inMorsAeterna wrote: »Just play nekkid like I do.
But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.
If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.
I have played 100 hours and I'm only level 32.
Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?
This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.
They need to make it more engaging.
You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.
The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.
This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.
I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!
In Oblivion I didn't beat the game until I had 328 hours on my character.
In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.
In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."
If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."
If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.
Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?
One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.
The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.
I'm not an elitist, or a grinder. I have one VR10 character.
And I agree that the game should be more difficult, just not that a difficulty slider is the solution.
inMorsAeterna wrote: »Just play nekkid like I do.
But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.
If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.
I have played 100 hours and I'm only level 32.
Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?
This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.
They need to make it more engaging.
You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.
The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.
This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.
I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!
In Oblivion I didn't beat the game until I had 328 hours on my character.
In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.
In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."
If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."
If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.
Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?
One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.
The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.
I'm not an elitist, or a grinder. I have one VR10 character.
And I agree that the game should be more difficult, just not that a difficulty slider is the solution.
But no matter what solution you propose, players will whine about it endlessly. Just look at this thread, for example... implementing something that players wouldn't even notice if they don't care about it, and the tears of rage flow like the Nile.
At least with a slider, it would be left in the players' hands, and with what I propose specifically, it would have no impact on game world or servers.
nerevarine1138 wrote: »Except for all the impact on grouping that you've repeatedly ignored.
nerevarine1138 wrote: »Look, I appreciate that you want a more challenging game.
nerevarine1138 wrote: »It's just ridiculous to ask ZO to balance their endgame around your leveling experience.
nerevarine1138 wrote: »No one is telling you that you need to play differently, but rather that the developers don't need to center their game around specialize playstyles.
nerevarine1138 wrote: »Except for all the impact on grouping that you've repeatedly ignored.
Except for all the impact on grouping that I and others like me have repeatedly addressed, which you have seemingly ignored.nerevarine1138 wrote: »Look, I appreciate that you want a more challenging game.
I really don't think you do. You have consistently shown that you do not truly understand what my gripe is, particularly with quotes likenerevarine1138 wrote: »It's just ridiculous to ask ZO to balance their endgame around your leveling experience.
which just shows that you haven't even been paying attention, andnerevarine1138 wrote: »No one is telling you that you need to play differently, but rather that the developers don't need to center their game around specialize playstyles.
which is just weird, because I have never asked them to "center their game" around me.
All they would need to do is put a small amount of effort into coding it in, then wash their hands of it forever, concentrating on the rest of the entire game. Which, according to you, is endgame or gtfo.
nerevarine1138 wrote: »nerevarine1138 wrote: »Except for all the impact on grouping that you've repeatedly ignored.
Except for all the impact on grouping that I and others like me have repeatedly addressed, which you have seemingly ignored.nerevarine1138 wrote: »Look, I appreciate that you want a more challenging game.
I really don't think you do. You have consistently shown that you do not truly understand what my gripe is, particularly with quotes likenerevarine1138 wrote: »It's just ridiculous to ask ZO to balance their endgame around your leveling experience.
which just shows that you haven't even been paying attention, andnerevarine1138 wrote: »No one is telling you that you need to play differently, but rather that the developers don't need to center their game around specialize playstyles.
which is just weird, because I have never asked them to "center their game" around me.
All they would need to do is put a small amount of effort into coding it in, then wash their hands of it forever, concentrating on the rest of the entire game. Which, according to you, is endgame or gtfo.
I definitely don't hold the "endgame or go home" mentality, but that's where the difficulty is going to be ramped up.
You are absolutely asking them to cater to your whims, whether it takes them five minutes or half a month of coding effort. You want the team to take time and resources to deal with your specific issue, which is not something that most people want.
You have plenty of single-player content of exactly the caliber you want. Stop trying to make this a clone of it.
"...tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.eventide03b14a_ESO wrote: »I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.
My REWARD for this is more engaging gameplay that doesn't put me to sleep.
I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.
"Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
eventide03b14a_ESO wrote: »"Tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.eventide03b14a_ESO wrote: »I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.
My REWARD for this is more engaging gameplay that doesn't put me to sleep.
I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.
"Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
AgreedinMorsAeterna wrote: »Just play nekkid like I do.
But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.
If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.
I have played 100 hours and I'm only level 32.
Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?
This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.
They need to make it more engaging.
You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.
The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.
This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.
I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!
In Oblivion I didn't beat the game until I had 328 hours on my character.
In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.
In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."
If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."
If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.
Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?
One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.
The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.
I'm not an elitist, or a grinder. I have one VR10 character.
And I agree that the game should be more difficult, just not that a difficulty slider is the solution.
Alphashado wrote: »Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest
nerevarine1138 wrote: »Alphashado wrote: »Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest
I don't know that the poll's entirely related. I find most encounters in the game (outside of vet dungeons and trials) to be too easy. But I don't support a difficulty slider.
NewBlacksmurf wrote: »AgreedinMorsAeterna wrote: »Just play nekkid like I do.
But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.
If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.
I have played 100 hours and I'm only level 32.
Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?
This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.
They need to make it more engaging.
You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.
The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.
This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.
I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!
In Oblivion I didn't beat the game until I had 328 hours on my character.
In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.
In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."
If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."
If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.
Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?
One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.
The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.
I'm not an elitist, or a grinder. I have one VR10 character.
And I agree that the game should be more difficult, just not that a difficulty slider is the solution.
If anyone was around in closed BETa 2013 when the game was a lot harder....do you think people would rage quit if they went back to this difficulty?
Not nearly enough ability, when I can 1-2 shot same level mobs in my jammies at level 25 then there is a problemRakshaTheKhajiit wrote: »Hmm, isn't gear you are wearing kind of difficulty slider already?
