c.p.garrett1993_ESO wrote: »
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
c.p.garrett1993_ESO wrote: »ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
GTA and Destiny rarely forces you to play with others and never forces you to communicate with them. Heists may be difference as I have no played them yet. Both offer plenty of areas where you can take a break and message someone directly via PSN/ XBLive.
I have not played much of Halo, but it seems communication is helpful but not required.
I know nothing of Diablo 3. I will not comment here.
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
I believe a lot of players are trying to attach all their MMO expectations into this game and either never read or forgot the whole point of this game from ZOS's point of view.Well, we all know what they say about assumptions...
And I'm sorry, but ZOS does not have a very good track record when it comes to actually putting in the framework that one might assume they would.
Seriously, where's my combat log? Why do I need to download an addon just to know what the heck is actually happening in a MMO?
What is this, 1998? Owait, we were already incorporating this SPACE-AGE TECHNOLOGY even back then.
Oh, I haven't forgotten that. But I also see how well that has worked out.
For anything serious in this game, you want addons, or you are at a disadvantage due to a lack of information given.
That's probably what will be the best about consoles, to be completely honest. Everyone will be equally ignorant of the game's mechanics.
Now, personally, I am ever thankful for addons, because they have allowed us to FIX many of the problems in this game that would never have come to light otherwise (and whether you like or dislike addons, nobody can deny that they have made ESO a better game for EVERYBODY). Addons have made ESO a much better experience due to their contribution to a vast number of bug fixes.
So I guess an even playing field will be cool, but I kinda feel sorry for the console players in that they will not have any real way to tell if their game is working, and thus not be able to accurately depict most problems.
Without the PC game, consoles would have a broken, buggy mess. Fact. They probably still will, to be completely honest. Just not as broken as it would have been w/out the PC version. ; )
Oh, I haven't forgotten that. But I also see how well that has worked out.
For anything serious in this game, you want addons, or you are at a disadvantage due to a lack of information given.
That's probably what will be the best about consoles, to be completely honest. Everyone will be equally ignorant of the game's mechanics.
Now, personally, I am ever thankful for addons, because they have allowed us to FIX many of the problems in this game that would never have come to light otherwise (and whether you like or dislike addons, nobody can deny that they have made ESO a better game for EVERYBODY). Addons have made ESO a much better experience due to their contribution to a vast number of bug fixes.
So I guess an even playing field will be cool, but I kinda feel sorry for the console players in that they will not have any real way to tell if their game is working, and thus not be able to accurately depict most problems.
Without the PC game, consoles would have a broken, buggy mess. Fact. They probably still will, to be completely honest. Just not as broken as it would have been w/out the PC version. ; )
NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
GTA and Destiny rarely forces you to play with others and never forces you to communicate with them. Heists may be difference as I have no played them yet. Both offer plenty of areas where you can take a break and message someone directly via PSN/ XBLive.
I have not played much of Halo, but it seems communication is helpful but not required.
I know nothing of Diablo 3. I will not comment here.
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
So we are all jumping to the conclusion that the console version is basically the PC version with minor UI changes.
Since ZOS heavily marketed the console versions over a year ago I'm going to assume there is more info and changes not announced.
c.p.garrett1993_ESO wrote: »NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
GTA and Destiny rarely forces you to play with others and never forces you to communicate with them. Heists may be difference as I have no played them yet. Both offer plenty of areas where you can take a break and message someone directly via PSN/ XBLive.
I have not played much of Halo, but it seems communication is helpful but not required.
I know nothing of Diablo 3. I will not comment here.
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
So we are all jumping to the conclusion that the console version is basically the PC version with minor UI changes.
Since ZOS heavily marketed the console versions over a year ago I'm going to assume there is more info and changes not announced.
Essentially? Yes. I'm sure there will be plenty of differences but at it's core it is the same game and it will be frustrating to deal with social aspects of the game without any form of text chat in place.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
c.p.garrett1993_ESO wrote: »NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
GTA and Destiny rarely forces you to play with others and never forces you to communicate with them. Heists may be difference as I have no played them yet. Both offer plenty of areas where you can take a break and message someone directly via PSN/ XBLive.
I have not played much of Halo, but it seems communication is helpful but not required.
I know nothing of Diablo 3. I will not comment here.
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
So we are all jumping to the conclusion that the console version is basically the PC version with minor UI changes.
