jcasini222ub17_ESO wrote: »Alright cool. I was just concerned about abuse where a player rolls an alt then trolls hard in cyro this will happen eventually in pc. Stuff like 400 cp accounts trolling low level pvp enviroments through alts. Really hope it goes well.
A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ZOS_JasonLeavey wrote: »Hey everyone,
We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.
As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.
ZOS_JasonLeavey wrote: »Hey @Varicite,
To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat.
ZOS_JasonLeavey wrote: »Hey @Varicite,
To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat.
Great to hear! Thanks!
ZOS_JasonLeavey wrote: »Hey @Varicite,
To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat.
Great to hear! Thanks!
Read on, that was flat out wrong.
ZOS_JasonLeavey wrote: »Hey @Varicite,
To clarify, you will have the option of using a keyboard for chatting on the console version of the game, if you prefer the QWERTY life over voice chat.
ZOS_JasonLeavey wrote: »Hey everyone,
We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.
As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.
ZOS_JasonLeavey wrote: »Hey everyone,
We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.
As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.
Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.
NewBlacksmurf wrote: »ZOS_JasonLeavey wrote: »Hey everyone,
We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.
As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.
Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.
They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
The PC offers options and fully customizable UI's with mouse and keyboard AND allows third party controller support.NewBlacksmurf wrote: »ZOS_JasonLeavey wrote: »Hey everyone,
We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.
As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.
Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.
They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
That's not adapting to the gamer at all... That's just making a UI made for a console.
Adapting to the gamer would be to allow different options on the console, which they aren't.
NewBlacksmurf wrote: »The PC offers options and fully customizable UI's with mouse and keyboard AND allows third party controller support.NewBlacksmurf wrote: »ZOS_JasonLeavey wrote: »Hey everyone,
We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.
As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.
Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.
They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
That's not adapting to the gamer at all... That's just making a UI made for a console.
Adapting to the gamer would be to allow different options on the console, which they aren't.
NewBlacksmurf wrote: »Why would they make the same thing for console?
NewBlacksmurf wrote: »The PC offers options and fully customizable UI's with mouse and keyboard AND allows third party controller support.NewBlacksmurf wrote: »ZOS_JasonLeavey wrote: »Hey everyone,
We wanted to provide an update on keyboard support for the console version of ESOTU. Unfortunately, the message I posted in this thread yesterday was based on our development plans from earlier in the year, which included keyboard support for chat. However, keyboard support for chat is not something that will be available for the console version of the game. You will be able to use a keyboard for text entry in areas such as guild naming, etc., but not for chatting. Mouse support is not planned for the console version of ESOTU.
As things change in development, we definitely try our best to stay on top of those changes to keep you in the loop, but we know that misinformation can be frustrating. Again, we apologize for the confusion.
Why not? Other console mmos allow that. I would like to not have to use a keyboard or mouse at all. But a game should feature all three. You adapt to the gamer, not the other way around.
They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
That's not adapting to the gamer at all... That's just making a UI made for a console.
Adapting to the gamer would be to allow different options on the console, which they aren't.
lol, there is no game that doesn't "allow" Xpadder or Pinnacle. That is not even remotely close to having full controller support built into the game, which they do not.
This is like saying "Hey guys, this game allows you to use all kinds of super-complex macros because you can use a 3rd party program to do so".
Yeah, my mouse having macros built into it has absolutely nothing to do w/ what ZOS has intended for their game, and neither does using Xpadder or Pinnacle.
PS) The PC also does not offer a fully customizable UI. It offers addon support, which allows you to customize SOME things through the use of addons authored by outside parties which may or may not continue to be supported in the future.NewBlacksmurf wrote: »Why would they make the same thing for console?
Why wouldn't they? Clearly there are console gamers who would much prefer to use a keyboard and mouse on their consoles.
Nobody is forcing you to do anything, they just want to play the game comfortably the way they are used to playing MMOs, w/ a keyboard and mouse.
I don't care if there is a whole other market of non-PC gamers sitting around patting themselves on the back about how keyboards are unnecessary, just like I don't care that there's a market full of PC master racers condescending to anyone who doesn't want to conform to their limited ideas on what gaming should be.
