Just had a look at the UI for PS4

  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Alright cool. I was just concerned about abuse where a player rolls an alt then trolls hard in cyro this will happen eventually in pc. Stuff like 400 cp accounts trolling low level pvp enviroments through alts. Really hope it goes well.
  • NewBlacksmurf
    NewBlacksmurf
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    Alright cool. I was just concerned about abuse where a player rolls an alt then trolls hard in cyro this will happen eventually in pc. Stuff like 400 cp accounts trolling low level pvp enviroments through alts. Really hope it goes well.

    well ya know on console....certain behavior gets you blocked, banned, put on probation for "everything" not just one game so people tend to act accordingly unless they are kids
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    I had no clue, havent played a console game since me3 and anything with a headset since college 7 years ago lol
  • Zazaaji
    Zazaaji
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    A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
    English is not my first language, Finnish is.
    Please don't heap on me for grammar problems.
  • PKMN12
    PKMN12
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    that ui looks godawful. It is clearly meant to be like the skyrim one, which was terrible as well.
  • NewBlacksmurf
    NewBlacksmurf
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    @Zazaaji Deaf people wouldn't play this if typing is necessary to them.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ser Lobo
    Ser Lobo
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    Zazaaji wrote: »
    A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.

    How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Kalifas
    Kalifas
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    Hey everyone,

    We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.

    As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.

    Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Destai
    Destai
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    Hey @Varicite,

    To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat. :)

    Great to hear! Thanks!
  • Zazaaji
    Zazaaji
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    Destai wrote: »
    Hey @Varicite,

    To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat. :)

    Great to hear! Thanks!

    Read on, that was flat out wrong.
    English is not my first language, Finnish is.
    Please don't heap on me for grammar problems.
  • Destai
    Destai
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    Zazaaji wrote: »
    Destai wrote: »
    Hey @Varicite,

    To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat. :)

    Great to hear! Thanks!

    Read on, that was flat out wrong.

    You know, if they add a sad violin to the crown store, I just might buy it.
  • Ojustaboo
    Ojustaboo
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    Hey @Varicite,

    To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat. :)

    Hey everyone,

    We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.

    As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.

    Can I suggest you edit your original post and add the second comment please, I only read the rest of the thread and came across your update by pure luck, and I'm sure I wont be the only one.

    Thanks

  • NewBlacksmurf
    NewBlacksmurf
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    Kalifas wrote: »
    Hey everyone,

    We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.

    As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.

    Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.


    They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
    Edited by NewBlacksmurf on April 18, 2015 12:33PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Varicite
    Varicite
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    Kalifas wrote: »
    Hey everyone,

    We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.

    As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.

    Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.


    They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform

    That's not adapting to the gamer at all... That's just making a UI made for a console.

    Adapting to the gamer would be to allow different options on the console, which they aren't.
  • NewBlacksmurf
    NewBlacksmurf
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    Varicite wrote: »
    Kalifas wrote: »
    Hey everyone,

    We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.

    As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.

    Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.


    They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform

    That's not adapting to the gamer at all... That's just making a UI made for a console.

    Adapting to the gamer would be to allow different options on the console, which they aren't.
    The PC offers options and fully customizable UI's with mouse and keyboard AND allows third party controller support.

    Why would they make the same thing for console?
    I'm one who prefers the console gaming experience. I don't want to be forced to use a keyboard at all because if so we'd just play on PC. Also there is no cross platform play so the experience needs to exist for out of the box support of a console. If a keyboard is suggested then one of the games sold should include a keyboard for each console as an option.

    There is a whole other market of non-PC gamers who share the perspective I do. Do we ultimately care if keyboard chat is allowed, no, as long as we don't have to see it and won't be asked to use it. That being the case, there is no logical reason to add support as there is a version of the game that exists with more options and variables

    Edited by NewBlacksmurf on April 18, 2015 1:28PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Varicite
    Varicite
    ✭✭✭✭✭
    Varicite wrote: »
    Kalifas wrote: »
    Hey everyone,

    We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.

    As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.

    Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.


    They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform

    That's not adapting to the gamer at all... That's just making a UI made for a console.

    Adapting to the gamer would be to allow different options on the console, which they aren't.
    The PC offers options and fully customizable UI's with mouse and keyboard AND allows third party controller support.

    lol, there is no game that doesn't "allow" Xpadder or Pinnacle. That is not even remotely close to having full controller support built into the game, which they do not.

    This is like saying "Hey guys, this game allows you to use all kinds of super-complex macros because you can use a 3rd party program to do so".

