is more engaging gameplay that doesn't put me to sleep.

    I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.

    "Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
    "...tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.

    Tens of thousands may or may not be skewed, here is a poll, let's see what people think? Everyone go vote.

    http://forums.elderscrollsonline.com/en/discussion/166394/would-you-use-a-feature-that-allowed-you-to-change-the-difficulty-of-the-game-for-your-character

    Well currently it looks like 40% of people would use some version of being able to modify their difficulty level...so if ESO has more than 50,000 players it would indeed be tens of thousands of people who may want something that provides a similar functionality to this.

    Still a tiny sample size based on overall population, but hopefully more people will vote. Poll or no poll, however, you can't deny that there are thousands of traditional Elder Scrolls players who would want a more organic Elder Scrolls experience.

    A simple slider of course wouldn't accomplish this perfectly (far from it), but it's one small step in the right direction, and despite what people are on about, it wouldn't require any phasing and it wouldn't ruin the game.
  • newtinmpls
    newtinmpls
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    I suppose if instead of "difficulty slider" we called it "personal buff/debuff" the mechanic would be made more obvious....
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Dahveed
    Dahveed
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    newtinmpls wrote: »
    I suppose if instead of "difficulty slider" we called it "personal buff/debuff" the mechanic would be made more obvious....

    Indeed it would be far less confusing and people could stop talking about phasing mechanics and the like.

    Honestly I really like the idea of putting it in as a sort of lore-friendly in-game mechanic, either as a food debuff ("poisoned food"?), a disease you contract (they already had diseases in other ES games, this could be a great way to include the mechanic again) or as someone else suggested a mundus stone effect or curse of some kind.

    There are many possibilities, it's just a shame that some people have to be so cynical and close-minded about the whole affair.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Why won't this thread die?
    film2_zpsb7066738.jpg
    :trollin:
  • Dahveed
    Dahveed
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    Why won't this thread die?

    Because it's interesting?
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