On one one of my VR3 character (NB), I'm wearing incomplete level 14 armor that I choose for look (I like my character to look a bit ragtagy). It works nicely, difficulty slowly goes up during leveling due to my character becoming little more squishier every level in relation to players wearing level appropriate gear. Heck, even my VR14 main has one set of 'casual' gear that is low level (mix of 14 and 24, also chosen for looks), which I'm using for less difficult content.
It works nicely for me, giving me choice if I want to play powerful character that can solo worldbosses easilly, or less powerful, that sometimes dies to more difficult quest bosses when not paying attention.
So, even if not perfect, we already have some means to adjust difficulty for ourselves.
eventide03b14a_ESO wrote: »nerevarine1138 wrote: »Alphashado wrote: »Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest
I don't know that the poll's entirely related. I find most encounters in the game (outside of vet dungeons and trials) to be too easy. But I don't support a difficulty slider.
They are easy, but that's why they have more difficult end game content. It's fine if people are asking for more content or even offering suggestions for new challenges, but to ask for a difficulty slider is not the answer.
nerevarine1138 wrote: »Alphashado wrote: »Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest
I don't know that the poll's entirely related. I find most encounters in the game (outside of vet dungeons and trials) to be too easy. But I don't support a difficulty slider.
This simply CANNOT be done on an MMO, unless you are talking about instanced dungeons/raids, which effects the entire party and even then it would only be able to be changed right at the beginning of the start of teh dungeon, the moment you enter, it would be unchangeable.
There is no ifs, or buts here, it simpyl CANNOT be done at all
NewBlacksmurf wrote: »The game works in the way that calculations and interactions are based on static
IF the difficulty of your experience is altered for you enjoyed, by default EVERYONE who is online when you're online has to play with that difficulty. This presents a problem for you and others
IF they allowed this, what happens is whomever sets the ease or difficulty controls EVERYONE else's experience. You describe wanting something to only alter your character vs the NPC's.
Again, if you change yourself the game has to adjust its calculations to you and everyone else. Unfortunately, when playing in an online world...be instances is the only way to accomplish this so in essence, for solo only, this limits you to changing the difficulty in solo only areas. That's a very small part of the game and a one and done situation.
I know it's hard to comprehend why ZOS can't just change your player only for your benefit but every variable requires server calculations so if not instances, the added millions of calculations for each person who wants what you desire overloads the server.
nerevarine1138 wrote: »
Good for you for playing the game solo. Now, here's the part you keep missing:
This is an MMO.
Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.
MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...
This simply CANNOT be done on an MMO, unless you are talking about instanced dungeons/raids, which effects the entire party and even then it would only be able to be changed right at the beginning of the start of teh dungeon, the moment you enter, it would be unchangeable.
Not being rude Faugaun, but what's the point of this?
Fleshreaper wrote: »nerevarine1138 wrote: »
Good for you for playing the game solo. Now, here's the part you keep missing:
This is an MMO.
Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.
MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...
Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????
eventide03b14a_ESO wrote: »"...tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.eventide03b14a_ESO wrote: »I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.
My REWARD for this is more engaging gameplay that doesn't put me to sleep.
I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.
"Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
nerevarine1138 wrote: »Fleshreaper wrote: »nerevarine1138 wrote: »
Good for you for playing the game solo. Now, here's the part you keep missing:
This is an MMO.
Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.
MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...
Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????
I'm glad you've discovered one of the effects of Stage 4 Vampirism and are now copying and pasting that ridiculous response into all of your posts.
Since it has nothing to do with the notion of segmenting the playerbase in to different groups based on their difficulty preference, I'll go ahead and give you this time to read the actual thread. This will give you enough time to edit your posts that are completely irrelevant and try to come up with an argument that's on-point. You're welcome.
nerevarine1138 wrote: »Fleshreaper wrote: »nerevarine1138 wrote: »
Good for you for playing the game solo. Now, here's the part you keep missing:
This is an MMO.
Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.
MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...
Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????
I'm glad you've discovered one of the effects of Stage 4 Vampirism and are now copying and pasting that ridiculous response into all of your posts.
Since it has nothing to do with the notion of segmenting the playerbase in to different groups based on their difficulty preference, I'll go ahead and give you this time to read the actual thread. This will give you enough time to edit your posts that are completely irrelevant and try to come up with an argument that's on-point. You're welcome.
Just get lost already. You're not being constructive anymore, you're just flaming people.
He was posting in response to specific points made to specific people, and it had nothing to do with your "segmentation" argument, which has been dealt with elsewhere.
You just keep spewing your negativity everywhere, it's gross.
nerevarine1138 wrote: »Fleshreaper wrote: »nerevarine1138 wrote: »
Good for you for playing the game solo. Now, here's the part you keep missing:
This is an MMO.
Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.
MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...
Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????
I'm glad you've discovered one of the effects of Stage 4 Vampirism and are now copying and pasting that ridiculous response into all of your posts.
Since it has nothing to do with the notion of segmenting the playerbase in to different groups based on their difficulty preference, I'll go ahead and give you this time to read the actual thread. This will give you enough time to edit your posts that are completely irrelevant and try to come up with an argument that's on-point. You're welcome.
eventide03b14a_ESO wrote: »"...tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.eventide03b14a_ESO wrote: »I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.
My REWARD for this is more engaging gameplay that doesn't put me to sleep.
I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.
"Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
Tens of thousands may or may not be skewed, here is a poll, let's see what people think? Everyone go vote.
http://forums.elderscrollsonline.com/en/discussion/166394/would-you-use-a-feature-that-allowed-you-to-change-the-difficulty-of-the-game-for-your-character