    Yeah, my mouse having macros built into it has absolutely nothing to do w/ what ZOS has intended for their game, and neither does using Xpadder or Pinnacle.

    PS) The PC also does not offer a fully customizable UI. It offers addon support, which allows you to customize SOME things through the use of addons authored by outside parties which may or may not continue to be supported in the future.
    Why would they make the same thing for console?

    Why wouldn't they? Clearly there are console gamers who would much prefer to use a keyboard and mouse on their consoles.

    Nobody is forcing you to do anything, they just want to play the game comfortably the way they are used to playing MMOs, w/ a keyboard and mouse.

    I don't care if there is a whole other market of non-PC gamers sitting around patting themselves on the back about how keyboards are unnecessary, just like I don't care that there's a market full of PC master racers condescending to anyone who doesn't want to conform to their limited ideas on what gaming should be.

    I care about there being options for all the camps, because why the heck not? You have this game w/ fully integrated keyboard / mouse support, and you have a UI designed for fully integrated controller support and voice chat.

    The only remotely valid reason for not allowing the PC controller support or the consoles to have kb/m support is development time. That is it. There is literally no other viable reason for doing this.

    So all of these tirades about who prefers what are completely moot in my opinion, because they simply do not matter. ZOS isn't catering to a certain type of gamer or whatever other nonsense you're trying to sell us on here.

    They have resource and time constraints, period. I understand that. There's no other reason for this, and I understand that if ZOS had the resources and time, of course they would go ahead and integrate all of these features.

    So my question to @ZOS, again, is whether there are plans to integrate keyboard & mouse into the console version or voice chat / controller support in the PC version at all in the future, near or far?

    Edited by Varicite on April 18, 2015 1:46PM
  • NewBlacksmurf
    NewBlacksmurf
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    Varicite wrote: »
    Varicite wrote: »
    Kalifas wrote: »
    Hey everyone,

    We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.

    As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.

    Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.


    They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform

    That's not adapting to the gamer at all... That's just making a UI made for a console.

    Adapting to the gamer would be to allow different options on the console, which they aren't.
    The PC offers options and fully customizable UI's with mouse and keyboard AND allows third party controller support.

    lol, there is no game that doesn't "allow" Xpadder or Pinnacle. That is not even remotely close to having full controller support built into the game, which they do not.

    This is like saying "Hey guys, this game allows you to use all kinds of super-complex macros because you can use a 3rd party program to do so".

    Yeah, my mouse having macros built into it has absolutely nothing to do w/ what ZOS has intended for their game, and neither does using Xpadder or Pinnacle.

    PS) The PC also does not offer a fully customizable UI. It offers addon support, which allows you to customize SOME things through the use of addons authored by outside parties which may or may not continue to be supported in the future.
    Why would they make the same thing for console?

    Why wouldn't they? Clearly there are console gamers who would much prefer to use a keyboard and mouse on their consoles.

    Nobody is forcing you to do anything, they just want to play the game comfortably the way they are used to playing MMOs, w/ a keyboard and mouse.

    I don't care if there is a whole other market of non-PC gamers sitting around patting themselves on the back about how keyboards are unnecessary, just like I don't care that there's a market full of PC master racers condescending to anyone who doesn't want to conform to their limited ideas on what gaming should be.

    I care about there being options for all the camps, because why the heck not? You have this game w/ fully integrated keyboard / mouse support, and you have a UI designed for fully integrated controller support and voice chat.

    The only remotely valid reason for not allowing the PC controller support or the consoles to have kb/m support is development time. That is it. There is literally no other viable reason for doing this.

    So all of these tirades about who prefers what are completely moot in my opinion, because they simply do not matter. ZOS isn't catering to a certain type of gamer or whatever other nonsense you're trying to sell us on here.

    They have resource and time constraints, period. I understand that. There's no other reason for this, and I understand that if ZOS had the resources and time, of course they would go ahead and integrate all of these features.

    So my question to @ZOS, again, is whether there are plans to integrate keyboard & mouse into the console version or voice chat / controller support in the PC version at all in the future, near or far?

    So basically you are arguing that a person who prefers PC controls has a justified reason for a console game to be made to utilize space controls even I cases where the game already exists on PC with those options.

    And for a console gamer who had to use third party items to play on PC...when the game comes to console, it should natively support everything?

