AssaultLemming wrote: »Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...
AssaultLemming wrote: »Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...
Totally this. Stamina user's are abusing this mechanic and it needs a "increasing cost to use" penalty just like Bolt Escape got when these same people abusing the dodge roll was complaining about the chain Bolt Escape.
Un-Nerf streak pls! I want to also be able to infinitely streak just like rollerblades (nighblades that roll) dodge infinetely:):)
A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.
There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"
How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.
A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.
There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"
How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.
jelliedsoup wrote: »AssaultLemming wrote: »Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...
Yeah as long as dodging stuns too.
sc_prabhu1986rwb17_ESO wrote: »jelliedsoup wrote: »AssaultLemming wrote: »Sounds like dodge roll should get the bolt escape treatment and go up in cost the more you use it...
Yeah as long as dodging stuns too.
Someone hasn't been reading their Champion System trees...take a look at a certain passive in the Atronach tree.
MasterSpatula wrote: »Maybe if there was a little less spamming of CCs, there would be a little less spamming of moves to escape CCs.
Dodge Roll needs a x3 cost for 12 seconds after the most recent Dodge Roll you used. Similar to the Bolt Escape nerf a long time ago.
Why stop there?
GDB should cost 3x more for 12 seconds after the most recent GDB.
Hardened ward shoud cost 3x more for 12 seconds after the most recent ward
Blazing shield shoud cost 3x more for 12 seconds after the most recent blazing shield
Breath of life...
flame whip...
...
...
blazing spear...
...
impulse...
...
Why? Because i do not like it when my opponent uses those multiple times in a row! (as good a reason as any)
Really? Are you really comparing something you can do a infinite number of times in a row with stuff you can do a limited number of times in a row? What a stupid argument. I've currently lvling up a Bosmer NB so I can abuse the *** out of infinite dodge rolls to get to the target and away from them while spamming my "I win" 2hand ability and even I still think a increase to cost on dodge rolls is a good thing.
Do you even comprehend why people are asking for this? Because for the health of this game several things (this included) need changed so Zenimax doesn't go down in history as the company that ruined the TES universe.
A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.
There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"
How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.
A rolling player is completely disabled during the roll. He can do nothing, not even use a potion. He is burning a vital resource (a dodge roll is twice more expensive than a block) while doing no damage to you. It does not allow escape like Bolt escape does because the roll is very short. All it does is postpone the combat for a second.
There is no reason to nerf it, except for a knee-jerk reaction of button mashers "OMG i am mashing this one button like i always do regardless of what my enemy is doing, and this one just isn't dying! Nerf!"
How about you just stop attacking him until he stops rolling? Do something else instead. Buff yourself. Heal yourself. Refresh shields. You are free to act - he isn't. Or just hit him with something that cannot be dodged. A debuff. A channel.
This should have ended the thread. See response above for the answer. @Sharee can debuffs not be roll dodged? I was wondering this. DOTS can be dodged, but debuffs can't be dodged?
rileynotzb14_ESO wrote: »rileynotzb14_ESO wrote: »I'm so sick of chasing these little [snip] grasshoppers all over Cyrodiil. No one should be able to dodge roll infinitely. ZOS needs to increase the cost for consecutive rolls. It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
Adapt, a moving target is harder to hit.
So dodge rollers like myself, should just stand still and let you kill us?, really?
And its not that difficult to kill dodge rollers, try getting some skill instead of whining about it.
Lol not that hard to kill dodge rollers? You can dodge roll INFINITELY without any time in between rolls. You clearly don't understand the concept or you would know that it is an UNSKILLFUL mechanic. It's more skillful to have to time your rolls than to just spam them.
Lol, I feel honoured that you choose to cry to me instead of everyone else who has posted to you:}.
No its not hard to kill dodge rollers, adapt, overcome, learn, how many other words do you need to get a grip?
I time my rolls, and why should I care what enemies think?, only good enemy is a dead one, and I shall use every tactic to outwit, and to kill the enemy player.
Try using talons, or the fighters guild cross bow morph, "cant remember what its called".
There is a few tactics you can use, so as I said earlier, its not that difficult to kill dodge rollers.
Its sorta similar to killing bunny hoppers in fps games, so easy its unreal, you shoot ahead to where they are gonna go, or lead your shots, boom.
And I do think I clearly understand the concept of killing dodge rollers, which I do not think you do:}, still.
[Moderator Note: Edited quote to match moderated version]
rileynotzb14_ESO wrote: »It's meant to be a quick escape you use at the correct time to avoid a big hit, but instead its part of everyone's normal rotation. Ability, dodge roll, ability dodge roll etc. It's lame and makes the combat very frustrating, cheesy and unskillful.
[Moderator Note: Edited per our rules on Cursing & Profanity]
You talk about full stamina player, but if they increase the cost of roll what about those players who did not add stamina to their character ?
My character can only roll 3 times.
Also nerf all weapons because someone hit me with some weapon once and it gave me an ouchie!While we're at it, let's nerf armor. I mean, I try to kill people and they have this damn thing called armor that inhibits me from killing them. And worse than dodge roll, it costs NOTHING to have armor on! This indefinite armor is unfair and is killing our ability to kill.