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DODGE ROLL NEEDS NERF

  • jelliedsoup
    jelliedsoup
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    Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...

    Yeah as long as dodging stuns too.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Rune_Relic
    Rune_Relic
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    Mumnoch wrote: »
    Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...

    Totally this. Stamina user's are abusing this mechanic and it needs a "increasing cost to use" penalty just like Bolt Escape got when these same people abusing the dodge roll was complaining about the chain Bolt Escape.

    I'll tell you what ...that's have an increasing cost to using block too ;) and shields
    Anything that can be exploited will be exploited
  • rileynotzb14_ESO
    rileynotzb14_ESO
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    olsborg wrote: »
    Un-Nerf streak pls! I want to also be able to infinitely streak just like rollerblades (nighblades that roll) dodge infinetely:):)

    lmao
  • Cyantific87
    Cyantific87
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    In increase of the use of potions when using afterwards? So when you use one within an hour of the last it uses 2 instead of one?




    ^^
  • Tavore1138
    Tavore1138
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    What is needed is for a dodge roll to move you 20+ metres away and stum enemies, ideally it would also make you immune to all damage and CC for several seconds.

    Buff dodge roll!
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • ZOS_AlanG
    ZOS_AlanG
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  • Ryuho
    Ryuho
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    olsborg wrote: »
    Un-Nerf streak pls! I want to also be able to infinitely streak just like rollerblades (nighblades that roll) dodge infinetely:):)

    Haha, indeedy!! <3
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  • Shadesofkin
    Shadesofkin
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    Most "dodging indefinitely" builds are tailored to do so, the average build isn't likely to be able to do it.
    I see absolutely no reason to increase its cost or nerf its effectiveness.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Psychobunni
    Psychobunni
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    Sharee wrote: »
    A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.

    There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"

    How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.


    Best answer imo.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Attorneyatlawl
    Attorneyatlawl
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    Sharee wrote: »
    A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.

    There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"

    How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.

    Just like siege complaints, people don't want to play the game, they want to play whatever idea they have in their heads and if it doesn't work they complain rather than adjust . Siege is similar here.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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    ________________
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  • Valnas
    Valnas
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    @ZOS_AlanG Can we just get confirmation that the 200 stamina ability cost reduction rings are intended to reduce dodge roll cost ?
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  • Lord_Bidr
    Lord_Bidr
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    Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...

    Yeah as long as dodging stuns too.

    Someone hasn't been reading their Champion System trees...take a look at a certain passive in the Atronach tree.
    ~ The brightest lights often cast the darkest shadows. ~
  • The_Drexill
    The_Drexill
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    If anyone can roll infinitely, they aren't putting out the dps. I roll alot, because I get 2 shot when you catch me. I run out of stam fairly quick and chain drink stam pots.


    It's not a hard concept.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • Alphashado
    Alphashado
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    It's a combat style that you have to build for. There are several real life martial combat styles that incorporate a lot of dodging and rolling around. It's fine.

    Stop asking for nerfs. You think it's a great idea until the Nerf Bat comes for you. "Burn the Witch" is fine and dandy until you are the one standing on the pile of wood strapped to a post.
    Edited by Alphashado on March 26, 2015 2:52PM
  • The_Drexill
    The_Drexill
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    Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...

    Yeah as long as dodging stuns too.

    Someone hasn't been reading their Champion System trees...take a look at a certain passive in the Atronach tree.

    Who would invest that much into the atronoch tree? Read the rest.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • eliisra
    eliisra
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    Maybe if there was a little less spamming of CCs, there would be a little less spamming of moves to escape CCs.

    This. I'm literally cc'ed every 10-15 sec in larger battles. Small scale and 1v1, you can block cc reactively, but not when there's players attacking from multiple direction, including your visual dead angle. As soon as the immunity from potion or break free is gone I'm cc'ed again, it's no fun as far as game play goes. Think I'm hitting my break free key more than my actual skills these days.

    Was bearable back when you could utilize block and Immovable to prevent some of the cc, but that's not possible any more due to increased costs and nerfs.

    You only have 3 choices to deal with cc now. Go 5 heavy and sword and board, spec for full block reduction. Dodge roll like mad, spec for dodge reduction and attack in-between. Only play ranged pew-pew.

    Topic: Everything that prevents players from dying instantly needs a nerf, according to someone lol. Block, heals, shields, teleporting, sneak and dodge roll. We should all just walk up politely to the enemy, do a few heavy attacks and let them kill us.
  • Jacozilla
    Jacozilla
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    Mumnoch wrote: »
    Sharee wrote: »
    Soloeus wrote: »
    Dodge Roll needs a x3 cost for 12 seconds after the most recent Dodge Roll you used. Similar to the Bolt Escape nerf a long time ago.

    Why stop there?

    GDB should cost 3x more for 12 seconds after the most recent GDB.
    Hardened ward shoud cost 3x more for 12 seconds after the most recent ward
    Blazing shield shoud cost 3x more for 12 seconds after the most recent blazing shield
    Breath of life...
    flame whip...
    ...
    ...
    blazing spear...
    ...
    impulse...
    ...


    Why? Because i do not like it when my opponent uses those multiple times in a row! (as good a reason as any)

    Really? Are you really comparing something you can do a infinite number of times in a row with stuff you can do a limited number of times in a row? What a stupid argument. I've currently lvling up a Bosmer NB so I can abuse the *** out of infinite dodge rolls to get to the target and away from them while spamming my "I win" 2hand ability and even I still think a increase to cost on dodge rolls is a good thing.
    Do you even comprehend why people are asking for this? Because for the health of this game several things (this included) need changed so Zenimax doesn't go down in history as the company that ruined the TES universe.

