ESO needs a simple difficulty slider.

  • Dahveed
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    Cazic wrote: »
    Dahveed wrote: »
    Cazic wrote: »
    Dahveed wrote: »
    Just play nekkid like I do.

    But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.

    If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.

    I have played 100 hours and I'm only level 32.

    Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?

    This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.

    They need to make it more engaging.

    You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.

    The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.


    This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.

    I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!

    In Oblivion I didn't beat the game until I had 328 hours on my character.

    In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.

    In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."

    If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."

    If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.

    Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?

    One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.

    The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.

    I'm not an elitist, or a grinder. I have one VR10 character.

    And I agree that the game should be more difficult, just not that a difficulty slider is the solution.

    But no matter what solution you propose, players will whine about it endlessly. Just look at this thread, for example... implementing something that players wouldn't even notice if they don't care about it, and the tears of rage flow like the Nile.

    At least with a slider, it would be left in the players' hands, and with what I propose specifically, it would have no impact on game world or servers.
  • RakshaTheKhajiit
    Hmm, isn't gear you are wearing kind of difficulty slider already?

    On one one of my VR3 character (NB), I'm wearing incomplete level 14 armor that I choose for look (I like my character to look a bit ragtagy). It works nicely, difficulty slowly goes up during leveling due to my character becoming little more squishier every level in relation to players wearing level appropriate gear. Heck, even my VR14 main has one set of 'casual' gear that is low level (mix of 14 and 24, also chosen for looks), which I'm using for less difficult content.

    It works nicely for me, giving me choice if I want to play powerful character that can solo worldbosses easilly, or less powerful, that sometimes dies to more difficult quest bosses when not paying attention.

    So, even if not perfect, we already have some means to adjust difficulty for ourselves.
    Edited by RakshaTheKhajiit on April 20, 2015 11:22AM
    Do you like to run things in all Khajiit teams? Me too, so don't ever hesitate to contact me in game (@RakshaTheKhajiit, PC NA) if you'd like to be in one of our all Khajiit runs or you need more Khajiit for your runs.
  • nerevarine1138
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    Dahveed wrote: »
    Cazic wrote: »
    Dahveed wrote: »
    Cazic wrote: »
    Dahveed wrote: »
    Just play nekkid like I do.

    But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.

    If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.

    I have played 100 hours and I'm only level 32.

    Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?

    This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.

    They need to make it more engaging.

    You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.

    The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.


    This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.

    I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!

    In Oblivion I didn't beat the game until I had 328 hours on my character.

    In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.

    In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."

    If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."

    If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.

    Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?

    One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.

    The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.

    I'm not an elitist, or a grinder. I have one VR10 character.

    And I agree that the game should be more difficult, just not that a difficulty slider is the solution.

    But no matter what solution you propose, players will whine about it endlessly. Just look at this thread, for example... implementing something that players wouldn't even notice if they don't care about it, and the tears of rage flow like the Nile.

    At least with a slider, it would be left in the players' hands, and with what I propose specifically, it would have no impact on game world or servers.

    Except for all the impact on grouping that you've repeatedly ignored.

    Look, I appreciate that you want a more challenging game. I've been extremely vocal since beta about the consistent down-tuning of the overall difficulty level.

    But you really don't have room to complain. The leveling up process in this game is meant to be a learning experience. The challenging content comes in at vet level, especially when you start doing dungeons/trials. It's just ridiculous to ask ZO to balance their endgame around your leveling experience. No one is telling you that you need to play differently, but rather that the developers don't need to center their game around specialize playstyles.
    ----
    Murray?
  • Dahveed
    Dahveed
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    Except for all the impact on grouping that you've repeatedly ignored.

    Except for all the impact on grouping that I and others like me have repeatedly addressed, which you have seemingly ignored.
    Look, I appreciate that you want a more challenging game.

    I really don't think you do. You have consistently shown that you do not truly understand what my gripe is, particularly with quotes like
    It's just ridiculous to ask ZO to balance their endgame around your leveling experience.

    which just shows that you haven't even been paying attention, and
    No one is telling you that you need to play differently, but rather that the developers don't need to center their game around specialize playstyles.

    which is just weird, because I have never asked them to "center their game" around me.

