As a long-time player of ESO having played since July of 2013 in beta and live, I'm rather disappointed and very concerned as to the direction the "Crown Store" real-money cash shop is taking after the conversion to "Buy To Play" from "all-included premium subscription service".
The typical response from people not looking ahead?
Oh yea because motifs are clearly going to appeal to that p2w crowd. Daedric gear is know to give you the ability to "pwn all noobs."
I'm not saying no one will buy them but to assume that so many people will fork out big bucks for them, resulting in the ruin of the motif economy, is a bit over presumptuous.
Zenimax said they would not offer p2w items in the crown shop and I'm inclined to take their word for it, until they give me a reason not to. A real reason, not paranoid speculations. If they do introduce things that I don't approve of, and it bothers me enough, I'll just quit. Until that time, I'll continue to support them.
Think maybe you're over reacting a little bit?
Reminds me of my 5th grade teacher (back in the 90's) who saw me scribbling on the desk and basically told me that scribbling on the desk lead to hard drugs and murder.
If you agree with those kinds of posts, you're missing the point unfortunately.
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The conversation about "pay to win" isn't specifically about any one item being on the cash shop, particularly those that fall into a gray area, although they do cumulatively have a large impact over time themselves. It's about the repetitive trend that occurs in any MMO game that's gone buy-to-play and the slide into pay-to-win, which is happening more quickly in ESO than I've seen in ones before even. This same pattern has occurred in basically every other game that went b2p or f2p. "Those who ignore history are doomed to repeat it."
Champion point xp potions coming to the Crown Store cash shop soon (a ZOS post today re-confirmed they're incoming shortly) and buying (surely at some time in the near-mid future given that we've already gone from "convenience and vanity items" to "character power gains, skill respecs that normally are expensive in gold, and valuable rare cosmetics" on the store in a few short weeks) gear sets, however, over the course of a couple of months or several months onward, creates a giant gap between people shelling out constantly to buy those xp pots and maintain their big xp boost. (Right now it would be say 100 points vs. 160 earned, not earth-shattering... but once you're talking about people having 1000 points needing to fight against those with 1600, it is, and that would happen within the span of months), directly increasing characters' power and knocking out the integrity of any gameplay.
Instead of thinking "Wow, that guy's a beast!" in pvp, you just wonder if he used xp pots and is running with several hundred extra champion levels as a result, and maybe he bought up that cool-looking gear too, which makes earning it from gameplay as originally designed hollow. Oh, and that leaderboard top rank that we've got for Sanctum Ophidia in DC (NA)? With those pots and other inevitable boosts, you can't really care much about achieving much of anything since you can buy such huge advantages, making that meaningless too. And if you aren't playing the game to have fun and do anything worthwhile being an online game with other people, why even play? Just open a Skype window instead.
How many people have shelled out stacks of cash in other pay to win setups as the games sunk so they could "pwn noobs"? Many. Why would that be different here? I knew people in my brief time in Archeage who had dumped hundreds of bucks, a couple plunking out thousands, so they could have the ultimate gear and butcher people for fun until everyone quit after they finally had the concept of pay to win's effect dawn on them. You know that adage...
Aside from the obvious point that a company is going to do what makes them money (which is absolutely fine, that's basically the primary reason most of them exist! It's called capitalism), and if their way of making money is by selling power they will continue to ramp that up to maximize profits... it's hardly like Zenimax Online has stuck to most previous claims of what they will or won't do. Someone else wrote this recap recently:
To those defending it. Its not that we don't understand that they need money. We get that which is why we bought the game and paid the subscription. And it's not sbout "Just ignoring it" or any other stupid ass thing you come up with to deal with it. Some people are just tired of the crap
“We feel pretty strongly about the support we’re going to have for the game and what you’re going to get for those dollars […] not here’s a new sword or here’s a funny hat–but content that is real and significant and it feels like regular and consistent DLC releases.
Where was the significant DLC releases? The one half ass zone that people hated?
[A free-to-play game] just seems like a lesser game, and we’re not going to make a lesser game that might be more palatable […] we want to do the version that we think is the best game and the coolest experience. And that means putting a lot of people and a lot of content creators towards having stuff that comes our regularly; every four weeks, five weeks, six weeks. Big new stuff that you want to do.” -Pete Hines
B2P is not much different and now its the lesser game
"The reason why we don’t need F2P is we have a huge IP behind this. We’re not that worried about getting people in the door."- Matt Firor
The Elder Scrolls Online Will be 'Lag-Free' at Launch, Promises Bethesda-
http://www.gameranx.com/updates/id/20879/article/the-elder-scrolls-online-will-be-leg-free-at-launch-promises-bethesda/Unfortunately launch was less laggy but not lag free
Will the cash shop be intrusive? I really like the minimal UI you guys have going on in the game, and I would totally hate to have a large spinning dollar/septim/crown/whatever telling me to "BUY ALL THE STUFF", especially if I am a current subscriber.
The crown store is not intended to be intrusive. We do not direct the player to it or pop it up in front of you when you run out of potions.
Its just there when you want it. - AMA reddit
Popping up advertisement is intrusive. No matter which way you defend it popping up crap in your face is intrusive plain and bloody simple
Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence.
Have you ever been able to have 200 people on screen? Even at launch there wasn't 200 people on screen
Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.
HAHAHAHHAHAHAHAHAHAHA
Unless players put their collective feet down now and make it clear this product strategy change is unacceptable, we'll be there soon, with Elder Scrolls Online joining the long list of "free/buy to play" games that cashed out quick and were left to pass on in maintenance mode. Thanks for reading.