    I'm sorry but that's not how this works.
    The market for controller base and keyboard/mouse base is very different types of players.
    Add in keyboard chat to the keyboard/mouse group compared to voice chat on the controller group and you further define two distinct play styles and types of people.

    Creating a hybrid doesn't bring two groups together but instead causes a clash. To avoid the clashing...this is why each group are on different servers and further why the controll options for each apply.

    An overwhelming group play keyboard/mouse with a desk.
    An overwhelming group of console gamers do not like and refuse to play with a desk.

    ZOS would be smart to keep this seperate.
    Sorry if you disagree but this to date is the great divide of gamers and it will not diffuse based on allowing multiple user interfaces and hardware support on console. The PC market has tried this for years and has yet to succeed
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Varicite
    Varicite
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    As I said, I don't care about whatever PC vs console gamer stereotyping rhetoric you continue to rehash. I don't agree w/ literally anything that you just wrote, and that's fine, because it's just your opinion.

    It's obvious to me what the bottom line is and has nothing to do w/ this PR drivel.

    Fortunately, I'm not posing my question to you. : )
  • originalbars
    I'm ok with voice chat, i actually use it alot.

    However.. how am i suposed to:

    - Sell my wares and reach a large audience?
    - talk to more than 7 friends at the same time? (party limit) Is something like proximity chat implemented?

    If there is a good solution for this i wont mind it too much..
  • Peekachu99
    Peekachu99
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    Added a poll thread here:

    http://forums.elderscrollsonline.com/en/discussion/165934/keyboard-support-for-console-among-other-suggestions#latest

    Feel free to vote and contribute to a constructive discussion. Like may of you, I'm enjoying my run on PC and looking forward to testing out ESO on console (PS4). I am, however, quite concerned about how groups will be formed without the ability to use a chat channel. We all know that the the current grouping panel is next to useless. Crippling communication will only exacerbate the problem.
  • Kalifas
    Kalifas
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    They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
    Adapting:
    1)If guy is mute,shy, or dislikes talking he can't talk in voice chat. If Zeni only makes voice chat, that isn't adapting.
    2)Native controller is coming for pc, and some player have been clamoring for it. Shouldn't Zeni offer the alternative on the other platform as well.
    3)Person knows or thinks mouse/kb is superior for PvE/PvP/Items. If other games offer the option on consoles. If he is a highly competitive person in endgame, and has no option. That isn't Zeni adapting.
    Varicite wrote:
    I don't care if there is a whole other market of non-PC gamers sitting around patting themselves on the back about how keyboards are unnecessary, just like I don't care that there's a market full of PC master racers condescending to anyone who doesn't want to conform to their limited ideas on what gaming should be.

    I care about there being options for all the camps, because why the heck not? You have this game w/ fully integrated keyboard / mouse support, and you have a UI designed for fully integrated controller support and voice chat.

    The only remotely valid reason for not allowing the PC controller support or the consoles to have kb/m support is development time. That is it. There is literally no other viable reason for doing this.

    They have resource and time constraints, period. I understand that. There's no other reason for this, and I understand that if ZOS had the resources and time, of course they would go ahead and integrate all of these features.
    That is exactly the reason it wouldn't be supported and that is a poor excuse.
    So basically you are arguing that a person who prefers PC controls has a justified reason for a console game to be made to utilize space controls even In cases where the game already exists on PC with those options.

    And for a console gamer who had to use third party items to play on PC...when the game comes to console, it should natively support everything?

    Creating a hybrid doesn't bring two groups together but instead causes a clash. To avoid the clashing...this is why each group are on different servers and further why the control options for each apply.

    ZOS would be smart to keep this seperate.
    Sorry if you disagree but this to date is the great divide of gamers and it will not diffuse based on allowing multiple user interfaces and hardware support on console. The PC market has tried this for years and has yet to succeed
    No there are still far many things PC supports that console will not support. I don't expect to natively support everything.

    I disagree that hybrid doesn't bring two groups together. I PvE'd in Final Fantasy XI and ARR endgame. Which allows all platforms on the same servers, and has text translations for german, japanese, and other languages. And if anything, options hybrids bring people together. FFXI is the most profitable Square Enix game to date and ARR is becoming popular as well. Not having options is like not supporting multiple languages. Living in a vacuum can be comfortable, but it doesn't encourage one to interact with the players and the persistent world.