    All they would need to do is put a small amount of effort into coding it in, then wash their hands of it forever, concentrating on the rest of the entire game. Which, according to you, is endgame or gtfo.
  • nerevarine1138
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    Dahveed wrote: »
    Except for all the impact on grouping that you've repeatedly ignored.

    Except for all the impact on grouping that I and others like me have repeatedly addressed, which you have seemingly ignored.
    Look, I appreciate that you want a more challenging game.

    I really don't think you do. You have consistently shown that you do not truly understand what my gripe is, particularly with quotes like
    It's just ridiculous to ask ZO to balance their endgame around your leveling experience.

    which just shows that you haven't even been paying attention, and
    No one is telling you that you need to play differently, but rather that the developers don't need to center their game around specialize playstyles.

    which is just weird, because I have never asked them to "center their game" around me.

    All they would need to do is put a small amount of effort into coding it in, then wash their hands of it forever, concentrating on the rest of the entire game. Which, according to you, is endgame or gtfo.

    I definitely don't hold the "endgame or go home" mentality, but that's where the difficulty is going to be ramped up.

    You are absolutely asking them to cater to your whims, whether it takes them five minutes or half a month of coding effort. You want the team to take time and resources to deal with your specific issue, which is not something that most people want.

    You have plenty of single-player content of exactly the caliber you want. Stop trying to make this a clone of it.
    ----
    Murray?
  • nastuug
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    Dahveed wrote: »
    Except for all the impact on grouping that you've repeatedly ignored.

    Except for all the impact on grouping that I and others like me have repeatedly addressed, which you have seemingly ignored.
    Look, I appreciate that you want a more challenging game.

    I really don't think you do. You have consistently shown that you do not truly understand what my gripe is, particularly with quotes like
    It's just ridiculous to ask ZO to balance their endgame around your leveling experience.

    which just shows that you haven't even been paying attention, and
    No one is telling you that you need to play differently, but rather that the developers don't need to center their game around specialize playstyles.

    which is just weird, because I have never asked them to "center their game" around me.

    All they would need to do is put a small amount of effort into coding it in, then wash their hands of it forever, concentrating on the rest of the entire game. Which, according to you, is endgame or gtfo.

    I definitely don't hold the "endgame or go home" mentality, but that's where the difficulty is going to be ramped up.

    You are absolutely asking them to cater to your whims, whether it takes them five minutes or half a month of coding effort. You want the team to take time and resources to deal with your specific issue, which is not something that most people want.

    You have plenty of single-player content of exactly the caliber you want. Stop trying to make this a clone of it.

    I still have yet to comprehend why people want a difficulty slider in a MMO like this. That's... just not going to happen.
  • Alphashado
    Alphashado
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    Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
    http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest
  • eventide03b14a_ESO
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    Dahveed wrote: »
    I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.

    My REWARD for this is more engaging gameplay that doesn't put me to sleep.

    I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.

    "Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
    "...tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.
    Edited by eventide03b14a_ESO on April 20, 2015 2:13PM
    :trollin:
  • nastuug
    nastuug
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    Dahveed wrote: »
    I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.

    My REWARD for this is more engaging gameplay that doesn't put me to sleep.

    I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.

    "Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
    "Tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.

    Tens of thousands does seem a bit skewed, lol.
  • NewBlacksmurf
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    Cazic wrote: »
    Dahveed wrote: »
    Cazic wrote: »
    Dahveed wrote: »
    Just play nekkid like I do.

    But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.

    If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.

    I have played 100 hours and I'm only level 32.

    Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?

    This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.

    They need to make it more engaging.

    You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.

    The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.


    This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.

    I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!

    In Oblivion I didn't beat the game until I had 328 hours on my character.

    In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.

    In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."

    If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."

    If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.

    Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?

    One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.

    The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.

    I'm not an elitist, or a grinder. I have one VR10 character.

    And I agree that the game should be more difficult, just not that a difficulty slider is the solution.
    Agreed
    If anyone was around in closed BETa 2013 when the game was a lot harder....do you think people would rage quit if they went back to this difficulty?

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • nerevarine1138
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    Alphashado wrote: »
    Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
    http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest

    I don't know that the poll's entirely related. I find most encounters in the game (outside of vet dungeons and trials) to be too easy. But I don't support a difficulty slider.
    ----
    Murray?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Alphashado wrote: »
    Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
    http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest

    I don't know that the poll's entirely related. I find most encounters in the game (outside of vet dungeons and trials) to be too easy. But I don't support a difficulty slider.