Since ZOS heavily marketed the console versions over a year ago I'm going to assume there is more info and changes not announced.
Essentially? Yes. I'm sure there will be plenty of differences but at it's core it is the same game and it will be frustrating to deal with social aspects of the game without any form of text chat in place.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
GTA and Destiny rarely forces you to play with others and never forces you to communicate with them. Heists may be difference as I have no played them yet. Both offer plenty of areas where you can take a break and message someone directly via PSN/ XBLive.
I have not played much of Halo, but it seems communication is helpful but not required.
I know nothing of Diablo 3. I will not comment here.
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
So we are all jumping to the conclusion that the console version is basically the PC version with minor UI changes.
Since ZOS heavily marketed the console versions over a year ago I'm going to assume there is more info and changes not announced.
Essentially? Yes. I'm sure there will be plenty of differences but at it's core it is the same game and it will be frustrating to deal with social aspects of the game without any form of text chat in place.
I'm looking forward to no more zone chat text
Really excited about voice vs text
See what happens is people really begin to play vs using the game zone chat as a trolling station, recruiting session, trade market, topic of the day discussion. When people have to use their own voices, you no longer hide behind a keyboard. It brings personality and I'd imagine that lots of behaviors will just not be present which pulls out and brings people together for the greater good OR greater evil.
It's what PC can't do for this game.
Even Destiny has damage numbers, gee wonder why that could be? Oh idk maybe soo players can see that weapon (x) does more then weapon (y )ruze84b14_ESO wrote: »I think me and NewBlackSmurf are on the same page in this.
Even in beta, players have worked exceptionally hard to turn this very 'immersion focused game' into a traditional MMO. The pursuit of adding cooldown timers, mini-maps, macro-capabilities, larger power's bars, etc.
Much like PC gaming has helped distort other Elder Scrolls games away from the developers intent into things the players intended (world overhauls, additional races, anime adaptations, etc), the PC version of ESO has been steadily distorted into an action RPG with a rather singular and detailed focus on immersion, into a poorly-functioning adaptation into a traditional MMO.
I have much hope for the console versions. In fact, I think they will be fantastic, especially to that audience that isn't as used to or reliant upon mods and third-party programs. Customization is what the PC gaming community does well. But sometimes a good story and beautiful world can be ruined by one too many mods.
And a caveat ... I'm not above using mods. I use many. Nor am I beyond asking for traditional MMO features in this game. I'm about one week away from actually being a supporter of auction houses, etc. But I feel that, when I finally leave the PC version of ESO to play the console version of ESO full-time (assuming it actually functions ... who knows yet), I don't think I'll really miss my mini-maps or custom UI's or macro-mods.
We'll see.
ruze84b14_ESO wrote: »c.p.garrett1993_ESO wrote: »NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
GTA and Destiny rarely forces you to play with others and never forces you to communicate with them. Heists may be difference as I have no played them yet. Both offer plenty of areas where you can take a break and message someone directly via PSN/ XBLive.
I have not played much of Halo, but it seems communication is helpful but not required.
I know nothing of Diablo 3. I will not comment here.
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
So we are all jumping to the conclusion that the console version is basically the PC version with minor UI changes.
Since ZOS heavily marketed the console versions over a year ago I'm going to assume there is more info and changes not announced.
Essentially? Yes. I'm sure there will be plenty of differences but at it's core it is the same game and it will be frustrating to deal with social aspects of the game without any form of text chat in place.
As I've mentioned before, those social aspects WILL be available using third-party websites. Much like PC players use a variety of programs for voice chat and whatnot (vent, TS, mumble, etc) or managing gamepads and macros, console players use third-party websites like Reddit and DestinyLFG in order to do what guild or local chat usually do in MMO's.
I'm already posting sales, forming dungeon runs and recruiting guild mates for Neverwinter using third party websites. And NWO has a chat box. It's quite literally easier for me, because the third party sites are more dedicated and easier to access on my tablet than that little chat box is to type in from across my living room with the on-screen keyboard (much less a wired one).
Just comparing my current experiences with the expectations of others who may not be involved with the social aspects of console gaming yet.
NewBlacksmurf wrote: »See what happens is people really begin to play vs using the game zone chat as a trolling station, recruiting session, trade market, topic of the day discussion. When people have to use their own voices, you no longer hide behind a keyboard. It brings personality and I'd imagine that lots of behaviors will just not be present which pulls out and brings people together for the greater good OR greater evil.