I care about there being options for all the camps, because why the heck not? You have this game w/ fully integrated keyboard / mouse support, and you have a UI designed for fully integrated controller support and voice chat.
The only remotely valid reason for not allowing the PC controller support or the consoles to have kb/m support is development time. That is it. There is literally no other viable reason for doing this.
So all of these tirades about who prefers what are completely moot in my opinion, because they simply do not matter. ZOS isn't catering to a certain type of gamer or whatever other nonsense you're trying to sell us on here.
They have resource and time constraints, period. I understand that. There's no other reason for this, and I understand that if ZOS had the resources and time, of course they would go ahead and integrate all of these features.
So my question to @ZOS, again, is whether there are plans to integrate keyboard & mouse into the console version or voice chat / controller support in the PC version at all in the future, near or far?
Adapting:NewBlacksmurf wrote:They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
That is exactly the reason it wouldn't be supported and that is a poor excuse.Varicite wrote:I don't care if there is a whole other market of non-PC gamers sitting around patting themselves on the back about how keyboards are unnecessary, just like I don't care that there's a market full of PC master racers condescending to anyone who doesn't want to conform to their limited ideas on what gaming should be.
I care about there being options for all the camps, because why the heck not? You have this game w/ fully integrated keyboard / mouse support, and you have a UI designed for fully integrated controller support and voice chat.
The only remotely valid reason for not allowing the PC controller support or the consoles to have kb/m support is development time. That is it. There is literally no other viable reason for doing this.
They have resource and time constraints, period. I understand that. There's no other reason for this, and I understand that if ZOS had the resources and time, of course they would go ahead and integrate all of these features.
No there are still far many things PC supports that console will not support. I don't expect to natively support everything.NewBlacksmurf wrote:So basically you are arguing that a person who prefers PC controls has a justified reason for a console game to be made to utilize space controls even In cases where the game already exists on PC with those options.
And for a console gamer who had to use third party items to play on PC...when the game comes to console, it should natively support everything?
Creating a hybrid doesn't bring two groups together but instead causes a clash. To avoid the clashing...this is why each group are on different servers and further why the control options for each apply.
ZOS would be smart to keep this seperate.
Sorry if you disagree but this to date is the great divide of gamers and it will not diffuse based on allowing multiple user interfaces and hardware support on console. The PC market has tried this for years and has yet to succeed
Adapting:NewBlacksmurf wrote:They are adapting to the gamer. That's the purpose for different supported hardware and different UI on each platform
1)If guy is mute,shy, or dislikes talking he can't talk in voice chat. If Zeni only makes voice chat, that isn't adapting.
2)Native controller is coming for pc, and some player have been clamoring for it. Shouldn't Zeni offer the alternative on the other platform as well.
3)Person knows or thinks mouse/kb is superior for PvE/PvP/Items. If other games offer the option on consoles. If he is a highly competitive person in endgame, and has no option. That isn't Zeni adapting.That is exactly the reason it wouldn't be supported and that is a poor excuse.Varicite wrote:I don't care if there is a whole other market of non-PC gamers sitting around patting themselves on the back about how keyboards are unnecessary, just like I don't care that there's a market full of PC master racers condescending to anyone who doesn't want to conform to their limited ideas on what gaming should be.
I care about there being options for all the camps, because why the heck not? You have this game w/ fully integrated keyboard / mouse support, and you have a UI designed for fully integrated controller support and voice chat.
The only remotely valid reason for not allowing the PC controller support or the consoles to have kb/m support is development time. That is it. There is literally no other viable reason for doing this.
They have resource and time constraints, period. I understand that. There's no other reason for this, and I understand that if ZOS had the resources and time, of course they would go ahead and integrate all of these features.No there are still far many things PC supports that console will not support. I don't expect to natively support everything.NewBlacksmurf wrote:So basically you are arguing that a person who prefers PC controls has a justified reason for a console game to be made to utilize space controls even In cases where the game already exists on PC with those options.
And for a console gamer who had to use third party items to play on PC...when the game comes to console, it should natively support everything?
Creating a hybrid doesn't bring two groups together but instead causes a clash. To avoid the clashing...this is why each group are on different servers and further why the control options for each apply.
ZOS would be smart to keep this seperate.