    They are easy, but that's why they have more difficult end game content. It's fine if people are asking for more content or even offering suggestions for new challenges, but to ask for a difficulty slider is not the answer.
    :trollin:
  • Alphashado
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    Cazic wrote: »
    Dahveed wrote: »
    Cazic wrote: »
    Dahveed wrote: »
    Just play nekkid like I do.

    But for real, start doing scaled up dungeons, do trials, pvp, do hardmode trials, do sanctum ophidia.

    If this game is too easy for you, you are either one of the 100 top scoring trials players, or you aren't playing the right content. Get to the end game and reavaluate your post.

    I have played 100 hours and I'm only level 32.

    Is EVERYTHING in EVERY online game on the planet supposed to be unplayable garbage at low levels?

    This is an Elder Scrolls game, which is supposed to be about exploration and questing at its base. According to the company that made it, it's an ES/MMO hybrid... which means that a lot of emphasis and effort should be put on ES style exploration and questing.

    They need to make it more engaging.

    You're only level 32? Wow, then this discussion is just as pointless as I thought. No offense, but it's hard to give you enough credibility to justify making a game-changing suggestion like this when you have't even really experienced the game.

    The true challenges and range of difficulty in ESO don't even open up until you've hit level 50 and get into the veteran ranks.


    This is exactly why a lot of MMOs don't grow their populations, because elitist grinders like you come along and tell casuals that they aren't allowed to play unless they have a max level toon that they have spent 400 hours on.

    I want to have fun without blasting through all the content and just winning a damned trophy. Your are telling me that 86 hours isn't enough to experience a video game? That's like telling someone who doesn't like Game of Thrones that watching 8 episodes isn't enough to "experience" Game of Thrones. You have to watch five seasons, then it starts to get good!

    In Oblivion I didn't beat the game until I had 328 hours on my character.

    In Skyrim, I have played 1,500 hours and have beaten the main quest ONCE.

    In ESO I have almost 100 hours played, and I am in no rush whatsoever to get to the end just so I can say "there, I beat it."

    If they want this to be an Elder Scrolls game in anything but name only, they need to take this play style into account. There is a vast population of Elder Scrolls players who just look at this leveling experience and think, "bleh."

    If they want to alienate vast numbers of players, then I guess they should just keep pushing in the "uber easy *** mode" in all content except end game just like every other brainless grindfest MMO. In that respect I suppose people like you and Nerevarine1138 are right, this just isn't the game for people like me.

    Congratulations, your whining and selfishness have pushed us away, you can have this boring race to end game all to yourselves. Is that what you want? Or would you rather that they attracted more players to keep the game alive?

    One of the big reasons a lot of reviewers on Youtube and Metacritic give this game a lackluster score is because it is just flat out BORING to play because it feels like a grind as you level up. Most of these reviewers probably didn't stick around to do all the end game stuff simply because they didn't have the patience to grind through countless hours of boring fetch quest nonsense to get to the good stuff.

    The potential is there. The mechanics are in place. The game has a LOT going for it. All they need to do is give an option to tweak the numbers so that my decisions feel like they have purpose.

    I'm not an elitist, or a grinder. I have one VR10 character.

    And I agree that the game should be more difficult, just not that a difficulty slider is the solution.
    Agreed
    If anyone was around in closed BETa 2013 when the game was a lot harder....do you think people would rage quit if they went back to this difficulty?

    People were rage quitting due to the challenge level of Veteran Levels. Every other thread on this forum was related to how many people were quitting. ZoS changed it because they admitted that Vet Zones were meant to be "endgame content" played with 2 or more people and since the vast majority of players were doing them solo, they reduced mob damage and health. Can't make everyone happy, but there were alot more "game is too hard" threads back then compared to the number of "game is too easy" now.

    I think it would be great if there were a way to appease everyone, but I have seen very few viable methods mentioned. The mentoring system from Rift is intriguing. I might research how that worked. But Rift is not exactly a shining example of how difficulty sliders are good for an MMO and neither is DDO because both of those games are not doing very well. They have a small following of loyal customers and that's it.

  • Faugaun
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    Hmm, isn't gear you are wearing kind of difficulty slider already?