It's what PC can't do for this game.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Naivefanboi wrote: »Even Destiny has damage numbers, gee wonder why that could be? Oh idk maybe soo players can see that weapon (x) does more then weapon (y )
Nahh thats nonsense
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Naivefanboi wrote: »
If you kept up on destiny forums youd know HOW SICK AND TIRED OF RELYING ON 3RD PARTY FORUMS the players are! Its litterally one of their biggest legitimate complaints.
Lets not go out of our way to add Destiny trash to eso, theres a reason people quit that garbage
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Naivefanboi wrote: »
If you kept up on destiny forums youd know HOW SICK AND TIRED OF RELYING ON 3RD PARTY FORUMS the players are! Its litterally one of their biggest legitimate complaints.
Lets not go out of our way to add Destiny trash to eso, theres a reason people quit that garbage
I thought their biggest complaint was the fact that content revolves around going through the exact same twenty-something missions over and over again.
I'm sure an in-game grouping service would be nice and appreciated. I've even pushed for a better grouping and queuing mechanics for ESO. I just don't think a text box is critical to that at all. In fact, as you demonstrate in your post with your language and the manner which you're disagreeing with me, there's more and more proof that I don't want to read or hear most of what others have to say anyhow, because instead of being polite or at least respectful in their debates, they have to be insulting and dismissive in order to further accentuate their points.
I can send messages to others on Xbox, anytime I wish. I'm not sure what more I, personally, need in that social context.
ruze84b14_ESO wrote: »I think me and NewBlackSmurf are on the same page in this.
Even in beta, players have worked exceptionally hard to turn this very 'immersion focused game' into a traditional MMO. The pursuit of adding cooldown timers, mini-maps, macro-capabilities, larger power's bars, etc.
Much like PC gaming has helped distort other Elder Scrolls games away from the developers intent into things the players intended (world overhauls, additional races, anime adaptations, etc), the PC version of ESO has been steadily distorted into an action RPG with a rather singular and detailed focus on immersion, into a poorly-functioning adaptation into a traditional MMO.
I have much hope for the console versions. In fact, I think they will be fantastic, especially to that audience that isn't as used to or reliant upon mods and third-party programs. Customization is what the PC gaming community does well. But sometimes a good story and beautiful world can be ruined by one too many mods.
And a caveat ... I'm not above using mods. I use many. Nor am I beyond asking for traditional MMO features in this game. I'm about one week away from actually being a supporter of auction houses, etc. But I feel that, when I finally leave the PC version of ESO to play the console version of ESO full-time (assuming it actually functions ... who knows yet), I don't think I'll really miss my mini-maps or custom UI's or macro-mods.
We'll see.
Naivefanboi wrote: »NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »NewBlacksmurf wrote: »c.p.garrett1993_ESO wrote: »ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
GTA and Destiny rarely forces you to play with others and never forces you to communicate with them. Heists may be difference as I have no played them yet. Both offer plenty of areas where you can take a break and message someone directly via PSN/ XBLive.
I have not played much of Halo, but it seems communication is helpful but not required.
I know nothing of Diablo 3. I will not comment here.
In order to trade, group, or get help players will require some form of communication. An MMO required this to succeed, you simply cannot enjoy the full game without communicating and organizing with other players. Those who cannot use voice chat are officially SOL.
So we are all jumping to the conclusion that the console version is basically the PC version with minor UI changes.
Since ZOS heavily marketed the console versions over a year ago I'm going to assume there is more info and changes not announced.
Essentially? Yes. I'm sure there will be plenty of differences but at it's core it is the same game and it will be frustrating to deal with social aspects of the game without any form of text chat in place.
I'm looking forward to no more zone chat text
Really excited about voice vs text
See what happens is people really begin to play vs using the game zone chat as a trolling station, recruiting session, trade market, topic of the day discussion. When people have to use their own voices, you no longer hide behind a keyboard. It brings personality and I'd imagine that lots of behaviors will just not be present which pulls out and brings people together for the greater good OR greater evil.
It's what PC can't do for this game.
Wtf are you talking about? Have you relied on group finder for daily pledges trials?
Never saw it stated that they were removing zone chat, link plz?
Just cause no mouse or keyboard support, doesnt mean controller cant type.