    Living in a vacuum is why so many players are using add-ons now.
    Edited by Kalifas on April 18, 2015 3:01PM
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    Kalifas wrote: »
    They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
    Adapting:
    1)If guy is mute,shy, or dislikes talking he can't talk in voice chat. If Zeni only makes voice chat, that isn't adapting.
    2)Native controller is coming for pc, and some player have been clamoring for it. Shouldn't Zeni offer the alternative on the other platform as well.
    3)Person knows or thinks mouse/kb is superior for PvE/PvP/Items. If other games offer the option on consoles. If he is a highly competitive person in endgame, and has no option. That isn't Zeni adapting.
    Varicite wrote:
    I don't care if there is a whole other market of non-PC gamers sitting around patting themselves on the back about how keyboards are unnecessary, just like I don't care that there's a market full of PC master racers condescending to anyone who doesn't want to conform to their limited ideas on what gaming should be.

    I care about there being options for all the camps, because why the heck not? You have this game w/ fully integrated keyboard / mouse support, and you have a UI designed for fully integrated controller support and voice chat.

    The only remotely valid reason for not allowing the PC controller support or the consoles to have kb/m support is development time. That is it. There is literally no other viable reason for doing this.

    They have resource and time constraints, period. I understand that. There's no other reason for this, and I understand that if ZOS had the resources and time, of course they would go ahead and integrate all of these features.
    That is exactly the reason it wouldn't be supported and that is a poor excuse.
    So basically you are arguing that a person who prefers PC controls has a justified reason for a console game to be made to utilize space controls even In cases where the game already exists on PC with those options.

    And for a console gamer who had to use third party items to play on PC...when the game comes to console, it should natively support everything?

    Creating a hybrid doesn't bring two groups together but instead causes a clash. To avoid the clashing...this is why each group are on different servers and further why the control options for each apply.

    ZOS would be smart to keep this seperate.
    Sorry if you disagree but this to date is the great divide of gamers and it will not diffuse based on allowing multiple user interfaces and hardware support on console. The PC market has tried this for years and has yet to succeed
    No there are still far many things PC supports that console will not support. I don't expect to natively support everything.

    I disagree that hybrid doesn't bring two groups together. I PvE'd in Final Fantasy XI and ARR endgame. Which allows all platforms on the same servers, and has text translations for german, japanese, and other languages. And if anything, options hybrids bring people together. FFXI is the most profitable Square Enix game to date and ARR is becoming popular as well. Not having options is like not supporting multiple languages. Living in a vacuum can be comfortable, but it doesn't encourage one to interact with the players and the persistent world.

    Living in a vacuum is why so many players are using add-ons now.


    Ok respectfully in all instances the other option is play on PC.
    This just may not be for you or those who require such interactions.
    Either via third party add-one, software, services every objection you make and that many are making there are options on PC to accommodate.

    The console does not allow any accommodation therefore ZOS redesigned the game to accommodate this for console players
    Edited by NewBlacksmurf on April 18, 2015 3:20PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kalifas
    Kalifas
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    Ok respectfully in all instances the other option is play on PC.
    This just may not be for you or those who require such interactions.
    Either via third party add-one, software, services every objection you make and that many are making there are options on PC to accommodate.

    The console does not allow any accommodation therefore ZOS redesigned the game to accommodate this for console players
    Oh once native PC controller support comes. I won't even think about playing on console because PC will be superior in every way. The only reason left for me would be if a friend only had console and I wanted to play with them. Which is a reason why I think segregating platforms is absurd.

    The only time I use mouse/kb on the Final Fantasies is when I have a very critical encounter or to PvP and chat.

    I still think consoles should get that support and non-segregated server options. Their motive should be to create multiple ways to get players together and communicating not constraining them.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    Kalifas wrote: »
    Ok respectfully in all instances the other option is play on PC.
    This just may not be for you or those who require such interactions.
    Either via third party add-one, software, services every objection you make and that many are making there are options on PC to accommodate.

    The console does not allow any accommodation therefore ZOS redesigned the game to accommodate this for console players
    Oh once native PC controller support comes. I won't even think about playing on console because PC will be superior in every way. The only reason left for me would be if a friend only had console and I wanted to play with them. Which is a reason why I think segregating platforms is absurd.

    The only time I use mouse/kb on the Final Fantasies is when I have a very critical encounter or to PvP and chat.

    I still think consoles should get that support and non-segregated server options. Their motive should be to create multiple ways to get players together and communicating not constraining them.