    On one one of my VR3 character (NB), I'm wearing incomplete level 14 armor that I choose for look (I like my character to look a bit ragtagy). It works nicely, difficulty slowly goes up during leveling due to my character becoming little more squishier every level in relation to players wearing level appropriate gear. Heck, even my VR14 main has one set of 'casual' gear that is low level (mix of 14 and 24, also chosen for looks), which I'm using for less difficult content.

    It works nicely for me, giving me choice if I want to play powerful character that can solo worldbosses easilly, or less powerful, that sometimes dies to more difficult quest bosses when not paying attention.

    So, even if not perfect, we already have some means to adjust difficulty for ourselves.
    Not nearly enough ability, when I can 1-2 shot same level mobs in my jammies at level 25 then there is a problem
  • Dahveed
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    Alphashado wrote: »
    Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
    http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest

    I don't know that the poll's entirely related. I find most encounters in the game (outside of vet dungeons and trials) to be too easy. But I don't support a difficulty slider.

    They are easy, but that's why they have more difficult end game content. It's fine if people are asking for more content or even offering suggestions for new challenges, but to ask for a difficulty slider is not the answer.

    But if your only difficult/engaging content is at endgame, you are boring the hell out of new players before they get there (like myself). I don't know how much of a grind it is, because I've never rushed in an MMO before to get to end level. I'm currently sitting at 86 hours played and I'm nowhere near end game.

    Just take a cursory glance at the negative Metacritic scores (where the game gets a 6.7) and you find the word "boring" pop up on every second review. It's a staple feature of reviews I've seen on Youtube as well. Hard to quantify something like that of course, but it's there.

    If all your questing experience does is tell the player to "talk to this npc, then go fetch 4 of these things, then come back and click on my again" with no challenge or new/interesting things happening along the way, all you're doing is the same boring crap that every other MMO does in their questing.

    I was truly hoping that an online game with Elder Scrolls in the title would dare to be different and add much more danger and randomness into the world. But instead it just feels like every zone is an artificial gaming zone where everything is perfectly scaled for me to steamroll over it for maximum efficiency... and therefore boring.
  • Faugaun
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    Alphashado wrote: »
    Please go vote and discuss on this thread. I want to get a more accurate figure on how people feel about this issue.
    http://forums.elderscrollsonline.com/en/discussion/166328/poll-do-you-find-eso-too-easy-too-hard-or-just-right#latest

    I don't know that the poll's entirely related. I find most encounters in the game (outside of vet dungeons and trials) to be too easy. But I don't support a difficulty slider.

    Its relative if people have different preferences and a slider could accommodate everyone better
  • Fleshreaper
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    PKMN12 wrote: »
    This simply CANNOT be done on an MMO, unless you are talking about instanced dungeons/raids, which effects the entire party and even then it would only be able to be changed right at the beginning of the start of teh dungeon, the moment you enter, it would be unchangeable.

    There is no ifs, or buts here, it simpyl CANNOT be done at all

    /cry I miss the LOL button.

    So, are you saying stage 4 vampires do not take 75% more fire damage. Because if they do, how do you explain that. Because as you have stated (and I quote) "There is no ifs, or buts here, it simpyl CANNOT be done at all". o_O
  • Fleshreaper
    Fleshreaper
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    The game works in the way that calculations and interactions are based on static
    IF the difficulty of your experience is altered for you enjoyed, by default EVERYONE who is online when you're online has to play with that difficulty. This presents a problem for you and others

    IF they allowed this, what happens is whomever sets the ease or difficulty controls EVERYONE else's experience. You describe wanting something to only alter your character vs the NPC's.

    Again, if you change yourself the game has to adjust its calculations to you and everyone else. Unfortunately, when playing in an online world...be instances is the only way to accomplish this so in essence, for solo only, this limits you to changing the difficulty in solo only areas. That's a very small part of the game and a one and done situation.

    I know it's hard to comprehend why ZOS can't just change your player only for your benefit but every variable requires server calculations so if not instances, the added millions of calculations for each person who wants what you desire overloads the server.

    Oh, so. Because stage 4 vampires take 75% more damage from fire, that means ever single player on-line takes 75% more fire damage whether they are a vampire or not. Please explain how I, not a vampire, can be standing, literally right next to a stage 4 vampire and he takes 75% more fire damage than I do.????????????? = MIND BLOWN!