Sorry if you disagree but this to date is the great divide of gamers and it will not diffuse based on allowing multiple user interfaces and hardware support on console. The PC market has tried this for years and has yet to succeed
I disagree that hybrid doesn't bring two groups together. I PvE'd in Final Fantasy XI and ARR endgame. Which allows all platforms on the same servers, and has text translations for german, japanese, and other languages. And if anything, options hybrids bring people together. FFXI is the most profitable Square Enix game to date and ARR is becoming popular as well. Not having options is like not supporting multiple languages. Living in a vacuum can be comfortable, but it doesn't encourage one to interact with the players and the persistent world.
Living in a vacuum is why so many players are using add-ons now.
Oh once native PC controller support comes. I won't even think about playing on console because PC will be superior in every way. The only reason left for me would be if a friend only had console and I wanted to play with them. Which is a reason why I think segregating platforms is absurd.NewBlacksmurf wrote:Ok respectfully in all instances the other option is play on PC.
This just may not be for you or those who require such interactions.
Either via third party add-one, software, services every objection you make and that many are making there are options on PC to accommodate.
The console does not allow any accommodation therefore ZOS redesigned the game to accommodate this for console players
Oh once native PC controller support comes. I won't even think about playing on console because PC will be superior in every way. The only reason left for me would be if a friend only had console and I wanted to play with them. Which is a reason why I think segregating platforms is absurd.NewBlacksmurf wrote:Ok respectfully in all instances the other option is play on PC.
This just may not be for you or those who require such interactions.
Either via third party add-one, software, services every objection you make and that many are making there are options on PC to accommodate.
The console does not allow any accommodation therefore ZOS redesigned the game to accommodate this for console players
The only time I use mouse/kb on the Final Fantasies is when I have a very critical encounter or to PvP and chat.
I still think consoles should get that support and non-segregated server options. Their motive should be to create multiple ways to get players together and communicating not constraining them.
Oh once native PC controller support comes. I won't even think about playing on console because PC will be superior in every way. The only reason left for me would be if a friend only had console and I wanted to play with them. Which is a reason why I think segregating platforms is absurd.NewBlacksmurf wrote:Ok respectfully in all instances the other option is play on PC.
This just may not be for you or those who require such interactions.
Either via third party add-one, software, services every objection you make and that many are making there are options on PC to accommodate.
The console does not allow any accommodation therefore ZOS redesigned the game to accommodate this for console players
The only time I use mouse/kb on the Final Fantasies is when I have a very critical encounter or to PvP and chat.
I still think consoles should get that support and non-segregated server options. Their motive should be to create multiple ways to get players together and communicating not constraining them.
NewBlacksmurf wrote: »Respectively PC doesn't come with a controller or headsets so each by design are in-line as is
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
I use Xpadder currently and tried Stratejacket. Both are still somewhat clunky. I am not phased though because PC is getting controller support.NewBlacksmurf wrote:Ok then why not use Pinnacle or Xpadder now. That's what I do
As far as console...allow that experience to be in-line with the market and the hardware that comes with those devices. Controller and headsets
Respectively PC doesn't come with a controller or headsets so each by design are in-line as is
Playstation has never forced segregation, that is a design choice. I think FF14 has faster combat than ESO if you count key presses per hour.PKMN12 wrote:
It is not up to the MMO devs whether the Servers are seperate a lot of the time. PArt if it comes from balance, in a lot of games, using a Keyboard and mouse gives you an automatically, superior advantage to someone who is using a controller. Also, it is up to the console devs whether they want to allow cross platform servers. Most of the time, the answer is no, because it means sharing with a competitior.
FF14 got away with it cause the combat is much slower then other MMOs and it is ONLY on the PS3/PS4 and PC, never going to go on the xbox one.
NewBlacksmurf wrote: »@Zazaaji Deaf people wouldn't play this if typing is necessary to them.
ruze84b14_ESO wrote: »A person on Reddit just reminded me: What about deaf people? They will have literally no way of communicating with others on the console version without any form of keyboard/text chatting.
How do deaf players play Grand Theft Auto, Destiny, Halo, Diablo 3, or any other multiplayer game already on consoles that include absolutely no keyboard support?