    Ok then why not use Pinnacle or Xpadder now. That's what I do
    As far as console...allow that experience to be in-line with the market and the hardware that comes with those devices. Controller and headsets

    Respectively PC doesn't come with a controller or headsets so each by design are in-line as is
    Edited by NewBlacksmurf on April 18, 2015 3:44PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • PKMN12
    PKMN12
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    Kalifas wrote: »
    Ok respectfully in all instances the other option is play on PC.
    This just may not be for you or those who require such interactions.
    Either via third party add-one, software, services every objection you make and that many are making there are options on PC to accommodate.

    The console does not allow any accommodation therefore ZOS redesigned the game to accommodate this for console players
    Oh once native PC controller support comes. I won't even think about playing on console because PC will be superior in every way. The only reason left for me would be if a friend only had console and I wanted to play with them. Which is a reason why I think segregating platforms is absurd.

    The only time I use mouse/kb on the Final Fantasies is when I have a very critical encounter or to PvP and chat.

    I still think consoles should get that support and non-segregated server options. Their motive should be to create multiple ways to get players together and communicating not constraining them.

    It is not up to the MMO devs whether the Servers are seperate a lot of the time. PArt if it comes from balance, in a lot of games, using a Keyboard and mouse gives you an automatically, superior advantage to someone who is using a controller. Also, it is up to the console devs whether they want to allow cross platform servers. Most of the time, the answer is no, because it means sharing with a competitior.

    FF14 got away with it cause the combat is much slower then other MMOs and it is ONLY on the PS3/PS4 and PC, never going to go on the xbox one.
  • Varicite
    Varicite
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    Respectively PC doesn't come with a controller or headsets so each by design are in-line as is

    My PC didn't come w/ a keyboard or mouse either.

    ...or a monitor for that matter.

    /shrug


    Edited by Varicite on April 18, 2015 3:50PM
  • Ser Lobo
    Ser Lobo
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    I'm not understanding the mentality of some of the complaints, myself. I only know of ONE game that has a text entry field. And that is a rather straightforward port of Neverwinter. Communication on consoles is handled rather simply and straightforward.

    Got a message to send? Send them a message through Xbox Message center.
    Want to chat? Send them a party invite!
    Want to something more complex like for raid groups ahead of time? Post item sales? Manage event times and the like? Hit up your clan on Redditt.

    This post, to me, shows something I hadn't really considered in depth before: just how differently true console gamers treat player-to-player interactions versus true PC gamers.



    To the nature of the post: I'd like to see keyboard support for chat purposes. I would also like the chat window to be hidden and see-through by default, as I will almost assuredly never want to use it or see anything some confused PC player may want to spam, like guild invites or how much they are marking up their looted motiff drops.

    Because as a general point, if I DO want that information, my little tablet on my lap will be looking in the more appropriate areas for it ... like forum posts, reddit, etc.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Kalifas
    Kalifas
    ✭✭✭
    Ok then why not use Pinnacle or Xpadder now. That's what I do
    As far as console...allow that experience to be in-line with the market and the hardware that comes with those devices. Controller and headsets

    Respectively PC doesn't come with a controller or headsets so each by design are in-line as is
    I use Xpadder currently and tried Stratejacket. Both are still somewhat clunky. I am not phased though because PC is getting controller support.

    So what you are saying is if ESO released on tablets, gamers on that platform should just use touch screen controls and not be able to connect a controller, headset,keyboard, or mouse?
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Kalifas
    Kalifas
    ✭✭✭
    PKMN12 wrote:

    It is not up to the MMO devs whether the Servers are seperate a lot of the time. PArt if it comes from balance, in a lot of games, using a Keyboard and mouse gives you an automatically, superior advantage to someone who is using a controller. Also, it is up to the console devs whether they want to allow cross platform servers. Most of the time, the answer is no, because it means sharing with a competitior.

    FF14 got away with it cause the combat is much slower then other MMOs and it is ONLY on the PS3/PS4 and PC, never going to go on the xbox one.
    Playstation has never forced segregation, that is a design choice. I think FF14 has faster combat than ESO if you count key presses per hour.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Lionxoft
    Lionxoft
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    @Zazaaji Deaf people wouldn't play this if typing is necessary to them.

    That's great accessibility @NewBlacksmurf . Yes, I'm being sarcastic. Maybe you didn't mean it like that but it sure sounded pretty awful.
    Zazaaji wrote: »
    A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.

    How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?

    @ruze84b14_ESO

    There's a huge difference between those titles and ESO... Does the group finder even work yet? How will anyone group up for a dungeon or trial if it doesn't work?


    Players should have equal access to proper functionality fitting their needs regardless of whether or not they have a disability.
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