  • Fleshreaper
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    Good for you for playing the game solo. Now, here's the part you keep missing:

    This is an MMO.

    Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.

    MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...

    Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????
  • Dahveed
    Dahveed
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  • newtinmpls
    newtinmpls
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    PKMN12 wrote: »
    This simply CANNOT be done on an MMO, unless you are talking about instanced dungeons/raids, which effects the entire party and even then it would only be able to be changed right at the beginning of the start of teh dungeon, the moment you enter, it would be unchangeable.

    Good point. A personal difficulty slider would be fairly easy to implement. It would be the equivalent of adding a "major" or "minor" buff/debuff set for damage given and taken. It would function as a toggle under settings; probably similar to various other toggles such as "hide helmet" and so on.

    A group situation - that would be harder, and as someone (sorry, I don't recall who) pointed out earlier, probably the most workable solution would be to have instances default to vanilla (possibly with an automatic reminder to anyone who had changed their personal slider).
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Faugaun
    Faugaun
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    I guess I am struggling to see the problem you all have with a slider....I mean you say it will hurt group play....but I don't see any evidence that it will hurt or help group play.

    The general argument I see is that it will hurt group play because it will put players into different groups reducing the pool of available players for that content.

    However it could have the opposite effect... By there being multiple levels more people might in fact be interested in group content since there could be a difficulty level introduced which is fun for them.

    The ability to change the difficulty level on the fly is another benefit...a group could enter a dungeon on hard and if they got tired of dying to a boss they could dial it down and have a go against an easier boss.

    That way there would be minimal group who did not complete the content.

    Additionally group leaders might be less concerned about bringing someone "ify" along knowing that if it becomes troublesome they can make it easier and get a completed run.

    Finally, players who are more casual might be wiling to try slightly harder content knowing that the leader can make it easier if needed.....this might actually encourage more group play and participation by those who do not normally....and simultaneously allow more flexibility for everyone.

    Suppose I am a casual player and I play...and i up my solo difficulty to hard mode...then if I get a day where I have a little more time and decrde to do a trial run I am more prepared, more confident, my build is better and I am probably a better player...leaders will be more confident with pugs, pugs will be more skilled it allows back up plans.

    I see many potential benefits for groups...more benefits than drawbacks actually. Finally, if the drawbacks to group play did occur the slider could be made such that it toggles off when you are in a group....

    OK...that's my logic someone please clarify the opposing logic (on the group effects, only....we can proceed to the other topics once we all have some understanding on the group dynamics).
  • Faugaun
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    Dahveed wrote: »

    Was reference the rift and ddo comment earlier and someone said they are not doing well and were not good examples...so I'm just posting a comparison, not saying we should or should not compare ddo and rift to ESO...gw2 is there as a game that was considered successful to create a benchmark
  • nerevarine1138
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    Good for you for playing the game solo. Now, here's the part you keep missing:

    This is an MMO.

    Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.

    MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...

    Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????

    I'm glad you've discovered one of the effects of Stage 4 Vampirism and are now copying and pasting that ridiculous response into all of your posts.

    Since it has nothing to do with the notion of segmenting the playerbase in to different groups based on their difficulty preference, I'll go ahead and give you this time to read the actual thread. This will give you enough time to edit your posts that are completely irrelevant and try to come up with an argument that's on-point. You're welcome.
    ----
    Murray?
  • Faugaun
    Faugaun
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    Dahveed wrote: »
    I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.

    My REWARD for this is more engaging gameplay that doesn't put me to sleep.

    I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.

    "Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
    "...tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.

    Tens of thousands may or may not be skewed, here is a poll, let's see what people think? Everyone go vote.

    http://forums.elderscrollsonline.com/en/discussion/166394/would-you-use-a-feature-that-allowed-you-to-change-the-difficulty-of-the-game-for-your-character
  • Dahveed
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    Good for you for playing the game solo. Now, here's the part you keep missing:

    This is an MMO.

    Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.

    MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...

    Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????

    I'm glad you've discovered one of the effects of Stage 4 Vampirism and are now copying and pasting that ridiculous response into all of your posts.