    Paraphrasing a quote from Princess Bride, I don't think infinite means what you think it means.

    Infinite means without end, which clearly no build can do. So what you're really objecting to is the ability to use a low cost resource some X number of times which you arbitrarily deem as too much and hence "infinite" in your mind.

    That means any skill that can also be used the same X number of times with whatever build that optimizes for that X skill should also be nerfed by your logic.

    My sorc with massive magic pool plus huge regen build can cast hardened ward an "infinite" number of times by your arbitrary definition of infinite.

    As can a build optimized for every skill above in the post you replied so dismissively.

    Don't be a hypocrite - you can't have it both ways. Either live with your own logic or change your tune.
  • Mystikkal
    Mystikkal
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    Sharee wrote: »
    A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.

    There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"

    How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.

    This should have ended the thread. See response above for the answer.
  • TiberiusTryton
    TiberiusTryton
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    Lol if a sorc can streak faster than I can ride a horse, roll on baby roll on. Now lets talk about not being able to block while being perma feared
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Dodge roll needs to be buffed, reducing the cost by 80% with 5pc leather would be a good start.
  • Mystikkal
    Mystikkal
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    Mystikkal wrote: »
    Sharee wrote: »
    A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.

    There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"

    How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.

    This should have ended the thread. See response above for the answer. @Sharee can debuffs not be roll dodged? I was wondering this. DOTS can be dodged, but debuffs can't be dodged?

    Edited by Mystikkal on March 26, 2015 3:02PM
  • Dekken_Blake
    Dekken_Blake
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    What I get from these forums:

    "Nerf snipe, I don't want to get out of the way!"

    "Nerf siege damage, I don't want to get out of the way!"

    "Nerf dodge! Too many people getting out of the way!"
  • Folkb
    Folkb
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    Dodge rolling is fine as it, it takes up quite a bit of stamina and that's stamina not being used for melee attacks. People are over exaggerating on the infinite rolls, it's true you may be able to roll back to the safety of your alliances line which is usually 2 or 3 rolls out in my cases but in no case can you infinitely roll around (not yet at least).

    People are also comparing this to streak and as someone who has both a stam NB and a Maj Sorc I feel streak is a much more useful tool. though I admit I don't like the cost addition that was implemented in streak, if anything it should be removed and streak distance shortened.
  • Armitas
    Armitas
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    SHADOW2KK wrote: »
    SHADOW2KK wrote: »
    I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    Adapt, a moving target is harder to hit.

    So dodge rollers like myself, should just stand still and let you kill us?, really?

    And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.

    Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.

    Lol, I feel honoured that you choose to cry to me instead of everyone else who has posted to you:}.

    No its not hard to kill dodge rollers, adapt, overcome, learn, how many other words do you need to get a grip?

    I time my rolls, and why should I care what enemies think?, only good enemy is a dead one, and I shall use every tactic to outwit, and to kill the enemy player.

    Try using talons, or the fighters guild cross bow morph, "cant remember what its called".

    There is a few tactics you can use, so as I said earlier, its not that difficult to kill dodge rollers.

    Its sorta similar to killing bunny hoppers in fps games, so easy its unreal, you shoot ahead to where they are gonna go, or lead your shots, boom.

    And I do think I clearly understand the concept of killing dodge rollers, which I do not think you do:}, still.

    [Moderator Note: Edited quote to match moderated version]

    Right, adapt, overcome, learn to play... You suggested he use talons to over come roll and a two cast fighters guild skill that is damage balanced from monster proc and is also avoidable by dodge rolls. Talons does nothing to stop dodge roll. These are just glib responses to protect what you think is right. If you are right then use the truth to show that you are right.
    Edited by Armitas on March 26, 2015 3:50PM
    Retired.
    Nord mDK
  • joshisanonymous
    joshisanonymous
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    Magicka builds have access to tons of shields for defense, magicka sorcs seem to be able to BE 15 times in a row again like back in the day, shield users can get right back up to where it's possible to block almost constantly and can even do damage with shields again like back in the day, and stamina builds can now set themselves to up to be able to dodge quite a bit. It sounds like this is how it's supposed to work; each build style has some good defensive mechanic that it can rely on.
    Fedrals: PC / NA / EP / NB

  • Sylvyr
    Sylvyr
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    While we're at it, let's nerf armor. I mean, I try to kill people and they have this damn thing called armor that inhibits me from killing them. And worse than dodge roll, it costs NOTHING to have armor on! This indefinite armor is unfair and is killing our ability to kill.
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  • BlackEar
    BlackEar
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    It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    As opposed ... NOT dodging? Not doing anything active and just spamming 123?

    I beg to differ.
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  • Vizier
    Vizier
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    OHHHHH MYYYYY GAAAWWWWWD. WOULD YOU PLEEEAAAASSE STAND STILL SO I CAN HIT YOU! SHEEESH wHAT IS GOING ON HEEERREAH? THIS IS UNACCEPTABLE. STAND THE (BLANK) STILL BRO! DAMN.

    Seriously? Dodgeroll? You're Joking right? :-/

  • Islyn
    Islyn
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    xTG wrote: »
    You talk about full stamina player, but if they increase the cost of roll what about those players who did not add stamina to their character ?
    My character can only roll 3 times.

    Mine can - as long as it is downhill whilst calling 'Aaas youuuu wiiiish!'
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    Sylvyr wrote: »
    While we're at it, let's nerf armor. I mean, I try to kill people and they have this damn thing called armor that inhibits me from killing them. And worse than dodge roll, it costs NOTHING to have armor on! This indefinite armor is unfair and is killing our ability to kill.
    Also nerf all weapons because someone hit me with some weapon once and it gave me an ouchie!
    Member of the Old Guard - Closed Betas 2013
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