Also factions needs zone chat in cyrodilEven Destiny has damage numbers, gee wonder why that could be? Oh idk maybe soo players can see that weapon (x) does more then weapon (y )ruze84b14_ESO wrote: »I think me and NewBlackSmurf are on the same page in this.
Even in beta, players have worked exceptionally hard to turn this very 'immersion focused game' into a traditional MMO. The pursuit of adding cooldown timers, mini-maps, macro-capabilities, larger power's bars, etc.
Much like PC gaming has helped distort other Elder Scrolls games away from the developers intent into things the players intended (world overhauls, additional races, anime adaptations, etc), the PC version of ESO has been steadily distorted into an action RPG with a rather singular and detailed focus on immersion, into a poorly-functioning adaptation into a traditional MMO.
I have much hope for the console versions. In fact, I think they will be fantastic, especially to that audience that isn't as used to or reliant upon mods and third-party programs. Customization is what the PC gaming community does well. But sometimes a good story and beautiful world can be ruined by one too many mods.
And a caveat ... I'm not above using mods. I use many. Nor am I beyond asking for traditional MMO features in this game. I'm about one week away from actually being a supporter of auction houses, etc. But I feel that, when I finally leave the PC version of ESO to play the console version of ESO full-time (assuming it actually functions ... who knows yet), I don't think I'll really miss my mini-maps or custom UI's or macro-mods.
We'll see.
Nahh thats nonsense
Naivefanboi wrote: »ruze84b14_ESO wrote: »Naivefanboi wrote: »
If you kept up on destiny forums youd know HOW SICK AND TIRED OF RELYING ON 3RD PARTY FORUMS the players are! Its litterally one of their biggest legitimate complaints.
Lets not go out of our way to add Destiny trash to eso, theres a reason people quit that garbage
I thought their biggest complaint was the fact that content revolves around going through the exact same twenty-something missions over and over again.
I'm sure an in-game grouping service would be nice and appreciated. I've even pushed for a better grouping and queuing mechanics for ESO. I just don't think a text box is critical to that at all. In fact, as you demonstrate in your post with your language and the manner which you're disagreeing with me, there's more and more proof that I don't want to read or hear most of what others have to say anyhow, because instead of being polite or at least respectful in their debates, they have to be insulting and dismissive in order to further accentuate their points.
I can send messages to others on Xbox, anytime I wish. I'm not sure what more I, personally, need in that social context.
Doesnt sound like you would, also i said it was 1 of their complaints. Try re reading it. If you dont like zone chat, then turn the chat log off, pretty simple, but no lets have it removed from the game like your suggesting. Which is all it is btw, they have said nothing about remocing zone chat. And sont worry were on seperate consolevs thankfully
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
NewBlacksmurf wrote: »People are assuming that this means no text or zone chat fields but that's not what was said technically. e
ZOS_JasonLeavey wrote: »keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting.
NewBlacksmurf wrote: »People are assuming that this means no text or zone chat fields but that's not what was said technically. e
That is EXACTLY what was said, technically.ZOS_JasonLeavey wrote: »keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting.
"Keyboard support for chat is not available." "Not for chatting." At all.
This is really very clear and I'm unsure how it could possibly be misconstrued.
Especially given the context of the situation, where this was a followup to what @ZOS_JasonLeavey told me earlier about being able to use the keyboard to chat specifically.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
NewBlacksmurf wrote: »People are assuming that this means no text or zone chat fields but that's not what was said technically. e
That is EXACTLY what was said, technically.ZOS_JasonLeavey wrote: »keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting.
"Keyboard support for chat is not available." "Not for chatting." At all.
This is really very clear and I'm unsure how it could possibly be misconstrued.
Especially given the context of the situation, where this was a followup to what @ZOS_JasonLeavey told me earlier about being able to use the keyboard to chat specifically.
Ah, I gotcha. You are right that they haven't clearly stated that there will not be an on-screen keyboard function.
I'll need to watch the latest video again to see if there seems to be any chat boxes shown.
Ah, I gotcha. You are right that they haven't clearly stated that there will not be an on-screen keyboard function.
I'll need to watch the latest video again to see if there seems to be any chat boxes shown.
On screen keyboard? Do you mean software keyboard? Idk if you ever used that on FFXI but it sucked typing with a controller, especially when lag was present.
Also cross-platform. Two things that ZOS can't seem to manage 15 years later.
/shrug