    Since it has nothing to do with the notion of segmenting the playerbase in to different groups based on their difficulty preference, I'll go ahead and give you this time to read the actual thread. This will give you enough time to edit your posts that are completely irrelevant and try to come up with an argument that's on-point. You're welcome.

    Just get lost already. You're not being constructive anymore, you're just flaming people.

    He was posting in response to specific points made to specific people, and it had nothing to do with your "segmentation" argument, which has been dealt with elsewhere.

    You just keep spewing your negativity everywhere, it's gross.
  • Faugaun
    Faugaun
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    Dahveed wrote: »

    Good for you for playing the game solo. Now, here's the part you keep missing:

    This is an MMO.

    Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.

    MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...

    Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????

    I'm glad you've discovered one of the effects of Stage 4 Vampirism and are now copying and pasting that ridiculous response into all of your posts.

    Since it has nothing to do with the notion of segmenting the playerbase in to different groups based on their difficulty preference, I'll go ahead and give you this time to read the actual thread. This will give you enough time to edit your posts that are completely irrelevant and try to come up with an argument that's on-point. You're welcome.

    Just get lost already. You're not being constructive anymore, you're just flaming people.

    He was posting in response to specific points made to specific people, and it had nothing to do with your "segmentation" argument, which has been dealt with elsewhere.

    You just keep spewing your negativity everywhere, it's gross.

    This, please be constructive (you are allowed to disagree) and stop flaming
  • Fleshreaper
    Fleshreaper
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    Good for you for playing the game solo. Now, here's the part you keep missing:

    This is an MMO.

    Doesn't matter if you've found a way to avoid interacting with others. Doesn't matter if you never set foot in a dungeon. Doesn't matter if you literally never encounter another player your entire time in the game world. The only thing that matters is that the developers are not designing this game solely based on your whims.

    MMOs do change all the time. Oddly enough, none of them have added a "difficulty debuff" as you suggest. I wonder if that's because it would be a mechanical nightmare to implement and would create more problems than it would solve...

    Oh, you mean like say, a stage 4 vampire taking 75% more fire damage all of the time, "would be a mechanical nightmare to implement". How is that possible, how did the devs do that?????

    I'm glad you've discovered one of the effects of Stage 4 Vampirism and are now copying and pasting that ridiculous response into all of your posts.

    Since it has nothing to do with the notion of segmenting the playerbase in to different groups based on their difficulty preference, I'll go ahead and give you this time to read the actual thread. This will give you enough time to edit your posts that are completely irrelevant and try to come up with an argument that's on-point. You're welcome.

    Bwahahaa, @nerevarine1138, I promise you I have been reading this thread from the very beginning. Yes, stick your fingers in your ears and cover you eyes. We don't want you to see or hear any actually facts. The stage 4 vampire debuff DOES IN FACT prove that it is possible to have a difficulty slider placed in game that would give ONLY the player a debuff and it would NOT IN FACT affect your game play. And if you were to have actually read what I was replying to, instead to trolling me, then you would know that, that debuff was in fact a valid response to the respectiove arguments.
    Edited by Fleshreaper on April 20, 2015 5:55PM
  • Faugaun
    Faugaun
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    Faugaun wrote: »
    Dahveed wrote: »
    I just fail to see the point. Would you be getting some sort of reward for this? If not, then why not just not eat or drink and walk around naked, etc.. This request just seems sort of a pointless waste of time for the devs.

    My REWARD for this is more engaging gameplay that doesn't put me to sleep.

    I WANT to use food buffs and gear because it is a major part of the game, but I want them to feel useful.

    "Waste for the devs"? They already have this in the game. They are called debuffs. It would take them a matter of a few hours to "waste" their time to make the game much more fun for tens of thousand of players who would want this.
    "...tens of thousand of players who would want this"? Are you f***ing kidding me? Where did you pull that number out of? If you need a challenge that badly go solo DSA. This idea is insane and I have to wonder if you have ever played an MMO before.

    Tens of thousands may or may not be skewed, here is a poll, let's see what people think? Everyone go vote.

    http://forums.elderscrollsonline.com/en/discussion/166394/would-you-use-a-feature-that-allowed-you-to-change-the-difficulty-of-the-game-for-your-character

    Well currently it looks like 40% of people would use some version of being able to modify their difficulty level...so if ESO has more than 50,000 players it would indeed be tens of thousands of people who may want something that provides a similar functionality to this.
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